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Project Management for
   Freelancers

                Jarne W. Beutnagel ( jwb@eaaa.dk)
    Business Academy Aarhus, IT-Days March 2013
Why are you here?
I can has
freelance?
Why freelance?
   Freedom?
   Power?
   Fame?
   Fortune?
Disadvantages
 Full financial obligation
     Insurance
     Retirement
     Holiday fund
     Sick days
     Taxes
 Full responsibility for
     Getting new projects
     Running projects
     Handling clients
     All of the product
The difficult part
 Balance between work and personal life
 Workflow of projects
 Dependency on clients (avoid being
  bound by a few key clients)
 Getting started
Getting the first job
 Work for friends or family
   Find a small project
   Non-profit projects always look good and
    you feel less bad about not getting paid
    much
 Finish one of the prototypes you build for
  a client here at school
   Arrange a small fee for finalizing a school
    project so that the client can use it
 Make use of referrals
   Ask people to refer you to their network
   Focus on problem solving, not on tools or
    techniques. Say “I make small web sites that
    are simple to use”, instead of “I do HTML5,
    CSS3 and awesome jQuery effects”
 Go out there and make friends
   Go to conferences, talks, events
     E.g. Startup Weekend, Creative Mornings, Goto
   Have quality business cards
 Write about stuff
   Get a voice and start participating in
    discussions
   Have a blog
   Use social media
How to get
more work
You need to realize what you are and how
           you are perceived
YOU are the product
Freelancing is a business
 (making you a business owner)
 Be sure to take on each role with
  responsibility
 Become competent in many areas
 Hang out where the other cool kids hang
  out
 Put in bids on freelance sites
 Speak to your network
For most freelancers
80% of work comes from the
         network
Selling yourself
The all important portfolio
   You can’t afford not to have one
   Can’t build it? Buy it.
   Can’t design it? Buy it.
   Get inspired
Running Projects
Be clever about it
Understand what a project is
THE PROJECT COMPONENTS
Understanding what a project consists of
Environment

          Control

                      Valida-
Goals    Production    tion
THE PROJECT STRUCTURE
The composition of a project in phases
‘SUPER’ PROJECTS
Simplified Uniform Project Environment for Results
THE 4 PHASES




    1         2         3            4
 Initiation   Plan   Production   Completion
OVERVIEW
• Divided into 4 phases
  1)   Initiation (project setup)
  2)   Plan (research, ideas & concept)
  3)   Production (design & development)
  4)   Completion (hand-in & delivery)
1 INITIATION




     1         2         3            4
  Initiation   Plan   Production   Completion
• Communicate terms and conditions
• Know what the client wants, not what
  they say they want
• What are the client’s expectations?

• No contract, no project
  • Use a standard contract
  • Set up payment terms
• Have a separate project description

• Define success criteria

• Identify project stakeholders

• Determine number of revisions
• Set up online project management
  services (not per email)
2 PLAN




    1         2         3            4
 Initiation   Plan   Production   Completion
• Ensure you know what to build and
  the client agrees
• Lets the client see what goes into a
  project
• Control the amount of client feedback
  involved
• Get sign off before production
3 PRODUCTION




    1         2         3            4
 Initiation   Plan   Production   Completion
• Separate overall plan from detail
  focus
• Ensure early planning and assignment
  of resources
• Put focus on the confirmation of each
  task
1) MANAGE TASKS

          Backlog      Worksheet
     DEFINE




                    PLAN
2) SPRINTS


     THINK   SPRINT    Finish




   Prepare   Make     Confirm
4 COMPLETION




    1         2         3            4
 Initiation   Plan   Production   Completion
• Prepare a high quality delivery
• Get the final approval from the client
• Give the client a chance to see it
  through, find mistakes and for you to
  correct them
• Ensure that success criteria achieved
Know what you did
Time Tracking
 Use time tracking software. Always
 Lets you communicate with the client
   On the invoice so the client can see what
    you did and what he is paying for
 You will know how effective you are
 Improves your future estimates
Try to categorize
Types of Projects
 Group projects together, so that you get a
  better overview
 Find common attributes
   Length
   Complexity
   Type
 Which ones do you value the most?
 How much of your time would you like to
  spend on this?
 How profitable are these types of
  projects?
 Map them out
Try to categorize
Types of Clients
 Group them together to identify
     Profitability
     Need for support
     Amount of “friction”
     Level of quality expectations
     Size
     Portfolio fitness
Organize it all
The Project Pipeline
 Put all this info together in a visual
  representation
 See which type of projects you currently
  have
 See what is coming down the line
 Plan accordingly
 Tip: Use some services for this (e.g.
  salesforce.com)
 Use this to identify dependencies upon
  companies
 E.g. if 40% of all your income is from one
  client, you are too dependent on this
  client
Handling Clients
Rule nr 1:
The Client is always right
Rule nr 2:
The Client is often wrong
 Don’t look at what the client says he
  wants
 Look at what goal he is trying to achieve
 Work towards that goal together
Rule nr 3:
You are a professional
   (so behave like one)
   Always communicate politely
   Be proactive
   Be confirmative
   Have good email manners
The clients writes you:
Hi there,

