4. Immersive Technology Strategies
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Serious games have been defined as games whose
primary purpose is not entertainment but which have
been developed for a potentially serious benefit or
outcome. It might also include entertainment games
that have been intentionally re-purposed to deliver
serious outcomes
This definition is not always helpful because it does
not reflect or embrace the full range or potential of
technologies which create or use immersive
experiences to deliver serious benefits. These
applications may not use gameplay at all.
11. Immersive Technology Strategies
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Some Statistics
Games industry is bigger than movie and music industry
180 million active gamers in the USA playing on average
13 hours per week
China 200m, India 105m, Europe 100m, Russia 10m
One million people played Red Redemption’s Climate
Change Game
100k people played Floodsim in first 6 weeks
World Crisis games are very popular e.g. World without
Oil, Evoke, Lost Joules, Innocentive (crowd sourcing)
12. Immersive Technology Strategies
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Immersive Technologies
Games Virtual Worlds Social Networks
Immersive Technologies provide an attractive, accessible
and affordable space in which to devote our
discretionary time, attention and money
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The Importance of Immersive Technologies
Immersive Technologies are hugely important because of three
main factors – commercial potential, societal disruption and
technological innovation
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What are the Key Features ?
Personalisation / relevance
Interface and Ubiquity
Cost in time and money
Ability to control / shape
Richness of experience
Challenge / motivation
Intrinsic and extrinsic rewards
32. Immersive Technology Strategies
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The 21st century is an unprecedented period in
human history full of new challenges and
opportunities created by low cost on demand
and ubiquitous access to both global
knowledge and powerful publishing tools.
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Immersive Technologies and Education
Driven by developments in immersive technologies,
education is undergoing a revolution :-
We are entering the
era of the portable
lifelong personal
coach / mentor
facilitated by a
transformed
relationship
between humans
and technology
45. Immersive Technology Strategies
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What will this mean in practice ?
Personalised learning
Intelligent persistent lifelong profiling
Collaborative peer to peer learning
Learning by discovery
Virtual worlds linked to real world data
Tutor/Mentor/Coach tools for content
Learning communities
Serious Games linked to societal issues
61. Immersive Technology Strategies
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Humanising Technology
To love and be loved vs devoid of emotion
Treated as individual vs one size fits all
Easy to get on with vs unnatural interfaces
Be remembered vs blank pages
To discover new things vs repeat existing things
To be understood vs Memorisation of facts
To be Connected vs Self sufficiency
Motivated and challenged vs Repetition
To create new things vs standard responses
Human Needs Machine Features
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Are Immersive Applications
Humanising Technology ?
Delivering more control over our lives, our world and
our relationships – giving us access to a global network –
building personalised relationship with our technologies