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KFC Indonesia - Music Factory Post Event Report
High Ad Completion Rate: 79.8% of users completed KFC’s mini game ad campaign which lasted for 30 secs 
SPECTACLE 
Increased Trust & Relationship Building with users: After participating in KFC’s mini game ad campaign, 53.7% of users 
voluntarily provided their personal information by providing their mobile number or email address 
Boosted Call-to-Action Clickthroughs: 37.6% of users clicked-through to listen to a song after engaging with the mini game 
ad. 
Inspired High Repeat Engagements: Users continuously engaged with KFC’s mini game ad campaign on an average of 19.9 
times per unique user. 
Need for regular marketing / advertising of the BMG ad campaign during event period: The first 3 days of the ad campaign 
saw the greatest number of users due to promotion of the event on KFC’s social network channels. Regular advertising of 
the BMG ad campaign every few days is necessary to increase user engagements. 
Advertising Channel of BMG Ad Campaign Influences Platform Users: 58% of users used web browsers, compared to 42% of 
users who used mobile browsers, largely due to promotion of BMG ad campaign through KFC’s social network sites. 
www.brandedminigames.com 3 
EXECUTIVE SUMMARY
SPECTACLE 
Music Factory is a music recording 
company owned by KFC Indonesia. 
Pongki Barata has launched a new 
compilation album, “Pongki Meets The 
Stars”, as seen on 
www.pongkimeetsthestars.com. 
The campaign objective is to increase 
awareness of the album and encourage 
users to listen to the music. 
www.brandedminigames.com 3 
CAMPAIGN BACKGROUND 
• Game Mechanic: Memory Game 
• Login Mechanic: Facebook or mobile number 
• Duration: 2 weeks (4th -18th Sep 2014) 
• Rewards: 1 Flip bike, 10 CDs and KFC vouchers 
• Call-to-Action: Click to listen to the selected 
songs 
• Distribution Channels: 
a) KFC Facebook Page : 1,184,768 Fans 
b) KFC Twitter : 176,000 followers 
c) Singers’ Social Network Sites
www.brandedminigames.com 4 
GAME CONCEPT 
Memory Game 
Match the song title with the correct artist 
before time runs out 
Duration: 30 seconds 
How to play 
• Match the artist with their own songs 
• Match all the tiles within the time limit
www.brandedminigames.com 5 
GAME CONCEPT 
The instruction screen 
informs users how to play 
the game 
Users click on the tile to 
reveal the artist/song title 
The aim of the game is to 
match artists with the right 
song title 
Continue and try to match as 
many as possible within the 
time limit
www.brandedminigames.com 6 
CAMPAIGN SCENARIO 
(1) Users learn 
about the mini-game 
ad campaign 
through KFC’s 
marketing channels 
(2) Users can instantly 
play the game, which 
will open in a browser 
window 
(4) Users continue by 
using Facebook login 
or a mobile number 
(5) Users can 
complete a Call-to- 
Action by clicking 
on the tracks to 
listen for free 
(3) Gameplay ends
SPECTACLE 
www.brandedminigames.com 3 
FUNNEL CONVERSION RATES 
X% of users 
reached the first 
quartile of the ad 
95% 
do not skip our 
pre-roll ad 
94% 
engaged with the 
brand for at least 
5 secs 
80% 
Mini game ad 
completion 
rate 
54% 
Provided their 
personal 
info 
38% 
Call-to-action 
Click-through 
*Figures in % have been rounded up. See specific % in subsequent slides
SPECTACLE 
0.06% 
User Platform 
www.brandedminigames.com 3 
PLATFORM ANALYSIS 
34.32% 
2.64% 
33.03% 0.44% 
24.94% 
4.56% 
Android 
iOS 
Blackberry 
Chrome 
Firefox 
Opera 
Other 
58% of users used web browsers, compared to 
42% of users who used mobile browsers. 
