SlideShare una empresa de Scribd logo
1 de 29
Descargar para leer sin conexión
The Basics of Gamification
      Dave McAllister – Director, Open Source and Accessibility




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.
A brief history of social games (http://radoff.com)

  §    From presentation at Gamification Summit 2011 – Jon Radoff




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   2
Rootstech 2012 @Dave McAllister
What is Gamification?


  Gamification is:
                      the process of using game mechanics and game
                      dynamics (game thinking) to engage users and
                      solve problems
        §    In short, drive game like behavior and engagement in non-
              gaming environments
  Gamification is not about
              §    Game theory
              §    Game development
              §    Or a cure for a poor product design


    “50% of all innovation processes will be gamified by 2015” - Gartner

© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   3
Rootstech 2012 @Dave McAllister
Some fun examples




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   4
Rootstech 2012 @Dave McAllister
Goals of Gamification

  §    Drive Participation
        §    Increase the number of people willing to (and capable of) taking part
  §    Increase Engagement
        §    Drive more interactions, including sharing and deeper responses
  §    Create Loyalty
        §    Maintain return traffic as well as increased viral “social media” marketing
    Gamification could deliver application lock-in in an web-based world.




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   5
Rootstech 2012 @Dave McAllister
Engagement

  §    Motivation leads to engagement
        §    Intrinsic motivation – innate desire to do something rewarding in and of itself
        §    External motivation – driven by desire (or fear) of external reward (or
              punishment)

                                                                                 Self-
                                   State of being                            actualization

                                State of needing                               Esteem               Status, achievements,
                                                                                                          rank, reputation
                                                                              Belonging      Cohesion, virality, community

                                                                                Safety                    Security, money

                                                                               Physical                   Food, water, air
Maslow’s Hierarchy of Needs (1943)                                                                                     …

© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.          6
Rootstech 2012 @Dave McAllister
The gamified engagement loop




                                                                             §  Desire

                                                                             §  Mastery




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.         7
Rootstech 2012 @Dave McAllister
The gamified engagement loop



                                                                               §  Desire
                                                                             §  Incentive
                                                                             §  Challenge
                                                                   §  Achievement/
                                                                                    reward
                                                                             §  Feedback
                                                                                §  Mastery




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.           8
Rootstech 2012 @Dave McAllister
Measuring Engagement

  §    Engagement is driven by (and may be measured by)
        §    Recency
        §    Frequency
        §    Duration
        §    Virality
        §    Ratings




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   9
Rootstech 2012 @Dave McAllister
Engagement summary

  §    Intrinsic motivations are more likely to drive higher engagement scores
  §    Engagement is powered by game dynamics
  §    Remember M3: Motivation, Momentum and Meaning




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   10
Rootstech 2012 @Dave McAllister
Loyalty systems change over time

  §    1800’s – Tangible goods model, buy something, get something
  §    1930’s – “Cash” incentives, rise of the virtual currency
  §    1980’s – Loyalty systems, and status recognition
  §    2000’s – Virtual rewards


  Why do these change?




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   11
Rootstech 2012 @Dave McAllister
Gamified Loyalty


                                 Human behaviors are essentially learned through conditioning




                                                                                             SAPS
                                                                                             Status
                                                                                             Access
                                                                                             Power
                                                                                             Stuff

                                                                             Variable Ratio maintains behavior


© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.      12
Rootstech 2012 @Dave McAllister
Changing costs and status value of loyalty

                                                                                                     250




                                                                                                     200




                                                                                                     150


                                                                                                              costs
                                                                                                              status value
                                                                                                     100




                                                                                                         50




                                                                                                         0

                        1800                   1850                          1900   1950   2000   2050
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.            13
Rootstech 2012 @Dave McAllister
Player types - Bartles




                                            < 1% ~ 10%

                                            ~ 80% ~ 10%

                                                                                  Gamifying the quiz

                                                                                  http://www.gamerdna.com/quizzes/
                                                                                  bartle-test-of-gamer-psychology?
                                                                                  cobrand=

                 Richard Bartle (1996), "Hearts,
                 Clubs, Diamonds, Spades:
                 Players Who suit MUDs,"

© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   14
Rootstech 2012 @Dave McAllister
Player types - Radoff


    Evolutionary Gameplay Motivations




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   15
Rootstech 2012 @Dave McAllister
Player motivations and types




