SlideShare una empresa de Scribd logo
1 de 50
t
Production Overview
Blazin’ Aces Overview
Take control of the skies in this 2D retro-
aerial dogfighting game. Step into the
cockpit of an ace pilot in the golden era of
aviation, and destroy the invading forces.
Available on Apple and Windows Phone
www.blazinacesgame.com
Blazin’ Aces History
• Prototype / experiment back in 2010
• My first “finished” game
• Positive feedback from reviewers
• Showcased in NAG, PC Format, as well as being shown at AMAZE 2012
• Decision to make a more “HD” version in October 2012
• Game took roughly 2 years on and off to complete
• Finished in April 2014
• Released 9 May 2014
Blazin’ Aces History – Me
• Original prototype was an experiment
• Wanted to finish a game
• Completed game resulted in me wanting a bigger challenge
• Improvement of skills
• Opportunity to develop to mobile devices
• Blazin’ Aces had “simple” mechanics, easy to scale up and adapt, familiar territory
Game inspiration
Wings of Fury (1990)
Bluetooth Biplanes (2008?)
Sopwith (1984)
Jane’s WWII Fighters (1998)
Crimson Skies (2000)
What went well
1. Art Direction
Visual reference
Prototype logo artwork
Level mockups
Level mockups
Prototype screenshots
Prototype launch material
Art experiments
Move to “HD” - Logo comparison
(New Pin-up illustrated by Gina Nelson)
Move to “HD” – Background Art reference
Move to “HD” – Jungle Level
(In-game artwork done by Buko Studios)
Move to “HD” – Touch screen menu
Move to “HD” – Touch screen menu
Move to “HD” – Touch screen menu
Move to “HD” – Plane comparison
Move to “HD” – Screenshots
Move to “HD” – Screenshots
Move to “HD” – Screenshots
Move to “HD” – Screenshots
Launch material
What went well
2. Collaboration
Wireframing process
Menu flow wireframe
Detailed game design doc
Bug list
Illustration Process
(Linework by Michael Stopforth)
What went well
3. Multi-platform export
Windows, HTML 5, OSx, iOS, Android, Windows Phone, Windows 8
What went wrong
1. Not enough iteration
Not enough time was spent on
experimenting on the “new” HD version
• Was mostly a case of implementing ideas without iterations
• Special weapons were added in the almost “complete” version of the game
• Other mechanics were implemented to try solve gameplay issues, ended up
creating more issues with current mechanics (eg, pilot’s fighting on ground)
What went wrong
2. Indecisions about the game
Indecisions around what should and
shouldn’t be in the final game
• Various gameplay modes were initially in the design document, but changed
the gameplay mechanics (eg. Blimps & Zeppelin)
• Different planes with different stats
• Different types of weaponry
• No foresight into storyline
• Basically, because my skills were increasing I kept trying to add to the game
instead of sticking to the design doc.
What can we learn?
1. Set up for structure & experimentation
Games are flexible
• It all depends on where you want to take it
• There is plenty of time to prototype and experiment, provided there is a
good enough reason. The special weapons in the “HD” version were last
minute, yet they enhanced the final product
What can we learn?
2. Collaborate!
You’d surprised at the outcome
• I spent roughly 6 months longer on the “HD” version as opposed to the
prototype – all in-game artwork was outsourced and completed much
quicker than the time would have taken me
• Small additions and tweaks by others allow you to see your project in a
fresh new light. The “flocking” nature of the AI in the game helped convey
the idea that the pilots have a Wingman
• Allows you to focus on what you’re good at, without having to stress about
stuff you’re not that good at
• You can still manage it, you just need to make your idea clear, and make
sure you communicate clearly
What can we learn?
3. At some point, you have to stop
Ending a product means finishing it
• While developing a project it’s easy to keep adding in extra stuff. However,
at some point if you want to finish a game, you have to make the decision
to stop working on it
• Committing to finishing a game allows you to have a final to-do list that
you can stick to
• There’s plenty of stuff you’ll be sad about when you’re done. There’s
million things you’ll think about when you finish that could make your
game better
Stats
Up to and including 12 May 2014
Online stats
• Over 25 blog and review write-ups of the game ( Over 8 in other languages )
• English, Italian, Turkish, Vietnamese, Romanian, Polish
• (Missed opportunity for localisation)
• 1 Newspaper article
• Over 300 tweets since launch day
• Over 2300 views of the trailer
• Over 1000 views of the website
Windows Phone has the most purchases
sadsd
Showcase of interations of the game
Questions?
Thank you & enjoy!

