3. Project context
MultiTouch
» Revived by Jeff Hann (2006)
Public context
» Events
» Library
» Museum
» Schools
4. Goals
Very first phases of research
» before prototypes
» starting without technology
Tackle public context
» Extremities
» Learn & apply
Touch research
» Hunting for real use
5. Method
In context observations
» Passive & active
Event
» VJ
· 2 people simultaneous
» DJ
· 2 people simultaneous
» New Media arts
· 2 people simultaneous
· 1 person solo
6. Event context : VJs
Multimedia content
» On the spot mix & create
No ‘standard’ equipment
» Installed by VJs
Tools
» Software
» Hardware
· MIDI controller
· Mapped to software
12. Event context : New Media Artists
Music & video creation
» Live
Own transport
Analogue & digital
Effects
Tools
» Effect pedals
» Turntable
» Laptops
» Self made hardware
16. Results
Reality check of MultiTouch
» Off the shelf solution
» Own creation
Importance of physical
controls
» Fine grained control
» Direct feedback
» “stageproof”
‘odd’ use groups
» most inpsiring
» scenario ingredients
22. Design direction
Analogue influence
» Use these as a reference
» What can you do with sheets of
paper?
· Fold, stack..
· Tear, wrinkle,..
» What can you do with a sheet of
paper and a pen?
· Draw, write..
· Punch holes, roll tubes,..
“Design the future by going
back in time”