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©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐1-­‐
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐2-­‐
$600	
  Million	
  IT	
  Budget
88%	
  of	
  the	
  client’s	
  
software	
  functionality	
  
was	
  rarely	
  or	
  never	
  
used
©	
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   Rights	
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There	
  Has	
  To	
  Be	
  A	
  Better	
  Way!
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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   Rights	
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  -­‐4-­‐
Devin	
  Hedge
• Eliassen	
  Group’s	
  Agile	
  Practice
– Regional	
  Delivery	
  Lead
– Agile	
  Coaching
– Training
– Executive	
  Coaching	
  and	
  Mentoring
– Career	
  Coaching
– Enterprise	
  Digital	
  and	
  Agile	
  Transformation
– Product	
  Focused
• 25	
  years	
  of	
  IT:	
  small	
  co-­‐located	
  teams	
  to	
  multi-­‐national	
  enterprises,	
  government/
• Taught	
  Agile	
  techniques	
  to	
  thousands	
  of	
  people
• Programmer	
  to	
  Program	
  Manager	
  to	
  Entrepreneur	
  to	
  Change	
  Leader	
  and	
  Mentor
• Defense,	
  Telecom,	
  Government,	
   Intelligence	
  Community,	
  Banking,	
  Financial	
  Services,	
  
Insurance,	
  Healthcare,	
  Pharma,	
  Aviation
@agiledevin
dhedge@eliassen.com
http://www.egagile.com
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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   Rights	
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Eliassen	
  Group	
  Overview
Vital Statistics
• 25	
  year	
  old	
  privately	
  held	
  company
• $200	
  Million	
  in	
  Revenue
• 13	
  offices
• 1,200	
  consultants	
  (160	
  @	
  Fidelity)
Agile Experts
• Agile	
  practice	
  established	
  in	
  2008
• Core	
  team	
  comprised	
  of	
  industry	
  experts
• Serving	
  entire	
  US	
  with	
  international	
   coverage	
  as	
  needed
• Scalable	
  Agile	
  transformation	
  approach
• Enterprise	
  wide	
  Agile	
  curriculum
• Vast	
  coaching	
  network	
  with	
  local	
  coverage	
  in	
  most	
  places
• 150	
  currently	
  on	
  engagement
Agile Offerings
• Coaching	
  – Executive,	
  Program,	
  Team,	
  Technical
• Training	
  – Leadership,	
  Technical,	
  CSM,	
  CSPO,	
  CST,	
  SAFe
• Advisory	
  – Industry	
  benchmarking	
  &	
  Consulting
©	
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   Rights	
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Sample	
  of	
  our	
  200+	
  Agile	
  Clients
©	
  2012-­‐2015	
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   Group.	
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   Rights	
  Reserved	
  -­‐7-­‐
Brief	
  History	
  of	
  UX
©	
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   Rights	
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  -­‐8-­‐
Early	
  User	
  Experience	
  (UX)	
  Design
THAT’S	
  WHAT	
  I	
  WANT!!!
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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   Rights	
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  -­‐9-­‐
Then	
  Came	
  Formal	
  Study	
  of	
  Human	
  User	
  Interaction
©	
  2012-­‐2015	
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   Group.	
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   Rights	
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  -­‐10-­‐
THEN	
  CAME	
  USER	
  CENTRIC	
  DESIGN	
  (UCD)	
  AND	
  DESIGN	
  THINKING
©	
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   Rights	
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Delighted	
  Customer
slow	
  to	
  market
©	
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  -­‐12-­‐
Overview	
  of	
  UX	
  Product	
  Discovery	
  Methodology
©	
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   Group.	
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   Rights	
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  -­‐13-­‐
TYPICAL	
  UX	
  CYCLE	
  (EXAMPLE	
  1)
6	
  to	
  9	
  months rush	
  to	
  get	
  it	
  done
©	
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   Rights	
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TYPICAL	
  UX	
  CYCLE	
  (EXAMPLE	
  2)
©	
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TYPICAL	
  RESULTS
YOU	
  
COULDN’T	
  
HIRE	
  A	
  
DESIGNER?
IT	
  TOOK	
  YOU	
  
NINE	
  MONTHS	
  TO	
  
BUILD	
  THIS?
©	
  2012-­‐2015	
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   Group.	
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   Rights	
  Reserved	
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Overview	
  of	
  Scrum	
  and	
  Kanban	
  Product	
  Development	
  Methodology
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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   Rights	
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  -­‐17-­‐
AGILE	
  VALUES
We	
  are	
  uncovering	
  better	
  ways	
  of	
  developing
software	
  by	
  doing	
  it	
  and	
  helping	
  others	
  do	
  it.
Through	
  this	
  work	
  we	
  have	
  come	
  to	
  value:
Individuals	
  and	
  interactions over	
  processes	
  and	
  tools
Working	
  software over	
  comprehensive	
  documentation
Customer	
  collaborationover	
  contract	
  negotiation
Responding	
  to	
  change over	
  following	
  a	
  plan
That	
  is,	
  while	
  there	
  is	
  value	
  in	
  the	
  items	
  on
the	
  right,	
  we	
  value	
  the	
  items	
  on	
  the	
  left	
  more.
Source:	
  http://agilemanifesto.org
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐18-­‐
AGILE	
  VALUES	
  AS	
  TYPICALLY	
  INSTALLED
We	
  are	
  uncovering	
  better	
  ways	
  of	
  developing
software	
  by	
  doing	
  it	
  and	
  helping	
  others	
  do	
  it.
Through	
  this	
  work	
  we	
  have	
  come	
  to	
  value:
Individuals	
  and	
  interactions over	
  processes	
  and	
  tools
Working	
  software over	
  comprehensivedocumentation
Customer	
  collaborationover	
  contract	
  negotiation
Responding	
  to	
  change over	
  following	
  a	
  plan
That	
  is,	
  while	
  there	
  is	
  value	
  in	
  the	
  items	
  on
the	
  right,	
  we	
  value	
  the	
  items	
  on	
  the	
  left	
  more.
Source:	
  http://agilemanifesto.org
no
hacking together some stuff
mostly
mostly guessing
not
no
BAD	
  THINGS
HAPPENED
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐19-­‐
12	
  AGILE	
  PRINCIPLES
1. Our	
  highest	
  priority	
  is	
  to	
  satisfy	
  the	
  customer	
  
through	
  early	
  and	
  continuous	
   delivery	
  of	
  
valuable	
  software.	
  
