This document discusses the benefits of sketching for user experience design. It argues that sketching allows designers to think big picture, collaborate quickly, and validate ideas cheaply without being tied to the computer. Various sketching techniques are presented, including storytelling with words through narratives, comics, and six-word stories. Drawing techniques like simplification, layout, perspective, and storyboarding are also covered. The document encourages practicing these skills through exercises in small groups.
8. WHY SKETCH?
‣ Think big picture
‣ Collaborate with a team
‣ Validate a hypothesis quickly and cheaply
‣ STEP AWAY FROM THE COMPUTER
SKETCHING HELPS YOU...
28. EXERCISE
STORYTELLING
‣ Split up into pairs and define the
story arc for a digital product
!
Product ideas: Starbucks, Square, [Your company name here]
63. EXERCISE
STORYBOARDING
‣ Split up into your pairs:
‣ Create a storyboard illustrating your story from earlier
‣ Present your storyboards to the group
68. IMPROV EXERCISE
DESIGN A FORM FOR YOUR PRODUCT
‣ Split up into pairs
‣ Choose roles
‣ Role-play a key transaction
‣ Outline a flow and steps for your form
‣ It should flow like a conversation
‣ It should have a certain “voice”
69. ADDITIONAL READING
‣ Understanding Comics, Scott McCloud
‣ Sketching User Experiences, Bill Buxton
‣ See What I Mean, Kevin Cheng
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