If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
8. Activity One: Facilitated Learning Spaces
Activity Two: Co-Creating with Lego's
Activity Three: Aggregation with Twitter
Activity Four: Digital Curation with li.Paper
Activity Five: Bookmarklet with dotePub
Activity Six: Creating and iBook with iAuthor
9. PART ONE:
LEARNING SPACES
Facilitation of Learning Spaces
“In an elaborative learning environment “classroom
spaces,” are created in ways that students are at the
center of knowledge obtainment. These learning spaces are
linked to the process of engaged activities as students are
asked to perform authentic task.”
10. Facilitated Learning Spaces
Each of you will be given a number 1 to 4.
Number One = The Campfire
Number Two = The Watering Hole
Number Three = The Cave
Number Four = Life & Application
Read the article that corresponds with your
number.
Using the back Channel you have 3 minutes
to respond to your reading assignment
question.
12. Campfire The Campfire is
characterized by
communication flowing
from one to many,
requiring a space that
can accommodate a
certain number of
people in a group
situation, where
everybody can focus on
the person talking or
Sharing presenting.
13. The watering hole is a place
Watering Hole where people come and go.
A learning environment
where you can gather in
groups of different sizes.
It is a place of exchanging
communication, flowing
back and forth.
Areas are typically placed
where you naturally would
go, and where you maybe
bump into somebody or
Remembering something.
14. The cave is a place of
Caves reflection. A place to
go after learning
occurs, a place a
student can call their
own.
It gives the student a
time to eternalize
knowledge that
learners need on
occasion, to isolate
themselves from
Reflection others in order to gain
special insights.
15. Laboratories are places
Applying where the students can
acquire hands-on
experiences, working
physically and practically
with projects in a societal
and experimental
context.
Laboratories inspire
students & teachers alike,
enlarging the learning
Real Life experience and inspiring
Laboratories teachers to use different
tactile approaches.
20. The term collaboration has
changed from working well
Collaboration with others to the mixing of
ideas for the recreation of
deeper meanings of a
discipline.
New workforces are now
being recognized for their
co-creating ideas, workers
that generate the remixing
of multiple concepts on a
Co- Creating large collaborative scale,
creating new mashup
Ideas products.
21. Lego Activity
Mashing it Up
Will Content Look
the Same?
Or will it take on a
new form?
22. Collaboration Spaces
Ning
Wiki
Face Book
Blog
The Knowledge Reservoir
Using Networking Tools
24. Web Found Knowledge
Every hour thousands of
new videos are uploaded
online.
Blog posts are written and
published.
Millions of tweets and other
short messages are shared.
By some estimates in just
a few years we will reach a
point where all the
information on the Internet
will double every 72 hours.
25. Aggregate Aggregation is the process
of collecting content from
multiple social network
services.
Pulling together information
into a single location,
Consolidate multiple social
networking profiles into one
profile.
Aggregation networking
tools allowing users to
consolidate messages,
combine bookmarks,
search across multiple
Collecting Content social networking sites.
27. Digital Curation
Digital curation is the
process of establishing
and developing long
term repositories of
digital assets for current
and future reference by
researchers, scientists,
historians, and scholars.
Enterprises are starting
to utilize digital curation
to improve the quality of
information and data
within their operational
and strategic processes.
Quality Information
28. New Role of the Curator
The future of the social web
will be driven by these
Content Curators, who take it
upon themselves to collect
and share the best content
online for others to consume
and take on the role of
student editors, publishing
highly valuable compilations
of content created by others.
These curators will bring more
utility and order to the web
found knowledge.
29. Digital Tools
CURATION
Twitted
Paper.li Twitted Times
LiveBinders Scoop.it
30. Web
Reflecting Found
Applying Knowledge Aggregate
Sharing Curate
Remembering Create
Learning Elaborative
Spaces Learning
Knowledge
Reservoirs
Blogs Co-
Wikis Creative
Nings
Elaborative Learning
Model
31. PART THREE:
CREATION
ePub Generation
“If students are to make knowledge their own, they must struggle
with the details, wrestle with the facts, and rework raw information
& dimly understood concepts into language they can communicate
to someone else. In short, if students are to learn, they must
write.”
Steve Graham & Michael Hebert Vanderbilt University
32. Creative thinking is a process
of coming up with a new idea
by merging additional ideas
together.
Creative thinking usually
occurs through a co-
collaborative process either
as a group or through the
curation of ideas.
To be considered as creative
thinking it must be ongoing,
questioning has to occur and
it must be practiced.
33. The New Alexandrian
Today a new kind of
Alexandrian library
is being formed.
This is the library of
the future.
A future generation
of social publishers
who will have their
content merged,
remixed into a new
conceptual
awareness.
34. The ePub Generation
"The New Alexandrian Libraries
" We are moving
away from a world in
which some produce
and many consume
media, toward one
in which everyone
has a more active
stake in the culture
that is produced."
44. Video Demonstrating Synchronization
The downloadable open source software application allows users to
store and share files and folders with others across the Internet
using file synchronization.
45. Box.net Perfect for Audio Casting
Box.net features online storage services,
Stop including remote access through a web
interface, access to files on mobile devices
and file sharing capabilities. Box.net is ideal
for sharing audio files of lessons or podcast.
