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Idea 
To make a 2D level based with a space theme featuring a keyboard controlled player, on a scrolling 
level with randomly attacking enemies. 
First of all, I created the player sprite for the game. I had changed my mind a few time and finally 
decided on a blue head with a face. 
Next I added in a step event to the player object and then the code for the movement of the player 
and the limits of where the player object can go. 
I then created a room and added he player object into it. Later on, I added in the backgrounds for 
the room. They both move at different speeds to make it look like there is more stuff going on in the 
game.
I then created a particle system effect which would be fired behind the player; I made this a rainbow 
after changing it multiple times. 
I coded in the create system for the particle system to the player object so that the particles will 
shoot out behind the player. 
Next I created the laser that the player would shoot at enemies. I made the sprite for the laser a 
rocket and then created the object for it, to destroy the instances of the enemy objects. 
I also added sound to the laser object so that it makes a firing sound when the player object fires it. 
I then made the enemy sprite; I used a website called piksel, in which you can create animated 
sprites and save them as PNGs and Gifs. Once I made the sprite, I created an object for the enemy 
and coded it so that three of the objects spawn in a triangle squadron, going the opposite way to the 
player.
Work Flow

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Work Flow

  • 1. Idea To make a 2D level based with a space theme featuring a keyboard controlled player, on a scrolling level with randomly attacking enemies. First of all, I created the player sprite for the game. I had changed my mind a few time and finally decided on a blue head with a face. Next I added in a step event to the player object and then the code for the movement of the player and the limits of where the player object can go. I then created a room and added he player object into it. Later on, I added in the backgrounds for the room. They both move at different speeds to make it look like there is more stuff going on in the game.
  • 2. I then created a particle system effect which would be fired behind the player; I made this a rainbow after changing it multiple times. I coded in the create system for the particle system to the player object so that the particles will shoot out behind the player. Next I created the laser that the player would shoot at enemies. I made the sprite for the laser a rocket and then created the object for it, to destroy the instances of the enemy objects. I also added sound to the laser object so that it makes a firing sound when the player object fires it. I then made the enemy sprite; I used a website called piksel, in which you can create animated sprites and save them as PNGs and Gifs. Once I made the sprite, I created an object for the enemy and coded it so that three of the objects spawn in a triangle squadron, going the opposite way to the player.