2. Defending the Wing T
Understand the Wing T Offense.
Designed to create conflicts -
◊ through multiple formations with the
use of motion or shifts;
◊ with the threat of an outside run, an
inside run and an off tackle run on all
actions;
◊ with the use of misdirection with
multiple counters and blocking
variations;
◊ with the threat of multiple option plays
with a power running game to
compliment misdirection; and
◊ with play action passes to and away
from flow.
Base Wing T block is down – kick out
Be sure you are able to adjust quickly to
formations where you are out manned (i.e.
unbalanced).
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3. Wing T Keys
Use not as hard and fast rules but as
tendencies.
Formation Key (by play)
- To Wing
Power Sweep, Buck Sweep
Trap Down
Gut Trap & Down
Option
Buck Sweep
Trap & Down Down Trap
Gut
Option
3
5. Motion Key (Over or Thru)
- Wing T usually has a high tendency to
run to TE/Wing side, with motion, tendency
is to motion direction.
- Motion tends to favor run vs. pass,
especially over motion.
Buck Sweep Down Gut Trap
Down Option
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6. Slot Key
- Slot balances run game, but pass side is
limited away from slot.
Wing Slot Key
- Wing Slot has an inside running game
(trap/gut) and Option/Reverse running game.
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7. Guard Key
- “The guards take you to the play”. True
reads on Drive, Down, Reach, Trap and Pull.
False Guard Key plays
- MLB to Wing side reads through to FB.
B
(Belly X; Buck Away; Sweep Opposite, etc.)
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8. Our Wing T Game Plan
Starts with the OLBers and DT’s. Stay
flat on reach blocks; Squeeze down
blocks; & Spill kick out blocks.
R T N T B
MLB read guards. Replace defenders
across your face (color in the hole).
T N T B
R
W M S
C
C F
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9. Our base package MUST be the plan. No
tricks or schemes.
Base vs Wing T
T N T
R B
W M S
Base vs. Double Wing
B T N T R
W M S C
C F
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10. Use BASE FRONT.
Our Front Package
BASE VS DOUBLE TIGHT BASE VS RED OR BLUE WING
FS
FS C
C W M S C W M S C
R T N T B R T N T B
BASE VS DOUBLE WING BASE VS RED or BLUE
FS C FS
C
C W M S C R W M S
R T N T B N T B
T
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11. Slant to wing or motion on calls.
To Wing (Rip call)
R T N T B
W M S
To Motion (Liz call)
R T N T B
W M S
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12. Know your opponent (staff and tendencies).
Sample Game Plan
2011 DEFENSIVE GAME PLAN vs WEST SHAMOKIN
STUNTS
FRONTS COVERAGES
Base Slant Cover 3
FORMATIONS
Tight Wing Tight Slot Run 100% Slot Far Backs Run 67% Trips Pass 86%
Run 77% T Run 100%
Tight Slot Wing T Run 88%
GAME CALLS AND CHECKS
Bull Anytime Bull's alignment puts him in a 3 or 5 tech with no TE to his
side, he will move to a wide 3 tech and read the guard.
Trips Check Cover 4 In, Slide. Check Aggie Strong with Motion to Empty.
T with TE Check Base, Spike.
T Wing T Slot Check Base, Slant to Motion.
and Tight Slot
Slot Far Backs Check Cover 3, Slide. See examples for pass coverage.
End Over or Check "Move". Move one man to overloaded side. Front 5 play head
Unbalanced up except for OLB over Wing plays normal.
Bunch Trips Stud Jets through flexed TE into #3 and forces sweep inside or to
bubble back.
12
13. Base vs. Trap
B T N T
R
S M W
C
F C
Base vs. Belly
St Br L Bl W
C
S B F
$ C
13
14. Base vs. Buck Sweep
St Br L Bl W
C
S B F
$ C
Base vs. Waggle
St Br L Bl W
C
S B F
$ C
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15. 5-2 Defense vs. Wing T plays (video)
- Trap
- Belly
- Buck Sweep
- X Cross
- Waggle Pass
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