Más contenido relacionado

La actualidad más candente

Assignment 1 Favourite Game Presentation
Assignment 1 Favourite Game PresentationAssignment 1 Favourite Game Presentation
Assignment 1 Favourite Game Presentation
guest6650f2a
 
Cerny method
Cerny methodCerny method
Cerny method
Tim Holt
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)
sean cawood
 
Motivating Player in Open Worlds
Motivating Player in Open WorldsMotivating Player in Open Worlds
Motivating Player in Open Worlds
Joel Burgess
 
Gamemaker - adding to your game proposal
Gamemaker - adding to your game proposalGamemaker - adding to your game proposal
Gamemaker - adding to your game proposal
iain bruce
 

La actualidad más candente (20)

Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game Development
 
Assignment 1 Favourite Game Presentation
Assignment 1 Favourite Game PresentationAssignment 1 Favourite Game Presentation
Assignment 1 Favourite Game Presentation
 
7.evaluation
7.evaluation7.evaluation
7.evaluation
 
Fmp pre-production
Fmp pre-productionFmp pre-production
Fmp pre-production
 
God Of War : post mortem
God Of War : post mortemGod Of War : post mortem
God Of War : post mortem
 
Cerny method
Cerny methodCerny method
Cerny method
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)
 
Timeline + Cinemachine: Blending Gameplay and Storytelling in Unity
Timeline + Cinemachine: Blending Gameplay and Storytelling in UnityTimeline + Cinemachine: Blending Gameplay and Storytelling in Unity
Timeline + Cinemachine: Blending Gameplay and Storytelling in Unity
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflow
 
Motivating Player in Open Worlds
Motivating Player in Open WorldsMotivating Player in Open Worlds
Motivating Player in Open Worlds
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
LO1 - Lesson 7 - Hardware
LO1 - Lesson 7 - HardwareLO1 - Lesson 7 - Hardware
LO1 - Lesson 7 - Hardware
 
Gamemaker - adding to your game proposal
Gamemaker - adding to your game proposalGamemaker - adding to your game proposal
Gamemaker - adding to your game proposal
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Flappy bird.roviocon.dongnguyen.dotgears.helsinki.2017
Flappy bird.roviocon.dongnguyen.dotgears.helsinki.2017Flappy bird.roviocon.dongnguyen.dotgears.helsinki.2017
Flappy bird.roviocon.dongnguyen.dotgears.helsinki.2017
 
Absolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minuteAbsolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minute
 
PlayerOne - Seminars Introduction
PlayerOne - Seminars IntroductionPlayerOne - Seminars Introduction
PlayerOne - Seminars Introduction
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflow
 
LO1 - Lesson 6 - Software
LO1 - Lesson 6 - SoftwareLO1 - Lesson 6 - Software
LO1 - Lesson 6 - Software
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 

Destacado

Sharethrough's process evolution
Sharethrough's process evolutionSharethrough's process evolution
Sharethrough's process evolution
Robert Fan
 
Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...
Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...
Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...
LiamKeenan
 
New Product Development Report
New Product Development ReportNew Product Development Report
New Product Development Report
Mohammad Choudhary
 
10 Steps to Product/Market Fit
10 Steps to Product/Market Fit10 Steps to Product/Market Fit
10 Steps to Product/Market Fit
Ash Maurya
 