2. Welcome	
   changing	
  requirements,	
   even	
  late	
  in	
  
development.	
   Agile	
  processes	
  harness	
   change	
  
for	
  the	
  customer's	
   competitive	
  advantage.	
  
3. Deliver	
  working	
  software	
  frequently,	
   from	
  a	
  
couple	
  of	
  weeks	
  to	
  a	
  couple	
  of	
  months,	
   with	
  a	
  
preference	
  to	
  the	
  shorter	
  timescale.	
  
4. Business	
   people	
  and	
  developers	
   must	
  work	
  
together	
  daily	
  throughout	
  the	
  project.	
  
5. Build	
  projects	
  around	
  motivated	
  individuals.	
  
Give	
  them	
  the	
  environment	
   and	
  support	
   they	
  
need,	
  and	
  trust	
  them	
  to	
  get	
  the	
  job	
  done.	
  
6. The	
  most	
  efficient	
  and	
  effective	
  method	
  of	
  
conveying	
  information	
   to	
  and	
  within	
  a	
  
development	
   team	
  is	
  face-­‐to-­‐face	
  
conversation.	
  
7. Working	
   software	
  is	
  the	
  primary	
  measure	
  of	
  
progress.	
  
8. Agile	
  processes	
   promote	
  sustainable	
  
development.	
   The	
  sponsors,	
   developers,	
   and	
  
users	
  should	
   be	
  able	
  to	
  maintain	
  a	
  constant	
  
pace	
  indefinitely.	
  
9. Continuous	
   attention	
  to	
  technical	
  excellence	
  
and	
  good	
  design	
  enhances	
   agility.	
  
10.Simplicity-­‐-­‐the	
   art	
  of	
  maximizing	
  the	
  amount	
  of	
  
work	
  not	
  done-­‐-­‐is	
   essential.	
  
11.The	
  best	
  architectures,	
  requirements,	
   and	
  
designs	
  emerge	
  from	
  self-­‐organizing	
  teams.	
  
12.At	
  regular	
  intervals,	
  the	
  team	
  reflects	
  on	
  how	
  
to	
  become	
  more	
  effective,	
  then	
  tunes	
  and	
  
adjusts	
  its	
  behavior	
  accordingly.	
  
Source:	
  	
  Agile	
   Manifesto	
  http://agilemanifesto.org/
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐20-­‐
! WHERE	
  DOES	
  UCD	
  HAPPEN?
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
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  -­‐21-­‐
KANBAN
! WHERE	
  DOES	
  UCD	
  HAPPEN?
1. Identify	
  Value
2. Map	
  the	
  Value	
  Stream
3. Create	
  Flow
4. Establish	
  Pull
5. Seek	
  Perfection
LEAN	
  THINKING
KANBAN	
  STEPS
1. Visualize	
  The	
  Flow
2. Limit	
  Work	
  in	
  Process
3. Measure	
  &	
  Manage	
  Flow
4. Make	
  Process	
  Policies	
  Explicit
5. Use	
  Models	
  to	
  Recognize	
  
Opportunities
©	
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  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
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Overview	
  of	
  Lean	
  UX	
  integrated	
  with	
  Scrum
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐23-­‐
TWO-­‐TRACK	
  SYSTEM
UCD	
  TEAM
FEATURE	
  TEAM
©	
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   Group.	
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   Rights	
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NOT	
  SOPHISTICATED	
  ENOUGH
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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   Rights	
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  -­‐25-­‐
Problem	
  /	
  Solution	
  Fit
©	
  2012-­‐2015	
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   Group.	
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   Rights	
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Product	
  /	
  Market	
  Fit
©	
  2012-­‐2015	
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   Rights	
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Product	
  /	
  Market	
  Fit
Problem	
  /	
  Solution	
  Fit
©	
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PROJECTS	
  =	
  EXPERIMENTS
©	
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   Rights	
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REQUIREMENTS	
  =	
  HYPOTHESES
©	
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   Rights	
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  -­‐30-­‐
REQUIREMENTS	
  =	
  HYPOTHESES
Be Prepared
to Change
©	
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   Rights	
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  -­‐31-­‐
Minimum Viable
Minimum	
  Viable	
  Product
Source:	
  Adapted	
  from	
  Eric	
  Ries	
  The	
  Lean	
  Startup
To	
  find	
  a	
  problem/solution	
  fit,	
  you’ll	
  need	
  to	
  build	
  an	
  MVP	
  to	
  learn	
  about	
  your	
  customers.
©	
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  Eliassen	
   Group.	
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   Rights	
  Reserved	
  -­‐32-­‐
Valuable
Usable
&
Desirable
Feasible
How	
  does	
  the	
  
business	
  paying	
  
for	
  the	
  software	
  
benefit?
To	
  get	
  benefit	
  
from	
  the	
  
software,	
  it	
  must	
  
be	
  used
To	
  get	
  benefit	
  from	
  the	
  
software,	
  it	
  must	
  be	
  cost	
  
effective	
  to	
  build
©	
  2010	
  Jeff	
  Patton,	
  all	
  rights	
  reserved,	
  www.AgileProductDesign.com
Finding	
  the	
  Sweet	
  Spot
The	
  “Sweet	
  Spot”	
  
Of
Market	
  Differentiation
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐33-­‐
Concept	
  from	
  ©	
  2010	
  Jeff	
  Patton,	
  all	
  rights	
  reserved,	
  www.AgileProductDesign.com
Balance	
  Product	
  Discovery	
  with	
  Delivery
Delivery
Discovery
Understanding	
  the	
  right	
  product	
  
to	
  build
Building	
  product	
  right
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐34-­‐
Image	
  Source:	
  Eric	
  Ries	
  The	
  Lean	
  Startup
Ideas
Build
Product
Measure
Data
Learn
©	
  2012-­‐2015	
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   Group.	
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   Rights	
  Reserved	
  -­‐35-­‐
Ideas
Build
Product
Measure
Data
Learn
Image	
  Source:	
  Eric	
  Ries	
  The	
  Lean	
  Startup
start	
  
here
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐36-­‐
Ideas
Build
Product
Measure
Data
Learn
Image	
  Source:	
  Eric	
  Ries	
  The	
  Lean	
  Startup
Stay	
  the	
  Course?
Or
Pivot?
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐37-­‐
PIVOT
“A	
  CHANGE	
  IN	
  STRATEGY	
  WITHOUT	
  	
