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Culture, Flow, Purpose, Creativity, Kids, and Process

This presentation is about identifying and changing school and classroom culture, how to encourage Flow state and creativity while having an authentic purpose.

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Culture, Flow, Purpose, Creativity, Kids, and Process

  1. 1. CULTURE,FLOW,PURPOSE CREATIVITY,KIDS,PROCESS CHRIS SCOTT @CSCOTTSY
  2. 2. WE NEED PROBLEM SOLVERS AND PROBLEM IDENTIFIERS.
  3. 3. UNDERSTANDING DERIVES FROM ACTIVITY John Dewey
  4. 4. GIVE A TRY http://goo.gl/LdzKc5
  5. 5. EXERCISE WHAT DO YOU SEE? http://goo.gl/Y9siGT
  6. 6. EXERCISE WHAT DO YOU SEE? http://icreate-project.eu/index.php?t=246
  7. 7. ANOTHER? http://goo.gl/LdzKc5
  8. 8. EXERCISE LIGHTS ▸ There are 3 switches outside a closed room. There are 3 lamps inside the room. You can flip the switches as much as you want while the door is closed, but you must enter the room only once. Can you determine which switch is connected to which lamp? http://icreate-project.eu/index.php?t=246
  9. 9. WE’RE HERE TO DO BETTER. https://c1.staticflickr.com/1/110/277616098_126498fdf2_b.jpg
  10. 10. START WITH WHY SIMON SINEK
  11. 11. WHAT’S YOUR CLASS CULTURE?
  12. 12. WHAT ARE YOUR ASSUMPTIONS ABOUT THE BEST WAY TO EDUCATE PEOPLE? Douglas McGregor THEORYX/Y
  13. 13. THEORY X KIDS NEED TO BE: ▸ Coerced ▸ Controlled ▸ Directed ▸ Threatened with Punishment ▸ to achieve educational objectives…
  14. 14. THEORY Y KIDS ▸ Inherently Want to Create ▸ Motivated to Work ▸ Seek out Responsibility ▸ Solve Problems Imaginatively
  15. 15. CULTURE 3 LEVELS OF
  16. 16. THEORYX/Y CULTURE ▸ Surface level: what is visible ▸ Mid level: stated rules and policies ▸ Deep Underlying: values and assumptions
  17. 17. LET’S BUILD
  18. 18. YOUR TEAM CHALLENGE: ▸ Build the largest freestanding tower with the paper and tape provided ▸ 5 min to design ▸ 10 min to build ▸ 10 min debrief
  19. 19. GO! READY?
  20. 20. DEBRIEF PICK A COUPLE QUESTIONS TO ANSWER: ▸ What strengths did you see in your teammates? Name them with specific examples. ▸ Were you holding back during the activity? ▸ How do the actions of another team member (negative or positive) affect your ability to adapt? ▸ How do you respond when changes in the environment are beyond your control? When they are within your control?
  21. 21. HOW ARE YOU BRINGING AUTHENTIC PURPOSE?
  22. 22. AUTONOMY MASTERY PURPOSE DRIVE: https://c1.staticflickr.com/5/4021/4408703896_d83d8a9b05_z.jpg?zz=1
  23. 23. FLOW? WHAT ABOUT
  24. 24. FLOW STATES ARE OPTIMAL STATES OF CONSCIOUSNESS Steven Kotler Flow Genome Project FLOW GENOME PROJECT
  25. 25. FLOW BY ANY OTHER NAME ▸ In the Zone ▸ Runners High ▸ In the Pocket ▸ The Forever Box
  26. 26. FLOW WHAT HAPPENS IN FLOW? ▸ Time speeds up or slows down ▸ Focus concentrates ▸ Transient Hypofrontality -self disappears ▸ Norepinephrine, dopamine, anandamide, serotonin and endorphins.
  27. 27. FLOW WHY FLOW ▸ Quick learning. Master things in half the time. ▸ Optimal state of consciousness.
  28. 28. STAGE 1 Struggleimg: https://goo.gl/87gnyL
  29. 29. STAGE 2 Releaseimg: https://goo.gl/tJSpmW
  30. 30. STAGE 3 Flowimg: https://goo.gl/tJSpmW
  31. 31. STAGE 4 Recoveryimg: https://goo.gl/5uYyrn
  32. 32. FLOW GET INTO FLOW ▸ 17 Flow Triggers ▸ Rich Environment, Deep Embodiment, Serious Concentration ▸ Sense of Control/ Autonomy, ▸ Creativity creates Flow, Flow creates Creativity ▸ Altruistic :: Helper’s High ▸ 4% difference between challenge and skill ▸ 17 Flow Triggers by Steven Kotler: http://goo.gl/GfEU5M
  33. 33. FLOW PREVENTS ▸ Cortisol ▸ Self-awareness ▸ Worry
  34. 34. WHAT’S YOUR FLOW PROFILE? bit.ly/flowquiz Lou Ruvo Brain Institute image:https://goo.gl/CGNmZD
  35. 35. FLOW GOER HARD CHARGER CROWD PLEASER DEEP THINKER
  36. 36. FLOW HOW TO ENCOURAGE FLOW & CREATIVITY ▸ Exercise ▸ Long blocks of time ▸ Take a walk ▸ Breathe
  37. 37. DEBRIEF WHAT’S YOUR TAKEAWAY? ▸ Please share with your group your personal takeaway from what you’ve been learning at OETC. ▸ What’s your next step? -make it actionable.
  38. 38. PROCESS

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