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M A R C H 2 0 11




                                                                                                             Bill Butcher
S T R A T E G Y         P R A C T I C E




Playing war games to win
                            John Horn



                            They can be a powerful business tool—but only if you get the
                            design right.


                            As the global downturn kicked in, a     been anticipating. Moreover, while
                            high-tech company’s senior              there would probably be industry
                            executives decided to run a war         mergers and acquisitions, as the
                            game to prepare themselves for the      company had expected, the deals
                            uncertainties of the post-crisis        were unlikely to kick off a wave of
                            landscape. After two days of            M&A or to have a material impact on
                            simulations—when teams                  the company’s share of any market.
                            representing competitors and
                            stakeholders role-played against a      These insights made a difference.
                           “company” team—the executives            When actual deal making began and
                            understood that a strong competitor     the player on the sidelines
                            on the sidelines was likely to enter    announced its intention to become a
                            the market aggressively. The            market leader, the high-tech
                            executives also realized that the low   company didn’t leap into the M&A
                            end of the product range would face     fray or otherwise lose focus. Instead,
                            more price pressure than they had       it concentrated on protecting its
2




core business, minimizing low-end        two or three outcomes seem
losses, and investing in a major         plausible along each of several
growth opportunity that required         dimensions. When no amount of
new technology and a long                analysis will provide the right
incubation period—and has since          answer, the results of gaming can
proved valuable.                         shed valuable light on the range of
                                         possibilities that executives should
For a variety of reasons, many           be considering.
companies don’t learn as much from
war games. Some misjudge when            In addition, there must be some
they are appropriate. Others foul up     meaningful competitive dynamics
the game’s design by not including       between the company and various
the right participants. Still others     stakeholders—a game to be played,
take a cookie-cutter approach and        in other words—and a clear way of
rely on standardized game design         representing the most relevant
software or apply to operational         players. Often this presents little
problems the same approach they          challenge: the high-tech company,
previously used for strategic or         for example, ran its game against
organizational ones.                     current and potential competitors
                                         and included consumer teams in
To avoid these pitfalls—and the          some rounds. But it can be tricky to
wasted time, money, and poor             portray certain stakeholders, such
strategic decisions that go with         as the US Congress, which one
them—CEOs and other senior               aerospace and defense contractor
executives should ask tough              realized it had to include for its
questions when contemplating war         game to yield valuable insights.
games or answering proposals to
use them. Four questions, drawn          Consider other approaches if the
from our experience with more than       level of uncertainty, competitive
100 war games at scores of               dynamics, or stakeholder realities
companies around the world, can          seem problematic. Scenario
greatly increase the chances that        planning can help with decision
your managers will use war gaming        making if there is too much
to make better decisions in the          uncertainty. Cost curves, pro t pool
real world.                              analyses, or other standard
                                         frameworks are effective when
                                         complex competitive dynamics
Can a war game help                      are absent.2
with our problem?
                                         A nal word of caution: be wary of
The sweet spot for games is some         the argument that war games are
moderate level of uncertainty.1 If the   primarily about generating new
uncertainty is too great—say, the        ideas. Companies following this
impact of robotic nanotechnology         approach often nd participants
on manufacturing industries—game         taking an “I’m going to prove how
planners can’t offer enough              clever I am” posture, leading to
guidance for the players to make         unrealistic, impractical ideas. We
reasoned decisions. More suitable is     suggest conducting idea generation
an industry environment where, say,      workshops instead (for more, see
3   March 2011




    our upcoming article “Seven              funding, moves by competitors, and
    steps to better brainstorming,”          outcomes of technology
    to be published in March,                investments—would not have
    on mckinseyquarterly.com).               justi ed the executive time spent on
                                             the exercise.


