SlideShare una empresa de Scribd logo
1 de 74
contributions of computational thinking and creative
computing to the design of e-assessments
keynote
Juan Manuel Dodero
juanma.dodero@uca.es
Software Process Improvement RG
Department of Informatics & Engineering
University of Cádiz
Palau Macaya, Barcelona
5-6 October 2017
20th International Technology Enhanced Assessment Conference
Universitat Oberta de Catalunya &
Luxembourg Institute of Science and Technology
where do I come from?
◦ research areas
▫ territory: criminalistics, tourism, blue growth,
cross-border relationships, natural & cultural heritage
▫ communication: digital & neuro-marketing,
mixed reality & videogames
▫ wellbeing: e-health, food & quality of life
◦ scientific & technological support
▫ statistics & data science
▫ internet, web & data engineering
agenda
● what is creative computing?
● creative computing in the wild
● the challenge of computational thinking
● how does it affect teaching?
● goals and hypothesis
● our computational thinking approach
● how does it work for e-assessment?
● experiences
● some results
● conclusion
what is creative computing about?
CC is about… computing
creating computational artifacts
supports young people’s
development as computational
thinkers in all aspects of their
lives, across disciplines and
contexts
CC is about empowerment
many young people
with access to computers
participate as consumers, rather
than designers or creators
CC is about creativity
CS and computing-related fields
have long been introduced to
young people disconnected from
their interests– emphasizing
technical detail over creative
potential
what is creative computing about?
(Brennan, Balch & Chung – Harvard Grad School of Education)
computational thinking
> Seymour Papert (1981)
“programming the computer to
[…] establish an intimate contact
with some of the
deepest ideas
from science,
from maths, and
from the art of
intellectual
model building.”
> Jeannette M. Wing (2006)
> STEM (...2008...)
the antecedents
computing in education
> Mark Guzdial (Georgia Tech)
“There is no reliable research
showing that computing makes
one more creative or more able
to problem-solve.”
“For the same reasons people
should understand biology,
chemistry or physics, it makes a
lot of sense to understand
computing in our lives”
> STEM+C
computing and humanities
& STEAM
> S. Krishnamurthi (Brown U.)
“we are just overly intoxicated
with computer science”
> English student (Stanford):
“I don’t see myself
as having skills
missing […] When
you are analyzing
Melville, you have
to unpack that
language and synthesize it
back”
computational thinking
creative computing in the wild
“
“Designing, developing, and deploying urban computing projects in
the wild [...] is challenging, due to the complexity of the urban context
as well as the people who live in it. What are the ways to trigger and
increase the public towards active participation or technological
uptake in urban computing?”
Flora Salim & Usman Haque (2015): “Urban computing in the wild: A
survey on large scale participation and citizen engagement with
ubiquitous computing, cyber physical systems, and Internet of
Things”, Int. Journal of Human-Computer Studies, 81 (9)
implications
Douglas Rushkoff (2010):
“The debate over whether the Net is good or bad for us fills the
airwaves and the blogosphere. But for all the heat of claim and
counter-claim, the argument is essentially beside the point: it’s
here; it’s everywhere. The real question is, do we direct
technology, or do we let ourselves be directed by it and those
who have mastered it?”
“Choose the former and you gain access to the control panel of
civilization. Choose the latter, and it could be the last real choice
you get to make.”
because... we have a challenge
in a mobile world...
with a mixed reality, …
gestural interactions,…
Leap motion
empowered by wearables and gadgets,…
…in a cyber-physical brave new world
who is going to build things like this?
computer scientists only?
high demand of specialised technical skills, which are scarce in
currently available staff & candidates for any discipline
main challenge
does this mean more people should opt for STEM & CS careers
to computer-program our complex e-assessments?
“
“Society needs professionals of many types and with varied skills.”
“Obviously it makes no sense for everybody to study computer
sciences [...] Computer sciences are extending naturally into more
and more disciplines: the work of the biologist, the doctor, the
architect, or the farmer of tomorrow will require developing
computing skills.”
“The solution, obviously, is to incorporate STEM into education at all
levels”
E. Dans (2017): “Computer Science, STEM and integration,” March 12th,
2017
“
“Designers are most effective when working directly with a medium,
and working through an intermediary seriously hinders (or even
destroys) the creative process.”
B. MacIntyre et at. (2004): “DART: A toolkit for rapid design
exploration of augmented reality experiences,” Conf. on UI and
Software Technologies
“
“Douglas Rushkoff’s book Program or be Programmed pertains to
artists as non-programmers working in AR. [...] Artists need to dive
into the technology to understand the rules [...]. However, [...] must the
artists keep up with the programmers? My approach has been [...] to
repurpose the software as it exists and extend this in creative ways.”
Helen Papagiannis
Artist, writer and new digital media researcher
how does all this affect teaching?
NMC horizon report 2017
for the secondary education
main challenge
involve users in creating their own wild {mobile, AR, gestural,…}
learning scenarios and e-assessments
focus map of the wild
mobile
devices
augmented &
virtual reality
brain &
gestural