  	
  	
  	
  	
  
A	
  CHANGE	
  IN	
  VISION”
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐38-­‐
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐39-­‐
Three	
  Tiers	
  of	
  Experimentation
Portfolio
Product
Feature	
  Team
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐40-­‐
Five	
  Levels	
  of	
  Planning
Visioning
User
Personas/Empat
hy Maps
Business
Model
Canvas/Lean
Canvas
Experiment Map Vision Statement
Product
Roadmap
Release
Sprint
Daily
Feature
Map
(Working Skeleton)
Story Map Release Map
Sprint Backlog
Release Backlog
Product Backlog
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐41-­‐
The	
  Five	
  Levels	
  of	
  Planning
©	
  2012-­‐2015	
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   Group.	
  All	
   Rights	
  Reserved	
  -­‐42-­‐
Steps	
  of	
  Tier	
  1	
  Experimentation	
  (Business/Portfolio)
2-­‐Week	
  Time	
  Box
Build
Measure
Learn
Customer	
  Identification
Build
Measure
Learn
User	
  Journey
Build
Measure
Learn
Business	
  Model
Build
Measure
Learn
Business	
  Capability	
  Model
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐43-­‐
Tools	
  of	
  Tier	
  1	
  Experimentation
Business	
  Model	
  
Canvas
Empathy	
  Map Experiment	
  Map
User	
  Journey Business	
  Capability	
  
Model
©	
  2012-­‐2015	
  Eliassen	
   Group.	
  All	
   Rights	
  Reserved	
  -­‐44-­‐
©	
  2009-­‐2011	
   Jeff	
  Patton,	
  all	
  rights	
  reserved,	
  www.AgileProductDesign.com
Jeff	
  Patton’s	
  Pragmatic	
  Personas
35
©	
  2012-­‐2015	
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   Group.	
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   Rights	
  Reserved	
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45
©	
  2012-­‐2015	
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   Group.	
  All	
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  Reserved	
  -­‐‹#›-­‐
Empathy	
  Map	
  -­‐ eStudentLS
http://estudentls.files.wordpress.com/2012/11/the-­‐empathy-­‐map2.jpg
©	
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Using	
  the	
  BMC	
  to	
  Discovery	
  Your	
  Vision
©	
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Business	
  Model	
  Canvas	
  -­‐ eStudentLS
41
http://estudentls.files.wordpress.com/2012/11/the-­‐empathy-­‐map2.jpg
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  -­‐49-­‐
Steps of	
  Tier	
  2	
  Experimentation	
  (Product/Feature)
2-­‐Week	
  Time	
  Box
Build
Measure
Learn
Business	
  Capability	
  Model
Build
Measure
Learn
PretotypeTesting
Build
Measure
Learn
Feature	
  Testing
Pe rson	
  wants	
  to	
  se nd	
  
a
happy	
  birthday	
  card,	
  a	
  vale ntin
e’s	
  d
ay	
  
card,	
  or	
  a	
  Christmas	
  card	
  with	
  a	
  gift	
  
card	
  using	
  e ithe r	
  Fe dex or	
  UPS	
  
ove rnight	
  or	
  ground
Pe rson	
  wants
to	
  se nd	
  a	
  
happy	
  
birthday	
  card
Pe rson	
  wants
to	
  se nd	
  a	
  
vale ntine ’s	
  
day	
  card
Pe rson	
  wants
to	
  se nd	
  a	
  
Christmas	
  
card
Pe rson	
  wants
to	
  se nd	
  a	
  gift	
  
card
Pe rson	
  wants
to	
  se nd	
  via	
  
UPS	
  ground
Product	
  Backlog
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Tools	
  of	
  Tier	
  2	
  Experimentation
• Surveys
• Alpha-­‐Group	
  Test	
  Lab
• Focus	
  Groups
• Prototyping	
  Tools
• Remote	
  Desktop	
  Sharing	
  Tools
©	
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Tools	
  of	
  Tier 3	
  Experimentation	
  (Feature/User	
  Story)
2-­‐Week	
  Time	
  Box
Prioritized	
  Backlog
Potentially	
  Shippable	
  Product
Build-­‐It
Multivariate	
  Testing	
  (Narrow)
Build
Measure
Learn
Multivariate	
  Testing	
  (Wide)
Build
Measure
Learn
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Tools	
  of	
  Tier	
  3	
  Experimentation
Use	
  the	
  Appropriate	
  Tool	
  Based	
  on	
  the	
  Product/System	
  Maturity	
  Level
©	
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Product	
  Development	
  Life	
  Cycle
5
3
Source:	
  Adapted	
  from	
  Geoffrey	
  Moore
MMFs
Rest	
  of	
  Product	
  
Development	
  Here
Operations	
  &
Maintenance	
  Here
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Early	
  Stage	
  Product	
  Development
5
4
Source:	
  Adapted	
  from	
  Geoffrey	
  Moore
Interviews
Fake	
  Door
Concierge
Pretend-­‐to-­‐Own
©	
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CAUTION regarding INTERVIEWS!
5
5
This	
  is	
  a	
  Customer
Interview,	
  not	
  a	
  	
  
Solution	
  Monologue
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Fake	
  Door
©	
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   Rights	
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Concierge
©	
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Pretend-­‐to-­‐Own
Source:	
  Pretotype	
  It
©	
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High-­‐Growth	
  Product	
  Enhancement
5
9
Source:	
  Adapted	
  from	
  Geoffrey	
  Moore
Feature	
  Fakes
A/B	
  Tests
Re-­‐labels
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Feature	
  Fake
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Multi-­‐Variant	
  “A/B”	
  Tests
©	
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Re-­‐Label
©	
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Case	
  Study	
  of	
  Lean	
  UX	
  integrated	
  with	
  Scrum
©	
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Situation
• Super	
  Regional	
  Financial	
  Services	
  Corp
• Great	
  Design	
  Chops
• Faced	
  with	
  Banking	
  Centers	
  going	
  the	
  way	
  of	
  the	
  Baby	
  