This is what I want for the website. It should be
simple to use and very light in color, no heavy.
There are going to be many subpages which also
need to have the same look. I would like our
logo to be in the upper left corner in all pages
(except on firstpage). Don’t use moody colors
and don’t clutter the pages. Visual look is
important. Also, if I go to the page I want to
know where I am.
You write:
 What you write:

Hi Mr Client,

Thank you for your email, it was very informative. From this I suggest
to include the following in the project:
• Implementation in a CMS system that is easy to use when updating
    the site
• Consistent look between all of the pages
• A design that is light in look, not too heavy and with a minimal of
    elements

However I do have a few questions:
• What do you mean by “I want to know where I am”? I was thinking
  about implementing a breadcrumb style navigation. Would that be
  sufficient?
• Do you have any existing design guides (such as colors, fonts, etc.)
  that you use for your current visual look?
Rule nr 4:
You are only as good as
   your last project
 Coming from a great project is energizing
 You are more confident during
  negotiations
 You know that you rock!
 You mentally feel bad when you do a bad
  project
 It leaves a dark cloud after it
 Your approach to new clients and projects
  is less passionate
S#!T Clients say
 “It’s just a small thing, won’t take long at
  all”
 “We will give a reference and more jobs
  down the line. Think of this as an
  investment.”
 “Normally my [random family member]
  does this, but he is busy right now.”

 Meaning: Do it cheap
 “I’m not sure what exactly we are looking
  for, so could you come with a few
  suggestions?”
 “Submit a design and we will choose the
  best one.”
 “We would like to test it for a few weeks
  before we make a final decision.”

 Meaning: We don’t want to commit and
  we see your product as a commodity
Don’t burn any bridges
Handling Money
Mmmm money
What to charge
1) Know your costs
 Direct costs are the amount of hours that
  go into a project
 This is typically what the client is
  expecting to pay for
 These could include project handling &
  support
 Indirect cost are all the work you do for a
  project, which is not included in the actual
  bill for the project
 These costs can be a substantial part of your
  costs
 Indirect costs could be:
     Negotiating with the client
     Support
     Shopping for new projects
     Learning new things
     Finding solutions
 Overhead costs are all the bill you have to
  pay, regardless if you work or not
 These include
   Rent
   Utilities & bills
   Food & Beers
What to charge
2) Set your normal rate
 What is your desired profit per month?
   (remember taxes)
 How many work hours do you have
  available?
 Calculate your normal rate
What to charge
3) Set your minimum
         rate
 What is the minimum you need to have as
  income each month?
 You must always have this income to
  survive
What to charge
4) Set your discount
        rates
 When can you afford to give discounts?
 Who should get it and why?
 How much discount are you comfortable
  giving?
What to charge
5) Calculate your rates
 For a particular project, look into
   How much income do you have scheduled
    the coming period?
   How many hours are left?
   Which benefit will a discount give you?
Are you cheap or expensive
Compare your rates to
  other freelancers
 Find their rates online
 Maybe write them and ask?
 Be a mystery shopper
 Compare your rates
 If you are cheaper, is that a benefit for you
  or can you raise your rate?
 If you are more expensive, is there a good
  reason for this?
   Else try to decrease your costs or increase
    the perceived value
What you are worth depends on your

  Perceived Value
 How are you creating value for your
  clients?
 What do they value in doing business with
  you?
Getting your money

Handling payments
 Divide the payment into sub-payments
 Get a sub-payment at mile stones in the
  project
   Could be a 25%|25%|50% split
   Or 50%|50%
 Find natural payment point in the project
  (e.g. design approval)
NEVER hand over the project
before the last payment has
         received
It all comes down to this

    Cash flow
 How to balance out payments to reduce
  reliance upon clients paying in due time
 They often do not pay on time
 Trick: Offer a discount (e.g. 5%) if they pay
  within 3 days
Questions?
Good luck!

