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System DesignA pensar no Utilizador final. COD001 Twitter Blogaddress Cláudia Pernencar
I´m a Designer.
Andalso a Teacher.
Natural humantasking at#MIX2010
Segundo Buxton (2007), há necessidade de envolver o Utilizador em todo o processo de desenvolvimento da interface
System Design Design|NUI |Ux|IxD
We need Tools, to make anothers..
What Tools?
Design 
WhatistheSystem? Isthe Design oftheSystems.
Do youhaveanyIdeas?? WhataboutBrainstorming??
KinesicTheory
“...«gestures» are culturelinkedbothinshapeandmeaning.” (Birdwhistell, R. 1970:79)
Moodboard
Designers need Resources to produce what they dream up.
 IxD
The art of instigating and guiding behaviors.
FocusingonUser
Achieving their Goals within their limits.
Storyboard
Facilitator of the Usertasks.
Prototyping
Buildingmodels to testsolutions.
Skechting!
Designed  for humans toUseandEnjoy.
 NUI
Is defined in terms of Experience.
How we Interact with each other and with our world?
Historically, the language between people and machines has been determined mainly by technological constraints.
Now it´s possible to make machines able to adapt to humans’ languages.
 UX
Forget the Future! The present is complicated and sophisticated enough.
Usabilty Interaction Design User Experience
Consistency.  The key for a better UX.
WhyConsistency?
Makes our subconscious routine tasks.
* Logic Consistencyand compliance; *Harmonious uniformity or agreement among things or parts.
 Conclusion
The future of Ux is being created right now.
Multidisciplinary
Leveragingnew Technological Solutions.
Your opinion is important. Complete the questionnaire and return it on the exit. Thank you.  
 q&a
Tech days2010 claudia pernencar
Tech days2010 claudia pernencar

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Notas del editor

  1.  Docente Computação Gráfica no IADE e na Academia de Portfolio®. Formadora Certificada, desenvolve também conteúdos tecnológicos para a área do Design na FLAG.Interaction Design e a UserExperience, Relacionados com a investigação de uma interface de um protótipo multimodal do ISR (Instituto de Sistemas e Robótica) da Universidade de CoimbraDesigner computacionalAutora de artigos no Jornal Mundo Universitário e na Revista APS. Actualmente encontra-se a escrever o livro “Depressa e Bem – Photoshop Cs4” para a Editora FCA.
  2. Docente Computação Gráfica no IADE e na Academia de Portfolio®. Formadora Certificada, desenvolve também conteúdos tecnológicos para a área do Design na FLAG.Interaction Design e a UserExperience, Relacionados com a investigação de uma interface de um protótipo multimodal do ISR (Instituto de Sistemas e Robótica) da Universidade de CoimbraDesigner computacionalAutora de artigos no Jornal Mundo Universitário e na Revista APS. Actualmente encontra-se a escrever o livro “Depressa e Bem – Photoshop Cs4” para a Editora FCA.
  3. Not only are our devices too difficult to use, tapping in to the available technology to do something personal is too challenging.
  4. Filme
  5. Gestos: Elementos comunicativos
  6. Filme
  7. Gestos: Elementos comunicativos
  8. Gestos: Elementos comunicativos
  9. Filme
  10. by means of proper static or dynamic stimuli
  11. by means of proper static or dynamic stimuli
  12. by means of proper static or dynamic stimuli
  13. Facilitador das tarefas do Utilizador.
  14. Facilitador das tarefas do Utilizador.
  15. Not only creating the future, but also making sure that this future is
  16. System Design: A pensar no utilizador final.Qual o papel do Designer?Como pode este contribuir para melhorar a Ux? Esta sessão vai responder a estas e outras questões da eterna “separação” dos Designers dentro das equipas multidisciplinares.  Iremos também abordar como é que este pode contribuir para melhorar e simplificar a experiencia com um produto tecnológico, através de metodologias provenientes de áreas tangenciais ao IxD.
  17. as pessoas naturalmente se comunicar através de gestos, expressões, movimentos, e descobrir o mundo.
  18. as pessoas naturalmente se comunicar através de gestos, expressões, movimentos, e descobrir o mundo.
  19. humans had to adapt to such language
  20. In terms of sensing, presentation and narration
  21. System Design: A pensar no utilizador final.Qual o papel do Designer?Como pode este contribuir para melhorar a Ux? Esta sessão vai responder a estas e outras questões da eterna “separação” dos Designers dentro das equipas multidisciplinares.  Iremos também abordar como é que este pode contribuir para melhorar e simplificar a experiencia com um produto tecnológico, através de metodologias provenientes de áreas tangenciais ao IxD.
  22. The siklls required to use the technology that is available now are far beyond those of most people.
  23. The siklls required to use the technology that is available now are far beyond those of most people.
  24. Esforçoparafornecerumaexperiência de qualidadeaosutilizadores, é fundamental quehajacoerêncianaconcepçãoeoconteúdo dos nossos sites.
  25. Filme
  26. areas may be consistent:? Elements, Design, Content, Interaction?
  27. System Design: A pensar no utilizador final.Qual o papel do Designer?Como pode este contribuir para melhorar a Ux? Esta sessão vai responder a estas e outras questões da eterna “separação” dos Designers dentro das equipas multidisciplinares.  Iremos também abordar como é que este pode contribuir para melhorar e simplificar a experiencia com um produto tecnológico, através de metodologias provenientes de áreas tangenciais ao IxD.
  28. Potencializando novas soluções tecnológicas