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Indicator 4.2 Faculty members’ quality
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Scopus to the number of
program faculty members
7/27/2017 Scopus preview - Scopus - Author details (Vate-U-Lan, Poonsri)
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Vate-U-Lan, Poonsri
Assumption University, Bangkok, Graduate School
of eLearning, Bangkok, Thailand
Author ID: 24473680800
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Author History
Publication range: 2007 - 2015
References: 128
Source history:
Proceedings of the European Conference on Games-based
Learning
Proceedings - IEEE International Conference on Multimedia
and Expo
2013 2nd International Conference on E-Learning and E-
Technologies in Education, ICEEE 2013
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Transforming classrooms through game-based learning:
A feasibility study in a developing country
Vate-U-Lan, P. 2015 International Journal of
Game-Based Learning
View abstract | Related documents
Redesign principles of game-based learning:
Expectations from stakeholders in a developing country
Vate-U-Lan, P. 2014 Proceedings of the
European Conference
on Games-based
Learning
View abstract | Related documents
The seed shooting game: An augmented reality 3D pop-
up book
Vate-U-Lan, P. 2013 2013 2nd International
Conference on E-
Learning and E-
Technologies in
Education, ICEEE 2013
View abstract | Related documents
An augmented reality 3D pop-up book: The development
of a multimedia project for English language teaching
Vate-U-Lan, P. 2012 Proceedings - IEEE
International Conference
on Multimedia and Expo
View abstract | Related documents
Augmented reality 3D pop-up children book: Instructional
design for hybrid learning
Vate-U-Lan, P. 2011 Proceedings - 2011 5th
IEEE International
Conference on E-
Learning in Industrial
Electronics, ICELIE
2011
View abstract | Related documents
Mobile learning: Major challenges for engineering
education
Vate-U-Lan, P. 2008 Proceedings - Frontiers
in Education
Conference, FIE
View abstract | Related documents
Internet-based survey design: Principles from a Thai
experimental study
Vate-U-Lan, P. 2007 Proceedings - The 7th
IEEE International
Conference on
Advanced Learning
Technologies, ICALT
2007
View abstract | Related documents
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7/27/2017 Google Scholar Citations
https://scholar.google.co.th/citations?view_op=view_citation&hl=en&user=IuCXaOAAAAAJ&citation_for_view=IuCXaOAAAAAJ:W7OEmFMy1HYC 1/1
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An augmented reality 3d pop-up book: the development of a multimedia project for
English language teaching
Poonsri Vate-U-Lan
2012/7/9
Multimedia and Expo (ICME), 2012 IEEE International Conference on
890-895
IEEE
Abstract: Augmented Reality (AR) for academic purposes is growing in the same upward
direction as the expansion of smart multimedia into education and lifelong learning. This
paper reports on an AR curriculum materials research and development project which
employs storytelling as a teaching technique in a blended learning environment for Grade
Three students in Bangkok learning English. It involved an AR 3D pop-up book as a tool for
teachers to deliver the story of a children's book, namely The Seed Shooting Game, to ...
Cited by 28
An augmented reality 3d pop-up book: the development of a multimedia project for English language teaching
P Vate-U-Lan - Multimedia and Expo (ICME), 2012 IEEE International …, 2012
Cited by 28 - Related articles - All 7 versions
Dates and citation counts are estimated and are determined automatically by a computer program.
Help Privacy Terms Provide feedback My Citations
2013 2014 2015 2016 2017
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7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar
https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=867099245232055243&as_sdt=5 1/2
P Diegmann, M Schmidt-Kraepelin… - …, 2015 - researchgate.net
Abstract. By augmenting the real world with virtual information, Augmented Reality (AR)
provides new possibilities for education. Although AR is frequently applied in educational
environments, the value of AR applications in these environments is not yet investigated in
Cited by 18 Related articles All 5 versions Cite Save More
KH Cheng, CC Tsai - British Journal of Educational …, 2016 - Wiley Online Library
Abstract Following a previous study (Cheng & Tsai, 2014. Computers & Education.), this
study aimed to probe the interaction of child–parent shared reading with the augmented
reality (AR) picture book in more depth. A series of sequential analyses were thus conducted
Cited by 12 Related articles All 7 versions Cite Save
S Küçük, R Yilmaz, Y Göktas - Egitim ve Bilim, 2014 - search.proquest.com
Abstract In this study, achievement, attitude and cognitive load levels of students in learning
English by Augmented Reality (AR) is examined. Within this context, it is researched