Android was the most popular platform, 
followed by Google Chrome web browser, 
influenced primarily by advertising of BMG ad 
campaign through KFC’s social network sites. 
Targeted mobile ad channels e.g. Facebook 
mobile advertising could see a switch in these 
stats.
27% 
www.brandedminigames.com 3 
CALL-TO-ACTION: SONG PLAYS 
24% 
18% 
17% 
14% 
Total CTA Clicks 
TULUS 1000 TAHUN 
ADA KAMU DISINI 
SEPERTI YANG KAU 
MINTA 
STAY CLOSE 
SEINDAH BIASA 
37.6% of users clicked to listen to a song. Compared 
to video ad call-to-action average conversion rates 
of 2.6%, that is 14X more effective. 
Seindah Biasa was the most popular song, though it 
was a small margin of difference compared to other 
songs.
KEY PERFORMANCE INDICATORS: BENCHMARK COMPARISON 
The closest benchmark (or ‘substitute product’) for SPECTACLE 
Branded Mini Games would be Video Ads. 
Thus, we compare BMG stats to those of Video Ads as key performance indicators. 
94.6% engaged with the mini game ad for at least 5 seconds VS skippable video ads at 7.14% i.e. 13.2X higher engagement 
rate 
79.8% mini game ad completion rate VS skippable video ad completion rate of 25% i.e. 3.2X higher completion rate 
37.6% call-to-action clickthrough rate VS video ad CTA rate of 2.6% i.e. 14.5X higher call-to-action rate 
In addition, 
53.7% of users voluntarily provided their personal information at the end of the mini game by providing their mobile number 
or Facebook ID. 
Boosted Repeat Engagements: Users repeated their interactions with KFC mini game ad campaign on an average of 19.2 
times per unique user 
www.brandedminigames.com 3 
*Source: Mobile Marketing Association Study, OMC - Google (YouTube) Agency
SPECTACLE 
www.brandedminigames.com 3 
CONTACT 
Deddy Satrya Prihadi 
Senior Sales Manager - Indonesia 
Email : deddy.satrya@mbizglobal.net 
Skype : deddy_satrya 
Website : www.brandedminigames.com

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HTML5 Branded Mini Games - Indonesia Case Study for Mobile Marketing

  • 1. KFC Indonesia - Music Factory Post Event Report
  • 2. High Ad Completion Rate: 79.8% of users completed KFC’s mini game ad campaign which lasted for 30 secs SPECTACLE Increased Trust & Relationship Building with users: After participating in KFC’s mini game ad campaign, 53.7% of users voluntarily provided their personal information by providing their mobile number or email address Boosted Call-to-Action Clickthroughs: 37.6% of users clicked-through to listen to a song after engaging with the mini game ad. Inspired High Repeat Engagements: Users continuously engaged with KFC’s mini game ad campaign on an average of 19.9 times per unique user. Need for regular marketing / advertising of the BMG ad campaign during event period: The first 3 days of the ad campaign saw the greatest number of users due to promotion of the event on KFC’s social network channels. Regular advertising of the BMG ad campaign every few days is necessary to increase user engagements. Advertising Channel of BMG Ad Campaign Influences Platform Users: 58% of users used web browsers, compared to 42% of users who used mobile browsers, largely due to promotion of BMG ad campaign through KFC’s social network sites. www.brandedminigames.com 3 EXECUTIVE SUMMARY
  • 3. SPECTACLE Music Factory is a music recording company owned by KFC Indonesia. Pongki Barata has launched a new compilation album, “Pongki Meets The Stars”, as seen on www.pongkimeetsthestars.com. The campaign objective is to increase awareness of the album and encourage users to listen to the music. www.brandedminigames.com 3 CAMPAIGN BACKGROUND • Game Mechanic: Memory Game • Login Mechanic: Facebook or mobile number • Duration: 2 weeks (4th -18th Sep 2014) • Rewards: 1 Flip bike, 10 CDs and KFC vouchers • Call-to-Action: Click to listen to the selected songs • Distribution Channels: a) KFC Facebook Page : 1,184,768 Fans b) KFC Twitter : 176,000 followers c) Singers’ Social Network Sites
