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Playing between the
                             clouds
                           Daniele Montagni
                            Davide Cerbo
                           Stefano Linguerri




Friday, May 7, 2010
Who we are



                      http://exmachina.ch   http://pronetics.it

                        Davide Cerbo        Daniele Montagni
                                            Stefano Linguerri

                 http://www.juglugano.ch http://www.jugroma.it


Friday, May 7, 2010
Gameplay
                      Gameset:
                      Tankattack is a turn-based strategy game. The setting is a fixed map and player can
                      control 2 tanks each game:




                      Goal of the game:
                      win the match by destroying all against player's tanks



Friday, May 7, 2010
Gameplay
                      Rules:
                       •Map
                           •
                           it has fixed size of 480*320 pixels. It is virtually divided in 12*8 squares
                           •
                           it is not scrollable
                       •Movements
                           •
                           each tank can move 2 squares every turn
                           •
                           tanks can move freely into these squares except regions that has
                           mountains and where are the opposite tanks.
                       •Damages
                           •
                           each tank has 2000 points of stamina
                           •
                           every shoot from the enemy cause 500 points of damage
                           •
                           when a tank reach 0 points of stamina is delete from the screen
                           •
                           a tank can shoot when is 2 squares far from the enemy.
                           •
                           Who destroy both of enemy's tanks win the game




Friday, May 7, 2010
Multiplayer / Multiplatform




Friday, May 7, 2010
Google App Engine




Friday, May 7, 2010
Everybody can play
                •     A successful game must have a huge players number
                •     Players wants to interact to each other
                •     Players prefers human enemy rather than CPU

                                          We must scale!

                •     How?
                •     Horizontally? No, thanks. We do not want limits
                •     Vertically? uhm...




Friday, May 7, 2010
Dilemma: Cluster? Cloud? Grid?

                 Cloud:                   Grid:

                 • More requests number   • Less requests number
                 • Small tasks            • Large tasks


                               Many SERVERS
                               work for YOU



Friday, May 7, 2010
Searching on Google and...
                         ...found companies that offers
                       Cloud or Grid Computing services




Friday, May 7, 2010
If I want to make it by my own?




Friday, May 7, 2010
...but we can’t do it !




Friday, May 7, 2010
Why Google App Engine?
                •     System Administration for dummies
                •     Cheap, pay as much as the application grow up
                •     Good installed software like Memcache, Bigtable etc...
                •     Powerful Administration console with logs, access statistics,
                      application management and so on...

                •     JAVA, PYTHON and JVM
                      based languages (Scala, Groovy, etc...) compatibility

                •     Multi-standard Java compatibility
                •     No OS, one less problem.
                •     Many limitations, but can be a great opportunity to write
                      scalable and balanced applications




Friday, May 7, 2010
How it works




Friday, May 7, 2010
Standard?




Friday, May 7, 2010
Limitations
                •     HTTP request must be done within 30 seconds, otherwise
                      GAE throws a DeadlineExceededException

                •     No socket

                •     No threads

                •     Only 1000 file per application

                •     First requests can be slowly




Friday, May 7, 2010
Why?
                •     More than 30 seconds can cause user sleep (and servers will
                      be blocked)

                •     More security is not enough

                •     Threads are cool, but tasks are much more manageable

                •     Sometimes you have to be happy with what you have

                •     Next slide...




Friday, May 7, 2010
Is first request slow?
                                         Dinamic Server
                                         allocation

                                         Every new
                                         request will be
                                         forwarded to a
                                         new server only if
                                         the existing ones
                                         can't process it.

                                         This is
                                         called “automatic
                                         load
                                         balancing” and
                                         cause slowdown

                                         But...you can
                                         have as much
                                         more server as
                                         network traffic
                                         you produce!




Friday, May 7, 2010
Signup & Web Console




Friday, May 7, 2010
Daily free resources
                •     1,300,000 http requests
                •     In/Out Bandwidth 1 Gb
                •     CPU Time 6.5 CPU-h
                •     Data Storage 1 Gb
                •     Emails 7,000
                •     Recipients emailed 2,000
                •     Admins emailed 5,000
                •     Url fetch 657,000
                •     XMPP CALLS 657,000
                •     Image Manipulation 864,000
                •     Calls to Memcache 8,600,000
                •     Tasks invocation 100,000
                •     and a lot more...



