Designing and developing for HoloLens shatters the existing paradigms that we as designers and developers rely on. As early Microsoft HoloLens partners, Dave Curry and Eric Rak were invited to speak at Build, Microsoft’s annual conference, to provide useful insight for team leaders preparing to begin working with HoloLens.
11. C’mon,we’ve
gotour
processes
downcold…
20 YEARS OF EXPERIENCE
Makes us better problem solvers,
but the effort we’ve put into
streamlining our processes for
building experiences for screens
doesn’t quite translate.
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12. How do you stop thinking like
digitalscreennatives…
And start thinking like
holographicnatives?
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15. Thinklike
explorers.
FIND THE RIGHT PEOPLE
Bring in risk-takers, people that
aren’t afraid to fail, people who
know how to listen, and people who
are hungry for new challenges.
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17. Ignorelabels
andexploit
skill.
DON’T RELY ON JOB TITLES
If you can do a thing to move
your project along, choose to do
it. No one is going to be the
expert, so take this opportunity to
expand yourself.
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19. Dedicatea
spacefor
holograms.
ROOM TO EXPLORE
A familiar environment for you and
your HoloLens is key. For you and
your team a “war room” encourages
the collection of ideas, and for the
HoloLens, your space will be
quickly learned.
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21. Wearthe
device.
SPEND TIME IN HOLOLENS
Time spent using the HoloLens is
time well spent. Get to know your
HoloLens. The more comfortable
you are, the more comfortable
others will be.
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23. LEARNING FROM THE EXPERTS
Microsoft has had people working
with holograms for three years now,
and there is a lot we can learn from
their experiences. Pay careful
attention to the demos and note
what works for you, and what doesn’t.
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Studythe
existing
demos.
28. Draw
storyboards
andsketch
ideasout.
OLD SCHOOL
Don’t be afraid to start with pen
and paper, or cardboard boxes,
sticks and glue. Holograms
(appear to) consume physical
space, so why not start in the
physical world?
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32. BeOKwith
nothavingall
ofthe
answers.
09
YOU’RE GOING TO MAKE
MISTAKES
Don’t overthink your tasks
because you’re not going to get
them right the first time, or maybe
the second time either. Don’t take
it too hard when that thing you
thought was going to be amazing
lands with a thud.
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38. 12
HANDS-ON FEEDBACK
Demoing the device, the available
apps, and the products your are
building give you immediate
access to invaluable feedback. It
also puts you in the role of
instructor, which will be key when
you have your feet firmly planted.
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Learn
through
teaching
40. Stay
focused.
13
HUG YOUR GUARD RAILS
Holograms represent a brave new
world and (of course) you can
think of a million things that would
be incredible in your concept, but
don’t loose sight of your goal and
don’t let “we could add this”
distract you and your team from
completing a build.
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42. Shareyour
learnings.
SPREAD THE KNOWLEDGE
This is why we’re here today.
Helping others understand where
you faltered and where you
flourished, will offer them a
shortcut to success.
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43. Participatein
theforums.
BE ACTIVE IN THE HOLOLENS
COMMUNITY
An active community is a healthy
and thriving community and this
cannot happen without your
thoughts, input and feedback.
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44. Helpus
expandthis
newreality.
YOU’RE PART OF SOMETHING
BIG
Holograms are a game changer
that will massively disrupt the way
we interact with our world and the
technology that surrounds us and
you’re getting in on the ground
floor.
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