Boomers
• THREE	
  years	
  behind	
  schedule	
  on	
  Strategic	
  Initiatives
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Dual	
  Track	
  Approach
Product	
  Owner
Cloud
SCRUM
KANBAN
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Instrument	
  the	
  Entire	
  User	
  Journey
• Social	
  Media/Traditional	
  Media	
  through	
  Acquisition
• Paths	
  through	
  the	
  Application
• What	
  is	
  useful	
  to	
  the	
  User?	
  (Which	
  features	
  are	
  used?)
66
©	
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PIRATE	
  METRICS
• Dave	
  McClure’s	
  Startup	
  Metrics	
  for	
  Pirates	
  is	
  a	
  good	
  framework	
  for	
  thinking	
  about	
  macro	
  metrics:
• Acquisition
• Activation
• Retention
• Revenue
• Referral
©	
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PIRATE	
  METRICS
• Focus	
  on	
  them	
  in	
  this	
  order:
• 1.	
  Activation,	
  Retention	
  (happiness)
• 2.	
  Revenue	
  (sustainability)
• 3.	
  Acquisition,	
  Referral	
  (virality)
©	
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  -­‐69-­‐
Results
New	
  Client	
  Portal	
  Experience	
  in	
  4	
  Months
Still	
  Awaiting	
  Retention	
  Goals	
  Results	
  (it	
  takes	
  a	
  while)
Bank	
  Industry	
  Awards	
  for	
  Client	
  Experience	
  and	
  Customer	
  Satisfaction
©	
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  -­‐70-­‐
The	
  importance	
  of	
  DevOps	
  in	
  this	
  Process
• Using	
  Scrum:
Product	
  Idea
Product	
  
Vision
Shippable	
  
Product
Visioning Realization
• Just	
  enough	
  to	
  get	
  started
• Not	
  necessarily	
  sprints	
  but	
  time-­‐
boxing	
  is	
  a	
  good	
  idea
• Not	
  required	
  by	
  Scrum
One	
  or	
  more	
  sprints
Initial	
  
Product	
  
Backlog
Source: Agile	
   Product	
  Management	
  With	
  Scrum by	
  Roman	
   Pichler
Potentially	
  Releasable	
  Product	
  
Increments
Sprint	
  0
©	
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The	
  Important	
  of	
  DevOps in	
  this	
  Process
DevOps protects	
  CycleTime and	
  LeadTime to	
  Market	
  per	
  Feature
• They	
  focus	
  on:
– Continuous	
  Integration
– Continuous	
  Delivery
71
©	
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Implications	
  on	
  Scaling
©	
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  -­‐73-­‐
CYCLE	
  TIME 1-­‐CLICK	
  
DEPLOY
Enterprise	
  Agility	
  in	
  Action
AGILE	
  OFFICE
I3
I2
I1
LOB	
  
CUSTOMERS
ESCALATION
CONSULTATIVE	
  
ARCHITECTURE
MVI’s
LOB	
  
BUSINESS
LEADERS
DELIVERY	
  
BASED	
  
METRICS
PORTFOLIO	
  
O
F	
  
P
ROGRAMS
CAPACITY	
  
B
ASED	
  
I
NVESTMENT
AGILE	
  
PROJECT	
  
MGMT
AGILE	
  SCM
RELEASE	
  
TEAM	
  /	
  OPS
DELIVERY	
  
BASED	
  
MANAGEMENT
FUNDING	
  
DECISIONS
©	
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SUMMARY
Three	
  Principles
• It’s	
  about	
  Products	
  and	
  Product	
  Portfolios,	
  
not	
  Projects	
  and	
  Programs
• Focus	
  on	
  Product	
  Features,	
  not	
  requirements	
  
or	
  User	
  Stories	
  (though	
  the	
  later	
  is	
  
important,	
  too)
• Instrument	
  your	
  decisions:	
  Pirate	
  Metrics
• Do	
  the	
  right	
  experiments	
  in	
  context
Two	
  Structures
• You	
  need	
  a	
  data	
  analytics	
  infrastructure
• You	
  need	
  a	
  DevOps	
  team
• These	
  are	
  no	
  longer	
  
optional!
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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  -­‐75-­‐
Questions?
Devin	
  B.	
  Hedge
@agiledevin
dhedge@eliassen.com
http://www.egagile.com
©	
  2012-­‐2015	
  Eliassen	
   Group.	
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   Rights	
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References
• Blank,	
  Steve	
  (2013-­‐10-­‐02).	
  The	
  Four	
  Steps	
  to	
  the	
  Epiphany.	
  K&S	
  Ranch.	
  Kindle	
  Edition.
• Collins,	
  Jim	
  (2011-­‐09-­‐06).	
  How	
  the	
  Mighty	
  Fall:	
  And	
  Why	
  Some	
  Companies	
  Never	
  Give	
  In.	
  Harper	
  Collins,	
  Inc..	
  Kindle	
  Edition.
• Gothelf,	
  Jeff	
  (2013-­‐02-­‐22).	
  Lean	
  UX:	
  Applying	
  Lean	
  Principles	
  to	
  Improve	
  User	
  Experience.	
  O'Reilly	
  Media.	
  Kindle	
  Edition.
• Gunderson,	
  Lance	
  H.	
  and	
  Holling,	
  C.	
  S.	
  (2012-­‐09-­‐26).	
  Panarchy:	
  Understanding	
  Transformations	
  in	
  Human	
  and	
  Natural	
  Systems.	
  Island	
  Press.	
  Kindle	
  Edition.
• Hohmann,	
  Luke	
  (2006-­‐08-­‐28).	
  Innovation	
  Games:	
  Creating	
  Breakthrough	
  Products	
  Through	
  Collaborative	
  Play.	
  Pearson	
  Education.	
  Kindle	
  Edition.
• Kim,	
  Gene;	
  Behr,	
  Kevin	
  ;	
  Spafford,	
  George	
  (2013-­‐01-­‐10).	
  The	
  Phoenix	
  Project:	
  A	
  Novel	
  About	
  IT,	
  DevOps,	
  and	
  Helping	
  Your	
  Business	
  Win.	
  IT	
  Revolution	
  Press.	
  Kindle	
  Edition.
• Larman,	
  Craig;	
  Vodde,	
  Bas	
  (2008-­‐12-­‐08).	
  Scaling	
  Lean	
  &	
  Agile	
  Development:	
  Thinking	
  and	
  Organizational	
  Tools	
  for	
  Large-­‐Scale	
  Scrum.	
  Pearson	
  Education.	
  Kindle	
  Edition.
• Leffingwell,	
  Dean	
  (2007-­‐02-­‐26).	
  Scaling	
  Software	
  Agility:	
  Best	
  Practices	
  for	
  Large	
  Enterprises	
  (Agile	
  Software	
  Development	
  Series).	
  Pearson Education.	
  Kindle	
  Edition.
• Maurya,	
  Ash	
  (2012-­‐02-­‐24).	
  Running	
  Lean:	
  Iterate	
  from	
  Plan	
  A	
  to	
  a	
  Plan	
  That	
  Works	
  (Lean	
  Series).	
  O'Reilly	
  Media.	
  Kindle	
  Edition.
• Moore,	
  Geoffrey	
  A.	
  (2009-­‐03-­‐17).	
  Crossing	
  the	
  Chasm:	
  Marketing	
  and	
  Selling	
  High-­‐Tech	
  Products	
  to	
  Mainstream	
  Customers.	
  HarperCollins.Kindle	
  Edition.
• Moore,	
  Geoffrey	
  A.	
  (2011-­‐09-­‐06).	
  Escape	
  Velocity.	
  Harper	
  Collins,	
  Inc.	
  Kindle	
  Edition.
• Osterwalder,	
  A.,	
  Pigneur,	
  Y.,	
  &	
  Clark,	
  T.	
  (2010).	
  Business	
  model	
  generation:	
  a	
  handbook	
  for	
  visionaries,	
  game	
  changers,	
  and	
  challengers.	
  Hoboken,	
  NJ: Wiley.
• Patton,	
  Jeff;	
  Economy,	
  Peter	
  (2014-­‐09-­‐05).	
  User	
  Story	
  Mapping:	
  Discover	
  the	
  Whole	
  Story,	
  Build	
  the	
  Right	
  Product.	
  O'Reilly	
  Media.	
  Kindle	
  Edition.
• Poole,	
  D.	
  (n.d.).	
  Agile	
  Resources.	
  Retrieved	
  from	
  http://www.eliassen.com/consulting-­‐services-­‐client/agile-­‐practice/Agile-­‐ResourcesPress,	
  MJV	
  (2013-­‐11-­‐18).	
  Design	
  Thinking:	
  Business	
  Innovation.	
  MJV	
  
