SlideShare una empresa de Scribd logo
1 de 66
SM2701 Theories of Interactivity – Class 08 Today Short introduction to game studies and interactivity
SM2701 Theories of Interactivity – Class 08 A short review
SM2701 Theories of Interactivity – Class 08 Where shall we start? The presentation will be mainly on HOW we can study game. It will not be an exhaustive historical account of computer game and practical game design guideline.
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 Where shall we start? Realism
SM2701 Theories of Interactivity – Class 08 Where shall we start? Realism
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 08 Where shall we start? Remember the idea of Flow, M. Csikszentmihalyi
SM2701 Theories of Interactivity – Class 08 Some facts
SM2701 Theories of Interactivity – Class 08 Fusajiro Yamauchi  山内房治郎  1889 Image from  http://hanafubuki.org/
SM2701 Theories of Interactivity – Class 08 Fusajiro Yamauchi  山内房治郎  1889 Image from  http://hanafubuki.org/
SM2701 Theories of Interactivity – Class 08 Tic-Tac-Toe Alexander Douglas (1952) O X O X X O O X
SM2701 Theories of Interactivity – Class 08 Tennis for Two William Higinbotham (1958)
SM2701 Theories of Interactivity – Class 08 Tennis for Two William Higinbotham (1958)
SM2701 Theories of Interactivity – Class 08 Spacewar Steve Russell, 1962 MIT
SM2701 Theories of Interactivity – Class 08 Spacewar Steve Russell, 1962 MIT
SM2701 Theories of Interactivity – Class 08 ADVENT,  Colossal Cave Adventure 1967 Image from  http://www.wikipedia.org/
SM2701 Theories of Interactivity – Class 08 Magnavox Odyssey Ralph Baer, 1972 Image from  http://www.wikipedia.org/
SM2701 Theories of Interactivity – Class 08 Magnavox Odyssey Ralph Baer, 1972
SM2701 Theories of Interactivity – Class 08 Rick Blomme Spacewar, 1969 Programmable Logic for Automatic Teaching Operations – an early computer network platform. He developed the ‘online’ version of the Spacewar. Image from  http://www.classicgaming.com/
SM2701 Theories of Interactivity – Class 08 Alternative?
SM2701 Theories of Interactivity – Class 08 Blinkenlights Pong - Outdoor pong game with mobile phone interface. Image from  http://www.blinkenlights.de/interactive.en.html
SM2701 Theories of Interactivity – Class 08 Blinkenlights Pong - Outdoor pong game with mobile phone interface.
SM2701 Theories of Interactivity – Class 08 Pac Manhattan ITP, NYU - Outdoor PacMan game with real locations. Image from  http://www.pacmanhattan.com/
SM2701 Theories of Interactivity – Class 08 Pac Manhattan ITP, NYU Image from  http://www.pacmanhattan.com/
SM2701 Theories of Interactivity – Class 08 Mario Brothers ITP, NYU - Physical reality game
SM2701 Theories of Interactivity – Class 08 Pong Game Over project
SM2701 Theories of Interactivity – Class 08 Space Invaders Game Over project
SM2701 Theories of Interactivity – Class 08 Game Boy Music Haeyoung Kim
SM2701 Theories of Interactivity – Class 08 Game Boy Music NullSleep
SM2701 Theories of Interactivity – Class 08 Artists in game 8 bit – a documentary film,  http://www.8bitmovie.com/
SM2701 Theories of Interactivity – Class 08 Artists in game 8 bit – a documentary film,  http://www.8bitmovie.com/
SM2701 Theories of Interactivity – Class 08 Electroplankton Japanese media artist Toshio Iwai for NDS
SM2701 Theories of Interactivity – Class 08 Commodore 64 Demos
SM2701 Theories of Interactivity – Class 08 Demoscene The  demoscene  is a computer art subculture that specializes itself on producing  demos , non-interactive audio-visual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming and artistic and musical skills than others.  From  http://www.wikipedia.org
SM2701 Theories of Interactivity – Class 08 Demoscene Atari ST From  http://www.wikipedia.org
SM2701 Theories of Interactivity – Class 08 Demoscene Atari Demo From  http://www7.in.tum.de/~brandtf/ataridemos.html
SM2701 Theories of Interactivity – Class 08 Demoscene Sceen Magazine,  http://www.sceen.org/
SM2701 Theories of Interactivity – Class 08 ExistenZ A film about computer game, David Cronenberg
SM2701 Theories of Interactivity – Class 08 Feng Mengbo Chinese artist
SM2701 Theories of Interactivity – Class 08 Feng Mengbo Chinese artist
SM2701 Theories of Interactivity – Class 08 Hexstatic Image from  http://www.ninjatune.net/ninja/artist.php?id=64
SM2701 Theories of Interactivity – Class 08 Hexstatic Astroid
SM2701 Theories of Interactivity – Class 08 Hexstatic Pong
SM2701 Theories of Interactivity – Class 08 Art Games Samorost,  http://amanita-design.net/
SM2701 Theories of Interactivity – Class 08 Art Games Unreal Art – Alison Mealey Image from  http://www.unrealart.co.uk/
SM2701 Theories of Interactivity – Class 08 Art Games Unreal Art – Vuk Cosic -  http://www.ljudmila.org/~vuk/ascii/unreal/
SM2701 Theories of Interactivity – Class 08 Art Games Mario Cloud – Cory Arcangel
SM2701 Theories of Interactivity – Class 08 Art Games SOD – Jodi
SM2701 Theories of Interactivity – Class 08 Art Games Velvet Strike  –  Anne Marie Schleiner http://www.opensorcery.net/velvet-strike /
SM2701 Theories of Interactivity – Class 08 Art Games Velvet Strike  –  Anne Marie Schleiner
SM2701 Theories of Interactivity – Class 08 Art Games Trigger Happy  –  Thompson & Craighead http://www.dot-store.com/system/index.html
SM2701 Theories of Interactivity – Class 08 Art Games Brody Condon
SM2701 Theories of Interactivity – Class 08 Art Games Julian Oliver

