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BRINGING HISTORY TO LIFE THROUGH ICT
RESOURCES AND AUGMENTED REALITY
Dana Crăciun
Teacher Training Department, West University of Timișoara
Nicolae Hurduzeu
Teacher Training Department, West University of Timișoara
1
The 12th International Scientific Conference
eLearning and software for Education
Bucharest, April 21-22, 2016
Traditional vs. Modern technology-
based teaching
Traditional Modern technology-based
Outline
1. Introduction –Teaching history
2. Web 2.0 and other ICT resources in history
class
3. AR for history education
4. Conclusions
1.Introduction
History Teaching
• shouldn’t be teaching as telling
the students should be the
historians!
(active-participative teaching
methods within the
history classes)
2. Web 2.0 and other ICT resources in
history class
Factors of constant pressure (for history
teachers)
• the multitude of applications/virtual resources/
information
• the truthfulness of these resources
(fragmentation, falsification or distortion of
information)
Web 2.0 and other ICT resources in
history class
Teaching approaches
• Blended learning
• Classroom orchestration
Result pedagogical benefits
• enhancing learning experiences
• modern teaching design process
• adapted to several learning styles
Web 2.0 and other ICT resources in
history class
Applications for Historical Time lines
Dipity (http://www.dipity.com/)
Concept maps and diagrams
Cacoo (https://cacoo.com/ )
Digital walls and interactive posters
Padlet (https://padlet.com/)
Electronic presentations
Prezi (https://prezi.com/)
Applications for Virtual Museums
Google Slides (https://www.google.com/slides/ )
3. Augmented reality for history
education
Augmented Reality applications combine the
3-D real environment with the virtual world
in real time.
Categories:
• Geo-based applications inquiry based
activities
• Computer vision based applications
the development of the students' spatial ability,
practical skills and conceptual understanding
AR for history education
ZooBurst (www.zooburst.com)
3D pop-up books
AR books – based on real physical books:
• positive influence on improving users’
enjoyment and engagement
• learning by doing
• facilitating students’ search for information
• students can reorganize a story, creatively
writing and editing its parts, etc.(Wu,2013)
AR for history education
Aurasma (https://www.aurasma.com/)
Aurasma App
• advanced image recognition techniques
• to augment the real-world with interactive content
• associated to trigger images or geo-based information
Aurasma Studio
• an online platform
• lets teachers create and publish their own augmented
reality information
AR for history education
Wikitude app (www.wikitude.com) and Wikitude
SDK (software development kit):
• free for educational projects
• used to obtain additional information related to
various locations
• can be efficiently integrated in learning
activities:
▫ themed tours
▫ situated learning
▫ learning through discovery
AR and history education. Examples
Creating an Augmented Reality Book
ZooBurst book -
Topic: Vlad Tepes
Creating learning activities using
Aurasma app to teach history
Vlad Tepes - Real poster
Trigger Imagine
Creating learning activities using
Aurasma app to teach history
Vlad Tepes
Real poster and
virtual overlays
Using Aurasma in the History Class
• Interactive Word Walls
• Labeling of Diagrams
• An Interactive Journal or Newspaper Article
• Tutorials
• Create Immersive Worksheets
• Mini-Lessons
Using Aurasma in the History Class
• Bring History to Life –
Role play
• “Step Inside” activity
• Hole in Time
4. Conclusions
• Romanian history educators should aim to adopt
new technologies into their classroom to
enhance student learning experiences
• ICT has the capacity to improve the quality of
teaching and learning activities
Conclusions
Mobile AR enhances the quality of the
teaching process:
• interaction of several learning styles within the
same activity
• combination of factual learning with imaginative
and creative thinking
• the opportunity to learn in a modern environment
• development of cooperative and collaborative
attitudes
Dana Crăciun
craciundana@gmail.com
References (selected)
1) Horizon Report Europe- 2014 Schools Edition
2) Azuma R. T., 1997. A survey of augmented reality. In Presence:
Teleoperators and Virtual Environments. Vol. 6 (4):355
3) Gerber, M., Grund, S., Grote, G., 2008. Distribute collaboration
activities in a blended learning scenario and the effects on learning
performance. In Journal of Computer Assisted learning. Vol. 24.
Page 232
4) Milgram, P., Takemura, H., Utsumi, A., Kishino, F., 1994. Augmented
reality: A class of displays on the reality-virtuality continuum. In
Proceedings the SPIE: Telemanipulator and Telepresence Technologies
Vol. 2351. Page 282
5) Wu, H.K., Lee, S.W.Y., Chang, H.Y., Liang, J.C. , 2013. Current status,
opportunities and challenges of augmented reality in education. In
Computers & Education. Vol. 62: 41
6) Cuendet, S., Bonnard,Q., Do-Lenh, S., Dillenbourg, P., 2013. Designing
augmented reality for the classroom. In Computers & Education. Vol. 68:
557