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SUPER Project management for freelancers

  • 1. Project Management for Freelancers Jarne W. Beutnagel ( jwb@eaaa.dk) Business Academy Aarhus, IT-Days March 2013
  • 2. Why are you here?
  • 4.
  • 5.
  • 6.
  • 8. Freedom?  Power?  Fame?  Fortune?
  • 10.  Full financial obligation  Insurance  Retirement  Holiday fund  Sick days  Taxes
  • 11.  Full responsibility for  Getting new projects  Running projects  Handling clients  All of the product
  • 13.  Balance between work and personal life  Workflow of projects  Dependency on clients (avoid being bound by a few key clients)  Getting started
  • 15.
  • 16.  Work for friends or family  Find a small project  Non-profit projects always look good and you feel less bad about not getting paid much
  • 17.  Finish one of the prototypes you build for a client here at school  Arrange a small fee for finalizing a school project so that the client can use it
  • 18.  Make use of referrals  Ask people to refer you to their network  Focus on problem solving, not on tools or techniques. Say “I make small web sites that are simple to use”, instead of “I do HTML5, CSS3 and awesome jQuery effects”
  • 19.  Go out there and make friends  Go to conferences, talks, events  E.g. Startup Weekend, Creative Mornings, Goto  Have quality business cards
  • 20.  Write about stuff  Get a voice and start participating in discussions  Have a blog  Use social media
  • 22. You need to realize what you are and how you are perceived
  • 23. YOU are the product
  • 24. Freelancing is a business (making you a business owner)
  • 25.  Be sure to take on each role with responsibility  Become competent in many areas
  • 26.
  • 27.  Hang out where the other cool kids hang out  Put in bids on freelance sites  Speak to your network
  • 28. For most freelancers 80% of work comes from the network
  • 29.
  • 30. Selling yourself The all important portfolio
  • 31.
  • 32. You can’t afford not to have one  Can’t build it? Buy it.  Can’t design it? Buy it.  Get inspired
  • 34. Be clever about it Understand what a project is
  • 35. THE PROJECT COMPONENTS Understanding what a project consists of
  • 36. Environment Control Valida- Goals Production tion
  • 37. THE PROJECT STRUCTURE The composition of a project in phases
  • 38. ‘SUPER’ PROJECTS Simplified Uniform Project Environment for Results
  • 39. THE 4 PHASES 1 2 3 4 Initiation Plan Production Completion
  • 40. OVERVIEW • Divided into 4 phases 1) Initiation (project setup) 2) Plan (research, ideas & concept) 3) Production (design & development) 4) Completion (hand-in & delivery)
  • 41. 1 INITIATION 1 2 3 4 Initiation Plan Production Completion
  • 42. • Communicate terms and conditions • Know what the client wants, not what they say they want • What are the client’s expectations? • No contract, no project • Use a standard contract • Set up payment terms
  • 43. • Have a separate project description • Define success criteria • Identify project stakeholders • Determine number of revisions • Set up online project management services (not per email)
  • 44. 2 PLAN 1 2 3 4 Initiation Plan Production Completion
  • 45. • Ensure you know what to build and the client agrees • Lets the client see what goes into a project • Control the amount of client feedback involved • Get sign off before production
  • 46. 3 PRODUCTION 1 2 3 4 Initiation Plan Production Completion
  • 47. • Separate overall plan from detail focus • Ensure early planning and assignment of resources • Put focus on the confirmation of each task
  • 48. 1) MANAGE TASKS Backlog Worksheet DEFINE PLAN
  • 49. 2) SPRINTS THINK SPRINT Finish Prepare Make Confirm
  • 50. 4 COMPLETION 1 2 3 4 Initiation Plan Production Completion
  • 51. • Prepare a high quality delivery • Get the final approval from the client • Give the client a chance to see it through, find mistakes and for you to correct them • Ensure that success criteria achieved
  • 52. Know what you did Time Tracking
  • 53.  Use time tracking software. Always  Lets you communicate with the client  On the invoice so the client can see what you did and what he is paying for  You will know how effective you are  Improves your future estimates
  • 54. Try to categorize Types of Projects
  • 55.  Group projects together, so that you get a better overview  Find common attributes  Length  Complexity  Type
  • 56.  Which ones do you value the most?  How much of your time would you like to spend on this?  How profitable are these types of projects?  Map them out
  • 58.  Group them together to identify  Profitability  Need for support  Amount of “friction”  Level of quality expectations  Size  Portfolio fitness
  • 59. Organize it all The Project Pipeline
  • 60.  Put all this info together in a visual representation  See which type of projects you currently have  See what is coming down the line  Plan accordingly  Tip: Use some services for this (e.g. salesforce.com)
