13. MY EXPERIMENTS
•Master Applied Arts in NCTU
•Phd. Arch Design Cognition Program
•Phd. IT roommate - artificial creativity
•Multidisciplinary Students
•Collaborative Projects with Academic & Industry
16. HOWTO COOPERATE
•environment
•engineer PM UX designer sit together
•internal or external
•culture
•UX is the most important things
•because it is where profits come from
17. COLLABORATION INYAHOO
•YAHOO / HAPPY UX 2013
•collocation is the first step / lots of whiteboard seriously + post-it + 珍珠版 + trust
+ more goal less role
•AGILE / communicate efficiently / rapid establishment of team building / less travel in
the office less meetings /TRUST
•amazing stuff happens !!
18. USER-ORIENTEDTO UX
•Users as resources to innovation
•User: Needs & Wants
•Useful - Useable - Desirable
•Using design as methods for better life / ⼈人本思想
•情境故事法 -- 使⽤用者經驗
19. RAPID PROTOTYPING
•Rough Prototyping / Paper wire frame
•Keynote / Powerpoint
•Concept Movie / Product Movie
•Live Demo Movie / Xcode
•all the ways to the final products with various prototypes
20. SPEED SPEED SPEED
•騰訊
•1998 100萬⽤用⼾戶
•2013.9 亞洲最⼤大 每月活躍⽤用⼾戶數達8
億1800萬
•微信(WeChat)2億3600萬
•掏寶網 4萬個億 ⼤大陸1/10 GDP
•UX 進⼊入國企
•It only takes one week to duplicate an
excellent APP
•It only takes three to repeat what ⽶米聊
did
28. FEATURES
•From macroscopic view to microscopic view
•Keep users in mind
•Visual and verbal brainstorming
•User Ranges
•Context
•Systematic Innovation
29. PREVIOUS EXPERIENCE
•Scenario can really help resolve the collaborative problems by forcing members
focusing on users
•Really user study can have better results