1. Trust and Identity In Virtual Worlds and Collaborative Spaces Anthony Nadalin, Distinguished Engineer, IBM
2. Early Virtual Worlds & Collaborative Spaces Business Applications Commerce Collaboration and Events Education and Training Emerging Business Applications
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5. Collaborative spaces and virtual communities * MMOG = Massive Multiplayer Online Game Multi-service Platforms Social Computing 3D/Realtime Internet/MMOGs Common problem: Trust and Identity Enterprise Customers & Governments
17. Reputation Technology Summary of actual past behavior, by service provider Real identity Background check against external data Peer reviews portable specific Identity Verification, Identity Proofing = Strong Identity Trust in specific attribute or future behavior? Digital Identity