whether cognitive load and attitudes of students differ according to the achievement levels of
Cited by 11 Related articles All 2 versions Cite Save
S Küçük, R Yılmaz, Y Göktaş - Eğitim ve Bilim, 2014 - egitimvebilim.ted.org.tr
Bu çalışmada Artırılmış Gerçeklik (AG) uygulamaları ile İngilizce öğreniminde ortaokul
öğrencilerinin başarı, tutum ve bilişsel yük düzeyleri incelenmiştir. Bu doğrultuda başarı
düzeylerine göre öğrencilerin tutumları ve bilişsel yüklerinde farklılık olup olmadığı
Cited by 6 Related articles All 2 versions Cite Save
S Küçük, R Yılmaz, Ö Baydaş, Y Göktaş - Eğitim ve Bilim, 2014 - eb.ted.org.tr
Yöntem Bu çalışmada keşfedici sıralı karma yöntem (sequential exploratory mixed method)
kullanılmıştır. Bu yöntemde öncelikle araştırma problemine yönelik nitel veriler toplanarak
analiz edilmekte daha sonra elde edilen verilere göre nicel veriler toplanarak analiz edilip
Cited by 6 Related articles All 6 versions Cite Save
P Vate-U-Lan - e-Learning and e-Technologies in Education ( …, 2013 - ieeexplore.ieee.org
Abstract: The purpose of this research paper was to demystify: 1) a convergence of
Augmented Reality (AR) technology as an educational multimedia and instructional design
principles and 2) a divergence of learning outcomes and findings based upon the utilization
Cited by 3 Related articles All 2 versions Cite Save
AK Wahyudi - Jurnal Nasional Teknik Elektro dan Teknologi …, 2014 - ejnteti.jteti.ugm.ac.id
Abstract—This paper focuses on ARca, an interactive book as a learning medium
diintegerasikan with augmented reality to improve student interest in learning the
Prambanan temple. In this study using the book as a medium that elicits information of 3D
Cited by 3 Related articles Cite Save
KH Cheng, CC Tsai - … of the 21th International Conference on …, 2013 - researchgate.net
Abstract: Augmented reality (AR) books combining the advantages of physical books with
digital content including new interaction possibilities are the one of the noticeable AR media.
The application of AR book has been documented its effectiveness for learning, however,
Cited by 1 Related articles All 2 versions Cite Save More
Benefits of Augmented Reality in Educational Environments-A Systematic Literature
Review.
The interaction of child–parent shared reading with an augmented reality (AR) picture
book and parents' conceptions of AR learning
Augmented reality for learning English: Achievement, attitude and cognitive load levels
of students
İngilizce öğreniminde artırılmış gerçeklik: öğrencilerin başarı, tutum ve bilişsel yük
düzeyleri
Ortaokullarda artırılmış gerçeklik uygulamaları tutum ölçeği: Geçerlik ve güvenirlik
çalışması
The Seed Shooting Game: An Augmented Reality 3D pop-up book
ARca, Pengembangan Buku Interaktif Berbasis Augmented Reality dengan
Smartphone Android
The relationships between child-parent shared mobile augmented reality picture book
reading behaviors and children's cognitive attainment
7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar
https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=867099245232055243&as_sdt=5 2/2
AK Wahyudi, R Ferdiana, R Hartanto - 2013 - researchgate.net
Abstrak—Pelajaran sejarah adalah bagian dari upaya pelestarian budaya dan niIai-niali
bangsa. Namun demikian, dalam proses pembelajarannya seringkali kurang diminati untuk
dipelajari. Paper ini mengusulkan pada salah satu solusi pembelajaran sejarah interaktif
Cited by 1 Related articles Cite Save
ALS Kawamoto, MDM Mezzomo - International Conference on Universal …, 2017 - Springer
Abstract This article presents a set of classroom practices created for the discipline of
Geomorphology that use an Augmented Reality installation known as SARndbox. This set
was developed respecting the characteristics and according to a set of usability guidelines
Cite Save
ARca: Perancangan Buku Interaktif Berbasis Augmented Reality pada Pengenalan
dan Pembelajaran Candi Prambanan dengan Smartphone Berbasis …
Geomorphology Classroom Practices Using Augmented Reality
7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar
https://scholar.google.co.th/scholar?start=10&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 1/2
BD Groff - 2016 - search.proquest.com
Abstract This qualitative comparative case study builds upon previous research on the use
of augmented reality (AR) and how it can be used as a technology scaffold in education by
embedding AR in physical books to assist students in reading material to better comprehend
Related articles All 3 versions Cite Save
H Zgaya, S Hammadi - 2016 - books.google.com
This book presents the research that resulted from a fruitful collaboration between many
CNRS research laboratories, health establishments and industrialists. This research
contributes to the study and the development of logistical systems, in particular health-
Related articles Cite Save
MC Hsieh - Advanced Applied Informatics (IIAI-AAI), 2016 5th …, 2016 - ieeexplore.ieee.org
Abstract: Augmented reality in learning has been widely studied, but mostly from the
student's perspective and learning effectiveness. The few researches explored the