Más contenido relacionado

Similar a SM2701 Class 08

Similar a SM2701 Class 08 (10)

SM2701 Class 02
SM2701 Class 02SM2701 Class 02
SM2701 Class 02
 
SM2701 Class 07
SM2701 Class 07SM2701 Class 07
SM2701 Class 07
 
SM2701 Class 09
SM2701 Class 09SM2701 Class 09
SM2701 Class 09
 
SM2701 Class 03
SM2701 Class 03SM2701 Class 03
SM2701 Class 03
 
SM2701 Class 10
SM2701 Class 10SM2701 Class 10
SM2701 Class 10
 
SM2701 Class 01
SM2701 Class 01SM2701 Class 01
SM2701 Class 01
 
SM2701 Class 05
SM2701 Class 05SM2701 Class 05
SM2701 Class 05
 
Ux futures shedroff
Ux futures shedroffUx futures shedroff
Ux futures shedroff
 
SM2701 Class 13
SM2701 Class 13SM2701 Class 13
SM2701 Class 13
 
SM2701 Class 11
SM2701 Class 11SM2701 Class 11
SM2701 Class 11
 

Más de Bryan Chung

Be a Hong Kong Patriot, Part 3, The Red Scout
Be a Hong Kong Patriot, Part 3, The Red ScoutBe a Hong Kong Patriot, Part 3, The Red Scout
Be a Hong Kong Patriot, Part 3, The Red ScoutBryan Chung
 
Fiction and Film
Fiction and FilmFiction and Film
Fiction and FilmBryan Chung
 
MAVA Information Seminar 2019
MAVA Information Seminar 2019MAVA Information Seminar 2019
MAVA Information Seminar 2019Bryan Chung
 
MAVA Studio Project Introduction 2018
MAVA Studio Project Introduction 2018MAVA Studio Project Introduction 2018
MAVA Studio Project Introduction 2018Bryan Chung
 
MAVA Orientation 2018
MAVA Orientation 2018MAVA Orientation 2018
MAVA Orientation 2018Bryan Chung
 
Class 11 - Social impacts of videogames
Class 11 - Social impacts of videogamesClass 11 - Social impacts of videogames
Class 11 - Social impacts of videogamesBryan Chung
 