46. PART FOUR: DESIGN
Elaborative Learning Model
Web Aggregate
Found
Knowledge
Curate
Reflecting
Applying
Sharing
Remembering Learning Elaborative Project
Spaces Learning Based
Co-
Creative
47. Associations between Knowledge &
Application
The facilitator of
content must
provided a truer
form of elaborative
rehearsal within the
learning
environment
To better assist
learning,
associations
must be made
between
knowledge and
application
49. Elaborative Learning Model
Through
elaboration the
learner can
express ideas
more openly using
multiple skill sets
to compare new
concepts with
known concepts
that hooks the
unfamiliar with
something
familiar.
51. Elaborative Learning
Model
Web
Reflecting Found
Applying Knowledge
Sharing Aggregate
Remembering Curate
Learning Elaborative Project
Spaces Learning Based
Knowledge Standards
Reservoirs Assessments
Blogs Content
Co-
Wikis Creative Method
Nings Process
Tools
Project Timeline
52. Learning in the Conceptual Age
This is the conceptual age, an age where
the New Alexandrians will create, publish
and formulate new meanings and
understandings of the worlds in which
they live, virtually or semantically.
This was also the focus of this workshop.
A focus on ideas that will provide new
meanings to future web found learning
and how to access, create and publish
information at the gateway of the
conceptual age.
If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
This presentation is about the realization of the importance of the promotion of creating digital content as it applies to both the creative and formative writing process. In the workshop I will hopefully define the process of "facilitating, collaborating, aggregating, curating and creating" as the bases to which digital media is used as a tool to publish eBooks within the classroom. In this workshop an emphasis will be placed on the creative techniques of how digital mashups of computer-based images, text, recorded audio narration, video clips and/or music is used to develop digital content. The creation of content can range from personal tales recounting historical events, to exploring life in one's own community or the search for life in other corners of the universe, and literally, everything in between. In short, digital content is a reference to the conceptual age and the creation of stories that have no exact definition for it is in one's own expressed creative imagination. This potential to release creative expressions through digital tools will be the focus of what I see is important to the development of 21st Century learners.
Web 2.0 is an expansion of the original applications of Web 1.0 which is most commonly referred to as read only web. Read only Web 1.0 allows users to explore the network for information seeking. Web 2.0 is a new set of tools that allows users to collaborate ideas through new mediums of expression. These mediums of Web 2.0 expressions technology allow non-web designers to create, remix, and mash together their own content online. Web 2.0 content creation tools occurs through the design of multi-user interfaces such as wiki’s, podcasting, vodcasting, and blogs.
For students to gain an edge on employability, schools will need to model, design and simulate co-creative learning environments. These are the learning environments that promote web found knowledge that use information as a source to skill development. These are the future networks in "Creating the Classrooms without Walls," where students participate in a universal learning experience, utilizing mobile tools to continually access and create multidimensional patterns of explanations of the world around them.
“In an elaborative learning environment “classroom spaces,” are created in ways that students are at the center of knowledge obtainment. These learning spaces are linked to the process of engaged activities as students are asked to perform authentic task.”
Co-Creating may become one of the most powerful engines of change and innovations that the education world will experience. Co-Creating with other educators across the nation is like tapping a knowledge pool of similar interest, a reservoir of creativity that may emerge through an enthusiastic wealth of talent producing warehouses of digital curriculum. It will not be an easy change and many tough challenges lie ahead to offset the standardized models of the existing rigors of traditional education. There is nothing wrong with mass co-creating, yet some see it as moving away from traditional practices of “drill and be drilled” forms of learning.
Is it possible that the real world is moving everyday closer to global collaboration and the self contained classrooms of today are shifting in another direction? A direction of isolation, building the Great Wall of China and containing all knowledge, rigorous curriculum to specified outcomes, measured and assessed to a world where these measurements may no longer be important in determining success in the workforce. Has the term collaboration changed from working well with others to the mixing of ideas for the recreation of deeper meanings of the disciplines?
In this new of world of the net generation who will monitor exactness? Who will control the truest forms of knowledge for others to repeat the same paths of learning? Who will be the valedictorians of their class as individuals climb the latter to earn their rights to prestigious degrees of higher learning?
All of these questions will be pondered as the world becomes flat. In fact the gap between the development and use of technology is like crossing the grate digital divide of leaving all children behind. Are we now standing on the other side of the great digital divide looking for ways to bridge the gap? And is it to late to cross over?
A wiki is a great place for students to collaborate on projects and is the foundation for creating and sharing digital content. The wiki serves as a reservoir for projects, assignments, links, resources and collaboration between the instructional facilitator and learner. Teachers can also create a page where students post their writing and responses or provide teacher notes on topics currently being discussed in the classroom. Another idea is to create a class picture book showing students actively engaged in creating and learning on their collaborative projects.
As first light shines on the 21st Century, Americans are once again experiencing a profound and rapid shift–from the Industrial Age to the Information Age and into the Conceptual Age. " We are moving away from a world in which some produce and many consume media, toward one in which everyone has a more active stake in the culture that is produced." From the Internet’s inception its creators envisioned a universal substrate linking all mankind and its artifacts in a seamless, interconnected web of knowledge. This is the World Wide Web’s great promise: an Alexandrian library of all past and present information and a platform for collaboration to unite communities of all cultures in any conceivable act of creative enterprise. It is with these thoughts that education will experience what historians will call the Third Revolution, a transition to a knowledge-base of conceptual linking of the internet to co-collaborative read and write websites of the creation of the Alexandrian libraries of the future.