instructors' and students' perceptions. In this paper, we developed an Augmented Reality
Related articles All 2 versions Cite Save
N Drljevic, LH Wong, I Boticki - IEEE Transactions on Learning …, 2017 - ieeexplore.ieee.org
Abstract: The paper provides a high-level review of the current state of techno-pedagogical
design in Augmented Reality Learning Experiences (ARLEs). The review is based on a
rubric constructed from the Meaningful Learning with ICT framework and the Orchestration
Related articles All 2 versions Cite Save
KH Cheng - Journal of Educational Computing Research, 2017 - journals.sagepub.com
With the increasing attention to the role of parents in children's learning, what issues parents
consider and how they behave when learning with their children when confronted with the
emerging augmented reality (AR) technology may be worth exploring. This study was
Related articles Cite Save
LK Cheng, F Puteh, A Selamat… - e-Learning, e- …, 2015 - ieeexplore.ieee.org
Abstract: English Language Teaching (ELT) and content delivery have undergone vast shift
in this era of modernization. With analogue content digitized as a common form of
knowledge delivery, methodologies equipped with current technologies have produced new
Related articles All 2 versions Cite Save
H Altinpulluk, G Eby - M-Health Innovations for Patient-Centered …, 2016 - books.google.com
ABSTRACT This study aims to set forth a framework for how the design and scenarios
should be handled, and how mHealth ecosystem and Universal Design principles should be
used in the designing of an “interactive augmented reality 3-D pop-up book” that can be
Related articles All 3 versions Cite Save
M Islam, A Ahmed, AK Shamsuddin - arXiv preprint arXiv:1411.2075, 2014 - arxiv.org
Abstract: The pedagogy of teaching and learning has changed with the proliferation of
communication technology and it is necessary to develop interactive learning materials for
children that may improve their learning, catching, and memorizing capabilities. Perhaps,
Related articles All 8 versions Cite Save
LK Cheng, F Puteh, A Selamat… - … (MySEC), 2015 9th …, 2015 - ieeexplore.ieee.org
Abstract: English Language Teaching (ELT) and content delivery have undergone vast shift
in this era of modernization. With analogue content digitized as a common form of
knowledge delivery, methodologies equipped with current technologies have produced new
Related articles Cite Save
Augmented reality embedded in historical fiction hard-cover books to enhance
comprehension in historical concepts
Logistics Engineering and Health
Teachers' and students' perceptions toward augmented reality materials
Where does my Augmented Reality Learning Experience (ARLE) belong? A student
and teacher perspective to positioning ARLEs
Exploring Parents' Conceptions of Augmented Reality Learning and Approaches to
Learning by Augmented Reality With Their Children
A review of recent methodologies in English language content delivery
MoBip Project: To Raise Awareness about Bipolar
Interactive Digital Learning Materials for Kindergarten Students in Bangladesh
A review of recent usability measures in English Language Teaching (ELT)
technologies
7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar
https://scholar.google.co.th/scholar?start=10&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 2/2
SJ Fecich - 2014 - search.proquest.com
Abstract During this collective case study, I explored the use of augmented reality books on
an iPad 2 with students diagnosed with disabilities. Students in this study attended a high
school life skills class in a rural school district during the fall 2013 semester. Four students
Related articles All 4 versions Cite Save
The use of augmented reality-enhanced reading books for vocabulary acquisition with
students who are diagnosed with special needs
7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar
https://scholar.google.co.th/scholar?start=20&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 1/2
KM Pererva, YM Pererva, КМ Перерва, ЕМ Перерва - 2016 - eadnurt.diit.edu.ua
EN: This paper deals with augmented reality (AR) supported ubiquitous learning (u-
learning) environment which is geared towards enhancing students' language learning. AR-
learning and teaching integrate ubiquitous computing and information technologies. It is
Related articles Cite Save
MW Bazzaza, M Alzubaidi, MJ Zemerly… - Global Engineering …, 2016 - ieeexplore.ieee.org
Abstract: With the fast paced improvements in smart devices such as tablets and
smartphones, many schools in the developed countries are trying to improve the traditional
pedagogical methods by harnessing smart learning technology for different purposes. In this
Related articles Cite Save
P Vate-U-Lan - 2013 - repository.au.edu
The purpose of this research paper was to demystify: 1) a convergence of Augmented
Reality (AR) technology as an educational multimedia and instructional design principles
and 2) a divergence of learning outcomes and findings based upon the utilization of