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   16
Rootstech 2012 @Dave McAllister
The 6 rules of Gamification design

  §    Understand what constitutes a “win” for the organization/sponsor
  §    Unpack the player’s intrinsic motivation and progress to mastery
  §    Design for the emotional human, not the rational human.
  §    Develop scalable, meaningful intrinsic and extrinsic rewards
  §    In scaling your project, don’t roll your own
  §    Most interactions are boring: make everything a little more fun




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   17
Rootstech 2012 @Dave McAllister
Step 1: Get

  §    Don’t design a game
  §    Focus on
        §    Recognition and Reward
        §    Status
        §    Achievement
        §    Competition
        §    Collaboration

  §    Don’t expect gamification to replace the need for good content
  §    Prepare to build a community and make it interactive




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   18
Rootstech 2012 @Dave McAllister
Step 2:                                               goals and interests

  §    Understand your business goals
  §    Understand your users
  §    Balance the business goals and the users interests




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   19
Rootstech 2012 @Dave McAllister
Step 3: lights, camera,

  §    Prioritize what you want users to do, in your interests
  §    Determine success
        §    Including how to measure success
  §    Establish solid baselines
  §    Add elements one at a time




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   20
Rootstech 2012 @Dave McAllister
Step 4:                                                       ,            and

  §    Mechanics are how to control user actions
  §    Dynamics are how the user interacts with the mechanics
  §    Aesthetics are how the user feels about the experience


  While sometimes referred to as badges and points,
  there are far more parameters to be applied




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   21
Rootstech 2012 @Dave McAllister
Game Mechanics

  §    Are the constructs and feedback loops which are intended to encourage
        game play.
  §    Common examples:
        §    Status, equating to rank and reputation
        §    Feedback (of progress), points
        §    Progression, Completion
        §    Achievement
        §    Social interaction
        §    Self expression


  §    There are a lot of mechanics
        http://gamification.org/wiki/Game_Mechanics




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   22
Rootstech 2012 @Dave McAllister
Game Dynamics

  §    Time related evolution and patterns that make an activity enjoyable.
  §    The dynamic game-rule feedback loop
  §    The player dynamics
  §    Dependent on gamer personality


  §    Examples:
        §    Progression versus Status
        §    Reinforcement schedule (of rewards) versus points
        §    Appointments and countdowns
        §    Social driven discovery
        §    Competition


© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   23
Rootstech 2012 @Dave McAllister
Step 5: Keep them wanting



                                                                             §     Make your mechanics work for you
                                                                             §     Make recognition make sense
                                                                             §     Reward on a schedule to match
                                                                                    your desire
                                                                                   A reward can be anything, virtual or physical
                                                                                             Choose when to reward

                                                                                    §    Variable == behavior continuance
                                                                                    §    Fixed == Learning and deadline
                                                                             §     Level up (target the flow state)




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.     24
Rootstech 2012 @Dave McAllister
Step 6: don’t                                              now

  §    Real time feedback
  §    Newsfeeds
  §    Groups and teams
  §    Leaderboards
  §    Virtual Goods
        §    Pricing and value
        §    Gifts
        §    Secondary markets
        §    Revenue stream?




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   25
Rootstech 2012 @Dave McAllister
Step 7: Wherever                                                           go, there        are

  §    Design for support of mobile or multi-screen approach
  §    Tap the power of existing social media behemoths
  §    Keep in mind location
  §    Keep in mind geo-cultures




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.               26
Rootstech 2012 @Dave McAllister
Summary: Make it

  §    Keep it as simple as needed, not simple as possible
  §    Know who you are targeting
  §    Know what you want to get
  §    Measure it
  §    MDA == Mechanics, Dynamics and Aesthetics
  §    SAPS == Status, Access, Power, Stuff’




© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.   27
Rootstech 2012 @Dave McAllister
For more information and thanks to the giants

  §    Gamification by Design, Gabe Zicherman
        http://gamification.co/gabe-zichermann/
  §    Game On, Jon Radoff                                                  http://radoff.com/
  §    The Science of Gamification, Michael Wu, Ph,D
        http://www.linkedin.com/in/michaelwuphd


  §    Bunchball (http://www.bunchball.com/) for two amazing whitepapers:
        §    Winning with Gamification
        §    Gamification 101


  §    The Gamification Blog: http://gamification.co
  §    Gamification University: http://gamificationU.com

© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.              28
Rootstech 2012 @Dave McAllister
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.

