2. Goal CoCreat is a project which aims to contribute towards the development of… Evidence-based models; and Guidelines …on how to promote creativity may 17, 2011 CoCreat@eVent.2011 2
3. Results Expected results are: Models of how creative collaboration can be structured using notions of collaborative learning; The promotion of creative collaboration with development of technology enhanced collaborative spaces; and Practical and methodological guidelines to support the design and evaluation of creative collaboration may 17, 2011 CoCreat@eVent.2011 3
4. Impact The foreseen impact is the development of abilities to: Act in dynamic learning situations; Exploit technological solutions to support creative collaboration; and Solve real-life problems in creative and collaborative ways may 17, 2011 CoCreat@eVent.2011 4
5. Approach To explore creative collaboration through: Digital story telling activities using GPS enabled mobile devices; Elementary school pupils The use of virtual 3D spaces to host design and development activities; University students Mobile phone and social media supported collaborative writing; and Secondary school and university students The use of an internet enabled bus as a collaborative Ageing people may 17, 2011 CoCreat@eVent.2011 5
6. Partners University of Oulu (leading partner) Norwegian University of Science and Technology Linnæus University University of Targoviste University of Bristol Tallinn University Open University of Cataluña Kymenlaakso University of Applied Sciences may 17, 2011 CoCreat@eVent.2011 6
7. TLU’s contribution Our main contribution is on the design, implementation and evaluation of two collaborative spaces for university students The use of virtual 3D spaces to host design and development activities; and Mobile phone and social media supported collaborative writing Both will result in new courses being offered to our students may 17, 2011 CoCreat@eVent.2011 7
8. Ongoing activities Currently, we are in the early stages of designing the virtual 3D based collaborative space for university students… As for the pedagogical model and solutions, we will probably go with problem-based learning As for the technological solutions, the proposed applications include SecondLife, Moodle and Sloodle may 17, 2011 CoCreat@eVent.2011 8
9. CoCreat For more information, check the project’s website at www.cocreat.eu may 17, 2011 CoCreat@eVent.2011 9