Lecture 1: Business Model & Customer Development
Lecture 1: Business Model & Customer DevelopmentLecture 1: Business Model & Customer Development
Lecture 1: Business Model & Customer Development
Stanford University
 
new-product-development-process
new-product-development-processnew-product-development-process
new-product-development-process
arunalapati
 

Destacado (15)

5. POST GRAD CERTIFICATE. PRODUCT SUPPLY
5. POST GRAD CERTIFICATE. PRODUCT SUPPLY5. POST GRAD CERTIFICATE. PRODUCT SUPPLY
5. POST GRAD CERTIFICATE. PRODUCT SUPPLY
 
The Challenge of Sustaining Disruptive Innovation When You Meet Success
The Challenge of  Sustaining Disruptive Innovation When You Meet SuccessThe Challenge of  Sustaining Disruptive Innovation When You Meet Success
The Challenge of Sustaining Disruptive Innovation When You Meet Success
 
Sharethrough's process evolution
Sharethrough's process evolutionSharethrough's process evolution
Sharethrough's process evolution
 
Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...
Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...
Post product diaryyyyy coursework tracker a2 advanced_portfolio_production_di...
 
Product Development Process Improvement - A Post-Mortem
Product Development Process Improvement - A Post-MortemProduct Development Process Improvement - A Post-Mortem
Product Development Process Improvement - A Post-Mortem
 
Building Product After "Product-Market Fit"
Building Product After "Product-Market Fit"Building Product After "Product-Market Fit"
Building Product After "Product-Market Fit"
 
How to Make Sure Your Product Rocks
How to Make Sure Your Product RocksHow to Make Sure Your Product Rocks
How to Make Sure Your Product Rocks
 
New Product Development Report
New Product Development ReportNew Product Development Report
New Product Development Report
 
Measuring & Understanding Product/Market Fit Qualitatively
Measuring & Understanding Product/Market Fit QualitativelyMeasuring & Understanding Product/Market Fit Qualitatively
Measuring & Understanding Product/Market Fit Qualitatively
 
Product Management 101 for Startups
Product Management 101 for StartupsProduct Management 101 for Startups
Product Management 101 for Startups
 
10 Steps to Product/Market Fit
10 Steps to Product/Market Fit10 Steps to Product/Market Fit
10 Steps to Product/Market Fit
 
Product Launch Presentation By Linda Johnson
Product Launch Presentation By Linda JohnsonProduct Launch Presentation By Linda Johnson
Product Launch Presentation By Linda Johnson
 
Lecture 1: Business Model & Customer Development
Lecture 1: Business Model & Customer DevelopmentLecture 1: Business Model & Customer Development
Lecture 1: Business Model & Customer Development
 
New Product Development Report
New Product Development ReportNew Product Development Report
New Product Development Report
 
new-product-development-process
new-product-development-processnew-product-development-process
new-product-development-process
 

Similar a Blazin' Aces post-launch presentation - 13 May 2014

Willing suspenssion of disbelief - Yaron Dotan on Rising Eagle
Willing suspenssion of disbelief - Yaron Dotan on Rising EagleWilling suspenssion of disbelief - Yaron Dotan on Rising Eagle
Willing suspenssion of disbelief - Yaron Dotan on Rising Eagle
Oded Sharon
 
Task 7 – Evaluation
Task 7 – EvaluationTask 7 – Evaluation
Task 7 – Evaluation
Deightonater
 
13 types of interface
13 types of interface13 types of interface
13 types of interface
Lucy Taylor
 

Similar a Blazin' Aces post-launch presentation - 13 May 2014 (20)

Project presentation
Project presentationProject presentation
Project presentation
 
Making A Game Engine Is Easier Than You Think
Making A Game Engine Is Easier Than You ThinkMaking A Game Engine Is Easier Than You Think
Making A Game Engine Is Easier Than You Think
 
Designing games with kodu_game_lab_v1
Designing games with kodu_game_lab_v1Designing games with kodu_game_lab_v1
Designing games with kodu_game_lab_v1
 
A primer on game-based learning
A primer on game-based learningA primer on game-based learning
A primer on game-based learning
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
Project presentation FPS
Project presentation FPSProject presentation FPS
Project presentation FPS
 
So You Finally Got Your Job at GameDev. What's next?
So You Finally Got Your Job at GameDev. What's next?So You Finally Got Your Job at GameDev. What's next?
So You Finally Got Your Job at GameDev. What's next?
 
