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Using augmented reality
and mobile learning:
opportunities and challenges

Elizabeth FitzGerald
Overview of presentation
• Part 1 – AR and situated learning
  – Theories and pedagogies underpinning AR


• Part 2 – case studies
  – Augmenting the visitor experience
  – Hidden Histories


• Part 3 – challenges
  – current and future
Intro to AR
• “Addition of computer-assisted contextual layer of
  information over the real world, creating a reality that
  is enhanced or augmented”          [Johnson et al, 2011]


• Encompasses the fusion of any digital information
  with a real world physicality

• Graphical/visual, also audio, textual, video
AR and situated learning
•   Situated learning
•   Embodiment and embodied cognition
•   Ecology of resources
•   Augmented Contexts for Development (ACD)
•   Externalism – bit controversial!

• Do we need a new theory of augmented place?
  (see newsletter article coming out in November –
  IEEE Learning Technologies Newsletter)
Case study 1: Augmenting the
           visitor experience

To assess a range of techniques for exploring the
use of digital geographic information to augment
              real scenes in the field

   Create a student-led exercise to encourage
critical evaluation of these techniques to support
the field experience (and mobile tourist guides).
Supporting Learning about the Landscape
 Eric Robson (Striding Edge Ltd)




Sir Hugh Walpole Video




(Thanks to Eric Robson)
1. Computer-generated Acetate
2. Custom
PDA-based
application
Screen Visibility an Issue




This is as good as it gets
3. Mediascape on a Mobile Phone
      Audio of
     Wainwright                    VIDEO from
                                    Derwent
                                      Water




              Switchable map
              layers
      Wainwright    OS     Photo
Phone-based Mediascapes
4. Google Earth on a Tablet PC
5. Head-Mounted Display
Implications and future work
   Beginning to exploit real-time
                                                            Caistor Roman Town,
    handheld Augmented Reality,                             East Anglia, UK.
and review evaluation framework                             Data from Will
                                                            Bowden.



                                Need to develop design rules for mobile field
                                 guides which mimic the field expert.

                                Reduced emphasis on graphics, new challenges
                                  in making geographically relevant audio.


          Simple but effective? - all new
                                                      Google Maps
     geospatial and handheld augmented                Navigation for
    reality applications will need to strive          Android 2.0
                                                      Wednesday 28th
     to move from being novelty apps to               October 2009
                     becoming killer apps.
Case study 2: Hidden Histories audio guides
• Developed existing interest between local community
  history group and academics in School of History at
  University of Nottingham
• Investigated how located audio can be used to
  provide opportunities for historical learning in public
  history
• Case study of the 1831 Reform Riot in Nottingham,
  content initiated by the community group
• Conducted 2 types of guided walk:
  – People-led
  – Technology-led
Educational research areas
• Learning in location
  What differences arise from learning in location compared
  to elsewhere (e.g. indoors; round a table etc)?
• Factors affecting learner preferences
   Do you like learning in location? Why – or why not?
• Group versus individual tour guides
  How did the audio guide technology affect group
  dynamics?

 For more details, see forthcoming paper:
 E. FitzGerald, C. Taylor and M. Craven (in press) To the Castle! A
 comparison of two audio guides to enable public discovery of
 historical events. Personal and Ubiquitous Computing
Hidden Histories ‘people-led’ walk
Hidden Histories ‘technology-led’ walk
Not without problems
Part 3 – Challenges
• Innovation vs sustainability
  – Situ8: the new mScape?
• Overcoming the novelty factor
• Notspots rather than hotspots
  – Urban canyons
• Changing practice vs maintaining practice
• Moving from formal to informal learning –
  assessment, goals, accreditation?
• Appropriateness of media vs physicality – or, is
  disjointedness a good thing?
  – E.g. Urban Mediator project (http://www.nottingham.ac.uk/cas/casresearch/
    towards-pervasive-media-outputs.aspx)
Questions, comments, feedback?




