Tata AIG General Insurance Company - Insurer Innovation Award 2024
Games for empowerment and inclusion case
1. Games for Empowerment and Inclusion
Three Examples
Seville January 2012
David Wortley FRSA
Immersive Technology Strategies
www.davidwortley.com
2. Immersive Technologies which include video
games, virtual worlds and social networks
offer largely untapped potential to engage,
empower and include disadvantaged and/or
the under-represented in our communities
Immersive Technology Strategies
www.davidwortley.com
3. Examples
Skinningrove – virtual worlds and social
networks for community development
ASPIS – serious game supporting social
issues
Soul Control – young people fighting
knife crime through games
Immersive Technology Strategies
www.davidwortley.com