Más contenido relacionado

Destacado

Powerpoint Benchmarks
Powerpoint BenchmarksPowerpoint Benchmarks
Powerpoint Benchmarks
millersworld
 
Summary Of Dissertation Presentation
Summary Of Dissertation PresentationSummary Of Dissertation Presentation
Summary Of Dissertation Presentation
cmhusted
 
Mobile patient engagement for private pay physicians attract, engage, care,...
Mobile patient engagement for private pay physicians   attract, engage, care,...Mobile patient engagement for private pay physicians   attract, engage, care,...
Mobile patient engagement for private pay physicians attract, engage, care,...
Mobile PRM
 
03 braç-sil·labes trabades
03 braç-sil·labes trabades03 braç-sil·labes trabades
03 braç-sil·labes trabades
Petra Cano
 
OEM International Koncernpresentation
OEM International KoncernpresentationOEM International Koncernpresentation
OEM International Koncernpresentation
OEMInternational
 
NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...
NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...
NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...
Duane Blackburn
 

Destacado (20)

C sharp
C sharpC sharp
C sharp
 
EFCA Webinar
EFCA WebinarEFCA Webinar
EFCA Webinar
 
What Is Mobile Advertising?
What Is Mobile Advertising?What Is Mobile Advertising?
What Is Mobile Advertising?
 
Tea Social Slideshow
Tea Social SlideshowTea Social Slideshow
Tea Social Slideshow
 
Powerpoint Benchmarks
Powerpoint BenchmarksPowerpoint Benchmarks
Powerpoint Benchmarks
 
Kash Account Creation
Kash Account CreationKash Account Creation
Kash Account Creation
 
KMap
KMapKMap
KMap
 
The Starbucks Experience Principle 4
The Starbucks Experience Principle 4The Starbucks Experience Principle 4
The Starbucks Experience Principle 4
 
Summary Of Dissertation Presentation
Summary Of Dissertation PresentationSummary Of Dissertation Presentation
Summary Of Dissertation Presentation
 
Cáritas con Haití
Cáritas con HaitíCáritas con Haití
Cáritas con Haití
 
BCC 2005 - Justice Biometrics Cooperative
BCC 2005 - Justice Biometrics CooperativeBCC 2005 - Justice Biometrics Cooperative
BCC 2005 - Justice Biometrics Cooperative
 
Legacy Case Study Garry Wilkinson 091009
Legacy  Case  Study  Garry  Wilkinson 091009Legacy  Case  Study  Garry  Wilkinson 091009
Legacy Case Study Garry Wilkinson 091009
 
Mobile patient engagement for private pay physicians attract, engage, care,...
Mobile patient engagement for private pay physicians   attract, engage, care,...Mobile patient engagement for private pay physicians   attract, engage, care,...
Mobile patient engagement for private pay physicians attract, engage, care,...
 
Teaching unit , free blogging safety in education
Teaching unit , free blogging safety in educationTeaching unit , free blogging safety in education
Teaching unit , free blogging safety in education
 
Playful Leadership workshop June 2016
Playful Leadership workshop June 2016Playful Leadership workshop June 2016
Playful Leadership workshop June 2016
 
The Starbucks Experience Principle 5
The Starbucks Experience Principle 5The Starbucks Experience Principle 5
The Starbucks Experience Principle 5
 
03 braç-sil·labes trabades
03 braç-sil·labes trabades03 braç-sil·labes trabades
03 braç-sil·labes trabades
 
OEM International Koncernpresentation
OEM International KoncernpresentationOEM International Koncernpresentation
OEM International Koncernpresentation
 
NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...
NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...
NSTC Policy for Enabling the Development, Adoption and Use of Biometric Stand...
 
