Más contenido relacionado La actualidad más candente (20) Similar a Wearable Computing - Part I: What is Wearable Computing? (20) Más de Daniel Roggen (11) Wearable Computing - Part I: What is Wearable Computing?3. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Naylor, G.: Modern hearing aids and future development trends, http://www.lifesci.sussex.ac.uk/home/Chris_Darwin/BSMS/Hearing%20Aids/Naylor.ppt
4. © Daniel Roggen www.danielroggen.net droggen@gmail.com
http://www.vuzix.com/consumer/products_wrap920ar.html
5. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Mark Weiser: the visionary of ubiquitous computing
"The computer for the 21st century",
Scientific American, 1991
"Specialized elements of hardware and software, connected by
wires, radio waves and infrared, will be so ubiquitous that no one
will notice their presence."
"The most profound technologies are those that disappear. They
weave themselves into the fabric of everyday life until they are
indistinguishable from it."
"Ubiquitous computing in this context does not mean just
computers that can be carried to the beach, jungle or airport."
"My colleagues and I at PARC believe that what we call ubiquitous
computing will gradually emerge as the dominant mode of
computer access over the next 20 years."
1952 – 1992
Chief scientist at
Xerox PARC
invisible
in the background
enhancing the "reality" (not a virtual world!)
7. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Motivated by continous technological progress
8. © Daniel Roggen www.danielroggen.net droggen@gmail.com
From Weiser to today
Weiser's SciAm paper (1991)
Pervasive computing
Pervasive: 2002
Ubiquitous computing
Ubicomp: 1999
Mobile computing
MobiSys: 2003
Wearable computing
ISWC: 1997
"Ambient Intelligence (AmI)"
Human-computer interaction
CHI: 1982
Sensor net
EWSN: 2004
9. © Daniel Roggen www.danielroggen.net droggen@gmail.com
The « founding fathers » of wearable computing
• MIT mid 1990s
• Steve Mann (Univ. Toronto)
– Humanistic Computing: “WearComp” as a
New Framework and Application for
Intelligent Signal Processing, Proc of the
IEEE 86(11), pp. 2123-2151, 1998
– Smart Clothing: The Shift to Wearable
Computing, Communications of the ACM,
39(8), pp. 23-24, 1996
• Thad Starner (Georgia Tech)
– Real-Time American Sign Language
Recognition Using Desk and Wearable
Computer Based Video, IEEE Trans on
Pattern Analysis and Machine Intelligence,
20(12), pp 1371-1375, 1998
10. © Daniel Roggen www.danielroggen.net droggen@gmail.com
“The watch long ago encountered many of the major issues confronting wearable
computing today. This paper […] discusses how the locations where the watch was
worn on the body have changed over time, examines a variety of user interfaces for
watches, and looks at how the watch affected cultural concepts of time and time
discipline.”
“The lessons for wearable computing are that the physical wearability will be
determined as much by fashion as by human anatomy, that the user interface will
gradually become simplified as people become more acquainted with computers, and
finally that the cultural impact will be a broadening of the definition of information, a
rationalization of representing information, and an increasing synchronization of
personal events.”