interactions
learning
analytics &
e-assessment
smart devices with multimedia and sensors
multimedia
Pictures, video, sound, voice synth, etc.
sensors
GPS position, accelerometer, gyroscope,
magnetometer, etc.
augmented reality
markers, position, text, and image recognition
to show augmented text, audio, pictures, and
interactive 3D models
virtual reality
deploy and render 3D models and 360o
images
and videos
mixed & augmented reality capabilities
smart device user interfaces
touch
user interface controls: buttons, pickers,
textboxes, etc.
voice
voice command recognition
gestural interactions
Leap MotionTM
hand (appearing, translation, rotation) and
finger (swipe, air tap, etc.) gesture
detection
MyoTM
Armband
arm and hand gesture detection (wave in,
wave out, finger spread, fist, etc.)
Emotiv EPOCTM
headset:
◦ brainwaves: alpha, beta, gamma, delta
◦ patterns: engagement, focus, relaxation,
stress
◦ mental commands: push, pull, rotate,
etc.
◦ face expressions: smile, wink, blink, etc.
◦ XYZ head movement: acceleration,
angle, etc.
brain-computer interfaces (BCI)
specific goal
to provide an easy-to-develop creative computing approach, where
non-technical experts can create & customize their own e-learning
scenarios and e-assessments that use all such elements
work hypothesis
visual languages can help users to develop creative computing
abilities to build new extended learning scenarios and assessments
a lot of block languages
the VEDILS computational thinking
approach
http://vedils.uca.es
based on
App Inventor extensions
3D engine
> 3D interactive objects
(.OBJ, .3DS, .MD2, etc.)
brain & gesture
interaction
> hand gestures
> arm movements
augmented reality
> marker, text and
image recognizing
data analytics
> cloud store of
interaction data
> queries + datatables +
charts
data analytics
> cloud store of
interaction data
> queries + datatables +
charts
brain & gesture
interaction
> hand gestures
> arm movements
App Inventor extensions
3D engine
> 3D interactive objects
(.OBJ, .3DS, .MD2, etc.)
augmented reality
> marker, text and
image recognizing
configurable event capture
◦ user-generated interactive events: click,
typing, etc.
◦ sensor-emitted events: xyzAccel, lat/long,
xyzAngular, azimuth, roll, pitch, etc.
◦ app-invoked functions: playAudio,
takePicture, driveBall, etc.
event capture
data query & visualization
queries & visualization
◦ simple queries (map, filter, sort) and
aggregate queries (max, min, avg,
etc.)
◦ data visualization from the app:
tables and graph (bar, lines, etc.)
big data aspects
current integration with:
◦ flink streaming
◦ mongoDB stores
◦ google fusion tables
planned:
◦ machine learning algorithms
◦ complex event processing
linked open data query extension
concept search and retrieval in the
wikidata store
how does it work for e-assessment?
tracking activities
focused actions (e.g. button)global actions
BrainWave sensor blocks
tracked data
queries
data tables & charts
based upon computational thinking fundamentals
● conditionals
● algorithms
● queries
● events
● reporting
● charts
● ...
experiences...
...in science & engineering
technical drawing perspectives
augmented reality to learn
perspectives
mechanical engineering students
from the University of Algarve
interactive manuals
augmented reality interactive manual to train industrial design engineering
students in the GuntTM
strain gauges
diedric system
augmented reality to learn
geometrical representations of
3D elements on a plane
CAD & graphical expression
students in the UCA
...in behavioral sciences
psychomotor vigilance test
cognitive application to control the
attention of breast cancer patients
measurement of answer times and
EEG-measured brain activity values
N-BACK test
cognitive app to control the
working memory in breast cancer
patients
measurement of hits/failures,
answer times and brain activity
values
systematic desensitization
app to measure perceived emotions
in breast cancer patients through
the Geneva Emotion Wheel
user immersion in 360o
AR and VR
scenarios as a desensitization
therapy
… and also in humanities
who am I?
augmented reality version of the
classical language learning game
german as foreign language
students in the UCA faculty of
philosophy
who am I? game-based learning
teacher implementation for a German language course including
augmented reality & learning analytics
learning analytics capabilities
Google Fusion Tables data
> where are they playing from?
analytics dashboard
> projects
> users
interactions
> compilation of students’ interactions relevant for
assessment : e.g. number of attempts to guess a
character, characters that are more difficult to
guess, etc.
assessment results
survey
> inside the app to know learners’ opinion
some results
distribution of components used by teachers
distribution of blocks used by teachers
conclusions
conclusions
● not all people to enroll computer science
● not all teachers to learn programming
● but… creative computing abilities are
affordable for all
● think about computational thinking utility
for the design of learning analytics and
e-assessment
because...
conclusions
● not all people to enroll computer science
● not all teachers to learn programming
● but… creative computing abilities are
affordable for all
● think about computational thinking utility
for the design of learning analytics and
e-assessment
the wild is coming!
the end
thank you
learning analytics features in...
“Learning analytics in mobile applications
based on multimodal interaction”
in S. Caballé & J. Conesa (eds.)
Software Data Engineering For Network
eLearning Environments: Analytics and
Awareness Learning Services,
Springer, 2017
(forthcoming)
more info about the VEDILS approach and tool
augmented reality features in...