Related articles Cite Save
H Altinpulluk, M Kesim - researchgate.net
Abstract The technological revolutions having occurred in many areas also had an impact
on books, and electronic books emerged. However many problems have emerged in the
availability of electronic books, and users have started to return to books that are tangible,
Related articles All 3 versions Cite Save More
P Vate-U-Lan - 2013 - repository.au.edu
Augmented Reality (AR) for academic learning purposes is growing in the same directions
and at the same pace as the expansion of smart innovations into education and lifelong
learning. An Augmented Reality 3D Pop-up Book-The Seed Shooting Game-employed a
Related articles Cite Save
M AKÇAYIR, G AKÇAYIR - Computers & Education - 194.27.41.3
Abstract This study investigated the effects of the use of augmented reality (AR) in foreign
language I course on university students' vocabulary learning and retention. A quasi-
experimental pre-test/post-test control group design was employed. The participants were
Related articles Cite Save More
N Drljević - fer.hr
Sažetak—U ovom radu dan je pregled s visoke razine trenutnog stanja mogućnosti
obrazovnih aktivnosti temeljenih na proširenoj stvarnosti (engl. Augmented Reality Learning
Experiences–ARLEs). Pregled je baziran na rubrici stvorenoj na osnovi okvira za
Related articles All 3 versions Cite Save More
H Hermawan, WW Winarno, ET Luthfi - citisee.amikompurwokerto.ac.id
Abstrak—Aplikasi dari teknologi Augmented Reality ini memberikan manfaat dalam
berbagai bidang, seperti dunia Kedokteran, Hiburan, Pendidikan, Industri, Bisnis dan
sebagainya. Banyak hal yang dapat dikembangkan dalam augmented reality seperti efek
Related articles Cite Save More
Augmented Reality: a New Way of Augmented English Learning and Teaching
Impact of smart immersive mobile learning in language literacy education
The Convergence of Augmented Reality and Education The Seed Shooting Game: An
Augmented Reality 3D Pop-up Book
THE CLASSIFICATION OF AUGMENTED REALITY BOOKS: A
Opinion towards open educational resources: a case study of augmented reality 3D
pop-up book-the seed shooting game
YABANCI DİL ÖĞRETİMİNDE ARTTIRILMIŞ GERÇEKLİK UYGULAMALARININ
KELİME ÖĞRENİMİNE VE KALICILIĞA ETKİSİ
Stanje razvoja obrazovnih aktivnosti temeljenih na proširenoj stvarnosti: pregled iz
perspektive nastavnika
Perancangan Aplikasi Marketing Model 3d Interaktif Berbasis Augmented Reality
7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar
https://scholar.google.co.th/scholar?start=20&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 2/2
7/27/2017 Google Scholar Citations
https://scholar.google.co.th/citations?view_op=view_citation&hl=en&user=IuCXaOAAAAAJ&citation_for_view=IuCXaOAAAAAJ:YsMSGLbcyi4C 1/1
Web Images More… poonsri.vate@gmail.com
Scholar
Poonsri Vate-U-Lan
Authors
Publication date
Conference
Pages
Publisher
Description
Total citations
Scholar articles
The Seed Shooting Game: An Augmented Reality 3D pop-up book
Poonsri Vate-U-Lan
2013/9/23
e-Learning and e-Technologies in Education (ICEEE), 2013 Second International Conference on
171-175
IEEE
Abstract: The purpose of this research paper was to demystify: 1) a convergence of
Augmented Reality (AR) technology as an educational multimedia and instructional design
principles and 2) a divergence of learning outcomes and findings based upon the utilization
of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-
up book employed a storytelling technique for teaching English as a foreigner language for
Year Three students, in Bangkok, Thailand. The population of this quasi experimental ...
Cited by 3
The Seed Shooting Game: An Augmented Reality 3D pop-up book
P Vate-U-Lan - e-Learning and e-Technologies in Education (ICEEE), …, 2013
Cited by 3 - Related articles - All 2 versions
Dates and citation counts are estimated and are determined automatically by a computer program.
Help Privacy Terms Provide feedback My Citations
2016 2017
Edit Export
7/27/2017 Vate-U-Lan: The Seed Shooting Game: An Augmented... - Google Scholar
https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=17922792011128427492&as_sdt=5 1/2
P Vate-U-Lan - e-Learning in Industrial Electronics (ICELIE), …, 2011 - ieeexplore.ieee.org
Abstract: Augmented Reality is one of the futuristic technologies that will be universally used
given its potential and fascination. The innovation underpinning this research is the
Augmented Reality 3-Dimentional pop-up book namely “the Seed Shooting Game”, for
Cited by 14 Related articles All 3 versions Cite Save
YX Zhang, ZQ Zhu, Z Yun - Mixed and Augmented Reality ( …, 2016 - ieeexplore.ieee.org
Abstract: In some circumstances it is necessary to allow the public to interact with AR or VR
contents in physical space in an easy to use and low cost way, such as mark based AR book
in classroom and interactive VR art or AR art in exhibition or museum in open space. The
Related articles Cite Save
N Drljevic, LH Wong, I Boticki - IEEE Transactions on Learning …, 2017 - ieeexplore.ieee.org