    What kind of game                        Instead, the company designed a
    should we play?                          game to answer the more strategic
                                             question: how can we win market
    Let’s say a consumer goods               share given the budget pressures on
    company is considering a narrow          the Department of Defense and the
    problem—raise prices 5 percent or        moves of competitors? The game
    keep them constant—and wants to          tested levers such as pricing,
    know how its biggest competitor          contracting, operational
    might respond. Given the tactical        improvements, and partnerships.
    objective, the consumer goods            The outcome wasn’t a tactical
    maker might run two separate             playbook—a list of things to execute
    games: one in which it raised prices     and monitor—but rather strategic
    and one in which it didn’t.              guidance on the industry’s direction,
    Alternatively, the company could         the most promising types of moves,
    run a game in which it raised prices     the company’s competitive
    by 5 percent but made other              strengths and weaknesses, and
    adjustments, sometimes boosting          where to focus further analysis.
    marketing expenditures and
    sometimes offering retailers
    concessions. It could then compare       Who will design and
    the result with the outcome of the       play the game?
    game in which it didn’t change
    prices. The key is running the gamut     You have big personnel choices to
    of potential choices to make sure        make or approve—who designs the
    each is tested. Such games are           game and who plays. In both cases,
    most valuable when a company has         deciding exactly how wide to cast
    very few but discrete choices to test,   the net depends on whether the
    as well as a similarly small set of      game’s objective is primarily tactical
    possible responses by competitors.       or strategic or the creation of
                                             organizational alignment.
    Tactical games aren’t always
    practical, though. The aerospace         Tactical games, with their detailed
    and defense company mentioned            moves and evaluation criteria, are
    above originally considered running      relatively straightforward: leaders
    a tactical game to better understand     with deep expertise about and
    shifts in the US defense budget and      responsibility for implementing the
    their impact on the business. But        decisions are critical sources of
    the bene t of testing a very large       input. The design of a strategic war
    number of scenarios for individual       game requires much broader
    weapon systems—scenarios                 interaction. To ensure that the
    involving, for example, levels of        defense contractor’s game wasn’t
Playing war games to win                                                 4




unduly in uenced by the                  customers.” This shared experience,
hypotheses of its designers, for         which would have been impos-
example, they asked all 40               sible with a smaller or more
executives who would play it which       homogenous group of participants,
trends, scenarios, and decisions         has continued to stimulate
should be tested.                        discussions across the company
                                         as market conditions evolve.
The selection of players is also
critical. A tactical exercise, such as
a pricing game, can have a relatively    How often should
small set of participants. You should    we play?
cast a wider net in a strategic game
and a much wider one in an               The one-off games described so far
organizational game in which the         are the most common type; it’s
objective is to get people on board      usually pointless to run a game
for a strategic move.                    repeatedly to test the same
                                         uncertainties with the same
In a game in which the goal is           participants. It’s often bene cial,
organizational alignment around a        however, to repeat a game for the
strategic decision, for example, you     sake of organizational alignment
should include leaders of all            when you want to bring along
functions that will be involved in its   people who didn’t experience the
execution. Often, it’s also worth          rst game—usually, the wider group
including frontline managers,            of employees who will implement
product designers, and account           the decision. Most people learn
reps, since they can raise different     better by doing, and when they have
viewpoints during the game and           shared experiences, they are more
disseminate the lessons to               likely to embrace change.
colleagues afterward.
                                         Repeating games also can be useful
A more diverse set of participants       when conditions are changing. If
also creates valuable opportunities      competitors or technologies have
to broaden their understanding of        evolved, for example, it may be time
the industry—for instance, by            to rerun a strategic game. Tactical
assigning them to stakeholder            games like those for pricing
teams with roles that are less           negotiations may bear repeating as
familiar to them. In the debrie ng       frequently as every three or four
session after the high-tech              months, with the same set of players
company’s game, the leader of a          and slight modi cations to re ect
business unit, who had paired up         changes in the market. That helps
with a salesperson on a customer         salespeople re ne their pitches as
team, remarked, “Having played the       customer needs, competitive
customer, I now understand what          offerings, regulations, and other
the sales force means when they          factors shift.
say we get push-back on price.
I am going to make sure we give          You may, however, want to run the
you the support you need to make         same set of players through a game
the value-based argument to the          repeatedly and rapidly to practice
5   March 2011




    for a critical upcoming test. The            Well-designed war games, though
    negotiation team of a health insurer,        not a panacea, can be powerful
    for example, was entering into a             learning experiences that allow
    renegotiation with its key provider          managers to make better decisions.
    partner and felt it had little room to       By asking a few tough questions,
    maneuver. To explore its options,            executives can help their
    the team played a war game in                organizations be smarter about
    which it chose a negotiating                 when and how to play.
    approach, negotiated with the
                                             1
    provider team, huddled up to               See the descriptions of Level 2 and Level
                                               3 uncertainty in Hugh G. Courtney, Jane
    reformulate its strategy and tactics,      Kirkland, and S. Patrick Viguerie, “Strategy
    and then reentered negotiations—all        under uncertainty,” mckinseyquarterly.com,
                                               June 2000.
    in several quick rounds.                 2
                                               Kevin P. Coyne and John Horn, “Predicting
                                               your competitor’s reaction,” Harvard
    The participants replayed the game         Business Review, April 2009, Volume 87,
                                               Number 4, pp. 90–97.
    several times in one day (starting
    again with new tactics when they
    got bogged down), re ected on the            The author wishes to acknowledge
    results, and repeated the exercise           the contributions of Kevin Coyne, an
    the following week. The                      alumnus of McKinsey’s Atlanta
    improvement between the rst and              office, to the thinking behind this
    the last sessions was enormous: the          article.
    players uncovered areas where they
    could stand rm and learned how to            John Horn is a consultant in
    craft their message more adroitly to         McKinsey’s Washington, DC, of ce.
    regain control of the situation. They
    also became more con dent and                Copyright © 2011 McKinsey & Company.
    ready to ex their muscles in real            All rights reserved. We welcome your
                                                 comments on this article. Please send them
    negotiations with the provider.
                                                 to quarterly_comments@mckinsey.com.

