1. BRINGING HISTORY TO LIFE THROUGH ICT
RESOURCES AND AUGMENTED REALITY
Dana Crăciun
Teacher Training Department, West University of Timișoara
Nicolae Hurduzeu
Teacher Training Department, West University of Timișoara
1
The 12th International Scientific Conference
eLearning and software for Education
Bucharest, April 21-22, 2016
5. 2. Web 2.0 and other ICT resources in
history class
Factors of constant pressure (for history
teachers)
• the multitude of applications/virtual resources/
information
• the truthfulness of these resources
(fragmentation, falsification or distortion of
information)
6. Web 2.0 and other ICT resources in
history class
Teaching approaches
• Blended learning
• Classroom orchestration
Result pedagogical benefits
• enhancing learning experiences
• modern teaching design process
• adapted to several learning styles
7. Web 2.0 and other ICT resources in
history class
Applications for Historical Time lines
Dipity (http://www.dipity.com/)
Concept maps and diagrams
Cacoo (https://cacoo.com/ )
Digital walls and interactive posters
Padlet (https://padlet.com/)
Electronic presentations
Prezi (https://prezi.com/)
Applications for Virtual Museums
Google Slides (https://www.google.com/slides/ )
8. 3. Augmented reality for history
education
Augmented Reality applications combine the
3-D real environment with the virtual world
in real time.
Categories:
• Geo-based applications inquiry based
activities
• Computer vision based applications
the development of the students' spatial ability,
practical skills and conceptual understanding
9. AR for history education
ZooBurst (www.zooburst.com)
3D pop-up books
AR books – based on real physical books:
• positive influence on improving users’
enjoyment and engagement
• learning by doing
• facilitating students’ search for information
• students can reorganize a story, creatively
writing and editing its parts, etc.(Wu,2013)
10. AR for history education
Aurasma (https://www.aurasma.com/)
Aurasma App
• advanced image recognition techniques
• to augment the real-world with interactive content
• associated to trigger images or geo-based information
Aurasma Studio
• an online platform
• lets teachers create and publish their own augmented
reality information
11. AR for history education
Wikitude app (www.wikitude.com) and Wikitude
SDK (software development kit):
• free for educational projects
• used to obtain additional information related to
various locations
• can be efficiently integrated in learning
activities:
▫ themed tours
▫ situated learning
▫ learning through discovery
12. AR and history education. Examples
Creating an Augmented Reality Book
ZooBurst book -
Topic: Vlad Tepes
15. Using Aurasma in the History Class
• Interactive Word Walls
• Labeling of Diagrams
• An Interactive Journal or Newspaper Article
• Tutorials
• Create Immersive Worksheets
• Mini-Lessons
16. Using Aurasma in the History Class
• Bring History to Life –
Role play
• “Step Inside” activity
• Hole in Time
17. 4. Conclusions
• Romanian history educators should aim to adopt
new technologies into their classroom to
enhance student learning experiences
• ICT has the capacity to improve the quality of
teaching and learning activities
18. Conclusions
Mobile AR enhances the quality of the
teaching process:
• interaction of several learning styles within the
same activity
• combination of factual learning with imaginative
and creative thinking
• the opportunity to learn in a modern environment
• development of cooperative and collaborative
attitudes
20. References (selected)
1) Horizon Report Europe- 2014 Schools Edition
2) Azuma R. T., 1997. A survey of augmented reality. In Presence:
Teleoperators and Virtual Environments. Vol. 6 (4):355
3) Gerber, M., Grund, S., Grote, G., 2008. Distribute collaboration
activities in a blended learning scenario and the effects on learning
performance. In Journal of Computer Assisted learning. Vol. 24.
Page 232
4) Milgram, P., Takemura, H., Utsumi, A., Kishino, F., 1994. Augmented
reality: A class of displays on the reality-virtuality continuum. In
Proceedings the SPIE: Telemanipulator and Telepresence Technologies
Vol. 2351. Page 282
5) Wu, H.K., Lee, S.W.Y., Chang, H.Y., Liang, J.C. , 2013. Current status,
opportunities and challenges of augmented reality in education. In
Computers & Education. Vol. 62: 41
6) Cuendet, S., Bonnard,Q., Do-Lenh, S., Dillenbourg, P., 2013. Designing
augmented reality for the classroom. In Computers & Education. Vol. 68:
557
Notas del editor
Two possible approaches can be considered from the point of view of the teacher’s role in the teaching process design, using ICT.
The first one is blended learning (BL), which implies a blend between the two categories of teaching activities and resources: traditional/classical ones and virtual/online ones
The second approach is based on the complexity of the real environment of the classroom, curricula and technology limitations and it is known as the "orchestration" of the teaching process/activities.
Classroom orchestration refers to the way in which the teacher manages, in real time, multi-layered activities in a multi-constraints context.
Numerous Web 2.0 and OER resources can be used in the design of teaching activities:
Applications for Historical Time lines
Concept maps and diagrams
Digital walls and interactive posters
Electronic presentations
Applications for Virtual Museums