Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface
4. What We Do…. Built Environment Visualisation and Consultation Artificial Intelligence and Web Integration Collaboration, Meetings and Data Visualisation Learning, Training and Education
19. The PIVOTE System ` Exercise (defined in XML) PIVOTE Player WEB XML SL SL Controller SL Objects Web User PIVOTE Manager ` Student Performance Data Mobile User
21. The PIVOTE Flow PIVOTE Exercise Definition PIVOTE Player SL Controller SL Object SL Web Object touched, generates hidden chat message containing Node ID to SL Controller Controller relays Node ID to web-based player Player looks up Node ID in exercise and gets response Player builds web page with response for display, and sends data packet into SL with response Controller displays web page from URL, sends response data on hidden chat channel to object, and chats any text response on public chat Object, if instructed, displays any text response, changes any internal state, and reflects in loc/appearance Node ID Node ID Data+URL Data
25. PREVIEW - Feedback “ Sometimes too much going on if you were the clicker, and sometimes easy to get carried away. Would be something you'd get used to.” “ Liked extra resources such as ECG. Would be useful to have more external resources e.g. JCAL guidelines to look up drug dosage.” “ Making decisions helped learning. Decisions would be better if affected scenario more.” “ Sometimes hard to realise what could and couldn't do. Quite impressed by functionality.” “ Good learning experience to mix trusts and look at other policies. Has potential to train for major incident.” “ With refinement the scenarios would be really good.” “ The students seem to enjoy the scenarios and engaged in the scenarios well..” “ I found that students assessed the patient as they should. The students were able to talk about ways to assess the patient and discuss each step in detail before moving on. “ “ Everyone had a good attitude throughout the day” “ with text that you can go back and see what everyone has said”. “ Scenarios much easier to use with voice to collaborate, more natural”
34. Application Platforms Scope Of Action Range/Number/Complexity of Goals Serious Games Simulations Virtual Worlds Game engine Simulation engine Virtual World engine
36. Applications in/as Worlds Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World
37. Virtual Worlds as User Interface Skills Training App Virtual World User Interface Web Management Interface Virtual World Web Web Services
38. Virtual Worlds as User Interface Different Virtual World User Interfaces Web/Mobile User Interfaces Web Management Interfaces Virtual World Web Web Services Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation
39. Web: www.daden.co.uk Blog: www.converj.com/blog Email: [email_address] Twitter: daden5 Second Life: Corro Moseley Second Life sim: Daden Prime STAND H168 Visit us on....