Martin, Time and Time Again: Parallels in the Development of the Watch and the Wearable
Computer. Proc. 6th International Symposium on Wearable Computers, 2002
11. © Daniel Roggen www.danielroggen.net droggen@gmail.com
http://www.research.ibm.com/WearableComputing/linuxwatch/linuxwatch.html
~2001
12. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Another look behind
« It’s a digital electronic wristwatch, a personal calculator, an alarm clock, a
stopwatch, a timer, and a 200-year calendar, and its functions can interact to
produce previously unavailable results »
[Marion, Heinsen, Chin, Helmso. Wrist instrument opens new dimension in personal information, Hewlett-Packard Journal, 1977]
13. © Daniel Roggen www.danielroggen.net droggen@gmail.com
More than computing on the body: context-aware assistance
A modern definition of « wearable computing »
• Augmenting senses, cognition, communication
• Eminently personnal
• Continuously available
• Implicit interaction, usable despite cognitive load
• Adapts to the environment, to the user
• Proactive support
• At the right moment, with the right modality
Sense user's
context
Infer user's
needs
Provide
assistance
User reacts,
system adapts
14. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Context awareness
• Merriam-Webster's Collegiate Dictionary:
– The word ``context'' is defined as ``the interrelated conditions in which
something exists or occurs
• Chen, Kotz:
– Context is the set of environmental states and settings that either
determines an application's behavior or in which an application event
occurs and is interesting to the user
• Dey (Understanding and Using Context, PUC, 2001):
– Context is any information that can be used to characterize the situation
of an entity. An entity is a person, place, or object that is considered
relevant to the interaction between a user and an application, including
the user and applications themselves
– A system is context-aware if it uses context to provide relevant
information and/or services to the user, where relevancy depends on the
user’s task
• Any knowledge about the user and his environment that enables
applications to be "smarter"
15. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Physical Social
Mental
Mental
• Emotion awareness
– Own/Others
– Sadness, joy
– Depression
• Cognitive awareness
– Cognitive load
– Attention, concentration
– Stress
• …
Social
• Social interactions
– Detect known people
• Social network
– Information exchange
– Optimization of organizations
• Crowd / collective behavior
• …
Dimensions of context
Physical
• User location
– Absolute, relative
• User activity
– Manipulative gestures,
pointing movements, modes
of locomotion, posture,
composite and hierarchical
activities
• …
Environment
• Map of surrounding services
• Environment characteristics
– Temperature, light, humidity
• Radio fingerprints
• …
Environment
Most known so far
16. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Mann, Smart Clothing: The Shift to Wearable
Computing, Comm. of the ACM, 1996
Roggen et al., Wearable Computing: Designing and Sharing
Activity-Recognition Systems Across Platforms, IEEE
Robotics&Automation Magazine, 2011
Campbell, A survey of mobile phone Sensing,
IEEE Communications Magazine, 2010
17. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Nowadays, a typical wearable
• Sensors: to infer the user’s context
– On the body (wearable)
– In objects, environment ( « wearable »-« ambient » convergence)
• Wearable computer
– Mobile phone
• Context recognition
– Map sensor data to user context, needs
– User experience
• Feedback
– Display
– Vibrotactile
– Audio
• Integration in a Body/Personal Area Network
Sense user's
context
Infer user's
needs
Provide
assistance
User reacts,
system adapts
18. © Daniel Roggen www.danielroggen.net droggen@gmail.com
User
Experimental method
User studies
Interaction design / UX
HW
Textile engineering
Sensor
Communication
Processing
Healthcare
Sports
Entertainment
Industry
Assistedliving
Augmentedhuman
Multidisciplinary research
DSP
ML
AI
Reasoning
Modelling
Context/Activity awareness
19. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Smart Assistants v.s. Data Logging
• Smart Assistants
– Context is recognized online / real-time
– Intelligence on body
– Sense and reacts to the user’s context
• Data Logging
– Data are locally stored or transmitted
– Offline analysis
– Often human intervention
– E.g. for medical purposes
20. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Examples of wearable computing applications
1. Pervasive gaming
2. WearIT@Work: Supporting industrial workers with wearables
3. Parkinson's disease assistant: helping patients with freezing of gait
4. SMASH: sensing garment for rehabilitation
21. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Pervasive gaming video
23. Industrial Manufacturing Supported by On-body Computing
Wearable Computing in a work environment
European Union Project
23 Mio. €, 54 months
14 countries, 36 partners (Microsoft, SAP, EADS, Zeiss, HP, Siemens,
Tekniker, …)
Four pilot applications
Clinical ward round
Fire fighter
Aircraft maintenance
Car production
Stiefmeier et al., Wearable Activity Tracking in Car Manufacturing, IEEE Pervasive Computing Magazine, 2008
24. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Training of Unskilled Workers
• Training process:
• 1st step: Theory
• 2nd step: Hands-on training of trainee
• Merge 1st and 2nd step with a wearable system capable of
activity tracking
1 2
• Despite automated production there remains a considerable amount
of manual production steps
• Training of unskilled workers is time consuming and costly
25. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Case Study: Front Lamp Assembly
• "Real life" application of Wearable Computing
• Front lamp assembly for demonstration of
activity tracking
• Attachment parts: lamp, plastic bar, 3 screws
• Tools: 2 cordless screwdrivers, alignment tester
Klick
Klick
26. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Sensing
Wearable sensors
– Inertial sensors [A]
– Force sensitive resistors [B]
– RFID reader [D]
– Ultrasonic receivers
– Using wireless links [E]
• Environmental sensors/infrastructure
– Mounted on car body
• Magnetic switches (Reed)
• Force sensitive resistors (FSR)
– Mounted on tools
• RFID-Tags [C]
– Ultrasonic beacons
~15 sensors are required for task tracking
28. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Sensor Calibration, Selection and Acquisition
29. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Assembly task modeling and tracking
State0
State1
0 bar screws
State2
1 bar screw
State3
2 bar screws
State4
3 bar screws
State5
1 lamp scr.
State6
2 lamp scr.
State8
State11
State13
State7
State10
State9
State12
D1 / 0
/D1 / 1
A1*RF1*V / 2
A2*RF1*V / 3
A3*RF1*V / 4
A1*A2*RF1*V / 6
A1*A3*RF1*V / 7
A3*A3*RF1*V / 8
A1*A2*A3*RF1*V / 12
A4*RF2*V / 16
A5*RF2 / 17
A4*A5*RF2 / 19
/A1*/A2*/A3 / 5
/A1*/A2*A3 / 9
/A1*A2*/A3 / 10
A1*/A2*/A3 / 11
A1*A2*/A3 / 13
A1*/A2*A3 / 14
/A1*A2*A3 / 15
/A4*/A5 / 18
/A4*A5 / 20
A4*/A5 / 21
/A1*/A2*/A3 / 42
/A1*/A2*A3 / 43
/A1*A2*/A3 / 44
A1*/A2*/A3 / 45
/A1*/A2*/A3 / 46
/A4*/A5 / 47
/D2*D3*/D4 / 23
/D2*/D3*D4 / 24D2*/D3*/D4 / 22
D3*/D4 / 29 /D2*D3 / 36
D3 / 39
D2 / 40
D2*D3 / 37
D3*D4 / 31
D4 / 38
D2*D3*/D4 / 25
/D2*D3*D4 / 27
/D2*D4 / 33
D2*/D4 / 32
/D3*D4 / 30
D2*/D3 / 35
D2*D3*/D4 / 26
D2*D4 / 34
D2*D3*D4 / 28
/A4*/A5 / 50
/A4*/A5 / 53
/A4*/A5 / 49
/A4*/A5 / 48
/A4*/A5 / 51
/A4*/A5 / 52
/A4*/A5 / 41
State 3:
Screw B
tightened
30. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Motion Jacket
• Jacket-integrated sensors
• 7 inertial sensor modules
• orientation data
• accelerometer and gyroscope data
32. © Daniel Roggen www.danielroggen.net droggen@gmail.com
• Contextual support
in the assembly
line
Stiefmeier et al., Wearable Activity Tracking in Car Manufacturing, IEEE Pervasive Computing Magazine, 2008
33. © Daniel Roggen www.danielroggen.net droggen@gmail.comStiefmeier et al., Wearable Activity Tracking in Car Manufacturing, IEEE Pervasive Computing Magazine, 2008
34. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Benefits of Wearable Computing
• Medium-term
– Reduce training costs (time and manpower)
– Enable training at worker's own pace
– Increase efficiency ('productivity') during training
• Long-term
– Increase productivity of assembly
– Improve quality management (online documentation, work flow
monitoring)
– Increase security
35. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Assistant for Parkinson’s disease patients with
freezing of gait
Funded by EC grant Nr FP6-018474-2
Bächlin et al. Wearable Assistant for Parkinson's Disease Patients With the Freezing of Gait Symptom, IEEE
Transactions on Information Technology in Biomedicine, 14(2), 2010
36. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 36Daniel Roggen ETH Zürich / Wearable Computing Lab.