Data and education 16 may 2014 haggard london
Data and education 16 may 2014 haggard londonData and education 16 may 2014 haggard london
Data and education 16 may 2014 haggard london
 

Similar a Rootstech-The Basics of Gamification

Award Winning Data Governance
Award Winning Data GovernanceAward Winning Data Governance
Award Winning Data Governance
DATAVERSITY
 
Mindtree case study presentation- Best Workplaces Conferece
Mindtree case study presentation- Best Workplaces ConfereceMindtree case study presentation- Best Workplaces Conferece
Mindtree case study presentation- Best Workplaces Conferece
Best Workplaces Conference
 

Similar a Rootstech-The Basics of Gamification (15)

Flex 3 Deep Dive
Flex 3 Deep DiveFlex 3 Deep Dive
Flex 3 Deep Dive
 
Strategies for Reducing Access Controls Risk
Strategies for Reducing Access Controls RiskStrategies for Reducing Access Controls Risk
Strategies for Reducing Access Controls Risk
 
Award Winning Data Governance
Award Winning Data GovernanceAward Winning Data Governance
Award Winning Data Governance
 
Executive presence is Sexy!
Executive presence is Sexy!Executive presence is Sexy!
Executive presence is Sexy!
 
Badgeville Summit, Engage 2012 - CASE STUDY : EMC Gamifies Global ECN Community
Badgeville Summit, Engage 2012 - CASE STUDY : EMC Gamifies Global ECN Community Badgeville Summit, Engage 2012 - CASE STUDY : EMC Gamifies Global ECN Community
Badgeville Summit, Engage 2012 - CASE STUDY : EMC Gamifies Global ECN Community
 
A Cognitive Design for User Assistance 1: Users Become Learners
A Cognitive Design for User Assistance 1: Users Become LearnersA Cognitive Design for User Assistance 1: Users Become Learners
A Cognitive Design for User Assistance 1: Users Become Learners
 
Will Scott, SMX East: Why Online Marketers are Rethinking Yelp
Will Scott, SMX East: Why Online Marketers are Rethinking YelpWill Scott, SMX East: Why Online Marketers are Rethinking Yelp
Will Scott, SMX East: Why Online Marketers are Rethinking Yelp
 
Sharepoint and SQL Server 2012
Sharepoint and SQL Server 2012Sharepoint and SQL Server 2012
Sharepoint and SQL Server 2012
 
Casos de Estudio Barclays y Sony (Personalización y Social Media con las solu...
Casos de Estudio Barclays y Sony (Personalización y Social Media con las solu...Casos de Estudio Barclays y Sony (Personalización y Social Media con las solu...
Casos de Estudio Barclays y Sony (Personalización y Social Media con las solu...
 
Good to Great: Achieving Product Excellence in Web 2.0 by Dan Olsen
Good to Great: Achieving Product Excellence in Web 2.0 by Dan OlsenGood to Great: Achieving Product Excellence in Web 2.0 by Dan Olsen
Good to Great: Achieving Product Excellence in Web 2.0 by Dan Olsen
 
Getting to Business Value Webinar
Getting to Business Value WebinarGetting to Business Value Webinar
Getting to Business Value Webinar
 
Mindtree case study presentation- Best Workplaces Conferece
Mindtree case study presentation- Best Workplaces ConfereceMindtree case study presentation- Best Workplaces Conferece
Mindtree case study presentation- Best Workplaces Conferece
 
2011 advanced analytics through the credit cycle
2011 advanced analytics through the credit cycle2011 advanced analytics through the credit cycle
2011 advanced analytics through the credit cycle
 
Business Driven IT
Business Driven ITBusiness Driven IT
Business Driven IT
 
In The Future We All Use Symfony2
In The Future We All Use Symfony2In The Future We All Use Symfony2
In The Future We All Use Symfony2
 

Más de Dave McAllister

Más de Dave McAllister (12)

Short Data Rules for Observability.pdf
Short Data Rules for Observability.pdfShort Data Rules for Observability.pdf
Short Data Rules for Observability.pdf
 
Murphys laws for Observability
Murphys laws for ObservabilityMurphys laws for Observability
Murphys laws for Observability
 
Final observability starts_with_data
Final observability starts_with_dataFinal observability starts_with_data
Final observability starts_with_data
 
Seeing RED: Monitoring and Observability in the Age of Microservices
Seeing RED: Monitoring and Observability in the Age of MicroservicesSeeing RED: Monitoring and Observability in the Age of Microservices
Seeing RED: Monitoring and Observability in the Age of Microservices
 
Observe 2020-d mc
Observe 2020-d mcObserve 2020-d mc
Observe 2020-d mc
 
Working with Hybrid Clouds and Data Architectures
Working with Hybrid Clouds and Data ArchitecturesWorking with Hybrid Clouds and Data Architectures
Working with Hybrid Clouds and Data Architectures
 