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War games

  • 1. M A R C H 2 0 11 Bill Butcher S T R A T E G Y   P R A C T I C E Playing war games to win John Horn They can be a powerful business tool—but only if you get the design right. As the global downturn kicked in, a been anticipating. Moreover, while high-tech company’s senior there would probably be industry executives decided to run a war mergers and acquisitions, as the game to prepare themselves for the company had expected, the deals uncertainties of the post-crisis were unlikely to kick off a wave of landscape. After two days of M&A or to have a material impact on simulations—when teams the company’s share of any market. representing competitors and stakeholders role-played against a These insights made a difference. “company” team—the executives When actual deal making began and understood that a strong competitor the player on the sidelines on the sidelines was likely to enter announced its intention to become a the market aggressively. The market leader, the high-tech executives also realized that the low company didn’t leap into the M&A end of the product range would face fray or otherwise lose focus. Instead, more price pressure than they had it concentrated on protecting its
  • 2. 2 core business, minimizing low-end two or three outcomes seem losses, and investing in a major plausible along each of several growth opportunity that required dimensions. When no amount of new technology and a long analysis will provide the right incubation period—and has since answer, the results of gaming can proved valuable. shed valuable light on the range of possibilities that executives should For a variety of reasons, many be considering. companies don’t learn as much from war games. Some misjudge when In addition, there must be some they are appropriate. Others foul up meaningful competitive dynamics the game’s design by not including between the company and various the right participants. Still others stakeholders—a game to be played, take a cookie-cutter approach and in other words—and a clear way of rely on standardized game design representing the most relevant software or apply to operational players. Often this presents little problems the same approach they challenge: the high-tech company, previously used for strategic or for example, ran its game against organizational ones. current and potential competitors and included consumer teams in To avoid these pitfalls—and the some rounds. But it can be tricky to wasted time, money, and poor portray certain stakeholders, such strategic decisions that go with as the US Congress, which one them—CEOs and other senior aerospace and defense contractor executives should ask tough realized it had to include for its questions when contemplating war game to yield valuable insights. games or answering proposals to use them. Four questions, drawn Consider other approaches if the from our experience with more than level of uncertainty, competitive 100 war games at scores of dynamics, or stakeholder realities companies around the world, can seem problematic. Scenario greatly increase the chances that planning can help with decision your managers will use war gaming making if there is too much to make better decisions in the uncertainty. Cost curves, pro t pool real world. analyses, or other standard frameworks are effective when complex competitive dynamics Can a war game help are absent.2 with our problem? A nal word of caution: be wary of The sweet spot for games is some the argument that war games are moderate level of uncertainty.1 If the primarily about generating new uncertainty is too great—say, the ideas. Companies following this impact of robotic nanotechnology approach often nd participants on manufacturing industries—game taking an “I’m going to prove how planners can’t offer enough clever I am” posture, leading to guidance for the players to make unrealistic, impractical ideas. We reasoned decisions. More suitable is suggest conducting idea generation an industry environment where, say, workshops instead (for more, see
  • 3. 3 March 2011 our upcoming article “Seven funding, moves by competitors, and steps to better brainstorming,” outcomes of technology to be published in March, investments—would not have on mckinseyquarterly.com). justi ed the executive time spent on the exercise. What kind of game Instead, the company designed a should we play? game to answer the more strategic question: how can we win market Let’s say a consumer goods share given the budget pressures on company is considering a narrow the Department of Defense and the problem—raise prices 5 percent or moves of competitors? The game keep them constant—and wants to tested levers such as pricing, know how its biggest competitor contracting, operational might respond. Given the tactical improvements, and partnerships. objective, the consumer goods The outcome wasn’t a tactical maker might run two separate playbook—a list of things to execute games: one in which it raised prices and monitor—but rather strategic and one in which it didn’t. guidance on the industry’s direction, Alternatively, the company could the most promising types of moves, run a game in which it raised prices the company’s competitive by 5 percent but made other strengths and weaknesses, and adjustments, sometimes boosting where to focus further analysis. marketing expenditures and sometimes offering retailers concessions. It could then compare Who will design and the result with the outcome of the play the game? game in which it didn’t change prices. The key is running the gamut You have big personnel choices to of potential choices to make sure make or approve—who designs the each is tested. Such