Gamemaker - Intro and Core Objects
Gamemaker - Intro and Core ObjectsGamemaker - Intro and Core Objects
Gamemaker - Intro and Core Objects
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Moving from boxed title Game Development to F2P | Ralf C. Adam
Moving from boxed title Game Development to F2P | Ralf C. AdamMoving from boxed title Game Development to F2P | Ralf C. Adam
Moving from boxed title Game Development to F2P | Ralf C. Adam
 
A Brief Game Jam Survival Guide
A Brief Game Jam Survival GuideA Brief Game Jam Survival Guide
A Brief Game Jam Survival Guide
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
Willing suspenssion of disbelief - Yaron Dotan on Rising Eagle
Willing suspenssion of disbelief - Yaron Dotan on Rising EagleWilling suspenssion of disbelief - Yaron Dotan on Rising Eagle
Willing suspenssion of disbelief - Yaron Dotan on Rising Eagle
 
BiowareDesignDoc.ppt
BiowareDesignDoc.pptBiowareDesignDoc.ppt
BiowareDesignDoc.ppt
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Task 7 – Evaluation
Task 7 – EvaluationTask 7 – Evaluation
Task 7 – Evaluation
 
Kodu game design
Kodu game designKodu game design
Kodu game design
 
7. evaluation (interactive) (1)
7. evaluation (interactive) (1)7. evaluation (interactive) (1)
7. evaluation (interactive) (1)
 
Game Designer's Journey
Game Designer's JourneyGame Designer's Journey
Game Designer's Journey
 
13 types of interface
13 types of interface13 types of interface
13 types of interface
 

Último

RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...
RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...
RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...
amitlee9823
 
call girls in Dakshinpuri (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️
call girls in Dakshinpuri  (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️call girls in Dakshinpuri  (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️
call girls in Dakshinpuri (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️
9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men 🔝dehradun🔝 Escor...
➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men  🔝dehradun🔝   Escor...➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men  🔝dehradun🔝   Escor...
➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men 🔝dehradun🔝 Escor...
amitlee9823
 
➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men 🔝dharamshala🔝 ...
➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men  🔝dharamshala🔝  ...➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men  🔝dharamshala🔝  ...
➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men 🔝dharamshala🔝 ...
amitlee9823
 
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
amitlee9823
 
Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...
Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...
Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...
gajnagarg
 
Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...
Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...
Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...
amitlee9823
 

Último (20)

Hire 💕 8617697112 Meerut Call Girls Service Call Girls Agency
Hire 💕 8617697112 Meerut Call Girls Service Call Girls AgencyHire 💕 8617697112 Meerut Call Girls Service Call Girls Agency
Hire 💕 8617697112 Meerut Call Girls Service Call Girls Agency
 
8377087607, Door Step Call Girls In Majnu Ka Tilla (Delhi) 24/7 Available
8377087607, Door Step Call Girls In Majnu Ka Tilla (Delhi) 24/7 Available8377087607, Door Step Call Girls In Majnu Ka Tilla (Delhi) 24/7 Available
8377087607, Door Step Call Girls In Majnu Ka Tilla (Delhi) 24/7 Available
 
The hottest UI and UX Design Trends 2024
The hottest UI and UX Design Trends 2024The hottest UI and UX Design Trends 2024
The hottest UI and UX Design Trends 2024
 
❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.
❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.
❤Personal Whatsapp Number 8617697112 Samba Call Girls 💦✅.
 
RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...
RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...
RT Nagar Call Girls Service: 🍓 7737669865 🍓 High Profile Model Escorts | Bang...
 
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Kalyani Nagar ( Pune ) Call ON 8005736733 Starting From ...
 
High Profile Escorts Nerul WhatsApp +91-9930687706, Best Service
High Profile Escorts Nerul WhatsApp +91-9930687706, Best ServiceHigh Profile Escorts Nerul WhatsApp +91-9930687706, Best Service
High Profile Escorts Nerul WhatsApp +91-9930687706, Best Service
 
call girls in Dakshinpuri (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️
call girls in Dakshinpuri  (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️call girls in Dakshinpuri  (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️
call girls in Dakshinpuri (DELHI) 🔝 >༒9953056974 🔝 genuine Escort Service 🔝✔️✔️
 
➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men 🔝dehradun🔝 Escor...
➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men  🔝dehradun🔝   Escor...➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men  🔝dehradun🔝   Escor...
➥🔝 7737669865 🔝▻ dehradun Call-girls in Women Seeking Men 🔝dehradun🔝 Escor...
 
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Vasundhra (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
 
➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men 🔝dharamshala🔝 ...
➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men  🔝dharamshala🔝  ...➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men  🔝dharamshala🔝  ...
➥🔝 7737669865 🔝▻ dharamshala Call-girls in Women Seeking Men 🔝dharamshala🔝 ...
 
WhatsApp Chat: 📞 8617697112 Call Girl Baran is experienced
WhatsApp Chat: 📞 8617697112 Call Girl Baran is experiencedWhatsApp Chat: 📞 8617697112 Call Girl Baran is experienced
WhatsApp Chat: 📞 8617697112 Call Girl Baran is experienced
 
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Escorts Service Nagavara ☎ 7737669865☎ Book Your One night Stand (Bangalore)
 
Q4-W4-SCIENCE-5 power point presentation
Q4-W4-SCIENCE-5 power point presentationQ4-W4-SCIENCE-5 power point presentation
Q4-W4-SCIENCE-5 power point presentation
 
Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...
Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...
Just Call Vip call girls dharamshala Escorts ☎️9352988975 Two shot with one g...
 
call girls in Kaushambi (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Kaushambi (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...call girls in Kaushambi (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
call girls in Kaushambi (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝...
 
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
Pooja 9892124323, Call girls Services and Mumbai Escort Service Near Hotel Hy...
 
Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...
Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...
Vip Mumbai Call Girls Bandra West Call On 9920725232 With Body to body massag...
 
8377087607, Door Step Call Girls In Kalkaji (Locanto) 24/7 Available
8377087607, Door Step Call Girls In Kalkaji (Locanto) 24/7 Available8377087607, Door Step Call Girls In Kalkaji (Locanto) 24/7 Available
8377087607, Door Step Call Girls In Kalkaji (Locanto) 24/7 Available
 
Call Girls Jalgaon Just Call 8617370543Top Class Call Girl Service Available
Call Girls Jalgaon Just Call 8617370543Top Class Call Girl Service AvailableCall Girls Jalgaon Just Call 8617370543Top Class Call Girl Service Available
Call Girls Jalgaon Just Call 8617370543Top Class Call Girl Service Available
 