Más contenido relacionado

La actualidad más candente

Les 7 - informatie visualisatie - interactie
Les 7 - informatie visualisatie - interactieLes 7 - informatie visualisatie - interactie
Les 7 - informatie visualisatie - interactieJoris Klerkx
 
Digital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environmentDigital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environmenteSAT Journals
 
Impact of 3D on User Experience and Achievement
Impact of 3D on User Experience and AchievementImpact of 3D on User Experience and Achievement
Impact of 3D on User Experience and AchievementLauraBettex
 
E akshara - next generation ubiquitous smart learning platform
E akshara - next generation ubiquitous smart learning platformE akshara - next generation ubiquitous smart learning platform
E akshara - next generation ubiquitous smart learning platformeSAT Journals
 
Visualisatie - Module 3 - Big Data
Visualisatie - Module 3 - Big DataVisualisatie - Module 3 - Big Data
Visualisatie - Module 3 - Big DataJoris Klerkx
 
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Kent Bye
 
1810.mid1043.14
1810.mid1043.141810.mid1043.14
1810.mid1043.14vizualizer
 
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...XR for Higher Education: Experiential Design Affordances, Ethical Considerati...
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
 
Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...
Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...
Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...Beat Signer
 
Mapping Invisibles -acquiring GIS for urban planner workshop
Mapping Invisibles -acquiring GIS for urban planner workshopMapping Invisibles -acquiring GIS for urban planner workshop
Mapping Invisibles -acquiring GIS for urban planner workshopBeniamino Murgante
 
IRJET-Space Invaders: An Educational Game in Virtual Reality
IRJET-Space Invaders: An Educational Game in Virtual RealityIRJET-Space Invaders: An Educational Game in Virtual Reality
IRJET-Space Invaders: An Educational Game in Virtual RealityIRJET Journal
 

La actualidad más candente (11)

Les 7 - informatie visualisatie - interactie
Les 7 - informatie visualisatie - interactieLes 7 - informatie visualisatie - interactie
Les 7 - informatie visualisatie - interactie
 
Digital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environmentDigital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environment
 
Impact of 3D on User Experience and Achievement
Impact of 3D on User Experience and AchievementImpact of 3D on User Experience and Achievement
Impact of 3D on User Experience and Achievement
 
E akshara - next generation ubiquitous smart learning platform
E akshara - next generation ubiquitous smart learning platformE akshara - next generation ubiquitous smart learning platform
E akshara - next generation ubiquitous smart learning platform
 
Visualisatie - Module 3 - Big Data
Visualisatie - Module 3 - Big DataVisualisatie - Module 3 - Big Data
Visualisatie - Module 3 - Big Data
 
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
 
1810.mid1043.14
1810.mid1043.141810.mid1043.14
1810.mid1043.14
 
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...XR for Higher Education: Experiential Design Affordances, Ethical Considerati...
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...
 
Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...
Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...
Virtual and Augmented Reality - Lecture 10 - Next Generation User Interfaces ...
 
Mapping Invisibles -acquiring GIS for urban planner workshop
Mapping Invisibles -acquiring GIS for urban planner workshopMapping Invisibles -acquiring GIS for urban planner workshop
Mapping Invisibles -acquiring GIS for urban planner workshop
 
IRJET-Space Invaders: An Educational Game in Virtual Reality
IRJET-Space Invaders: An Educational Game in Virtual RealityIRJET-Space Invaders: An Educational Game in Virtual Reality
IRJET-Space Invaders: An Educational Game in Virtual Reality
 

Similar a Contributions of computational thinking and creative computing to the design of e-assessments

What is creative computing
What is creative computingWhat is creative computing
What is creative computingKamron Grant
 
20220203 jim spohrer purdue v12
20220203 jim spohrer purdue v1220220203 jim spohrer purdue v12
20220203 jim spohrer purdue v12ISSIP
 
Ed Fox on Learning Technologies
Ed Fox on Learning TechnologiesEd Fox on Learning Technologies
Ed Fox on Learning TechnologiesGardner Campbell
 
2021020 jim spohrer ai for_good_conference future_of_ai v4
2021020 jim spohrer ai for_good_conference future_of_ai v42021020 jim spohrer ai for_good_conference future_of_ai v4
2021020 jim spohrer ai for_good_conference future_of_ai v4ISSIP
 
An expanding and expansive view of computing research
An expanding and expansive view of computing researchAn expanding and expansive view of computing research
An expanding and expansive view of computing researchNAVER Engineering
 
Urban user experience: Seamless Interactions with Information in the City of ...
Urban user experience: Seamless Interactions with Information in the City of ...Urban user experience: Seamless Interactions with Information in the City of ...
Urban user experience: Seamless Interactions with Information in the City of ...Diogo Almeida
 
20220103 jim spohrer hicss v9
20220103 jim spohrer hicss v920220103 jim spohrer hicss v9
20220103 jim spohrer hicss v9ISSIP
 
UCL Bartlett Real Estate Institute - digital futures
UCL Bartlett Real Estate Institute - digital futures UCL Bartlett Real Estate Institute - digital futures
UCL Bartlett Real Estate Institute - digital futures Duncan Wilson
 
Lecture 2 Teaching Digital Technologies 2016
Lecture 2 Teaching Digital Technologies 2016Lecture 2 Teaching Digital Technologies 2016
Lecture 2 Teaching Digital Technologies 2016Jason Zagami
 
Crowdsourcing Approaches for Smart City Open Data Management
Crowdsourcing Approaches for Smart City Open Data ManagementCrowdsourcing Approaches for Smart City Open Data Management
Crowdsourcing Approaches for Smart City Open Data ManagementEdward Curry
 
Internet of Things - The Tip of the Iceberg or The Tipping Point
Internet of Things - The Tip of the Iceberg or The Tipping PointInternet of Things - The Tip of the Iceberg or The Tipping Point
Internet of Things - The Tip of the Iceberg or The Tipping PointDr. Mazlan Abbas
 
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human Computation
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human ComputationCUbRIK tutorial at ICWE 2013: part 1 Introduction to Human Computation
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human ComputationCUbRIK Project
 
Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...
Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...
Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...Amit Sheth
 
David W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds
 
Human Computer Interaction: Trends and Challenges
Human Computer Interaction: Trends and ChallengesHuman Computer Interaction: Trends and Challenges
Human Computer Interaction: Trends and ChallengesIRJET Journal
 
Reality Mining
Reality MiningReality Mining
Reality MiningCI&T
 
20220228 uc merced maglio_class v14
20220228 uc merced maglio_class v1420220228 uc merced maglio_class v14
20220228 uc merced maglio_class v14ISSIP
 

Similar a Contributions of computational thinking and creative computing to the design of e-assessments (20)

What is creative computing
What is creative computingWhat is creative computing
What is creative computing
 
20220203 jim spohrer purdue v12
20220203 jim spohrer purdue v1220220203 jim spohrer purdue v12
20220203 jim spohrer purdue v12
 
