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INTRODUCTION TO UX
AGENDA
1. Intro
2. What is UX
3. A UX agency
4. The UX design process
5. What’s the point
6. Principles in practice
7. Measuring & improving
ABOUT ME
Ari Weissman
Lead Experience Architect @ EffectiveUI
• 10+ years global experience
• Responsible for all things UX, from research through
experience design
• Currently leading projects for TimeWarner Cable,
AMEX, and FreemanCo
1 2 3 4Double click to edit
Header
TITLE TEXT
Double click to edit
A UX technology
agency that creates
transformational
digital product
Rochester
NYC
Denver
Our
Clients
What is User Experience?
USER
The central premise of user
centered design is that the best
designed products and services
result from understanding the
needs of the people who will use
them.


—Design Council
“UX design is a commitment to building
products with the customer in mind”
-Marieke McCloskey
Director of Research at UserTesting
“UX design is the art and science of
generating positive emotions through product
interactions”
-Tomer Sharon
Senior UX Researcher at Google
“the design of anything independent of
medium or across [device] with human
experience as an explicit outcome and human
engagement as an explicit goal”
-Jesse James Garrett
Founder of Adaptive Path and a UXD
“It is so much more than just designing for a
screen. The user experience is impacted by
decisions made across an organization from
the boardroom to the way a developer codes
for performance.”
-Paul Boag
UX Consultant of Boagworks
THESPECTRUMOFUX
BEHAVIORS
NEEDS
GOALS
UX IS NOT…
USER EXPERIENCE IS NOT…
• Focus groups and aspirations
• A task or a phase
• Expert Design
• Usability
UX IS…
• Research based
• Analytical and probing
• A process
• Cross-departmental
WHO OWNS THE UX?
A UX Agency
We are passionate about adapting
technology and systems to human
behavior, not the other way
around.
Insight from
everyone
EffectiveUI
Teams
DESIGN &
STRATEGY
• ACCOUNT
MGMT
ACCOUNT
MGMT
CUSTOMER
INSIGHT
ENGAGEMENT
MGMT
DESIGN & STRATEGY
DEVELOPMENT
TECHNOLOGY
HAVE YOU WORKED
WITH A UX AGENCY?
The UX Design Process
THE WAY IT WAS
THEDESIGNPROCESS
THEDESIGNPROCESS
THEDESIGNPROCESS
THEDESIGNPROCESS
THEDESIGNPROCESS
THEDESIGNPROCESS
What’s The Point
#1
OUTCOMES
We have a common understanding of
people and their needs so that we can
define an experience that meets those
needs
#2
OUTCOMES
We have organizational alignment on a
vision so that we can plan and craft the
details of the experience
#3
OUTCOMES
We have created alignment with users tech
and biz on a detailed definition of the
experience so that the experience can be
implemented
#4
OUTCOMES
We have delivered useful usable desirable
experience so that user engagement is
optimized
#5
OUTCOMES
We have created the infrastructure so that
clients can measure adoption and
continuously improve the experience
THE OUTCOMEFORYOU
Principles In Practice
TALK AMONGST YOURSELVES
What are common experience issues you face?
http://uxchecklist.github.io/
5 PRINCIPLES OF UX
Learnability
Efficiency
Memorability
Error Management
Satisfaction
LEARNABILITY
Ease for users to accomplish basic tasks the first time
they encounter the design.
Usability over time. Improvement of task performance
after repeated trials.
How many features do you have?
It’s the difference between a basic and advanced search
Are you targeting the right users?
Novices vs experts. Young vs. Old?
LEARNABILITY
WEDDING PLANNING
EFFICIENCY
Once users have learned the design, how quickly can they
perform tasks?
Depth of interactions and organizational structure
Simple structure for navigation and tasks. Easy in and easy out.
Appropriate and timely feedback and labelling
Direct users and show them their interactions are being accepted. Reduce hesitation
and confusion.
Appropriate affordance for the context
Known interaction templates.
EFFICIENCY:CONTEXT
MEMORABILITY
When users return to the design after a period of not
using it, how easily can they reestablish proficiency?
Do you remember the shortcuts?
- If the site is complex, will users remember core functionality over peripheral?
- Do users remember task pathways?
Recall vs recognition
- Don’t make me think.
- Structure for introducing new patterns as a site evolves
Pattern consistency
ERROR MANAGEMENT
How many errors do users make, how severe are these
errors, and how easily can they recover from the errors?
Prevention is better than remediation
-Find and correct areas with errors
-Clear and descriptive error messages
Opportunities abound
- Turn empty sets and dead ends into opportunities to avoid errors
SATISFACTION
How do you keep users coming back?
What is a meaningful experience for the users?
How can you find out?
SATISFACTION
How do you keep users coming back?
What is a meaningful experience for the users?
How can you find out?
Thoughts?
Measuring & Improving
THE ONGOING UX PROCESS
• Design for Beta
• Track the metrics and changes over time
• Why do things change?
• Continue to research and test
• Have assumptions? Get the facts
• Use UX tools to identify opportunities, not
just pain
Questions?
Vragen
Preguntas
Des questions
‫שאלות‬
вопросов
คำถาม
frågor
A SHOUT OUT
SHAMELESS SELF PROMOTION
1. The UX Design Process
2. Discovery Outcomes
3. Kick-Off Workshops
4. Planning Contextual Research
5. Conducting Contextual Research
6. Customer Research Insights
7. Heuristic Evaluations
8. UX Personas
9. Customer Journeys
10.Creativity & Ideating Solutions
11.User Flows
12.Task Models
13.Defining the MVP
14.Design Sketching
15.Effective Design Feedback
16.5 Myths of Concept Testing
17.Collaborative Design Workshops
18.Observing User Testing
WHAT CLIENTS NEED TO KNOW
SHAMELESS SELF PROMOTION
WHAT CLIENTS NEED TO KNOW
http://www.effectiveui.com/blog
THANK YOU
Ari Weissman
@travelingre
P.S. We’re hiring! http://www.effectiveui.com/company/careers/

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