This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
2. Objectives
To make learning more enjoyable and effective
To show why and how virtual reality and 360 degree
technologies are so significant for education
To provide an overview of some available technologies and
how they are being used
To demonstrate simple and cost effective ways to use
gamification techniques in the classroom
To identify potential partners to develop effective learning
packages
4. 21st Century Skills for Professionals
Subject Matter Knowledge
Judgement
Ability to analyse data
Experience
Sensitivity and Awareness
Self-Motivation & Pride
Creativity
Teamwork
Demands years of training, dedication and skills development
5. My Dream Job as a Schoolboy
Subject Matter Knowledge
Responsibility for human lives
Judgement
Ability to analyse data
Experience
Sensitivity and Awareness
Customer Centric
Teamwork
Demands years of training, dedication and skills development
7. Cars before Data Technology
We used our human skills to get the best from our vehicles supported
by knowledge professionals
8. Breakdowns and Repair
The consequence of this lack of technology in older cars was
more breakdowns and a reliance on garages and mechanics to
diagnose problems, maintain and repair
9. Data Measurement and Visualisation
Modern cars tell us oil pressure,
temperature, speed, range of petrol
tank, warn us of any impending
problems, tell us where we are and
how to get to our destination and
compute new routes if we go off track
10. Disruptive Technologies changing Training & Education
Disruptive and embedded technologies change the dynamics of our
employment and skills development needs
12. Some Facts and Figures
20+ years experience in technology enhanced learning
Founding Director of Serious Games Institute
Pioneer of Immersive Learning Environments
Google Street View Trusted Pro Photographer
Over 9,000 published 360 photos on Google Maps
Over 4 million views of photos
13. Why is Learning Teaching Different Today?
Human beings have a desire to learn and develop from the moment they are born.
Exploration, trial and error, testing the world around us, being in control are in our DNA
We used to rely on teachers to provide knowledge and understanding but today we have technology
Teaching used to be standard for everyone to prepare us for a job for life
Today teaching has to be personalised, student-centred to prepare us for a rapidly changing world
Many jobs that need human skills today will not exist in a few years
14. Creativity & Story Telling
The ability to communicate through stories and engage others is a
vital life skill which requires creativity and innovation
15. Technology has Changed Everything
The teacher is a guide / coach / mentor
Learning is self-directed, 24/7 anytime, anywhere activity
The flipped classroom idea (students as teachers)
Education as a preparation for life challenges (not for
remembering facts)
Gamification used as a strategy to engage and motivate –
Play with Purpose
Experiential Learning by Doing
16. What are Most Popular/significant
Technologies for Learning Today?
Laptops / Computers (portable, accessible)
Mobile phones (portable, accessible, easy to access)
Internet (Google, social media)
Video Games (test and develop skills, fun to use)
Cloud computing and artificial intelligence (24/7, personal)
Virtual Reality and 360 Degree Imaging
Virtual Reality is as significant as the internet in terms of its
potential to change the nature of training & education at all levels
17. Why Virtual Reality and 360 Imaging?
Total Immersion (like
being there)
Chance to explore and
discover
Puts learner in control
Fun experience
Foundation for
storytelling and games-
based learning
18. The Impact of VR Experience
Latest Generation Camera Technologies
Smartphones and Cheap VR Headsets
make 360 degree worlds accessible
19. The Oculus GO Headset
360 Degree Immersive Video and Sound
20. Virtual Reality and Immersive Learning
Five Examples of Virtual/Real Worlds in Education
1 2
3 4
5
27. Six Examples
Second Life virtual worlds hosting meetings and simulations
Fieldscapes virtual field trips using Unity platform
Google Expeditions for group trips using 360 photos
360 photos and videos for shared experiences
Marzipano Tool for self-created 360 degree infographics
Kuula Tool for Customised Immersive Learning
29. The Proposition
Collaborative partnerships based on a franchise model
Customised learning content and lesson plans
Promotion of local culture and heritage to a global
audience
Focus on student centric peer to peer, self-directed
learning
Developing the skills and attitudes to survive and prosper
in today’s world.