Herding Cats: A Guide to Creating or Expanding Internal Teams Dedicated to Entrepreneurship
1. Herding Cats
Creating or Expanding Internal Teams
Dedicated to Entrepreneurship
Doan Winkel
Associate Director of Programs
The George R. and Martha Means Center for Entrepreneurial Studies
Illinois State University
3. Design Thinking
• Mindset – believe you can make a difference
• Process
• Systematic approach to problem solving
• Process to take action when facing a challenge
• Structured approach to generating and evolving ideas
All about action to approach any challenge!
5. Why Design Thinking?
• It is human-centered (be empathetic)
• It is collaborative (include multiple perspectives)
• It is optimistic (change is possible)
• It is experimental (it’s OK to fail)
6. Design Thinking Stages
• Discovery – What is?
• Explore current reality
• Interpretation – What is?
• Deep empathy to understand customer motivations & needs
• Ideation – What if?
• Envision new future by beginning with possibilities
• Experimentation – What impacts?
• Make choices & get going
• Evolution – What works?
• Launch!
7. Step 1: Define The Challenge
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List topics
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Frame the problem
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Develop end goals
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Define measures of success
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Establish constraints
How might we . . . . ?
9. Discovery & Interpretation
• Begin to create meaningful solutions
• Begin with deep understanding for customer needs
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How do they frame problems?
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What are their mental models?
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What are their constraints?
10. Discovery
Customer personas
Who are they?
What are their attributes?
What do they care about?
What do they not care about?
What are their ambitions?
11. Ideation
• Deliberate iteration at the intersection of
constraint, contingency, & possibility
• 5 key questions
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•
•
•
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Who are you?
What are you offering?
Who are you offering it to?
Why do they care?
Do you have any core technology or competencies?
12.
13. Your Task: Ideation
What’s your Really Big Value Idea?
5 key questions
Who are you?
What are you offering?
Who are you offering it to?
Why do they care?
Do you have any core technology or competencies?
14. Experimentation
• Bring your ideas to life with prototypes
• Cycle
• Build, share, learn, improve, refine
• Iteration & choices