  • 61.  Use this to identify dependencies upon companies  E.g. if 40% of all your income is from one client, you are too dependent on this client
  • 63.
  • 64. Rule nr 1: The Client is always right
  • 65. Rule nr 2: The Client is often wrong
  • 66.  Don’t look at what the client says he wants  Look at what goal he is trying to achieve  Work towards that goal together
  • 67. Rule nr 3: You are a professional (so behave like one)
  • 68. Always communicate politely  Be proactive  Be confirmative  Have good email manners
  • 70. Hi there, This is what I want for the website. It should be simple to use and very light in color, no heavy. There are going to be many subpages which also need to have the same look. I would like our logo to be in the upper left corner in all pages (except on firstpage). Don’t use moody colors and don’t clutter the pages. Visual look is important. Also, if I go to the page I want to know where I am.
  • 72.  What you write: Hi Mr Client, Thank you for your email, it was very informative. From this I suggest to include the following in the project: • Implementation in a CMS system that is easy to use when updating the site • Consistent look between all of the pages • A design that is light in look, not too heavy and with a minimal of elements However I do have a few questions: • What do you mean by “I want to know where I am”? I was thinking about implementing a breadcrumb style navigation. Would that be sufficient? • Do you have any existing design guides (such as colors, fonts, etc.) that you use for your current visual look?
  • 73. Rule nr 4: You are only as good as your last project
  • 74.  Coming from a great project is energizing  You are more confident during negotiations  You know that you rock!
  • 75.  You mentally feel bad when you do a bad project  It leaves a dark cloud after it  Your approach to new clients and projects is less passionate
  • 77.  “It’s just a small thing, won’t take long at all”  “We will give a reference and more jobs down the line. Think of this as an investment.”  “Normally my [random family member] does this, but he is busy right now.”  Meaning: Do it cheap
  • 78.  “I’m not sure what exactly we are looking for, so could you come with a few suggestions?”  “Submit a design and we will choose the best one.”  “We would like to test it for a few weeks before we make a final decision.”  Meaning: We don’t want to commit and we see your product as a commodity
  • 79.
  • 80. Don’t burn any bridges
  • 83. What to charge 1) Know your costs
  • 84.  Direct costs are the amount of hours that go into a project  This is typically what the client is expecting to pay for  These could include project handling & support
  • 85.  Indirect cost are all the work you do for a project, which is not included in the actual bill for the project  These costs can be a substantial part of your costs  Indirect costs could be:  Negotiating with the client  Support  Shopping for new projects  Learning new things  Finding solutions
  • 86.  Overhead costs are all the bill you have to pay, regardless if you work or not  These include  Rent  Utilities & bills  Food & Beers
  • 87. What to charge 2) Set your normal rate
  • 88.  What is your desired profit per month?  (remember taxes)  How many work hours do you have available?  Calculate your normal rate
  • 89. What to charge 3) Set your minimum rate
  • 90.  What is the minimum you need to have as income each month?  You must always have this income to survive
  • 91. What to charge 4) Set your discount rates
  • 92.  When can you afford to give discounts?  Who should get it and why?  How much discount are you comfortable giving?
  • 93. What to charge 5) Calculate your rates
  • 94.  For a particular project, look into  How much income do you have scheduled the coming period?  How many hours are left?  Which benefit will a discount give you?
  • 95. Are you cheap or expensive Compare your rates to other freelancers
  • 96.  Find their rates online  Maybe write them and ask?  Be a mystery shopper
  • 97.  Compare your rates  If you are cheaper, is that a benefit for you or can you raise your rate?  If you are more expensive, is there a good reason for this?  Else try to decrease your costs or increase the perceived value
  • 98. What you are worth depends on your Perceived Value
  • 99.  How are you creating value for your clients?  What do they value in doing business with you?
  • 101.  Divide the payment into sub-payments  Get a sub-payment at mile stones in the project  Could be a 25%|25%|50% split  Or 50%|50%  Find natural payment point in the project (e.g. design approval)
  • 102. NEVER hand over the project before the last payment has received
  • 103. It all comes down to this Cash flow
  • 104.  How to balance out payments to reduce reliance upon clients paying in due time  They often do not pay on time  Trick: Offer a discount (e.g. 5%) if they pay within 3 days