Press.	
  Kindle	
  Edition.
• Reichheld,	
  Fred	
  (2011-­‐09-­‐20).	
  The	
  Ultimate	
  Question	
  2.0	
  (Revised	
  and	
  Expanded	
  Edition):	
  How	
  Net	
  Promoter	
  Companies	
  Thrive	
  in	
  a	
  Customer-­‐Driven	
  World.	
  Harvard	
  Business	
  Review	
  Press.	
  Kindle	
  
Edition.
• Reinertsen,	
  Donald	
  G.	
  (2012-­‐03-­‐29).	
  The	
  Principles	
  of	
  Product	
  Development	
  Flow:	
  Second	
  Generation	
  Lean	
  Product	
  Development.	
  Celeritas Publishing.	
  Kindle	
  Edition.
• Ries,	
  Eric	
  (2011-­‐09-­‐13).	
  The	
  Lean	
  Startup:	
  How	
  Today's	
  Entrepreneurs	
  Use	
  Continuous	
  Innovation	
  to	
  Create	
  Radically	
  Successful	
  Businesses.	
  Random	
  House,	
  Inc.	
  Kindle	
  Edition.
• Sutherland,	
  Jeff	
  (2014-­‐09-­‐30).	
  Scrum:	
  The	
  Art	
  of	
  Doing	
  Twice	
  the	
  Work	
  in	
  Half	
  the	
  Time.	
  The	
  Doubleday	
  Religious	
  Publishing	
  Group.	
  Kindle	
  Edition.
• Wolpers,	
  Stefan	
  (2015-­‐07-­‐21).	
  Lean	
  User	
  Testing:	
  A	
  Pragmatic	
  Step-­‐by-­‐Step	
  Guide	
  to	
  User	
  Tests	
  (Hands-­‐on	
  Agile	
  Book	
  1).	
  Berlin	
  Product	
  People	
  GmbH.	
  Kindle	
  Edition.
• Worley,	
  Christopher	
  G.;	
  Williams,	
  Thomas	
  D.;	
  Lawler,	
  Edward	
  E.	
  (2014-­‐07-­‐22).	
  The	
  Agility	
  Factor:	
  Building	
  Adaptable	
  Organizations	
  for	
  Superior	
  Performance.	
  Wiley.	
  Kindle	
  Edition.

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Build the Product the Market Wants - Integrating UX and Agile Ways of Working

