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Games for Empowerment and Inclusion
Three Examples




                Seville January 2012
                  David Wortley FRSA


         Immersive Technology Strategies
               www.davidwortley.com
Immersive Technologies which include video
  games, virtual worlds and social networks
  offer largely untapped potential to engage,
 empower and include disadvantaged and/or
  the under-represented in our communities




        Immersive Technology Strategies
              www.davidwortley.com
Examples
 Skinningrove – virtual worlds and social
  networks for community development
 ASPIS – serious game supporting social
  issues
 Soul Control – young people fighting
  knife crime through games



      Immersive Technology Strategies
            www.davidwortley.com
Skinningrove Jetty




  Immersive Technology Strategies
        www.davidwortley.com
Skinningrove Jetty




      It starts with a dream

  Immersive Technology Strategies
        www.davidwortley.com
Skinningrove Jetty




     It engages local people

  Immersive Technology Strategies
        www.davidwortley.com
It engages local people

Immersive Technology Strategies
      www.davidwortley.com
ASPIS




      Tackling social issues

  Immersive Technology Strategies
        www.davidwortley.com
ASPIS




Supporting Disadvantaged Groups

  Immersive Technology Strategies
        www.davidwortley.com
Soul Control




Engaging NEETS in the development

   Immersive Technology Strategies
         www.davidwortley.com
Questions




  Immersive Technology Strategies
        www.davidwortley.com

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Games for empowerment and inclusion case

  • 1. Games for Empowerment and Inclusion Three Examples Seville January 2012 David Wortley FRSA Immersive Technology Strategies www.davidwortley.com
  • 2. Immersive Technologies which include video games, virtual worlds and social networks offer largely untapped potential to engage, empower and include disadvantaged and/or the under-represented in our communities Immersive Technology Strategies www.davidwortley.com
  • 3. Examples  Skinningrove – virtual worlds and social networks for community development  ASPIS – serious game supporting social issues  Soul Control – young people fighting knife crime through games Immersive Technology Strategies www.davidwortley.com
  • 4. Skinningrove Jetty Immersive Technology Strategies www.davidwortley.com
  • 5. Skinningrove Jetty It starts with a dream Immersive Technology Strategies www.davidwortley.com
  • 6. Skinningrove Jetty It engages local people Immersive Technology Strategies www.davidwortley.com
  • 7. It engages local people Immersive Technology Strategies www.davidwortley.com
  • 8. ASPIS Tackling social issues Immersive Technology Strategies www.davidwortley.com
  • 9. ASPIS Supporting Disadvantaged Groups Immersive Technology Strategies www.davidwortley.com
  • 10. Soul Control Engaging NEETS in the development Immersive Technology Strategies www.davidwortley.com
  • 11. Questions Immersive Technology Strategies www.davidwortley.com