Parkinson disease patients with Freezing of Gait
37. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 37Daniel Roggen ETH Zürich / Wearable Computing Lab.
Freezing of Gait (FOG)
• Parkinson’s disease (PD) is a common neurological disorder leading
to impaired motor skills
• When legs affected: FOG
– Developed by 50% of PD patients: 10% of those with mild syndrome, 80%
of severely affected [1]
• FOG is common cause of falls
[1] Macht et. al; Predictors of freezing in Parkinson’s Disease:
a survey of 6620 patients; Mov. Disord. 2007;22:953-6
38. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 38Daniel Roggen ETH Zürich / Wearable Computing Lab.
State of the art
• Drug treatment (levodopa)
– FoG resistant to medication, difficult dosage, side effect, habituation
• Patients imagine...
– ... marching to command
– ... stepping over cracks in the floor
– or walk to music or a beat
• First studies with external rythmic cueing[2-5]
– Permanent cueing, in the laboratory
[2] Thaut et al. “Rhythmic auditory stimulation in gait training for parkinsons disease patients,”
Movement Disorders, vol. 11, no. 2, pp. 193–200, 1996.
[3] Rubinstein et al. “The power of cueing to circumvent dopamine deficits: a review of physical therapy
treatment of gait disturbances in parkinson’s disease,” Movement Disorders, vol. 17, no. 6, 2002.
[4] Lim et al. “Effects of external rhythmical cueing on gait in patients with parkinson’s disease: a
systematic review,” Clinical Rehabilitation, vol. 19, no. 7, pp. 695–713, 2005.
[5] van Wegen et al. “The effect of rhythmic somatosensory cueing on gait in patients with parkinson’s
disease,” Journal of the Neurological Sciences, vol. 248, no. 1-2, pp. 210–214, 2006.
39. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 39Daniel Roggen ETH Zürich / Wearable Computing Lab.
Objective: context-aware external auditive cueing
• Provide auditive rhythmic cueing only when necessary
• Online FOG detection from body worn sensors
• Analyse patients' and physiotherapists' perspective
40. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 40Daniel Roggen ETH Zürich / Wearable Computing Lab. 40
Wearable FOG assistant
• 3-D acceleration sensor
27x47x12mm3
; 22grams
fSR=64Hz, Bluetooth
Operation time 10h
• Wearable computer
Intel XScale processor
Linux system, CRN Toolbox[2]
132x82x30mm3
; 231grams,
Operation time ~6h
• Earphones
1Hz ticking sound
thigh sensor
shank sensor
trunk sensor
earphones
wearable
computer
] Bannach et. al; Distributed modular toolbox for multi-
modal context recognition. ARCS 2006; pp 99-113
41. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 41Daniel Roggen ETH Zürich / Wearable Computing Lab.
FOG detection from acceleration signal
Power ratio in “freeze” and “locomotion” frequency range
Freeze band
Locomotor band
42. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 42Daniel Roggen ETH Zürich / Wearable Computing Lab.
Online FOG detection: freeze/loco power ratio
43. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 43Daniel Roggen ETH Zürich / Wearable Computing Lab.
FOG detection algorithm
Body motion
Acceleration Sensor
acc samples
Windowing +
Freq analysis
PDS
Energy sum
‘Loco’ band
Energy sum
‘Freeze’ band
Eloco Efreeze
Etotal FI*
Freeze index
thresholding
FOG detection
Total Energy
thresholding
FI
0/1
44. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 44Daniel Roggen ETH Zürich / Wearable Computing Lab.