  • 1. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐1-­‐
  • 2. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐2-­‐ $600  Million  IT  Budget 88%  of  the  client’s   software  functionality   was  rarely  or  never   used
  • 3. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐3-­‐ There  Has  To  Be  A  Better  Way!
  • 4. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐4-­‐ Devin  Hedge • Eliassen  Group’s  Agile  Practice – Regional  Delivery  Lead – Agile  Coaching – Training – Executive  Coaching  and  Mentoring – Career  Coaching – Enterprise  Digital  and  Agile  Transformation – Product  Focused • 25  years  of  IT:  small  co-­‐located  teams  to  multi-­‐national  enterprises,  government/ • Taught  Agile  techniques  to  thousands  of  people • Programmer  to  Program  Manager  to  Entrepreneur  to  Change  Leader  and  Mentor • Defense,  Telecom,  Government,   Intelligence  Community,  Banking,  Financial  Services,   Insurance,  Healthcare,  Pharma,  Aviation @agiledevin dhedge@eliassen.com http://www.egagile.com
  • 5. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐5-­‐ Eliassen  Group  Overview Vital Statistics • 25  year  old  privately  held  company • $200  Million  in  Revenue • 13  offices • 1,200  consultants  (160  @  Fidelity) Agile Experts • Agile  practice  established  in  2008 • Core  team  comprised  of  industry  experts • Serving  entire  US  with  international   coverage  as  needed • Scalable  Agile  transformation  approach • Enterprise  wide  Agile  curriculum • Vast  coaching  network  with  local  coverage  in  most  places • 150  currently  on  engagement Agile Offerings • Coaching  – Executive,  Program,  Team,  Technical • Training  – Leadership,  Technical,  CSM,  CSPO,  CST,  SAFe • Advisory  – Industry  benchmarking  &  Consulting
  • 6. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐6-­‐ Sample  of  our  200+  Agile  Clients
  • 7. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐7-­‐ Brief  History  of  UX
  • 8. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐8-­‐ Early  User  Experience  (UX)  Design THAT’S  WHAT  I  WANT!!!
  • 9. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐9-­‐ Then  Came  Formal  Study  of  Human  User  Interaction
  • 10. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐10-­‐ THEN  CAME  USER  CENTRIC  DESIGN  (UCD)  AND  DESIGN  THINKING
  • 11. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐11-­‐ Delighted  Customer slow  to  market
  • 12. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐12-­‐ Overview  of  UX  Product  Discovery  Methodology
  • 13. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐13-­‐ TYPICAL  UX  CYCLE  (EXAMPLE  1) 6  to  9  months rush  to  get  it  done
  • 14. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐14-­‐ TYPICAL  UX  CYCLE  (EXAMPLE  2)
  • 15. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐15-­‐ TYPICAL  RESULTS YOU   COULDN’T   HIRE  A   DESIGNER? IT  TOOK  YOU   NINE  MONTHS  TO   BUILD  THIS?
  • 16. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐16-­‐ Overview  of  Scrum  and  Kanban  Product  Development  Methodology
  • 17. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐17-­‐ AGILE  VALUES We  are  uncovering  better  ways  of  developing software  by  doing  it  and  helping  others  do  it. Through  this  work  we  have  come  to  value: Individuals  and  interactions over  processes  and  tools Working  software over  comprehensive  documentation Customer  collaborationover  contract  negotiation Responding  to  change over  following  a  plan That  is,  while  there  is  value  in  the  items  on the  right,  we  value  the  items  on  the  left  more. Source:  http://agilemanifesto.org
  • 18. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐18-­‐ AGILE  VALUES  AS  TYPICALLY  INSTALLED We  are  uncovering  better  ways  of  developing software  by  doing  it  and  helping  others  do  it. Through  this  work  we  have  come  to  value: Individuals  and  interactions over  processes  and  tools Working  software over  comprehensivedocumentation Customer  collaborationover  contract  negotiation Responding  to  change over  following  a  plan That  is,  while  there  is  value  in  the  items  on the  right,  we  value  the  items  on  the  left  more. Source:  http://agilemanifesto.org no hacking together some stuff mostly mostly guessing not no BAD  THINGS HAPPENED
  • 19. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐19-­‐ 12  AGILE  PRINCIPLES 1. Our  highest  priority  is  to  satisfy  the  customer   through  early  and  continuous   delivery  of   valuable  software.   2. Welcome   changing  requirements,   even  late  in   development.   Agile  processes  harness   change   for  the  customer's   competitive  advantage.   3. Deliver  working  software  frequently,   from  a   couple  of  weeks  to  a  couple  of  months,   with  a   preference  to  the  shorter  timescale.   4. Business   people  and  developers   must  work   together  daily  throughout  the  project.   5. Build  projects  around  motivated  individuals.   Give  them  the  environment   and  support   they   need,  and  trust  them  to  get  the  job  done.   6. The  most  efficient  and  effective  method  of   conveying  information   to  and  within  a   development   team  is  face-­‐to-­‐face   conversation.   7. Working   software  is  the  primary  measure  of   progress.   8. Agile  processes   promote  sustainable   development.   The  sponsors,   developers,   and   users  should   be  able  to  maintain  a  constant   pace  indefinitely.   9. Continuous   attention  to  technical  excellence   and  good  design  enhances   agility.   10.Simplicity-­‐-­‐the   art  of  maximizing  the  amount  of   work  not  done-­‐-­‐is   essential.   11.The  best  architectures,  requirements,   and   designs  emerge  from  self-­‐organizing  teams.   12.At  regular  intervals,  the  team  reflects  on  how   to  become  more  effective,  then  tunes  and   adjusts  its  behavior  accordingly.   Source:    Agile   Manifesto  http://agilemanifesto.org/
  • 20. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐20-­‐ ! WHERE  DOES  UCD  HAPPEN?
  • 21. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐21-­‐ KANBAN ! WHERE  DOES  UCD  HAPPEN? 1. Identify  Value 2. Map  the  Value  Stream 3. Create  Flow 4. Establish  Pull 5. Seek  Perfection LEAN  THINKING KANBAN  STEPS 1. Visualize  The  Flow 2. Limit  Work  in  Process 3. Measure  &  Manage  Flow 4. Make  Process  Policies  Explicit 5. Use  Models  to  Recognize   Opportunities
  • 22. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐22-­‐ Overview  of  Lean  UX  integrated  with  Scrum
  • 23. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐23-­‐ TWO-­‐TRACK  SYSTEM UCD  TEAM FEATURE  TEAM
  • 24. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐24-­‐ NOT  SOPHISTICATED  ENOUGH