Ed Fox on Learning Technologies
Ed Fox on Learning TechnologiesEd Fox on Learning Technologies
Ed Fox on Learning Technologies
 
2021020 jim spohrer ai for_good_conference future_of_ai v4
2021020 jim spohrer ai for_good_conference future_of_ai v42021020 jim spohrer ai for_good_conference future_of_ai v4
2021020 jim spohrer ai for_good_conference future_of_ai v4
 
An expanding and expansive view of computing research
An expanding and expansive view of computing researchAn expanding and expansive view of computing research
An expanding and expansive view of computing research
 
Urban user experience: Seamless Interactions with Information in the City of ...
Urban user experience: Seamless Interactions with Information in the City of ...Urban user experience: Seamless Interactions with Information in the City of ...
Urban user experience: Seamless Interactions with Information in the City of ...
 
20220103 jim spohrer hicss v9
20220103 jim spohrer hicss v920220103 jim spohrer hicss v9
20220103 jim spohrer hicss v9
 
UCL Bartlett Real Estate Institute - digital futures
UCL Bartlett Real Estate Institute - digital futures UCL Bartlett Real Estate Institute - digital futures
UCL Bartlett Real Estate Institute - digital futures
 
Lecture 2 Teaching Digital Technologies 2016
Lecture 2 Teaching Digital Technologies 2016Lecture 2 Teaching Digital Technologies 2016
Lecture 2 Teaching Digital Technologies 2016
 
Crowdsourcing Approaches for Smart City Open Data Management
Crowdsourcing Approaches for Smart City Open Data ManagementCrowdsourcing Approaches for Smart City Open Data Management
Crowdsourcing Approaches for Smart City Open Data Management
 
Internet of Things - The Tip of the Iceberg or The Tipping Point
Internet of Things - The Tip of the Iceberg or The Tipping PointInternet of Things - The Tip of the Iceberg or The Tipping Point
Internet of Things - The Tip of the Iceberg or The Tipping Point
 
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human Computation
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human ComputationCUbRIK tutorial at ICWE 2013: part 1 Introduction to Human Computation
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human Computation
 
Computing for Human Experience [v3, Aug-Oct 2010]
Computing for Human Experience [v3, Aug-Oct 2010]Computing for Human Experience [v3, Aug-Oct 2010]
Computing for Human Experience [v3, Aug-Oct 2010]
 
Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...
Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...
Computing for Human Experience: Sensors, Perception, Semantics, Social Comput...
 
David W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 Presentation
 
Paper
PaperPaper
Paper
 
Human Computer Interaction: Trends and Challenges
Human Computer Interaction: Trends and ChallengesHuman Computer Interaction: Trends and Challenges
Human Computer Interaction: Trends and Challenges
 
Reality Mining
Reality MiningReality Mining
Reality Mining
 
20220228 uc merced maglio_class v14
20220228 uc merced maglio_class v1420220228 uc merced maglio_class v14
20220228 uc merced maglio_class v14
 
Scratch
ScratchScratch
Scratch
 

Último

The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 

Último (20)

The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 

Contributions of computational thinking and creative computing to the design of e-assessments