Friday, May 7, 2010
Price list
                •     Outgoing Bandwidth...........$0.12/Gb
                •     Incoming Bandwidth...........$0.10/Gb
                •     CPU Time.....................$0.10/h
                •     Stored Data..................$0.15/Gb
                •     Recipients Emailed.........$0.0001/rec
                                             (Excluding taxes)

                         Choose a billable quotas to prevent the cost of the
                             application from exceeding your budget




Friday, May 7, 2010
Who use GAE?




Friday, May 7, 2010
Tools
                •     Eclipse
                •     Maven
                •     Spring
                •     Spring MVC




Friday, May 7, 2010
XMPP
                      Extensible Messaging and Presence Protocol (XMPP) is an
                       open, XML-based protocol originally aimed at near-real-
                         time, extensible instant messaging (IM) and presence
                      information, but now expanded into the broader realm of
                                    message-oriented middleware.

                       App Engine applications can send and receive instant
                      messages to and from users of XMPP-compatible instant
                             message services, including Google Talk




Friday, May 7, 2010
Pull VS. push
                            Pull




                            Push




Friday, May 7, 2010
Game Protocol
                      The game engine is based on a protocol comunication built
                      on xmpp




Friday, May 7, 2010
XMPP
                                               Problem

                       Every chat client (pigdin, empathy, etc...) can interact with
                                      our game, how can avoid it?

                                               Solution

                •     Messages will be delivered in a non-conventional format, so
                      common clients will refuse it.

                •     Messages will be sent using a specified resource string

                •     Messages that has no resource assigned from server will be
                      rejected


Friday, May 7, 2010
XMPP and GAE
   • Add this code at appengine-web.xml file:
   <inbound-services> <service>xmpp_message</service> </inbound-services>

   •   We create a Servlet listening on a URL:

   http://???.appspot.com/_ah/xmpp/message/chat/

   •   Now we can receive messages:

   XMPPService xmpp = XMPPServiceFactory.getXMPPService();
   Message message = xmpp.parseMessage(req);JID fromJid =
   message.getFromJid();String body = message.getBody();

   •   And we can send messages:

       JID j = new JID("example@gmail.com");String msgBody = "a text";
       Message m = new
       MessageBuilder().withRecipientJids(j).withBody(msgBody).build();
       boolean messageSent = false;
       XMPPService xmpp = XMPPServiceFactory.getXMPPService();
       if (xmpp.getPresence(j).isAvailable()) {
           SendResponse status = xmpp.sendMessage(m);
           messageSent = (status.getStatusMap().get(j) ==
           SendResponse.Status.SUCCESS);
       }



Friday, May 7, 2010
Task Queue
            Easy to enqueue

     TaskOptions taskOptions = TaskOptions.Builder.url("/start-game");
     taskOptions.param("roomId", roomId);
     Queue queue = QueueFactory.getQueue("start-game");
     queue.add(taskOptions);

     • Easy to define a new task queue
     <queue-entries>  
       <queue>      
         <name>start-game</name>      
         <rate>20/s</rate>
         <bucket-size>1</bucket-size>  
       </queue>
     </queue-entries>

     The work to do when the task comes executed must be defined in a servlet




Friday, May 7, 2010
Cache
                      Using JCache (JSR-107)

                public void usingJCache() throws CacheException{
                    CacheFactory cacheFactory =
                    CacheManager.getInstance().getCacheFactory();
                    Cache cache = cacheFactory.createCache(new HashMap());
                    cache.put("key", "value");
                    cache.get("key");
                }

                Using low level API

                public void usingGoogleService() throws CacheException{
                    MemcacheService memcache =
                    MemcacheServiceFactory.getMemcacheService();
                    memcache.put("key", "value");
                    memcache.put("key2", "value2",
                                 Expiration.byDeltaSeconds(3000),
                                 SetPolicy.ADD_ONLY_IF_NOT_PRESENT);
                    memcache.get("key");
                }




Friday, May 7, 2010
Authentication




Friday, May 7, 2010
Message Management




Friday, May 7, 2010
Clients communication
                      The clients only knows the Google Bot




Friday, May 7, 2010
Messages
                      Game messages are transported as text enveloped in the
                      body of the xmpp messages.