Protocol (~1h30/patient)
• Instruction on experiment
• 2 recording sessions
– without feedback (20mn)
– with feedback (20mn)
• Each session includes:
a) straight line walking
45. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 45Daniel Roggen ETH Zürich / Wearable Computing Lab.
Protocol (~1h30/patient)
• Instruction on experiment
• 2 recording sessions
– without feedback (20mn)
– with feedback (20mn)
• Each session includes:
a) straight line walking
b) random walk
46. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 46Daniel Roggen ETH Zürich / Wearable Computing Lab.
Protocol (~1h30/patient)
• Instruction on experiment
• 2 recording sessions
– without feedback (20mn)
– with feedback (20mn)
• Each session includes:
a) straight line walking
b) random walk
c) Activities of daily living
• Medication intake
• Debriefing with the therapist
• Questionnaire
47. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 47Daniel Roggen ETH Zürich / Wearable Computing Lab.
Evaluation study
48. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 48Daniel Roggen ETH Zürich / Wearable Computing Lab.
Data recordings evaluation
• 10 PD patients
– 7 males / 3 females
– 66.5 +- 4.8 years
– 2.7+- 0.6 H&Y scale
• 8h 20min of data recorded
• 8 out of 10 experienced FOG
• 235 FOG episodes occured
49. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 49Daniel Roggen ETH Zürich / Wearable Computing Lab.
Results: Online detection accuracy
Overall:
• Sensitivity = 73.1%
• Specificity = 81.6%
50. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 50Daniel Roggen ETH Zürich / Wearable Computing Lab.
Video: Feedback ON
51. © Daniel Roggen www.danielroggen.net droggen@gmail.com
2nd
April 2009 51Daniel Roggen ETH Zürich / Wearable Computing Lab.
Conclusion
• First study with online FOG detection & cueing
• Sensitivity 73.1%; Specificity 81.6% (global parameters)
• Promising feedback from patients and therapists
• PD patient may benefit from context-aware cueing
• Only 10 patients - subjective reports must be taken carefully
• Results support conducting a larger scale study, eventually outside of
laboratory
52. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Horizontal elongation Vertical elongation
Lifting shoulders
A Method to Measure Elongations of Clothing, C. Mattmann, T. Kirstein, G. Tröster. Proc. Ambience 05, 1st International
Conference on Intelligent Ambience and Well-Being, Tampere, Finland, September 19-20 2005
Design Concept of Clothing Recognizing Back Postures; C. Mattmann, G. Tröster; Proc. 3rd IEEE-EMBS International Summer
School and Symposium on Medical Devices and Biosensors (ISSS-MDBS 2006), Boston, September 4-6, 2006.
sensors
Backmanager
• Garment measuring upper body posture with strain sensors
• Detection of "unhealthy" postures
• Corrective feedback to the user
53. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Backmanager
Design Concept of Clothing Recognizing Back Postures; C. Mattmann, G. Tröster; Proc. 3rd IEEE-EMBS International Summer School and Symposium on
Medical Devices and Biosensors (ISSS-MDBS 2006), Boston, September 4-6, 2006.
54. © Daniel Roggen www.danielroggen.net droggen@gmail.com
SMASH: garment for posture sensing
• Applications:
– Practicing rehabilitation movements
– Posture reminders
Harms et al., Rapid prototyping of smart garments for activity-aware applications. Journal of Ambient Intelligence
and Smart Environments, 2009
55. © Daniel Roggen www.danielroggen.net droggen@gmail.com
SMASH: garment for posture sensing
Harms et al., Rapid prototyping of smart garments for activity-aware applications. Journal of Ambient Intelligence
and Smart Environments, 2009
Postures recognition for shoulder rehabilitation Recognition of back angle for posture reminder
56. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Commercial potential or toy research?