Abstract: The paper provides a high-level review of the current state of techno-pedagogical
design in Augmented Reality Learning Experiences (ARLEs). The review is based on a
rubric constructed from the Meaningful Learning with ICT framework and the Orchestration
Related articles All 2 versions Cite Save
Augmented reality 3D pop-up children book: Instructional design for hybrid learning
Empower VR Art and AR Book with Spatial Interaction
Where does my Augmented Reality Learning Experience (ARLE) belong? A student
and teacher perspective to positioning ARLEs
7/27/2017 Vate-U-Lan: The Seed Shooting Game: An Augmented... - Google Scholar
https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=17922792011128427492&as_sdt=5 2/2

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Faculty members' quality indicator

  • 1. PhDeLM (TQF7 2016) Indicator 4.2 Faculty members’ quality Doctoral degree program: Ratio of faculty members’ cited articles in Scopus to the number of program faculty members
  • 2. 7/27/2017 Scopus preview - Scopus - Author details (Vate-U-Lan, Poonsri) https://www.scopus.com/authid/detail.uri?authorId=24473680800 1/2 The Scopus Author Identifier assigns a unique number to groups of documents written by the same author via an algorithm that matches authorship based on a certain criteria. If a document cannot be confidently matched with an author identifier, it is grouped separately. In this case, you may see more than 1 entry for the same author. The data displayed above is compiled exclusively from articles published in the Scopus database. To request corrections to any inaccuracies or provide any further feedback, please contact us (registration required). The data displayed above is subject to the privacy conditions contained in the privacy policy . Author search Sources Help Author details Vate-U-Lan, Poonsri Assumption University, Bangkok, Graduate School of eLearning, Bangkok, Thailand Author ID: 24473680800 About Scopus Author Identifier | View potential author matches Co-authors: Subject area: Documents: Analyze author output Citations: h-index: View h-graph Top of page View documents View documents View documents Follow this Author Receive emails when this author publishes new articles Get citation alerts Add to ORCID Request author detail corrections Author History Publication range: 2007 - 2015 References: 128 Source history: Proceedings of the European Conference on Games-based Learning Proceedings - IEEE International Conference on Multimedia and Expo 2013 2nd International Conference on E-Learning and E- Technologies in Education, ICEEE 2013 View More Show Related Affiliations Print | E-mail 7 25 total citations by 24 documents 3 0 Computer Science , Social Sciences View More 7 documents Display: results per page Page 1 Export all | Add all to list | Set document alert | Set document feed 7 Documents | Cited by 24 documents View in search results format Sort on: Date Cited by ... Transforming classrooms through game-based learning: A feasibility study in a developing country Vate-U-Lan, P. 2015 International Journal of Game-Based Learning View abstract | Related documents Redesign principles of game-based learning: Expectations from stakeholders in a developing country Vate-U-Lan, P. 2014 Proceedings of the European Conference on Games-based Learning View abstract | Related documents The seed shooting game: An augmented reality 3D pop- up book Vate-U-Lan, P. 2013 2013 2nd International Conference on E- Learning and E- Technologies in Education, ICEEE 2013 View abstract | Related documents An augmented reality 3D pop-up book: The development of a multimedia project for English language teaching Vate-U-Lan, P. 2012 Proceedings - IEEE International Conference on Multimedia and Expo View abstract | Related documents Augmented reality 3D pop-up children book: Instructional design for hybrid learning Vate-U-Lan, P. 2011 Proceedings - 2011 5th IEEE International Conference on E- Learning in Industrial Electronics, ICELIE 2011 View abstract | Related documents Mobile learning: Major challenges for engineering education Vate-U-Lan, P. 2008 Proceedings - Frontiers in Education Conference, FIE View abstract | Related documents Internet-based survey design: Principles from a Thai experimental study Vate-U-Lan, P. 2007 Proceedings - The 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007 View abstract | Related documents 0 0 1 12 7 4 1 20 Years Documents Citations Documents Citations 2007 2017 0 1 0 9 Register Login
  • 3. 7/27/2017 Scopus preview - Scopus - Author details (Vate-U-Lan, Poonsri) https://www.scopus.com/authid/detail.uri?authorId=24473680800 2/2 About Scopus What is Scopus Content coverage Scopus blog Scopus API Privacy matters Language ⽇本語に切り替える 切换到简体中文 切換到繁體中文 Русский язык Customer Service Help Terms and conditions Privacy policy Copyright © 2017 Elsevier B.V. All rights reserved. Scopus® is a registered trademark of Elsevier B.V. Cookies are set by this site. To decline them or learn more, visit our Cookies page.