  • 1. contributions of computational thinking and creative computing to the design of e-assessments keynote Juan Manuel Dodero juanma.dodero@uca.es Software Process Improvement RG Department of Informatics & Engineering University of Cádiz Palau Macaya, Barcelona 5-6 October 2017 20th International Technology Enhanced Assessment Conference Universitat Oberta de Catalunya & Luxembourg Institute of Science and Technology
  • 2. where do I come from? ◦ research areas ▫ territory: criminalistics, tourism, blue growth, cross-border relationships, natural & cultural heritage ▫ communication: digital & neuro-marketing, mixed reality & videogames ▫ wellbeing: e-health, food & quality of life ◦ scientific & technological support ▫ statistics & data science ▫ internet, web & data engineering
  • 3. agenda ● what is creative computing? ● creative computing in the wild ● the challenge of computational thinking ● how does it affect teaching? ● goals and hypothesis ● our computational thinking approach ● how does it work for e-assessment? ● experiences ● some results ● conclusion
  • 4. what is creative computing about?
  • 5. CC is about… computing creating computational artifacts supports young people’s development as computational thinkers in all aspects of their lives, across disciplines and contexts CC is about empowerment many young people with access to computers participate as consumers, rather than designers or creators CC is about creativity CS and computing-related fields have long been introduced to young people disconnected from their interests– emphasizing technical detail over creative potential what is creative computing about? (Brennan, Balch & Chung – Harvard Grad School of Education)
  • 6. computational thinking > Seymour Papert (1981) “programming the computer to […] establish an intimate contact with some of the deepest ideas from science, from maths, and from the art of intellectual model building.” > Jeannette M. Wing (2006) > STEM (...2008...) the antecedents computing in education > Mark Guzdial (Georgia Tech) “There is no reliable research showing that computing makes one more creative or more able to problem-solve.” “For the same reasons people should understand biology, chemistry or physics, it makes a lot of sense to understand computing in our lives” > STEM+C computing and humanities & STEAM > S. Krishnamurthi (Brown U.) “we are just overly intoxicated with computer science” > English student (Stanford): “I don’t see myself as having skills missing […] When you are analyzing Melville, you have to unpack that language and synthesize it back”
  • 9. “ “Designing, developing, and deploying urban computing projects in the wild [...] is challenging, due to the complexity of the urban context as well as the people who live in it. What are the ways to trigger and increase the public towards active participation or technological uptake in urban computing?” Flora Salim & Usman Haque (2015): “Urban computing in the wild: A survey on large scale participation and citizen engagement with ubiquitous computing, cyber physical systems, and Internet of Things”, Int. Journal of Human-Computer Studies, 81 (9)
  • 10. implications Douglas Rushkoff (2010): “The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere. But for all the heat of claim and counter-claim, the argument is essentially beside the point: it’s here; it’s everywhere. The real question is, do we direct technology, or do we let ourselves be directed by it and those who have mastered it?” “Choose the former and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make.”
  • 11. because... we have a challenge
  • 12. in a mobile world...
  • 13. with a mixed reality, …
  • 15. empowered by wearables and gadgets,…
  • 16. …in a cyber-physical brave new world
  • 17. who is going to build things like this?
  • 19.
  • 20.
  • 21. high demand of specialised technical skills, which are scarce in currently available staff & candidates for any discipline main challenge does this mean more people should opt for STEM & CS careers to computer-program our complex e-assessments?
  • 22. “ “Society needs professionals of many types and with varied skills.” “Obviously it makes no sense for everybody to study computer sciences [...] Computer sciences are extending naturally into more and more disciplines: the work of the biologist, the doctor, the architect, or the farmer of tomorrow will require developing computing skills.” “The solution, obviously, is to incorporate STEM into education at all levels” E. Dans (2017): “Computer Science, STEM and integration,” March 12th, 2017
  • 23. “ “Designers are most effective when working directly with a medium, and working through an intermediary seriously hinders (or even destroys) the creative process.” B. MacIntyre et at. (2004): “DART: A toolkit for rapid design exploration of augmented reality experiences,” Conf. on UI and Software Technologies
  • 24. “ “Douglas Rushkoff’s book Program or be Programmed pertains to artists as non-programmers working in AR. [...] Artists need to dive into the technology to understand the rules [...]. However, [...] must the artists keep up with the programmers? My approach has been [...] to repurpose the software as it exists and extend this in creative ways.” Helen Papagiannis Artist, writer and new digital media researcher
  • 25. how does all this affect teaching?
  • 27. for the secondary education
  • 28. main challenge involve users in creating their own wild {mobile, AR, gestural,…} learning scenarios and e-assessments
  • 29. focus map of the wild mobile devices augmented & virtual reality brain & gestural interactions learning analytics & e-assessment