Class 10 - Simulation games
Class 10 - Simulation gamesClass 10 - Simulation games
Class 10 - Simulation gamesBryan Chung
 
Class 12 - Videogames technology in art
Class 12 - Videogames technology in artClass 12 - Videogames technology in art
Class 12 - Videogames technology in artBryan Chung
 
Glass 09 - Online game and virtual environment
Glass 09 - Online game and virtual environmentGlass 09 - Online game and virtual environment
Glass 09 - Online game and virtual environmentBryan Chung
 
Class 07 - Game and space
Class 07 - Game and spaceClass 07 - Game and space
Class 07 - Game and spaceBryan Chung
 
Class 06 - Game and narrative
Class 06 - Game and narrativeClass 06 - Game and narrative
Class 06 - Game and narrativeBryan Chung
 
Class 02 - Interactivity, games and arts
Class 02 - Interactivity, games and artsClass 02 - Interactivity, games and arts
Class 02 - Interactivity, games and artsBryan Chung
 
Class 01 - Introduction to Videogames and Arts
Class 01 - Introduction to Videogames and ArtsClass 01 - Introduction to Videogames and Arts
Class 01 - Introduction to Videogames and ArtsBryan Chung
 
Digital Art ToolKit
Digital Art ToolKitDigital Art ToolKit
Digital Art ToolKitBryan Chung
 
Digital Image Workshop
Digital Image WorkshopDigital Image Workshop
Digital Image WorkshopBryan Chung
 
Class 03 - Formal Elements of Game/Play
Class 03 - Formal Elements of Game/PlayClass 03 - Formal Elements of Game/Play
Class 03 - Formal Elements of Game/PlayBryan Chung
 
Class 05 - Art Game and Game Art
Class 05 - Art Game and Game ArtClass 05 - Art Game and Game Art
Class 05 - Art Game and Game ArtBryan Chung
 
Augmented Reality and Visual Arts
Augmented Reality and Visual ArtsAugmented Reality and Visual Arts
Augmented Reality and Visual ArtsBryan Chung
 
Movement in Space Project Launch Seminar
Movement in Space Project Launch SeminarMovement in Space Project Launch Seminar
Movement in Space Project Launch SeminarBryan Chung
 
Design for Hypermedia - Class 08 (2015B)
Design for Hypermedia - Class 08 (2015B)Design for Hypermedia - Class 08 (2015B)
Design for Hypermedia - Class 08 (2015B)Bryan Chung
 

Más de Bryan Chung (20)

Be a Hong Kong Patriot, Part 3, The Red Scout
Be a Hong Kong Patriot, Part 3, The Red ScoutBe a Hong Kong Patriot, Part 3, The Red Scout
Be a Hong Kong Patriot, Part 3, The Red Scout
 
Fiction and Film
Fiction and FilmFiction and Film
Fiction and Film
 
MAVA Information Seminar 2019
MAVA Information Seminar 2019MAVA Information Seminar 2019
MAVA Information Seminar 2019
 
MAVA Studio Project Introduction 2018
MAVA Studio Project Introduction 2018MAVA Studio Project Introduction 2018
MAVA Studio Project Introduction 2018
 
MAVA Orientation 2018
MAVA Orientation 2018MAVA Orientation 2018
MAVA Orientation 2018
 
Class 11 - Social impacts of videogames
Class 11 - Social impacts of videogamesClass 11 - Social impacts of videogames
Class 11 - Social impacts of videogames
 
Class 10 - Simulation games
Class 10 - Simulation gamesClass 10 - Simulation games
Class 10 - Simulation games
 
Class 12 - Videogames technology in art
Class 12 - Videogames technology in artClass 12 - Videogames technology in art
Class 12 - Videogames technology in art
 
Glass 09 - Online game and virtual environment
Glass 09 - Online game and virtual environmentGlass 09 - Online game and virtual environment
Glass 09 - Online game and virtual environment
 
Class 07 - Game and space
Class 07 - Game and spaceClass 07 - Game and space
Class 07 - Game and space
 
Class 06 - Game and narrative
Class 06 - Game and narrativeClass 06 - Game and narrative
Class 06 - Game and narrative
 
