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XNA: Creating Creators
Charles Naut
Microsoft’s XNA
• First released in 2006
• Toolset for creating games in C#
• Create games for PC, Xbox 360, and Zune
• 1 million downloads - 25 times the number of
  professional developers in industry
• Xbox‟s Game Hierarchy:
    ▫ Disc games
    ▫ Xbox Live Arcade
    ▫ XNA Community Games
Community Review
• No ESRB Ratings
• XNA Creators Club paid members review games
• Community rates games based on
  accuracy, bugs, and content
 ▫ No prohibited content
 ▫ No misrepresentation of game
 ▫ Not defective
• Community games need peer review approval
• Community can playtest games
Selling your own games
• Community Games launched in November
  2008
• Games on Xbox Live Marketplace
• Over 17 million Xbox Live members
• Own complete IP over games
• Developers make 70% of each purchase
• Games can cost 200, 400, or 800
  Microsoft points ($2.50, $5.00, $10.00)
• Need to be peer approved first
Current Sales Results
Visibility Issues
Nonmonetary Incentives
• Educational
• Recognition
• Game development resume
• Social
Development Support
• Beginner‟s guides
• Development kits
• XNA Game Studio Express
• XNA Forums
  ▫ Over 100,000 users
• GarageGames‟ TorqueX
• Free software
Dream-Build-Play
• XNA game development competition
• Microsoft sponsored
• Teams of up to 7 people
• Compete for a total of $75,000 in prize
  money
  ▫ $40,000 grand prize
• Publishing contract for Xbox Live Arcade
Blazing Birds
                                  Dream-Build-Play
                                  2007 winner
                                  Recently released
                                  on Xbox Live
“I've been interested in game design Arcade
since I was writing text adventures
on the Apple II. However, I haven't Created by David
given game development any           Flook by himself
serious attention until XNA Game
Studio was released.”
 – David Flook
Blow
                                                  Xbox Community
                                                  Game
                                                   New game by
“I work at a grocery store… I get home around     David Flook
3:00 PM. This is when I get most of my quot;otherquot;
work done. I have two or three good hours for      Added brother to
game development. After dinner, I'll sometimes
put another hour of work in. Although I keep
calling it „ work,‟ this is my kind of fun.
                                                  team
Additionally, I'll spend one of my two days off
entirely working on games.”
-David Flook
XNA Quicks
• Created by web developer and game fan
 Marcellus Miles
• Tetris clone
• Modified version C++ game found on
 GameDev.net forum
• Around 700 lines of code
XNA Quicks Screenshot
“I‟ve been a programmer for some time now and
have always wanted to give game development a
shot… I enjoyed figuring out how to manage the
update and drawing of what was on the screen. ”
- Marcellus Miles, marcellusmiles.com
Future of XNA & Player Game Dev
• “Youtube for games”
• Modest sales may turn away professionals
• Casual game development
• Lower costs = higher risks
• Crowd source game development
• Quick iterative development with instant feedback

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XNA: Creating Creators

  • 2. Microsoft’s XNA • First released in 2006 • Toolset for creating games in C# • Create games for PC, Xbox 360, and Zune • 1 million downloads - 25 times the number of professional developers in industry • Xbox‟s Game Hierarchy: ▫ Disc games ▫ Xbox Live Arcade ▫ XNA Community Games
  • 3. Community Review • No ESRB Ratings • XNA Creators Club paid members review games • Community rates games based on accuracy, bugs, and content ▫ No prohibited content ▫ No misrepresentation of game ▫ Not defective • Community games need peer review approval • Community can playtest games
  • 4. Selling your own games • Community Games launched in November 2008 • Games on Xbox Live Marketplace • Over 17 million Xbox Live members • Own complete IP over games • Developers make 70% of each purchase • Games can cost 200, 400, or 800 Microsoft points ($2.50, $5.00, $10.00) • Need to be peer approved first
  • 7. Nonmonetary Incentives • Educational • Recognition • Game development resume • Social
  • 8. Development Support • Beginner‟s guides • Development kits • XNA Game Studio Express • XNA Forums ▫ Over 100,000 users • GarageGames‟ TorqueX • Free software
  • 9. Dream-Build-Play • XNA game development competition • Microsoft sponsored • Teams of up to 7 people • Compete for a total of $75,000 in prize money ▫ $40,000 grand prize • Publishing contract for Xbox Live Arcade
  • 10. Blazing Birds Dream-Build-Play 2007 winner Recently released on Xbox Live “I've been interested in game design Arcade since I was writing text adventures on the Apple II. However, I haven't Created by David given game development any Flook by himself serious attention until XNA Game Studio was released.” – David Flook
  • 11. Blow Xbox Community Game  New game by “I work at a grocery store… I get home around David Flook 3:00 PM. This is when I get most of my quot;otherquot; work done. I have two or three good hours for  Added brother to game development. After dinner, I'll sometimes put another hour of work in. Although I keep calling it „ work,‟ this is my kind of fun. team Additionally, I'll spend one of my two days off entirely working on games.” -David Flook
  • 12. XNA Quicks • Created by web developer and game fan Marcellus Miles • Tetris clone • Modified version C++ game found on GameDev.net forum • Around 700 lines of code
  • 14. “I‟ve been a programmer for some time now and have always wanted to give game development a shot… I enjoyed figuring out how to manage the update and drawing of what was on the screen. ” - Marcellus Miles, marcellusmiles.com
  • 15. Future of XNA & Player Game Dev • “Youtube for games” • Modest sales may turn away professionals • Casual game development • Lower costs = higher risks • Crowd source game development • Quick iterative development with instant feedback