  • 30. smart devices with multimedia and sensors multimedia Pictures, video, sound, voice synth, etc. sensors GPS position, accelerometer, gyroscope, magnetometer, etc.
  • 31. augmented reality markers, position, text, and image recognition to show augmented text, audio, pictures, and interactive 3D models virtual reality deploy and render 3D models and 360o images and videos mixed & augmented reality capabilities
  • 32. smart device user interfaces touch user interface controls: buttons, pickers, textboxes, etc. voice voice command recognition
  • 33. gestural interactions Leap MotionTM hand (appearing, translation, rotation) and finger (swipe, air tap, etc.) gesture detection MyoTM Armband arm and hand gesture detection (wave in, wave out, finger spread, fist, etc.)
  • 34. Emotiv EPOCTM headset: ◦ brainwaves: alpha, beta, gamma, delta ◦ patterns: engagement, focus, relaxation, stress ◦ mental commands: push, pull, rotate, etc. ◦ face expressions: smile, wink, blink, etc. ◦ XYZ head movement: acceleration, angle, etc. brain-computer interfaces (BCI)
  • 35. specific goal to provide an easy-to-develop creative computing approach, where non-technical experts can create & customize their own e-learning scenarios and e-assessments that use all such elements
  • 36. work hypothesis visual languages can help users to develop creative computing abilities to build new extended learning scenarios and assessments
  • 37. a lot of block languages
  • 38. the VEDILS computational thinking approach
  • 40. App Inventor extensions 3D engine > 3D interactive objects (.OBJ, .3DS, .MD2, etc.) brain & gesture interaction > hand gestures > arm movements augmented reality > marker, text and image recognizing data analytics > cloud store of interaction data > queries + datatables + charts
  • 41. data analytics > cloud store of interaction data > queries + datatables + charts brain & gesture interaction > hand gestures > arm movements App Inventor extensions 3D engine > 3D interactive objects (.OBJ, .3DS, .MD2, etc.) augmented reality > marker, text and image recognizing
  • 42. configurable event capture ◦ user-generated interactive events: click, typing, etc. ◦ sensor-emitted events: xyzAccel, lat/long, xyzAngular, azimuth, roll, pitch, etc. ◦ app-invoked functions: playAudio, takePicture, driveBall, etc. event capture
  • 43. data query & visualization queries & visualization ◦ simple queries (map, filter, sort) and aggregate queries (max, min, avg, etc.) ◦ data visualization from the app: tables and graph (bar, lines, etc.)
  • 44. big data aspects current integration with: ◦ flink streaming ◦ mongoDB stores ◦ google fusion tables planned: ◦ machine learning algorithms ◦ complex event processing
  • 45. linked open data query extension concept search and retrieval in the wikidata store
  • 46. how does it work for e-assessment?
  • 47. tracking activities focused actions (e.g. button)global actions
  • 51. data tables & charts
  • 52. based upon computational thinking fundamentals ● conditionals ● algorithms ● queries ● events ● reporting ● charts ● ...
  • 54. ...in science & engineering
  • 55. technical drawing perspectives augmented reality to learn perspectives mechanical engineering students from the University of Algarve
  • 56. interactive manuals augmented reality interactive manual to train industrial design engineering students in the GuntTM strain gauges
  • 57. diedric system augmented reality to learn geometrical representations of 3D elements on a plane CAD & graphical expression students in the UCA
  • 59. psychomotor vigilance test cognitive application to control the attention of breast cancer patients measurement of answer times and EEG-measured brain activity values
  • 60. N-BACK test cognitive app to control the working memory in breast cancer patients measurement of hits/failures, answer times and brain activity values
  • 61. systematic desensitization app to measure perceived emotions in breast cancer patients through the Geneva Emotion Wheel user immersion in 360o AR and VR scenarios as a desensitization therapy
  • 62. … and also in humanities
  • 63. who am I? augmented reality version of the classical language learning game german as foreign language students in the UCA faculty of philosophy
  • 64. who am I? game-based learning teacher implementation for a German language course including augmented reality & learning analytics
  • 65. learning analytics capabilities Google Fusion Tables data > where are they playing from? analytics dashboard > projects > users
  • 66. interactions > compilation of students’ interactions relevant for assessment : e.g. number of attempts to guess a character, characters that are more difficult to guess, etc. assessment results survey > inside the app to know learners’ opinion
  • 68. distribution of components used by teachers
  • 69. distribution of blocks used by teachers
  • 71. conclusions ● not all people to enroll computer science ● not all teachers to learn programming ● but… creative computing abilities are affordable for all ● think about computational thinking utility for the design of learning analytics and e-assessment because...
  • 72. conclusions ● not all people to enroll computer science ● not all teachers to learn programming ● but… creative computing abilities are affordable for all ● think about computational thinking utility for the design of learning analytics and e-assessment the wild is coming!
  • 74. learning analytics features in... “Learning analytics in mobile applications based on multimodal interaction” in S. Caballé & J. Conesa (eds.) Software Data Engineering For Network eLearning Environments: Analytics and Awareness Learning Services, Springer, 2017 (forthcoming) more info about the VEDILS approach and tool augmented reality features in...