  • 4. 7/27/2017 Google Scholar Citations https://scholar.google.co.th/citations?view_op=view_citation&hl=en&user=IuCXaOAAAAAJ&citation_for_view=IuCXaOAAAAAJ:W7OEmFMy1HYC 1/1 Web Images More… poonsri.vate@gmail.com Scholar Poonsri Vate-U-Lan [PDF] from au.edu Authors Publication date Conference Pages Publisher Description Total citations Scholar articles An augmented reality 3d pop-up book: the development of a multimedia project for English language teaching Poonsri Vate-U-Lan 2012/7/9 Multimedia and Expo (ICME), 2012 IEEE International Conference on 890-895 IEEE Abstract: Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D pop-up book as a tool for teachers to deliver the story of a children's book, namely The Seed Shooting Game, to ... Cited by 28 An augmented reality 3d pop-up book: the development of a multimedia project for English language teaching P Vate-U-Lan - Multimedia and Expo (ICME), 2012 IEEE International …, 2012 Cited by 28 - Related articles - All 7 versions Dates and citation counts are estimated and are determined automatically by a computer program. Help Privacy Terms Provide feedback My Citations 2013 2014 2015 2016 2017 Edit Export
  • 5. 7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=867099245232055243&as_sdt=5 1/2 P Diegmann, M Schmidt-Kraepelin… - …, 2015 - researchgate.net Abstract. By augmenting the real world with virtual information, Augmented Reality (AR) provides new possibilities for education. Although AR is frequently applied in educational environments, the value of AR applications in these environments is not yet investigated in Cited by 18 Related articles All 5 versions Cite Save More KH Cheng, CC Tsai - British Journal of Educational …, 2016 - Wiley Online Library Abstract Following a previous study (Cheng & Tsai, 2014. Computers & Education.), this study aimed to probe the interaction of child–parent shared reading with the augmented reality (AR) picture book in more depth. A series of sequential analyses were thus conducted Cited by 12 Related articles All 7 versions Cite Save S Küçük, R Yilmaz, Y Göktas - Egitim ve Bilim, 2014 - search.proquest.com Abstract In this study, achievement, attitude and cognitive load levels of students in learning English by Augmented Reality (AR) is examined. Within this context, it is researched whether cognitive load and attitudes of students differ according to the achievement levels of Cited by 11 Related articles All 2 versions Cite Save S Küçük, R Yılmaz, Y Göktaş - Eğitim ve Bilim, 2014 - egitimvebilim.ted.org.tr Bu çalışmada Artırılmış Gerçeklik (AG) uygulamaları ile İngilizce öğreniminde ortaokul öğrencilerinin başarı, tutum ve bilişsel yük düzeyleri incelenmiştir. Bu doğrultuda başarı düzeylerine göre öğrencilerin tutumları ve bilişsel yüklerinde farklılık olup olmadığı Cited by 6 Related articles All 2 versions Cite Save S Küçük, R Yılmaz, Ö Baydaş, Y Göktaş - Eğitim ve Bilim, 2014 - eb.ted.org.tr Yöntem Bu çalışmada keşfedici sıralı karma yöntem (sequential exploratory mixed method) kullanılmıştır. Bu yöntemde öncelikle araştırma problemine yönelik nitel veriler toplanarak analiz edilmekte daha sonra elde edilen verilere göre nicel veriler toplanarak analiz edilip Cited by 6 Related articles All 6 versions Cite Save P Vate-U-Lan - e-Learning and e-Technologies in Education ( …, 2013 - ieeexplore.ieee.org Abstract: The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization Cited by 3 Related articles All 2 versions Cite Save AK Wahyudi - Jurnal Nasional Teknik Elektro dan Teknologi …, 2014 - ejnteti.jteti.ugm.ac.id Abstract—This paper focuses on ARca, an interactive book as a learning medium diintegerasikan with augmented reality to improve student interest in learning the Prambanan temple. In this study using the book as a medium that elicits information of 3D Cited by 3 Related articles Cite Save KH Cheng, CC Tsai - … of the 21th International Conference on …, 2013 - researchgate.net Abstract: Augmented reality (AR) books combining the advantages of physical books with digital content including new interaction possibilities are the one of the noticeable AR media. The application of AR book has been documented its effectiveness for learning, however, Cited by 1 Related articles All 2 versions Cite Save More Benefits of Augmented Reality in Educational Environments-A Systematic Literature Review. The interaction of child–parent shared reading with an augmented reality (AR) picture book and parents' conceptions of AR learning Augmented reality for learning English: Achievement, attitude and cognitive load levels of students İngilizce öğreniminde artırılmış gerçeklik: öğrencilerin başarı, tutum ve bilişsel yük düzeyleri Ortaokullarda artırılmış gerçeklik uygulamaları tutum ölçeği: Geçerlik ve güvenirlik çalışması The Seed Shooting Game: An Augmented Reality 3D pop-up book ARca, Pengembangan Buku Interaktif Berbasis Augmented Reality dengan Smartphone Android The relationships between child-parent shared mobile augmented reality picture book reading behaviors and children's cognitive attainment
  • 6. 7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=867099245232055243&as_sdt=5 2/2 AK Wahyudi, R Ferdiana, R Hartanto - 2013 - researchgate.net Abstrak—Pelajaran sejarah adalah bagian dari upaya pelestarian budaya dan niIai-niali bangsa. Namun demikian, dalam proses pembelajarannya seringkali kurang diminati untuk dipelajari. Paper ini mengusulkan pada salah satu solusi pembelajaran sejarah interaktif Cited by 1 Related articles Cite Save ALS Kawamoto, MDM Mezzomo - International Conference on Universal …, 2017 - Springer Abstract This article presents a set of classroom practices created for the discipline of Geomorphology that use an Augmented Reality installation known as SARndbox. This set was developed respecting the characteristics and according to a set of usability guidelines Cite Save ARca: Perancangan Buku Interaktif Berbasis Augmented Reality pada Pengenalan dan Pembelajaran Candi Prambanan dengan Smartphone Berbasis … Geomorphology Classroom Practices Using Augmented Reality