Email: elizabeth.fitzgerald@open.ac.uk
Web:     http://iet.open.ac.uk/e.j.fitzgerald
Slideshare: http://www.slideshare.net/ejfitzgerald
Twitter: elara99

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Using augmented reality and mobile learning: opportunities and challenges

  • 1. Using augmented reality and mobile learning: opportunities and challenges Elizabeth FitzGerald
  • 2. Overview of presentation • Part 1 – AR and situated learning – Theories and pedagogies underpinning AR • Part 2 – case studies – Augmenting the visitor experience – Hidden Histories • Part 3 – challenges – current and future
  • 3. Intro to AR • “Addition of computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented” [Johnson et al, 2011] • Encompasses the fusion of any digital information with a real world physicality • Graphical/visual, also audio, textual, video
  • 4. AR and situated learning • Situated learning • Embodiment and embodied cognition • Ecology of resources • Augmented Contexts for Development (ACD) • Externalism – bit controversial! • Do we need a new theory of augmented place? (see newsletter article coming out in November – IEEE Learning Technologies Newsletter)
  • 5. Case study 1: Augmenting the visitor experience To assess a range of techniques for exploring the use of digital geographic information to augment real scenes in the field Create a student-led exercise to encourage critical evaluation of these techniques to support the field experience (and mobile tourist guides).
  • 6. Supporting Learning about the Landscape Eric Robson (Striding Edge Ltd) Sir Hugh Walpole Video (Thanks to Eric Robson)
  • 8.
  • 10. Screen Visibility an Issue This is as good as it gets
  • 11. 3. Mediascape on a Mobile Phone Audio of Wainwright VIDEO from Derwent Water Switchable map layers Wainwright OS Photo
  • 13. 4. Google Earth on a Tablet PC
  • 15.
  • 16. Implications and future work Beginning to exploit real-time Caistor Roman Town, handheld Augmented Reality, East Anglia, UK. and review evaluation framework Data from Will Bowden. Need to develop design rules for mobile field guides which mimic the field expert. Reduced emphasis on graphics, new challenges in making geographically relevant audio. Simple but effective? - all new Google Maps geospatial and handheld augmented Navigation for reality applications will need to strive Android 2.0 Wednesday 28th to move from being novelty apps to October 2009 becoming killer apps.
  • 17. Case study 2: Hidden Histories audio guides • Developed existing interest between local community history group and academics in School of History at University of Nottingham • Investigated how located audio can be used to provide opportunities for historical learning in public history • Case study of the 1831 Reform Riot in Nottingham, content initiated by the community group • Conducted 2 types of guided walk: – People-led – Technology-led
  • 18. Educational research areas • Learning in location What differences arise from learning in location compared to elsewhere (e.g. indoors; round a table etc)? • Factors affecting learner preferences Do you like learning in location? Why – or why not? • Group versus individual tour guides How did the audio guide technology affect group dynamics?  For more details, see forthcoming paper: E. FitzGerald, C. Taylor and M. Craven (in press) To the Castle! A comparison of two audio guides to enable public discovery of historical events. Personal and Ubiquitous Computing
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  • 23. Part 3 – Challenges • Innovation vs sustainability – Situ8: the new mScape? • Overcoming the novelty factor • Notspots rather than hotspots – Urban canyons • Changing practice vs maintaining practice • Moving from formal to informal learning – assessment, goals, accreditation? • Appropriateness of media vs physicality – or, is disjointedness a good thing? – E.g. Urban Mediator project (http://www.nottingham.ac.uk/cas/casresearch/ towards-pervasive-media-outputs.aspx)
  • 24. Questions, comments, feedback? Email: elizabeth.fitzgerald@open.ac.uk Web: http://iet.open.ac.uk/e.j.fitzgerald Slideshare: http://www.slideshare.net/ejfitzgerald Twitter: elara99