3. SM2701 Theories of Interactivity – Class 08 Where shall we start? The presentation will be mainly on HOW we can study game. It will not be an exhaustive historical account of computer game and practical game design guideline.
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16. SM2701 Theories of Interactivity – Class 08 Where shall we start? Realism
17. SM2701 Theories of Interactivity – Class 08 Where shall we start? Realism
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20. SM2701 Theories of Interactivity – Class 08 Where shall we start? Remember the idea of Flow, M. Csikszentmihalyi
22. SM2701 Theories of Interactivity – Class 08 Fusajiro Yamauchi 山内房治郎 1889 Image from http://hanafubuki.org/
23. SM2701 Theories of Interactivity – Class 08 Fusajiro Yamauchi 山内房治郎 1889 Image from http://hanafubuki.org/
24. SM2701 Theories of Interactivity – Class 08 Tic-Tac-Toe Alexander Douglas (1952) O X O X X O O X
25. SM2701 Theories of Interactivity – Class 08 Tennis for Two William Higinbotham (1958)
26. SM2701 Theories of Interactivity – Class 08 Tennis for Two William Higinbotham (1958)
27. SM2701 Theories of Interactivity – Class 08 Spacewar Steve Russell, 1962 MIT
28. SM2701 Theories of Interactivity – Class 08 Spacewar Steve Russell, 1962 MIT
29. SM2701 Theories of Interactivity – Class 08 ADVENT, Colossal Cave Adventure 1967 Image from http://www.wikipedia.org/
30. SM2701 Theories of Interactivity – Class 08 Magnavox Odyssey Ralph Baer, 1972 Image from http://www.wikipedia.org/
31. SM2701 Theories of Interactivity – Class 08 Magnavox Odyssey Ralph Baer, 1972
32. SM2701 Theories of Interactivity – Class 08 Rick Blomme Spacewar, 1969 Programmable Logic for Automatic Teaching Operations – an early computer network platform. He developed the ‘online’ version of the Spacewar. Image from http://www.classicgaming.com/
34. SM2701 Theories of Interactivity – Class 08 Blinkenlights Pong - Outdoor pong game with mobile phone interface. Image from http://www.blinkenlights.de/interactive.en.html
35. SM2701 Theories of Interactivity – Class 08 Blinkenlights Pong - Outdoor pong game with mobile phone interface.
36. SM2701 Theories of Interactivity – Class 08 Pac Manhattan ITP, NYU - Outdoor PacMan game with real locations. Image from http://www.pacmanhattan.com/
37. SM2701 Theories of Interactivity – Class 08 Pac Manhattan ITP, NYU Image from http://www.pacmanhattan.com/
38. SM2701 Theories of Interactivity – Class 08 Mario Brothers ITP, NYU - Physical reality game
47. SM2701 Theories of Interactivity – Class 08 Demoscene The demoscene is a computer art subculture that specializes itself on producing demos , non-interactive audio-visual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming and artistic and musical skills than others. From http://www.wikipedia.org
48. SM2701 Theories of Interactivity – Class 08 Demoscene Atari ST From http://www.wikipedia.org
49. SM2701 Theories of Interactivity – Class 08 Demoscene Atari Demo From http://www7.in.tum.de/~brandtf/ataridemos.html
50. SM2701 Theories of Interactivity – Class 08 Demoscene Sceen Magazine, http://www.sceen.org/
51. SM2701 Theories of Interactivity – Class 08 ExistenZ A film about computer game, David Cronenberg