Amft&Lukowicz, From Backpacks to Smartphones: Past, Present, and Future of Wearable Computers, IEEE Pervasive Computing Magazine, 2009
Zypad
http://www.zypad.com
WT4000 Wearable Terminal
Motorola
Guinness World Records
“fastest-selling consumer device”
133’333 units/day between
November and January
Nike+ SportBand
57. © Daniel Roggen www.danielroggen.net droggen@gmail.com
• Location-based reminders
– E.g. « GeoMemo App » for Android
• « Bump App » for iPhone/Android
– Bump phones together to share data between
phones
– Example of motion recognition
• Place recommendations
– E.g. foursquare
– Location-awareness + friend network
Context aware applications
58. © Daniel Roggen www.danielroggen.net droggen@gmail.com
Multidisciplinary
• Wearable computing
• Robotics, Sensors, IT, Networks
• Medicine
• (Neuro-)Psychology
• Cognitive science, Social sciences
Shift towards richer "human-like" devices or smart assistants.
They know what we need, when, and how we want it.
Better awareness of the user's needs, state and internal
motivations (compared to personal computing).
Applications / Users
• Healthcare
• Social / behavioral sciences
• Psychology
• Gaming
• HCI
• Robotics
Some last remarks….
Adapts and reacts to the user’s needs
60. © Daniel Roggen www.danielroggen.net droggen@gmail.com
For further reading
Founding fathers and background
• Weiser, Computer for the 21st Century, IEEE PCM, reprint, 2002 (original: Scientific American, 1991)
• Weiser, Hot Topics - Ubiquitous computing, IEEE Computer, 1993
• Mann, Wearable Computing as Means for Personal Empowerment, ISWC, 1998
• Mann, Humanistic Computing-WearComp as a New Framework and Application for Intelligent Signal Processing
• Mann, Smart Clothing-The Shift to Wearable Computing, Communications of the ACM, 1996)
• Starner, Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video, IEEE Trans on Pattern
Analysis and Machine Intelligence, 20(12), pp 1371-1375, 1998
Looking back
• Bush, As We May Think, The Atlantic Monthly, 1945
• Marion, Heinsen, Chin, Helmso. Wrist instrument opens new dimension in personal information, Hewlett-Packard Journal, 1977
• Martin, Time and Time Again: Parallels in the Development of the Watch and the Wearable Computer. Proc. 6th International Symposium
on Wearable Computers, 2002
• Thorp, The Invention of the First Wearable Computer, IEEE Int.Symp. on Wearable Computer 1998
Context and activity-aware computing
• Dey, Understanding and Using Context, Personal and Ubiquitous Computing,2001
• Lukowicz et al., On-Body Sensing: From Gesture-Based Input to Activity-Driven Interaction, IEEE Computer, 43(10), pp. 92-96, 2010
• N. Davies, D. Siewiorek, R. Sukthankar, Special Issue: Activity-Based Computing, IEEE Pervasive Computing, 7(2), pp. 20-21, 2008
Challenges
• Starner, The Challenges of Wearable Computing-Part 1&2, IEEE Pervasive Computing Magazine, 2001
Applications
• Stiefmeier et al., Wearable Activity Tracking in Car Manufacturing, IEEE Pervasive Computing Magazine, 2008
• Bächlin et al. Wearable Assistant for Parkinson's Disease Patients With the Freezing of Gait Symptom, IEEE Transactions on Information
Technology in Biomedicine, 14(2), 2010
• Harms et al., Rapid prototyping of smart garments for activity-aware applications. Journal of Ambient Intelligence and Smart
Environments, 2009
• Paradiso, Gips, Laibowitz, Sadi, Merrill, Aylward, Maes, Pentland, Identifying and facilitating social interaction with a wearable wireless
sensor network, Personal and Ubiquitous Computing, 4(2), pp.137-152, 2010
• Pentland, Healthwear: Medical Technology Becomes Wearable, Computer, 37(5), pp. 42-49, 2004
• Eagle, Pentland, Lazer, Inferring friendship network structure by using mobile phone data, Proc Natl Acad Sci, 2009
Mobile phones
• Lane, Miluzzo, Lu, Peebles, Choudhury, Campbell, A Survey of Mobile Phone Sensing, IEEE Communications Magazine, 48(9), pp. 140-
180, 2010