                <message type="chat" id="purple3c8b244a"
                to="tankattack.player2@gmail.com/23125316"
                from="tankattack.player1@gmail.com/23517326">
                <x xmlns="jabber:x:event">
                <composing/>
                </x>
                <body>1:1:2:2:2</body>
                <html xmlns="http://jabber.org/protocol/xhtml-im">
                <body xmlns="http://www.w3.org/1999/xhtml">1:1:2:2:2</body>
                </html>
                <nos:x value="disabled" xmlns:nos="google:nosave"/>
                <arc:record otr="false" xmlns:arc="http://jabber.org/protocol/archive"/>
                </message>




Friday, May 7, 2010
Messages Type
                      Type                   Format                    Sample

                       START       START:[ROOM_ID]:[PLAYER_NUMBER]     START:234523:1



                       MOVE             1:[XX]:[YY]:[ROTATION]             1:3:7:4



                       SHOOT         2:[SENDER]:[TARGET]:[DAMAGE]         2:1:3:500



                      ACK TRUE             TRUE:[TANK_ID]                 TRUE:2



                      END GAME   END:[ROOM_ID]:[PLAYER_LOSER_NUMBER]   END:234523:1




Friday, May 7, 2010
TankAttack console




Friday, May 7, 2010
Google accounts
                Anyone has a Google Account can use your application
                You must define who is Administrator using web console




                Obviously there are a simple API
                //return the serviceUserService userService = UserServiceFactory.getUserService();//you can create a url to
                loginuserService.createLoginURL("/...returnUrl...")//or an url to logoutuserService.createLogoutURL("/...returnUrl...")//use standard to
                retrieve logged userPrincipal user = request.getUserPrincipal();




Friday, May 7, 2010
Links
                •     SpringFramework
                      http://www.springsource.org/
                •     Maven
                      http://maven.apache.org/
                •     Maven GAE plugin
                      http://code.google.com/p/maven-gae-plugin/
                •     GAE Documentation
                      http://code.google.com/appengine/docs/




Friday, May 7, 2010
iPhone




Friday, May 7, 2010
iPhone: xcode




Friday, May 7, 2010
iPhone: all togheter
                      The iPhone game client consists of 3 frameworks




Friday, May 7, 2010
iPhone: cocos 2D




                      The iPhone game client consists of 3 frameworks




Friday, May 7, 2010
iPhone: cocos 2D




                          easy project setup


Friday, May 7, 2010
iPhone: cocos 2D
                      Some key features:

                • Sprites and Sprite Sheets
                • Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
                • Actions (behaviors):
                   • Trasformation Actions: Move, Rotate, Scale, Jump, etc.
                      • Composable actions: Sequence, Spawn, Repeat, Reverse
                      • Ease Actions: Exp, Sin, Cubic, etc.
                      • Misc actions: CallFunc, OrbitCamera
                • Tile Map support
                • Touch/Accelerometer support
                • OpenGL ES 1.1 based




Friday, May 7, 2010
iPhone: tiles map
                      The game uses a tiled background map




                The map was realized with Tiled



Friday, May 7, 2010
Map layers
                      The map consist of three layer

             • Plain layer
             • Mountains layer
             • Collision layer




                           The collision layer is invisible in the game.