Blazin' Aces post-launch presentation - 13 May 2014

  • 2. Blazin’ Aces Overview Take control of the skies in this 2D retro- aerial dogfighting game. Step into the cockpit of an ace pilot in the golden era of aviation, and destroy the invading forces. Available on Apple and Windows Phone www.blazinacesgame.com
  • 3. Blazin’ Aces History • Prototype / experiment back in 2010 • My first “finished” game • Positive feedback from reviewers • Showcased in NAG, PC Format, as well as being shown at AMAZE 2012 • Decision to make a more “HD” version in October 2012 • Game took roughly 2 years on and off to complete • Finished in April 2014 • Released 9 May 2014
  • 4. Blazin’ Aces History – Me • Original prototype was an experiment • Wanted to finish a game • Completed game resulted in me wanting a bigger challenge • Improvement of skills • Opportunity to develop to mobile devices • Blazin’ Aces had “simple” mechanics, easy to scale up and adapt, familiar territory
  • 5. Game inspiration Wings of Fury (1990) Bluetooth Biplanes (2008?) Sopwith (1984) Jane’s WWII Fighters (1998) Crimson Skies (2000)
  • 6. What went well 1. Art Direction
  • 14. Move to “HD” - Logo comparison (New Pin-up illustrated by Gina Nelson)
  • 15. Move to “HD” – Background Art reference
  • 16. Move to “HD” – Jungle Level (In-game artwork done by Buko Studios)
  • 17. Move to “HD” – Touch screen menu
  • 18. Move to “HD” – Touch screen menu
  • 19. Move to “HD” – Touch screen menu
  • 20. Move to “HD” – Plane comparison
  • 21. Move to “HD” – Screenshots
  • 22. Move to “HD” – Screenshots
  • 23. Move to “HD” – Screenshots
  • 24. Move to “HD” – Screenshots
  • 26. What went well 2. Collaboration
  • 31. Illustration Process (Linework by Michael Stopforth)
  • 32. What went well 3. Multi-platform export
  • 33. Windows, HTML 5, OSx, iOS, Android, Windows Phone, Windows 8
  • 34. What went wrong 1. Not enough iteration
  • 35. Not enough time was spent on experimenting on the “new” HD version • Was mostly a case of implementing ideas without iterations • Special weapons were added in the almost “complete” version of the game • Other mechanics were implemented to try solve gameplay issues, ended up creating more issues with current mechanics (eg, pilot’s fighting on ground)
  • 36. What went wrong 2. Indecisions about the game
  • 37. Indecisions around what should and shouldn’t be in the final game • Various gameplay modes were initially in the design document, but changed the gameplay mechanics (eg. Blimps & Zeppelin) • Different planes with different stats • Different types of weaponry • No foresight into storyline • Basically, because my skills were increasing I kept trying to add to the game instead of sticking to the design doc.
  • 38. What can we learn? 1. Set up for structure & experimentation
  • 39. Games are flexible • It all depends on where you want to take it • There is plenty of time to prototype and experiment, provided there is a good enough reason. The special weapons in the “HD” version were last minute, yet they enhanced the final product
  • 40. What can we learn? 2. Collaborate!
  • 41. You’d surprised at the outcome • I spent roughly 6 months longer on the “HD” version as opposed to the prototype – all in-game artwork was outsourced and completed much quicker than the time would have taken me • Small additions and tweaks by others allow you to see your project in a fresh new light. The “flocking” nature of the AI in the game helped convey the idea that the pilots have a Wingman • Allows you to focus on what you’re good at, without having to stress about stuff you’re not that good at • You can still manage it, you just need to make your idea clear, and make sure you communicate clearly
  • 42. What can we learn? 3. At some point, you have to stop
  • 43. Ending a product means finishing it • While developing a project it’s easy to keep adding in extra stuff. However, at some point if you want to finish a game, you have to make the decision to stop working on it • Committing to finishing a game allows you to have a final to-do list that you can stick to • There’s plenty of stuff you’ll be sad about when you’re done. There’s million things you’ll think about when you finish that could make your game better
  • 44. Stats Up to and including 12 May 2014
  • 45.
  • 46. Online stats • Over 25 blog and review write-ups of the game ( Over 8 in other languages ) • English, Italian, Turkish, Vietnamese, Romanian, Polish • (Missed opportunity for localisation) • 1 Newspaper article • Over 300 tweets since launch day • Over 2300 views of the trailer • Over 1000 views of the website
  • 47. Windows Phone has the most purchases sadsd
  • 48. Showcase of interations of the game
  • 50. Thank you & enjoy!