  • 7. 7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar https://scholar.google.co.th/scholar?start=10&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 1/2 BD Groff - 2016 - search.proquest.com Abstract This qualitative comparative case study builds upon previous research on the use of augmented reality (AR) and how it can be used as a technology scaffold in education by embedding AR in physical books to assist students in reading material to better comprehend Related articles All 3 versions Cite Save H Zgaya, S Hammadi - 2016 - books.google.com This book presents the research that resulted from a fruitful collaboration between many CNRS research laboratories, health establishments and industrialists. This research contributes to the study and the development of logistical systems, in particular health- Related articles Cite Save MC Hsieh - Advanced Applied Informatics (IIAI-AAI), 2016 5th …, 2016 - ieeexplore.ieee.org Abstract: Augmented reality in learning has been widely studied, but mostly from the student's perspective and learning effectiveness. The few researches explored the instructors' and students' perceptions. In this paper, we developed an Augmented Reality Related articles All 2 versions Cite Save N Drljevic, LH Wong, I Boticki - IEEE Transactions on Learning …, 2017 - ieeexplore.ieee.org Abstract: The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Related articles All 2 versions Cite Save KH Cheng - Journal of Educational Computing Research, 2017 - journals.sagepub.com With the increasing attention to the role of parents in children's learning, what issues parents consider and how they behave when learning with their children when confronted with the emerging augmented reality (AR) technology may be worth exploring. This study was Related articles Cite Save LK Cheng, F Puteh, A Selamat… - e-Learning, e- …, 2015 - ieeexplore.ieee.org Abstract: English Language Teaching (ELT) and content delivery have undergone vast shift in this era of modernization. With analogue content digitized as a common form of knowledge delivery, methodologies equipped with current technologies have produced new Related articles All 2 versions Cite Save H Altinpulluk, G Eby - M-Health Innovations for Patient-Centered …, 2016 - books.google.com ABSTRACT This study aims to set forth a framework for how the design and scenarios should be handled, and how mHealth ecosystem and Universal Design principles should be used in the designing of an “interactive augmented reality 3-D pop-up book” that can be Related articles All 3 versions Cite Save M Islam, A Ahmed, AK Shamsuddin - arXiv preprint arXiv:1411.2075, 2014 - arxiv.org Abstract: The pedagogy of teaching and learning has changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing capabilities. Perhaps, Related articles All 8 versions Cite Save LK Cheng, F Puteh, A Selamat… - … (MySEC), 2015 9th …, 2015 - ieeexplore.ieee.org Abstract: English Language Teaching (ELT) and content delivery have undergone vast shift in this era of modernization. With analogue content digitized as a common form of knowledge delivery, methodologies equipped with current technologies have produced new Related articles Cite Save Augmented reality embedded in historical fiction hard-cover books to enhance comprehension in historical concepts Logistics Engineering and Health Teachers' and students' perceptions toward augmented reality materials Where does my Augmented Reality Learning Experience (ARLE) belong? A student and teacher perspective to positioning ARLEs Exploring Parents' Conceptions of Augmented Reality Learning and Approaches to Learning by Augmented Reality With Their Children A review of recent methodologies in English language content delivery MoBip Project: To Raise Awareness about Bipolar Interactive Digital Learning Materials for Kindergarten Students in Bangladesh A review of recent usability measures in English Language Teaching (ELT) technologies
  • 8. 7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar https://scholar.google.co.th/scholar?start=10&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 2/2 SJ Fecich - 2014 - search.proquest.com Abstract During this collective case study, I explored the use of augmented reality books on an iPad 2 with students diagnosed with disabilities. Students in this study attended a high school life skills class in a rural school district during the fall 2013 semester. Four students Related articles All 4 versions Cite Save The use of augmented reality-enhanced reading books for vocabulary acquisition with students who are diagnosed with special needs