games are game and who plays. In both cases, most valuable when a company has deciding exactly how wide to cast very few but discrete choices to test, the net depends on whether the as well as a similarly small set of game’s objective is primarily tactical possible responses by competitors. or strategic or the creation of organizational alignment. Tactical games aren’t always practical, though. The aerospace Tactical games, with their detailed and defense company mentioned moves and evaluation criteria, are above originally considered running relatively straightforward: leaders a tactical game to better understand with deep expertise about and shifts in the US defense budget and responsibility for implementing the their impact on the business. But decisions are critical sources of the bene t of testing a very large input. The design of a strategic war number of scenarios for individual game requires much broader weapon systems—scenarios interaction. To ensure that the involving, for example, levels of defense contractor’s game wasn’t
  • 4. Playing war games to win 4 unduly in uenced by the customers.” This shared experience, hypotheses of its designers, for which would have been impos- example, they asked all 40 sible with a smaller or more executives who would play it which homogenous group of participants, trends, scenarios, and decisions has continued to stimulate should be tested. discussions across the company as market conditions evolve. The selection of players is also critical. A tactical exercise, such as a pricing game, can have a relatively How often should small set of participants. You should we play? cast a wider net in a strategic game and a much wider one in an The one-off games described so far organizational game in which the are the most common type; it’s objective is to get people on board usually pointless to run a game for a strategic move. repeatedly to test the same uncertainties with the same In a game in which the goal is participants. It’s often bene cial, organizational alignment around a however, to repeat a game for the strategic decision, for example, you sake of organizational alignment should include leaders of all when you want to bring along functions that will be involved in its people who didn’t experience the execution. Often, it’s also worth rst game—usually, the wider group including frontline managers, of employees who will implement product designers, and account the decision. Most people learn reps, since they can raise different better by doing, and when they have viewpoints during the game and shared experiences, they are more disseminate the lessons to likely to embrace change. colleagues afterward. Repeating games also can be useful A more diverse set of participants when conditions are changing. If also creates valuable opportunities competitors or technologies have to broaden their understanding of evolved, for example, it may be time the industry—for instance, by to rerun a strategic game. Tactical assigning them to stakeholder games like those for pricing teams with roles that are less negotiations may bear repeating as familiar to them. In the debrie ng frequently as every three or four session after the high-tech months, with the same set of players company’s game, the leader of a and slight modi cations to re ect business unit, who had paired up changes in the market. That helps with a salesperson on a customer salespeople re ne their pitches as team, remarked, “Having played the customer needs, competitive customer, I now understand what offerings, regulations, and other the sales force means when they factors shift. say we get push-back on price. I am going to make sure we give You may, however, want to run the you the support you need to make same set of players through a game the value-based argument to the repeatedly and rapidly to practice
  • 5. 5 March 2011 for a critical upcoming test. The Well-designed war games, though negotiation team of a health insurer, not a panacea, can be powerful for example, was entering into a learning experiences that allow renegotiation with its key provider managers to make better decisions. partner and felt it had little room to By asking a few tough questions, maneuver. To explore its options, executives can help their the team played a war game in organizations be smarter about which it chose a negotiating when and how to play. approach, negotiated with the 1 provider team, huddled up to See the descriptions of Level 2 and Level 3 uncertainty in Hugh G. Courtney, Jane reformulate its strategy and tactics, Kirkland, and S. Patrick Viguerie, “Strategy and then reentered negotiations—all under uncertainty,” mckinseyquarterly.com, June 2000. in several quick rounds. 2 Kevin P. Coyne and John Horn, “Predicting your competitor’s reaction,” Harvard The participants replayed the game Business Review, April 2009, Volume 87, Number 4, pp. 90–97. several times in one day (starting again with new tactics when they got bogged down), re ected on the The author wishes to acknowledge results, and repeated the exercise the contributions of Kevin Coyne, an the following week. The alumnus of McKinsey’s Atlanta improvement between the rst and office, to the thinking behind this the last sessions was enormous: the article. players uncovered areas where they could stand rm and learned how to John Horn is a consultant in craft their message more adroitly to McKinsey’s Washington, DC, of ce. regain control of the situation. They also became more con dent and Copyright © 2011 McKinsey & Company. ready to ex their muscles in real All rights reserved. We welcome your comments on this article. Please send them negotiations with the provider. to quarterly_comments@mckinsey.com.