  • 4. www.brandedminigames.com 4 GAME CONCEPT Memory Game Match the song title with the correct artist before time runs out Duration: 30 seconds How to play • Match the artist with their own songs • Match all the tiles within the time limit
  • 5. www.brandedminigames.com 5 GAME CONCEPT The instruction screen informs users how to play the game Users click on the tile to reveal the artist/song title The aim of the game is to match artists with the right song title Continue and try to match as many as possible within the time limit
  • 6. www.brandedminigames.com 6 CAMPAIGN SCENARIO (1) Users learn about the mini-game ad campaign through KFC’s marketing channels (2) Users can instantly play the game, which will open in a browser window (4) Users continue by using Facebook login or a mobile number (5) Users can complete a Call-to- Action by clicking on the tracks to listen for free (3) Gameplay ends
  • 7. SPECTACLE www.brandedminigames.com 3 FUNNEL CONVERSION RATES X% of users reached the first quartile of the ad 95% do not skip our pre-roll ad 94% engaged with the brand for at least 5 secs 80% Mini game ad completion rate 54% Provided their personal info 38% Call-to-action Click-through *Figures in % have been rounded up. See specific % in subsequent slides
  • 8. SPECTACLE 0.06% User Platform www.brandedminigames.com 3 PLATFORM ANALYSIS 34.32% 2.64% 33.03% 0.44% 24.94% 4.56% Android iOS Blackberry Chrome Firefox Opera Other 58% of users used web browsers, compared to 42% of users who used mobile browsers. Android was the most popular platform, followed by Google Chrome web browser, influenced primarily by advertising of BMG ad campaign through KFC’s social network sites. Targeted mobile ad channels e.g. Facebook mobile advertising could see a switch in these stats.
  • 9. 27% www.brandedminigames.com 3 CALL-TO-ACTION: SONG PLAYS 24% 18% 17% 14% Total CTA Clicks TULUS 1000 TAHUN ADA KAMU DISINI SEPERTI YANG KAU MINTA STAY CLOSE SEINDAH BIASA 37.6% of users clicked to listen to a song. Compared to video ad call-to-action average conversion rates of 2.6%, that is 14X more effective. Seindah Biasa was the most popular song, though it was a small margin of difference compared to other songs.
  • 10. KEY PERFORMANCE INDICATORS: BENCHMARK COMPARISON The closest benchmark (or ‘substitute product’) for SPECTACLE Branded Mini Games would be Video Ads. Thus, we compare BMG stats to those of Video Ads as key performance indicators. 94.6% engaged with the mini game ad for at least 5 seconds VS skippable video ads at 7.14% i.e. 13.2X higher engagement rate 79.8% mini game ad completion rate VS skippable video ad completion rate of 25% i.e. 3.2X higher completion rate 37.6% call-to-action clickthrough rate VS video ad CTA rate of 2.6% i.e. 14.5X higher call-to-action rate In addition, 53.7% of users voluntarily provided their personal information at the end of the mini game by providing their mobile number or Facebook ID. Boosted Repeat Engagements: Users repeated their interactions with KFC mini game ad campaign on an average of 19.2 times per unique user www.brandedminigames.com 3 *Source: Mobile Marketing Association Study, OMC - Google (YouTube) Agency
  • 11. SPECTACLE www.brandedminigames.com 3 CONTACT Deddy Satrya Prihadi Senior Sales Manager - Indonesia Email : deddy.satrya@mbizglobal.net Skype : deddy_satrya Website : www.brandedminigames.com

Notas del editor

  1. Sources : http://www2.mediamind.com/Data/Uploads/ResourceLibrary/DG_MM_Mobile_Benchmark.pdf http://joopcrijk.com/mobile-video-advertising/ http://www.slideshare.net/OMCollective/omc-you-tube