  • 25. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐25-­‐ Problem  /  Solution  Fit
  • 26. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐26-­‐ Product  /  Market  Fit
  • 27. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐27-­‐ Product  /  Market  Fit Problem  /  Solution  Fit
  • 28. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐28-­‐ PROJECTS  =  EXPERIMENTS
  • 29. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐29-­‐ REQUIREMENTS  =  HYPOTHESES
  • 30. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐30-­‐ REQUIREMENTS  =  HYPOTHESES Be Prepared to Change
  • 31. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐31-­‐ Minimum Viable Minimum  Viable  Product Source:  Adapted  from  Eric  Ries  The  Lean  Startup To  find  a  problem/solution  fit,  you’ll  need  to  build  an  MVP  to  learn  about  your  customers.
  • 32. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐32-­‐ Valuable Usable & Desirable Feasible How  does  the   business  paying   for  the  software   benefit? To  get  benefit   from  the   software,  it  must   be  used To  get  benefit  from  the   software,  it  must  be  cost   effective  to  build ©  2010  Jeff  Patton,  all  rights  reserved,  www.AgileProductDesign.com Finding  the  Sweet  Spot The  “Sweet  Spot”   Of Market  Differentiation
  • 33. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐33-­‐ Concept  from  ©  2010  Jeff  Patton,  all  rights  reserved,  www.AgileProductDesign.com Balance  Product  Discovery  with  Delivery Delivery Discovery Understanding  the  right  product   to  build Building  product  right
  • 34. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐34-­‐ Image  Source:  Eric  Ries  The  Lean  Startup Ideas Build Product Measure Data Learn
  • 35. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐35-­‐ Ideas Build Product Measure Data Learn Image  Source:  Eric  Ries  The  Lean  Startup start   here
  • 36. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐36-­‐ Ideas Build Product Measure Data Learn Image  Source:  Eric  Ries  The  Lean  Startup Stay  the  Course? Or Pivot?
  • 37. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐37-­‐ PIVOT “A  CHANGE  IN  STRATEGY  WITHOUT             A  CHANGE  IN  VISION”
  • 38. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐38-­‐
  • 39. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐39-­‐ Three  Tiers  of  Experimentation Portfolio Product Feature  Team
  • 40. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐40-­‐ Five  Levels  of  Planning Visioning User Personas/Empat hy Maps Business Model Canvas/Lean Canvas Experiment Map Vision Statement Product Roadmap Release Sprint Daily Feature Map (Working Skeleton) Story Map Release Map Sprint Backlog Release Backlog Product Backlog
  • 41. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐41-­‐ The  Five  Levels  of  Planning
  • 42. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐42-­‐ Steps  of  Tier  1  Experimentation  (Business/Portfolio) 2-­‐Week  Time  Box Build Measure Learn Customer  Identification Build Measure Learn User  Journey Build Measure Learn Business  Model Build Measure Learn Business  Capability  Model
  • 43. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐43-­‐ Tools  of  Tier  1  Experimentation Business  Model   Canvas Empathy  Map Experiment  Map User  Journey Business  Capability   Model
  • 44. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐44-­‐ ©  2009-­‐2011   Jeff  Patton,  all  rights  reserved,  www.AgileProductDesign.com Jeff  Patton’s  Pragmatic  Personas 35
  • 45. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐‹#›-­‐ 45
  • 46. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐‹#›-­‐ Empathy  Map  -­‐ eStudentLS http://estudentls.files.wordpress.com/2012/11/the-­‐empathy-­‐map2.jpg
  • 47. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐47-­‐ Using  the  BMC  to  Discovery  Your  Vision
  • 48. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐48-­‐ Business  Model  Canvas  -­‐ eStudentLS 41 http://estudentls.files.wordpress.com/2012/11/the-­‐empathy-­‐map2.jpg
  • 49. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐49-­‐ Steps of  Tier  2  Experimentation  (Product/Feature) 2-­‐Week  Time  Box Build Measure Learn Business  Capability  Model Build Measure Learn PretotypeTesting Build Measure Learn Feature  Testing Pe rson  wants  to  se nd   a happy  birthday  card,  a  vale ntin e’s  d ay   card,  or  a  Christmas  card  with  a  gift   card  using  e ithe r  Fe dex or  UPS   ove rnight  or  ground Pe rson  wants to  se nd  a   happy   birthday  card Pe rson  wants to  se nd  a   vale ntine ’s   day  card Pe rson  wants to  se nd  a   Christmas   card Pe rson  wants to  se nd  a  gift   card Pe rson  wants to  se nd  via   UPS  ground Product  Backlog
  • 50. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐50-­‐ Tools  of  Tier  2  Experimentation • Surveys • Alpha-­‐Group  Test  Lab • Focus  Groups • Prototyping  Tools • Remote  Desktop  Sharing  Tools
  • 51. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐51-­‐ Tools  of  Tier 3  Experimentation  (Feature/User  Story) 2-­‐Week  Time  Box Prioritized  Backlog Potentially  Shippable  Product Build-­‐It Multivariate  Testing  (Narrow) Build Measure Learn Multivariate  Testing  (Wide) Build Measure Learn
  • 52. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐52-­‐ Tools  of  Tier  3  Experimentation Use  the  Appropriate  Tool  Based  on  the  Product/System  Maturity  Level
  • 53. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐53-­‐ Product  Development  Life  Cycle 5 3 Source:  Adapted  from  Geoffrey  Moore MMFs Rest  of  Product   Development  Here Operations  & Maintenance  Here
  • 54. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐54-­‐ Early  Stage  Product  Development 5 4 Source:  Adapted  from  Geoffrey  Moore Interviews Fake  Door Concierge Pretend-­‐to-­‐Own
  • 55. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐55-­‐ CAUTION regarding INTERVIEWS! 5 5 This  is  a  Customer Interview,  not  a     Solution  Monologue
  • 56. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐56-­‐ Fake  Door
  • 57. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐57-­‐ Concierge
  • 58. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐58-­‐ Pretend-­‐to-­‐Own Source:  Pretotype  It
  • 59. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐59-­‐ High-­‐Growth  Product  Enhancement 5 9 Source:  Adapted  from  Geoffrey  Moore Feature  Fakes A/B  Tests Re-­‐labels
  • 60. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐60-­‐ Feature  Fake
  • 61. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐61-­‐ Multi-­‐Variant  “A/B”  Tests
  • 62. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐62-­‐ Re-­‐Label
  • 63. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐63-­‐ Case  Study  of  Lean  UX  integrated  with  Scrum