Devising your Data Movement Strategy for IoT
Devising your Data Movement Strategy for IoTDevising your Data Movement Strategy for IoT
Devising your Data Movement Strategy for IoT
 
Open Source examples from Adobe : Oscon kiosk
Open Source examples from Adobe : Oscon kioskOpen Source examples from Adobe : Oscon kiosk
Open Source examples from Adobe : Oscon kiosk
 
Star 2013-pdfa-pdfa
Star 2013-pdfa-pdfaStar 2013-pdfa-pdfa
Star 2013-pdfa-pdfa
 
Ostt eu-what about open-v2.5
Ostt eu-what about open-v2.5Ostt eu-what about open-v2.5
Ostt eu-what about open-v2.5
 
Frand friend or foe
Frand  friend or foeFrand  friend or foe
Frand friend or foe
 
Open life in the cloud
Open life in the cloudOpen life in the cloud
Open life in the cloud
 

Último

Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 

Último (20)

Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu SubbuApidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024
 

Rootstech-The Basics of Gamification

  • 1. The Basics of Gamification Dave McAllister – Director, Open Source and Accessibility © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.
  • 2. A brief history of social games (http://radoff.com) §  From presentation at Gamification Summit 2011 – Jon Radoff © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 2 Rootstech 2012 @Dave McAllister
  • 3. What is Gamification? Gamification is: the process of using game mechanics and game dynamics (game thinking) to engage users and solve problems §  In short, drive game like behavior and engagement in non- gaming environments Gamification is not about §  Game theory §  Game development §  Or a cure for a poor product design “50% of all innovation processes will be gamified by 2015” - Gartner © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 3 Rootstech 2012 @Dave McAllister
  • 4. Some fun examples © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 4 Rootstech 2012 @Dave McAllister
  • 5. Goals of Gamification §  Drive Participation §  Increase the number of people willing to (and capable of) taking part §  Increase Engagement §  Drive more interactions, including sharing and deeper responses §  Create Loyalty §  Maintain return traffic as well as increased viral “social media” marketing Gamification could deliver application lock-in in an web-based world. © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 5 Rootstech 2012 @Dave McAllister
  • 6. Engagement §  Motivation leads to engagement §  Intrinsic motivation – innate desire to do something rewarding in and of itself §  External motivation – driven by desire (or fear) of external reward (or punishment) Self- State of being actualization State of needing Esteem Status, achievements, rank, reputation Belonging Cohesion, virality, community Safety Security, money Physical Food, water, air Maslow’s Hierarchy of Needs (1943) … © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 6 Rootstech 2012 @Dave McAllister
  • 7. The gamified engagement loop §  Desire §  Mastery © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 7 Rootstech 2012 @Dave McAllister
  • 8. The gamified engagement loop §  Desire §  Incentive §  Challenge §  Achievement/ reward §  Feedback §  Mastery © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 8 Rootstech 2012 @Dave McAllister
  • 9. Measuring Engagement §  Engagement is driven by (and may be measured by) §  Recency §  Frequency §  Duration §  Virality §  Ratings © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 9 Rootstech 2012 @Dave McAllister
  • 10. Engagement summary §  Intrinsic motivations are more likely to drive higher engagement scores §  Engagement is powered by game dynamics §  Remember M3: Motivation, Momentum and Meaning © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 10 Rootstech 2012 @Dave McAllister
  • 11. Loyalty systems change over time §  1800’s – Tangible goods model, buy something, get something §  1930’s – “Cash” incentives, rise of the virtual currency §  1980’s – Loyalty systems, and status recognition §  2000’s – Virtual rewards Why do these change? © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 11 Rootstech 2012 @Dave McAllister
  • 12. Gamified Loyalty Human behaviors are essentially learned through conditioning SAPS Status Access Power Stuff Variable Ratio maintains behavior © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 12 Rootstech 2012 @Dave McAllister
  • 13. Changing costs and status value of loyalty 250 200 150 costs status value 100 50 0 1800 1850 1900 1950 2000 2050 © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 13 Rootstech 2012 @Dave McAllister
  • 14. Player types - Bartles < 1% ~ 10% ~ 80% ~ 10% Gamifying the quiz http://www.gamerdna.com/quizzes/ bartle-test-of-gamer-psychology? cobrand= Richard Bartle (1996), "Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs," © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 14 Rootstech 2012 @Dave McAllister