Class 02 - Interactivity, games and arts
Class 02 - Interactivity, games and artsClass 02 - Interactivity, games and arts
Class 02 - Interactivity, games and arts
 
Class 01 - Introduction to Videogames and Arts
Class 01 - Introduction to Videogames and ArtsClass 01 - Introduction to Videogames and Arts
Class 01 - Introduction to Videogames and Arts
 
Digital Art ToolKit
Digital Art ToolKitDigital Art ToolKit
Digital Art ToolKit
 
Digital Image Workshop
Digital Image WorkshopDigital Image Workshop
Digital Image Workshop
 
Class 03 - Formal Elements of Game/Play
Class 03 - Formal Elements of Game/PlayClass 03 - Formal Elements of Game/Play
Class 03 - Formal Elements of Game/Play
 
Class 05 - Art Game and Game Art
Class 05 - Art Game and Game ArtClass 05 - Art Game and Game Art
Class 05 - Art Game and Game Art
 
Augmented Reality and Visual Arts
Augmented Reality and Visual ArtsAugmented Reality and Visual Arts
Augmented Reality and Visual Arts
 
Movement in Space Project Launch Seminar
Movement in Space Project Launch SeminarMovement in Space Project Launch Seminar
Movement in Space Project Launch Seminar
 
Design for Hypermedia - Class 08 (2015B)
Design for Hypermedia - Class 08 (2015B)Design for Hypermedia - Class 08 (2015B)
Design for Hypermedia - Class 08 (2015B)
 