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Prezentare else2016-istorie

  • 1. BRINGING HISTORY TO LIFE THROUGH ICT RESOURCES AND AUGMENTED REALITY Dana Crăciun Teacher Training Department, West University of Timișoara Nicolae Hurduzeu Teacher Training Department, West University of Timișoara 1 The 12th International Scientific Conference eLearning and software for Education Bucharest, April 21-22, 2016
  • 2. Traditional vs. Modern technology- based teaching Traditional Modern technology-based
  • 3. Outline 1. Introduction –Teaching history 2. Web 2.0 and other ICT resources in history class 3. AR for history education 4. Conclusions
  • 4. 1.Introduction History Teaching • shouldn’t be teaching as telling the students should be the historians! (active-participative teaching methods within the history classes)
  • 5. 2. Web 2.0 and other ICT resources in history class Factors of constant pressure (for history teachers) • the multitude of applications/virtual resources/ information • the truthfulness of these resources (fragmentation, falsification or distortion of information)
  • 6. Web 2.0 and other ICT resources in history class Teaching approaches • Blended learning • Classroom orchestration Result pedagogical benefits • enhancing learning experiences • modern teaching design process • adapted to several learning styles
  • 7. Web 2.0 and other ICT resources in history class Applications for Historical Time lines Dipity (http://www.dipity.com/) Concept maps and diagrams Cacoo (https://cacoo.com/ ) Digital walls and interactive posters Padlet (https://padlet.com/) Electronic presentations Prezi (https://prezi.com/) Applications for Virtual Museums Google Slides (https://www.google.com/slides/ )
  • 8. 3. Augmented reality for history education Augmented Reality applications combine the 3-D real environment with the virtual world in real time. Categories: • Geo-based applications inquiry based activities • Computer vision based applications the development of the students' spatial ability, practical skills and conceptual understanding
  • 9. AR for history education ZooBurst (www.zooburst.com) 3D pop-up books AR books – based on real physical books: • positive influence on improving users’ enjoyment and engagement • learning by doing • facilitating students’ search for information • students can reorganize a story, creatively writing and editing its parts, etc.(Wu,2013)
  • 10. AR for history education Aurasma (https://www.aurasma.com/) Aurasma App • advanced image recognition techniques • to augment the real-world with interactive content • associated to trigger images or geo-based information Aurasma Studio • an online platform • lets teachers create and publish their own augmented reality information
  • 11. AR for history education Wikitude app (www.wikitude.com) and Wikitude SDK (software development kit): • free for educational projects • used to obtain additional information related to various locations • can be efficiently integrated in learning activities: ▫ themed tours ▫ situated learning ▫ learning through discovery
  • 12. AR and history education. Examples Creating an Augmented Reality Book ZooBurst book - Topic: Vlad Tepes
  • 13. Creating learning activities using Aurasma app to teach history Vlad Tepes - Real poster Trigger Imagine
  • 14. Creating learning activities using Aurasma app to teach history Vlad Tepes Real poster and virtual overlays
  • 15. Using Aurasma in the History Class • Interactive Word Walls • Labeling of Diagrams • An Interactive Journal or Newspaper Article • Tutorials • Create Immersive Worksheets • Mini-Lessons
  • 16. Using Aurasma in the History Class • Bring History to Life – Role play • “Step Inside” activity • Hole in Time
  • 17. 4. Conclusions • Romanian history educators should aim to adopt new technologies into their classroom to enhance student learning experiences • ICT has the capacity to improve the quality of teaching and learning activities
  • 18. Conclusions Mobile AR enhances the quality of the teaching process: • interaction of several learning styles within the same activity • combination of factual learning with imaginative and creative thinking • the opportunity to learn in a modern environment • development of cooperative and collaborative attitudes
  • 20. References (selected) 1) Horizon Report Europe- 2014 Schools Edition 2) Azuma R. T., 1997. A survey of augmented reality. In Presence: Teleoperators and Virtual Environments. Vol. 6 (4):355 3) Gerber, M., Grund, S., Grote, G., 2008. Distribute collaboration activities in a blended learning scenario and the effects on learning performance. In Journal of Computer Assisted learning. Vol. 24. Page 232 4) Milgram, P., Takemura, H., Utsumi, A., Kishino, F., 1994. Augmented reality: A class of displays on the reality-virtuality continuum. In Proceedings the SPIE: Telemanipulator and Telepresence Technologies Vol. 2351. Page 282 5) Wu, H.K., Lee, S.W.Y., Chang, H.Y., Liang, J.C. , 2013. Current status, opportunities and challenges of augmented reality in education. In Computers & Education. Vol. 62: 41 6) Cuendet, S., Bonnard,Q., Do-Lenh, S., Dillenbourg, P., 2013. Designing augmented reality for the classroom. In Computers & Education. Vol. 68: 557

Notas del editor

  1.   Two possible approaches can be considered from the point of view of the teacher’s role in the teaching process design, using ICT.  The first one is blended learning (BL), which implies a blend between the two categories of teaching activities and resources: traditional/classical ones and virtual/online ones The second approach is based on the complexity of the real environment of the classroom, curricula and technology limitations and it is known as the "orchestration" of the teaching process/activities. Classroom orchestration refers to the way in which the teacher manages, in real time, multi-layered activities in a multi-constraints context.
  2. Numerous Web 2.0 and OER resources can be used in the design of teaching activities: Applications for Historical Time lines Concept maps and diagrams Digital walls and interactive posters Electronic presentations Applications for Virtual Museums