  • 15. Player types - Radoff Evolutionary Gameplay Motivations © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 15 Rootstech 2012 @Dave McAllister
  • 16. Player motivations and types © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 16 Rootstech 2012 @Dave McAllister
  • 17. The 6 rules of Gamification design §  Understand what constitutes a “win” for the organization/sponsor §  Unpack the player’s intrinsic motivation and progress to mastery §  Design for the emotional human, not the rational human. §  Develop scalable, meaningful intrinsic and extrinsic rewards §  In scaling your project, don’t roll your own §  Most interactions are boring: make everything a little more fun © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 17 Rootstech 2012 @Dave McAllister
  • 18. Step 1: Get §  Don’t design a game §  Focus on §  Recognition and Reward §  Status §  Achievement §  Competition §  Collaboration §  Don’t expect gamification to replace the need for good content §  Prepare to build a community and make it interactive © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 18 Rootstech 2012 @Dave McAllister
  • 19. Step 2: goals and interests §  Understand your business goals §  Understand your users §  Balance the business goals and the users interests © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 19 Rootstech 2012 @Dave McAllister
  • 20. Step 3: lights, camera, §  Prioritize what you want users to do, in your interests §  Determine success §  Including how to measure success §  Establish solid baselines §  Add elements one at a time © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 20 Rootstech 2012 @Dave McAllister
  • 21. Step 4: , and §  Mechanics are how to control user actions §  Dynamics are how the user interacts with the mechanics §  Aesthetics are how the user feels about the experience While sometimes referred to as badges and points, there are far more parameters to be applied © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 21 Rootstech 2012 @Dave McAllister
  • 22. Game Mechanics §  Are the constructs and feedback loops which are intended to encourage game play. §  Common examples: §  Status, equating to rank and reputation §  Feedback (of progress), points §  Progression, Completion §  Achievement §  Social interaction §  Self expression §  There are a lot of mechanics http://gamification.org/wiki/Game_Mechanics © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 22 Rootstech 2012 @Dave McAllister
  • 23. Game Dynamics §  Time related evolution and patterns that make an activity enjoyable. §  The dynamic game-rule feedback loop §  The player dynamics §  Dependent on gamer personality §  Examples: §  Progression versus Status §  Reinforcement schedule (of rewards) versus points §  Appointments and countdowns §  Social driven discovery §  Competition © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 23 Rootstech 2012 @Dave McAllister
  • 24. Step 5: Keep them wanting §  Make your mechanics work for you §  Make recognition make sense §  Reward on a schedule to match your desire A reward can be anything, virtual or physical Choose when to reward §  Variable == behavior continuance §  Fixed == Learning and deadline §  Level up (target the flow state) © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 24 Rootstech 2012 @Dave McAllister
  • 25. Step 6: don’t now §  Real time feedback §  Newsfeeds §  Groups and teams §  Leaderboards §  Virtual Goods §  Pricing and value §  Gifts §  Secondary markets §  Revenue stream? © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 25 Rootstech 2012 @Dave McAllister
  • 26. Step 7: Wherever go, there are §  Design for support of mobile or multi-screen approach §  Tap the power of existing social media behemoths §  Keep in mind location §  Keep in mind geo-cultures © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 26 Rootstech 2012 @Dave McAllister
  • 27. Summary: Make it §  Keep it as simple as needed, not simple as possible §  Know who you are targeting §  Know what you want to get §  Measure it §  MDA == Mechanics, Dynamics and Aesthetics §  SAPS == Status, Access, Power, Stuff’ © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 27 Rootstech 2012 @Dave McAllister
  • 28. For more information and thanks to the giants §  Gamification by Design, Gabe Zicherman http://gamification.co/gabe-zichermann/ §  Game On, Jon Radoff http://radoff.com/ §  The Science of Gamification, Michael Wu, Ph,D http://www.linkedin.com/in/michaelwuphd §  Bunchball (http://www.bunchball.com/) for two amazing whitepapers: §  Winning with Gamification §  Gamification 101 §  The Gamification Blog: http://gamification.co §  Gamification University: http://gamificationU.com © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential. 28 Rootstech 2012 @Dave McAllister
  • 29. © 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.