SM2701 Class 08

  • 1. SM2701 Theories of Interactivity – Class 08 Today Short introduction to game studies and interactivity
  • 2. SM2701 Theories of Interactivity – Class 08 A short review
  • 3. SM2701 Theories of Interactivity – Class 08 Where shall we start? The presentation will be mainly on HOW we can study game. It will not be an exhaustive historical account of computer game and practical game design guideline.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. SM2701 Theories of Interactivity – Class 08 Where shall we start? Realism
  • 17. SM2701 Theories of Interactivity – Class 08 Where shall we start? Realism
  • 18.
  • 19.
  • 20. SM2701 Theories of Interactivity – Class 08 Where shall we start? Remember the idea of Flow, M. Csikszentmihalyi
  • 21. SM2701 Theories of Interactivity – Class 08 Some facts
  • 22. SM2701 Theories of Interactivity – Class 08 Fusajiro Yamauchi 山内房治郎 1889 Image from http://hanafubuki.org/
  • 23. SM2701 Theories of Interactivity – Class 08 Fusajiro Yamauchi 山内房治郎 1889 Image from http://hanafubuki.org/
  • 24. SM2701 Theories of Interactivity – Class 08 Tic-Tac-Toe Alexander Douglas (1952) O X O X X O O X
  • 25. SM2701 Theories of Interactivity – Class 08 Tennis for Two William Higinbotham (1958)
  • 26. SM2701 Theories of Interactivity – Class 08 Tennis for Two William Higinbotham (1958)
  • 27. SM2701 Theories of Interactivity – Class 08 Spacewar Steve Russell, 1962 MIT
  • 28. SM2701 Theories of Interactivity – Class 08 Spacewar Steve Russell, 1962 MIT
  • 29. SM2701 Theories of Interactivity – Class 08 ADVENT, Colossal Cave Adventure 1967 Image from http://www.wikipedia.org/
  • 30. SM2701 Theories of Interactivity – Class 08 Magnavox Odyssey Ralph Baer, 1972 Image from http://www.wikipedia.org/
  • 31. SM2701 Theories of Interactivity – Class 08 Magnavox Odyssey Ralph Baer, 1972
  • 32. SM2701 Theories of Interactivity – Class 08 Rick Blomme Spacewar, 1969 Programmable Logic for Automatic Teaching Operations – an early computer network platform. He developed the ‘online’ version of the Spacewar. Image from http://www.classicgaming.com/
  • 33. SM2701 Theories of Interactivity – Class 08 Alternative?
  • 34. SM2701 Theories of Interactivity – Class 08 Blinkenlights Pong - Outdoor pong game with mobile phone interface. Image from http://www.blinkenlights.de/interactive.en.html
  • 35. SM2701 Theories of Interactivity – Class 08 Blinkenlights Pong - Outdoor pong game with mobile phone interface.
  • 36. SM2701 Theories of Interactivity – Class 08 Pac Manhattan ITP, NYU - Outdoor PacMan game with real locations. Image from http://www.pacmanhattan.com/
  • 37. SM2701 Theories of Interactivity – Class 08 Pac Manhattan ITP, NYU Image from http://www.pacmanhattan.com/
  • 38. SM2701 Theories of Interactivity – Class 08 Mario Brothers ITP, NYU - Physical reality game
  • 39. SM2701 Theories of Interactivity – Class 08 Pong Game Over project
  • 40. SM2701 Theories of Interactivity – Class 08 Space Invaders Game Over project
  • 41. SM2701 Theories of Interactivity – Class 08 Game Boy Music Haeyoung Kim
  • 42. SM2701 Theories of Interactivity – Class 08 Game Boy Music NullSleep
  • 43. SM2701 Theories of Interactivity – Class 08 Artists in game 8 bit – a documentary film, http://www.8bitmovie.com/
  • 44. SM2701 Theories of Interactivity – Class 08 Artists in game 8 bit – a documentary film, http://www.8bitmovie.com/
  • 45. SM2701 Theories of Interactivity – Class 08 Electroplankton Japanese media artist Toshio Iwai for NDS
  • 46. SM2701 Theories of Interactivity – Class 08 Commodore 64 Demos
  • 47. SM2701 Theories of Interactivity – Class 08 Demoscene The demoscene is a computer art subculture that specializes itself on producing demos , non-interactive audio-visual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming and artistic and musical skills than others. From http://www.wikipedia.org
  • 48. SM2701 Theories of Interactivity – Class 08 Demoscene Atari ST From http://www.wikipedia.org
  • 49. SM2701 Theories of Interactivity – Class 08 Demoscene Atari Demo From http://www7.in.tum.de/~brandtf/ataridemos.html
  • 50. SM2701 Theories of Interactivity – Class 08 Demoscene Sceen Magazine, http://www.sceen.org/
  • 51. SM2701 Theories of Interactivity – Class 08 ExistenZ A film about computer game, David Cronenberg
  • 52. SM2701 Theories of Interactivity – Class 08 Feng Mengbo Chinese artist
  • 53. SM2701 Theories of Interactivity – Class 08 Feng Mengbo Chinese artist
  • 54. SM2701 Theories of Interactivity – Class 08 Hexstatic Image from http://www.ninjatune.net/ninja/artist.php?id=64
  • 55. SM2701 Theories of Interactivity – Class 08 Hexstatic Astroid
  • 56. SM2701 Theories of Interactivity – Class 08 Hexstatic Pong
  • 57. SM2701 Theories of Interactivity – Class 08 Art Games Samorost, http://amanita-design.net/
  • 58. SM2701 Theories of Interactivity – Class 08 Art Games Unreal Art – Alison Mealey Image from http://www.unrealart.co.uk/
  • 59. SM2701 Theories of Interactivity – Class 08 Art Games Unreal Art – Vuk Cosic - http://www.ljudmila.org/~vuk/ascii/unreal/
  • 60. SM2701 Theories of Interactivity – Class 08 Art Games Mario Cloud – Cory Arcangel
  • 61. SM2701 Theories of Interactivity – Class 08 Art Games SOD – Jodi
  • 62. SM2701 Theories of Interactivity – Class 08 Art Games Velvet Strike – Anne Marie Schleiner http://www.opensorcery.net/velvet-strike /
  • 63. SM2701 Theories of Interactivity – Class 08 Art Games Velvet Strike – Anne Marie Schleiner
  • 64. SM2701 Theories of Interactivity – Class 08 Art Games Trigger Happy – Thompson & Craighead http://www.dot-store.com/system/index.html
  • 65. SM2701 Theories of Interactivity – Class 08 Art Games Brody Condon
  • 66. SM2701 Theories of Interactivity – Class 08 Art Games Julian Oliver