  • 64. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐64-­‐ Situation • Super  Regional  Financial  Services  Corp • Great  Design  Chops • Faced  with  Banking  Centers  going  the  way  of  the  Baby   Boomers • THREE  years  behind  schedule  on  Strategic  Initiatives
  • 65. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐65-­‐ Dual  Track  Approach Product  Owner Cloud SCRUM KANBAN
  • 66. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐66-­‐ Instrument  the  Entire  User  Journey • Social  Media/Traditional  Media  through  Acquisition • Paths  through  the  Application • What  is  useful  to  the  User?  (Which  features  are  used?) 66
  • 67. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐67-­‐ PIRATE  METRICS • Dave  McClure’s  Startup  Metrics  for  Pirates  is  a  good  framework  for  thinking  about  macro  metrics: • Acquisition • Activation • Retention • Revenue • Referral
  • 68. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐68-­‐ PIRATE  METRICS • Focus  on  them  in  this  order: • 1.  Activation,  Retention  (happiness) • 2.  Revenue  (sustainability) • 3.  Acquisition,  Referral  (virality)
  • 69. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐69-­‐ Results New  Client  Portal  Experience  in  4  Months Still  Awaiting  Retention  Goals  Results  (it  takes  a  while) Bank  Industry  Awards  for  Client  Experience  and  Customer  Satisfaction
  • 70. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐70-­‐ The  importance  of  DevOps  in  this  Process • Using  Scrum: Product  Idea Product   Vision Shippable   Product Visioning Realization • Just  enough  to  get  started • Not  necessarily  sprints  but  time-­‐ boxing  is  a  good  idea • Not  required  by  Scrum One  or  more  sprints Initial   Product   Backlog Source: Agile   Product  Management  With  Scrum by  Roman   Pichler Potentially  Releasable  Product   Increments Sprint  0
  • 71. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐71-­‐ The  Important  of  DevOps in  this  Process DevOps protects  CycleTime and  LeadTime to  Market  per  Feature • They  focus  on: – Continuous  Integration – Continuous  Delivery 71
  • 72. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐72-­‐ Implications  on  Scaling
  • 73. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐73-­‐ CYCLE  TIME 1-­‐CLICK   DEPLOY Enterprise  Agility  in  Action AGILE  OFFICE I3 I2 I1 LOB   CUSTOMERS ESCALATION CONSULTATIVE   ARCHITECTURE MVI’s LOB   BUSINESS LEADERS DELIVERY   BASED   METRICS PORTFOLIO   O F   P ROGRAMS CAPACITY   B ASED   I NVESTMENT AGILE   PROJECT   MGMT AGILE  SCM RELEASE   TEAM  /  OPS DELIVERY   BASED   MANAGEMENT FUNDING   DECISIONS
  • 74. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐74-­‐ SUMMARY Three  Principles • It’s  about  Products  and  Product  Portfolios,   not  Projects  and  Programs • Focus  on  Product  Features,  not  requirements   or  User  Stories  (though  the  later  is   important,  too) • Instrument  your  decisions:  Pirate  Metrics • Do  the  right  experiments  in  context Two  Structures • You  need  a  data  analytics  infrastructure • You  need  a  DevOps  team • These  are  no  longer   optional!
  • 75. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐75-­‐ Questions? Devin  B.  Hedge @agiledevin dhedge@eliassen.com http://www.egagile.com
  • 76. ©  2012-­‐2015  Eliassen   Group.  All   Rights  Reserved  -­‐76-­‐ References • Blank,  Steve  (2013-­‐10-­‐02).  The  Four  Steps  to  the  Epiphany.  K&S  Ranch.  Kindle  Edition. • Collins,  Jim  (2011-­‐09-­‐06).  How  the  Mighty  Fall:  And  Why  Some  Companies  Never  Give  In.  Harper  Collins,  Inc..  Kindle  Edition. • Gothelf,  Jeff  (2013-­‐02-­‐22).  Lean  UX:  Applying  Lean  Principles  to  Improve  User  Experience.  O'Reilly  Media.  Kindle  Edition. • Gunderson,  Lance  H.  and  Holling,  C.  S.  (2012-­‐09-­‐26).  Panarchy:  Understanding  Transformations  in  Human  and  Natural  Systems.  Island  Press.  Kindle  Edition. • Hohmann,  Luke  (2006-­‐08-­‐28).  Innovation  Games:  Creating  Breakthrough  Products  Through  Collaborative  Play.  Pearson  Education.  Kindle  Edition. • Kim,  Gene;  Behr,  Kevin  ;  Spafford,  George  (2013-­‐01-­‐10).  The  Phoenix  Project:  A  Novel  About  IT,  DevOps,  and  Helping  Your  Business  Win.  IT  Revolution  Press.  Kindle  Edition. • Larman,  Craig;  Vodde,  Bas  (2008-­‐12-­‐08).  Scaling  Lean  &  Agile  Development:  Thinking  and  Organizational  Tools  for  Large-­‐Scale  Scrum.  Pearson  Education.  Kindle  Edition. • Leffingwell,  Dean  (2007-­‐02-­‐26).  Scaling  Software  Agility:  Best  Practices  for  Large  Enterprises  (Agile  Software  Development  Series).  Pearson Education.  Kindle  Edition. • Maurya,  Ash  (2012-­‐02-­‐24).  Running  Lean:  Iterate  from  Plan  A  to  a  Plan  That  Works  (Lean  Series).  O'Reilly  Media.  Kindle  Edition. • Moore,  Geoffrey  A.  (2009-­‐03-­‐17).  Crossing  the  Chasm:  Marketing  and  Selling  High-­‐Tech  Products  to  Mainstream  Customers.  HarperCollins.Kindle  Edition. • Moore,  Geoffrey  A.  (2011-­‐09-­‐06).  Escape  Velocity.  Harper  Collins,  Inc.  Kindle  Edition. • Osterwalder,  A.,  Pigneur,  Y.,  &  Clark,  T.  (2010).  Business  model  generation:  a  handbook  for  visionaries,  game  changers,  and  challengers.  Hoboken,  NJ: Wiley. • Patton,  Jeff;  Economy,  Peter  (2014-­‐09-­‐05).  User  Story  Mapping:  Discover  the  Whole  Story,  Build  the  Right  Product.  O'Reilly  Media.  Kindle  Edition. • Poole,  D.  (n.d.).  Agile  Resources.  Retrieved  from  http://www.eliassen.com/consulting-­‐services-­‐client/agile-­‐practice/Agile-­‐ResourcesPress,  MJV  (2013-­‐11-­‐18).  Design  Thinking:  Business  Innovation.  MJV   Press.  Kindle  Edition. • Reichheld,  Fred  (2011-­‐09-­‐20).  The  Ultimate  Question  2.0  (Revised  and  Expanded  Edition):  How  Net  Promoter  Companies  Thrive  in  a  Customer-­‐Driven  World.  Harvard  Business  Review  Press.  Kindle   Edition. • Reinertsen,  Donald  G.  (2012-­‐03-­‐29).  The  Principles  of  Product  Development  Flow:  Second  Generation  Lean  Product  Development.  Celeritas Publishing.  Kindle  Edition. • Ries,  Eric  (2011-­‐09-­‐13).  The  Lean  Startup:  How  Today's  Entrepreneurs  Use  Continuous  Innovation  to  Create  Radically  Successful  Businesses.  Random  House,  Inc.  Kindle  Edition. • Sutherland,  Jeff  (2014-­‐09-­‐30).  Scrum:  The  Art  of  Doing  Twice  the  Work  in  Half  the  Time.  The  Doubleday  Religious  Publishing  Group.  Kindle  Edition. • Wolpers,  Stefan  (2015-­‐07-­‐21).  Lean  User  Testing:  A  Pragmatic  Step-­‐by-­‐Step  Guide  to  User  Tests  (Hands-­‐on  Agile  Book  1).  Berlin  Product  People  GmbH.  Kindle  Edition. • Worley,  Christopher  G.;  Williams,  Thomas  D.;  Lawler,  Edward  E.  (2014-­‐07-­‐22).  The  Agility  Factor:  Building  Adaptable  Organizations  for  Superior  Performance.  Wiley.  Kindle  Edition.