  • 9. 7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar https://scholar.google.co.th/scholar?start=20&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 1/2 KM Pererva, YM Pererva, КМ Перерва, ЕМ Перерва - 2016 - eadnurt.diit.edu.ua EN: This paper deals with augmented reality (AR) supported ubiquitous learning (u- learning) environment which is geared towards enhancing students' language learning. AR- learning and teaching integrate ubiquitous computing and information technologies. It is Related articles Cite Save MW Bazzaza, M Alzubaidi, MJ Zemerly… - Global Engineering …, 2016 - ieeexplore.ieee.org Abstract: With the fast paced improvements in smart devices such as tablets and smartphones, many schools in the developed countries are trying to improve the traditional pedagogical methods by harnessing smart learning technology for different purposes. In this Related articles Cite Save P Vate-U-Lan - 2013 - repository.au.edu The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Related articles Cite Save H Altinpulluk, M Kesim - researchgate.net Abstract The technological revolutions having occurred in many areas also had an impact on books, and electronic books emerged. However many problems have emerged in the availability of electronic books, and users have started to return to books that are tangible, Related articles All 3 versions Cite Save More P Vate-U-Lan - 2013 - repository.au.edu Augmented Reality (AR) for academic learning purposes is growing in the same directions and at the same pace as the expansion of smart innovations into education and lifelong learning. An Augmented Reality 3D Pop-up Book-The Seed Shooting Game-employed a Related articles Cite Save M AKÇAYIR, G AKÇAYIR - Computers & Education - 194.27.41.3 Abstract This study investigated the effects of the use of augmented reality (AR) in foreign language I course on university students' vocabulary learning and retention. A quasi- experimental pre-test/post-test control group design was employed. The participants were Related articles Cite Save More N Drljević - fer.hr Sažetak—U ovom radu dan je pregled s visoke razine trenutnog stanja mogućnosti obrazovnih aktivnosti temeljenih na proširenoj stvarnosti (engl. Augmented Reality Learning Experiences–ARLEs). Pregled je baziran na rubrici stvorenoj na osnovi okvira za Related articles All 3 versions Cite Save More H Hermawan, WW Winarno, ET Luthfi - citisee.amikompurwokerto.ac.id Abstrak—Aplikasi dari teknologi Augmented Reality ini memberikan manfaat dalam berbagai bidang, seperti dunia Kedokteran, Hiburan, Pendidikan, Industri, Bisnis dan sebagainya. Banyak hal yang dapat dikembangkan dalam augmented reality seperti efek Related articles Cite Save More Augmented Reality: a New Way of Augmented English Learning and Teaching Impact of smart immersive mobile learning in language literacy education The Convergence of Augmented Reality and Education The Seed Shooting Game: An Augmented Reality 3D Pop-up Book THE CLASSIFICATION OF AUGMENTED REALITY BOOKS: A Opinion towards open educational resources: a case study of augmented reality 3D pop-up book-the seed shooting game YABANCI DİL ÖĞRETİMİNDE ARTTIRILMIŞ GERÇEKLİK UYGULAMALARININ KELİME ÖĞRENİMİNE VE KALICILIĞA ETKİSİ Stanje razvoja obrazovnih aktivnosti temeljenih na proširenoj stvarnosti: pregled iz perspektive nastavnika Perancangan Aplikasi Marketing Model 3d Interaktif Berbasis Augmented Reality
  • 10. 7/27/2017 Vate-U-Lan: An augmented reality 3d pop-up book:... - Google Scholar https://scholar.google.co.th/scholar?start=20&hl=en&as_sdt=2005&cites=867099245232055243&scipsc= 2/2
  • 11. 7/27/2017 Google Scholar Citations https://scholar.google.co.th/citations?view_op=view_citation&hl=en&user=IuCXaOAAAAAJ&citation_for_view=IuCXaOAAAAAJ:YsMSGLbcyi4C 1/1 Web Images More… poonsri.vate@gmail.com Scholar Poonsri Vate-U-Lan Authors Publication date Conference Pages Publisher Description Total citations Scholar articles The Seed Shooting Game: An Augmented Reality 3D pop-up book Poonsri Vate-U-Lan 2013/9/23 e-Learning and e-Technologies in Education (ICEEE), 2013 Second International Conference on 171-175 IEEE Abstract: The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop- up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental ... Cited by 3 The Seed Shooting Game: An Augmented Reality 3D pop-up book P Vate-U-Lan - e-Learning and e-Technologies in Education (ICEEE), …, 2013 Cited by 3 - Related articles - All 2 versions Dates and citation counts are estimated and are determined automatically by a computer program. Help Privacy Terms Provide feedback My Citations 2016 2017 Edit Export
  • 12. 7/27/2017 Vate-U-Lan: The Seed Shooting Game: An Augmented... - Google Scholar https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=17922792011128427492&as_sdt=5 1/2 P Vate-U-Lan - e-Learning in Industrial Electronics (ICELIE), …, 2011 - ieeexplore.ieee.org Abstract: Augmented Reality is one of the futuristic technologies that will be universally used given its potential and fascination. The innovation underpinning this research is the Augmented Reality 3-Dimentional pop-up book namely “the Seed Shooting Game”, for Cited by 14 Related articles All 3 versions Cite Save YX Zhang, ZQ Zhu, Z Yun - Mixed and Augmented Reality ( …, 2016 - ieeexplore.ieee.org Abstract: In some circumstances it is necessary to allow the public to interact with AR or VR contents in physical space in an easy to use and low cost way, such as mark based AR book in classroom and interactive VR art or AR art in exhibition or museum in open space. The Related articles Cite Save N Drljevic, LH Wong, I Boticki - IEEE Transactions on Learning …, 2017 - ieeexplore.ieee.org Abstract: The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Related articles All 2 versions Cite Save Augmented reality 3D pop-up children book: Instructional design for hybrid learning Empower VR Art and AR Book with Spatial Interaction Where does my Augmented Reality Learning Experience (ARLE) belong? A student and teacher perspective to positioning ARLEs
  • 13. 7/27/2017 Vate-U-Lan: The Seed Shooting Game: An Augmented... - Google Scholar https://scholar.google.co.th/scholar?oi=bibs&hl=en&cites=17922792011128427492&as_sdt=5 2/2