24. Pathology of Argument and Hug
• The adversarial mode assumes that all ideas
are "ready for battle,” wears people down,
bounces erratically, lands on ideas few may
want.
• The nice mode assumes that good ideas are
easy to come by and that logic is irrelevant,
tends to drift and go Frankenstein.
27. What We Get
• Remove issues of power from
conversation
• Save time
• Egos set aside
• Focus on one mental activity at a time
• Self-awareness
• Explore new capacities
29. Feelings, emotions, intuitions
• “This
is
how
I
feel
about
it…”
• Where
I’m
coming
from,
my
initial
perceptions.
• No
explaining,
justifying,
rationalizing.
• vs
white
which
is
neutral,
objective,
unemotional
• vs
black
which
must
include
reasons
31. Black
=
Criticism
• Errors
in
thinking,
lack
of
evidence,
logic
flaws
• Downsides
and
risks.
• No
requirement
to
be
fair,
balanced,
nice
• Unlike
RED,
criticism
requires
reasons
36. Green
=
Creativity
&
New
Ideas
• “Let’s
have
some
new
ideas…”
• Options
and
alternatives
(including
crazy
ones)
• Everybody
has
to
be
creative,
not
just
the
creative
types
• Try
to
create
movement,
not
judgment.
• Stepping
stones
37. Yellow
vs.
Green
• Green
is
new,
different
from
existing.
• Yellow
is
extends,
builds
on
existing.
43. Blue
=
Process
• Agenda,
sequence,
rules
of
the
road
• Can
be
a
permanent
role
–
facilitator
—
but
• in
blue
hats
anyone
can
suggest
process
• Directing
focus
of
participants
• Ask
right
question,
remind
us
of
issue,
etc.
44. Advantages
and
Outcomes
• Remove
issues
of
power
from
conversation
• Save
time
• Egos
set
aside
• Focus
on
one
mental
activity
at
a
time
• Self-‐awareness
• Explore
new
capacities
46. Sequences
as
Creative
Repertoire
• Green
+
Yellow
=
• Black
+
Green
=
• Black
+
Yellow
=
• White
+
Red
+
Green
+
Yellow
=
46
47. Sequences
as
Creative
Repertoire
• Green
+
Yellow
=
crazy
new
ideas
followed
by
let’s
see
what
we
can
do
with
them.
• Black
+
Green
=
identify
problems
and
then
generate
novel
solutions
• Black
+
Yellow
=
identify
problems
and
look
for
value
in
each
• White
+
Red
+
Green
+
Yellow
=
set
table,
clear
emotions,
brainstorm,
build
on
ideas
47
48. Agendas
and
Hats
• BLUE
(5)
Why
are
we
here?
How
will
we
proceed?
• WHITE
(10)
What
do
we
know?
• GREEN
(10)
What
sorts
of
things
are
possible
• YELLOW
(5)
What's
good
about
these
ideas?
• RED
(5)
How
do
people
feel
about
these?
• BLACK
(5)
Among
those
that
look
most
promising,
what
are
the
potential
pitfalls?
• YELLOW
(5)
What's
good
about
these
ideas?
• BLUE
(5)
What
did
we
achieve?
What
is
the
outcome?
What
does
our
design
look
like
at
this
point?
49. Thou
Shalt
Not…
• Division
of
labor:
don’t
appoint
special
roles,
don’t
allow
“I’m
no
good
at,”
and
don’t
drop
emphasis
on
parallel
thinking.
• Types.
This
is
not
about
categories
of
people.
It’s
also
not
about
value
judgments
about
styles.
• Label
actions
with
hats
-‐
it’s
ideas
and
words!