Cristina Mele, Full Professor of Management at the University of Napoli “Federico II”, presentation as part of Cognitive Systems Institute Speaker Series
9. Technologies as evolution … not as a magical artefact
Early technologies from existing primitive technologies as
components. These new Technologies in time become possible
components – building blocks – for the construction of further new
technologies. Some of these in turn go on to become possible
building blocks for the creation of yet newer technologies. In this
way. Slowly over time, many technologies form from an initial few,
an more complex ones from using simpler ones as components.
The overall collection of technologies bootstraps itself upward from
the few to the many and from the simple to the complex. (Arthur,
2009, p. 21)
“We place our hopes in technology. We
hope in technology to make our lives better,
to solve our problems, to get us out of
predicaments, to provide the future we
want for ourselves and our children.
(Arthur, 2009, p. 11)
14. ü From providers to users’ context
üFrom a passive patient to an engaged, equipped user/actor
Engaging empowered users/actors
The river of healthcare is moving. People
are taking health into their own hands.
The center of gravity of healthcare has
moved from hospitals to patients and
from clinics to the home. Now it is
mobile. Actors uses devices and collect
data on their health and wellbeing and
store information wherever they are
(home, office, etc.)
In the past, to do medical exams
people had to book a visit with their
doctor, then go into a specialized
medical center or hospital to do
exams.
Before
NOW
15.
16. Before
NOW
Widening A2A interactions
ü From dyadic to networked / ecosystemic
ü From asymmetric to more balanced
To have different specialized consultation
patients could meet just one physician at
once, then book another visit with another
doctor and so on
Ai & CC give the possibility to actors to get remote help
from experts. They can transmit real-time video and
snapshot with specialized doctors in order to have a
consultation about the patient emergency situation in
realtime.
AI & CC enable to create a virtual clinical environment
providing patients with basic information and
specialists clinical consultation to enable them to
operate virtually except for what it involves touching
the patient. The patients, and his/her family members
can get in touch with more than one specialized
physicians at the same time
23. The active brain trainer
Intendu is a functional brain-body training console for people with brain
impairments. It was designed by an interdisciplinary team of
neuroscientists, rehabilitation clinicians, computer scientists and gaming
experts, creating an unparalleled training tool for home use that adds to
the user’s rehabilitation process. Intendu’s life-simulating games focus on 8
main cognitive functions
24. ü From space constraints to everywhere
ü From time constraints to real time
Overcoming time/space constrains
People have always a doctor wherever they
are. They can have a consultation through
audio-video communication devices without
moving from home, also during the night or
holidays when the personal doctor is not
available. As the parameters are
continuously monitored, in case of
anomalies users can have an home visit or
in emergency cases an ambulance. In
addition, the Medical Passport is recorded
and all data can be shared.
To have a consultation people were
obliged to go to the doctor during
work-hours, if something happen
during the night or holidays or
when the doctor’s office was closed
people had to go at hospital and wait
for their turn, also for hours if it was
not an emergency.
Before
NOW
25.
26. • From the arefacts to a collective doing that connects knowledgeable actors (doctors,
patients, health intermediaries, caregivers, ecc.).
• Innovating emerges as constantly co-constructed by connections-in-action involving both
humans and non-human interwoven in a texture of interconnected practices.
• Knowing + Networking = a texture;
AI, CC & Innovating in practice
N
E
T
W
O
R
K
I
N
G
K N O W I N G
Engaging empowered users/actors
Widening A2A interactions
Involving new and knowledgeable actors
Knowing in action
Resourcing in interaction
Overcoming time/space constrains
29. Research Group
at Department of Economics, Management, Institutions
University of Naples Federico II
Chaired by
Cristina Mele cristina.mele@unina.it
Tiziana Russo Spena tiziana.russospena@unina.it