5. start conditions (location, resources, items, etc.)
win/loose end conditions (location, resources, items, unit destroyed, actions done, etc)
entities
2.3. Tips or advices
This type of information can be provided after evaluating some conditions at the clients request
in game or outside the game. For example if the player has lost a certain amount of units in a
strategy game he can be advised to create more of those units to replace his lost ones. The tips
are per game only. Each game must define its own tips. In theory the tips are unique for each
game.
3. Player
3.1. General information
This is the standard general player information that is being used in the system to help other
players to find other players with related interests, region, etc:
name
age
country
location (city, region, etc)
website/blog
social network information
email
other details
3.2. Game related information
This is the information related to the player gaming experience, these parameters are distinct for
every game. The games fill in this information during gameplay. This information is related to
game parameters such as actions, conditions, variables and entities.
Awards can be provided to the player during or after special events.
These are the parameters that a game client can send/retrieve updates about to/from the API
depending on the game theme, here is an example:
player skill
played games
wins/loses
current game parameters (player related information such as position, health, inventory, units,
etc)
current game opponents
overall game parameters (prefered region on a map, preferred weapon on a map, etc)
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