Friday, May 7, 2010
iPhone: layers code
                CCTMXTiledMap *map;
                map = [CCTMXTiledMap tiledMapWithTMXFile:@"amap.tmx"];
                [self addChild:map z:0 tag:1];

                CCTMXLayer *layer = [map layerNamed:@"collision"];


                Get a tile at a coordinate:

                int tileGID = [layer tileGIDAt:ccp(3, 4)];




Friday, May 7, 2010
Get tile at coordinates
          CCSprite sprite;
          *sprite = [[CCSprite alloc] initWithFile:@"sprite.png"];
          [self addChild: sprite];



          Animate a Sprite:

         id actionRotate = [CCRotateTo actionWithDuration:1 angle:aNangle];
         id actionMove= [CCMoveTo actionWithDuration:1 position:aPosition];
         [sprite runAction:[CCSequence actions:actionRotate, actionMove,
         nil]];




Friday, May 7, 2010
iPhone: xmppframework
                        xmppframework it's an objective-c
                         implementation fo xmpp protocol

        Create a client to listen messages
        XMPPClient *xmppClient = [[XMPPClient alloc] init];
        [xmppClient setDomain:@"a.chatDomain.xyz"];
        [xmppClient setPort:5222];

        NSString *jid;
        jid = [NSString stringWithFormat:@"%@/%@", @"aUserName", @"aResource"];
        [xmppClient setMyJID:[XMPPJID jidWithString:jid]];
        [xmppClient setPassword:@"aPassword"];
        [xmppClient setAutoLogin:YES];
        [xmppClient setAllowsPlaintextAuth:NO];
        [xmppClient setAutoPresence:YES];
        [xmppClient setAutoRoster:YES];
        [xmppClient addDelegate:aClientDelegate];
        [xmppClient connect];




Friday, May 7, 2010
iPhone: XMPPClient Delegate
    - (void)xmppClientConnecting:(XMPPClient *)sender

    - (void)xmppClientDidConnect:(XMPPClient *)sender

    - (void)xmppClientDidNotConnect:(XMPPClient *)sender

    - (void)xmppClientDidDisconnect:(XMPPClient *)sender

    - (void)xmppClientDidRegister:(XMPPClient *)sender

    - (void)xmppClient:(XMPPClient *)sender didNotRegister:(NSXMLElement *)error

    - (void)xmppClientDidAuthenticate:(XMPPClient *)sender

    - (void)xmppClient:(XMPPClient *)sender didNotAuthenticate:(NSXMLElement *)error

    - (void)xmppClientDidUpdateRoster:(XMPPClient *)sender

    - (void)xmppClient:(XMPPClient *)sender didReceiveBuddyRequest:(XMPPJID *)jid

    - (void)xmppClient:(XMPPClient *)sender didReceiveIQ:(XMPPIQ *)iq

    - (void)xmppClient:(XMPPClient *)sender didReceiveMessage:(XMPPClient *)message {




Friday, May 7, 2010
iPhone: links
               Links:
               • cocos 2D: http://www.cocos2d-iphone.org
               • xmppframework: http://code.google.com/p/xmppframework
               • Apple Dev Center: http://developer.apple.com/iphone/index.action




Friday, May 7, 2010
Android




Friday, May 7, 2010
Android




             •   Architecture, frameworks and tools
             •   Code unfolded
             •   Tips and tricks


Friday, May 7, 2010
Android: architecture, tools, frameworks
                      Architecture and frameworks:

                • Android platform: 1.6
                • Rokon game engine: 1.1.1
                • Smack libraries: 3.1.0

                Tools:

                • Android SDK for Mac: 2.1 (r5)
                • Netbeans: 6.8
                • Android plugin for netbeans




Friday, May 7, 2010
Android: sdk tools
                Create your emulator through Android SDK and AVD manager
               daniele@Daniele-Montagnis-MacBook~/android-sdk-mac_86/tools$./android 
               Starting Android SDK and AVD Manager...




Friday, May 7, 2010
Android: create project
                  Create "android" type project into Netbeans




             That has this structure




                                                                ...than click "Run" project




Friday, May 7, 2010
Android: emulator & adb

                         This will run the
                         emulator and deploy




              logcat through Netbeans show status:




Friday, May 7, 2010
Android: Rokon
                      Rokon basics

             public class TankAttack extends RokonActivity {
             public void onCreate() { 
                 createEngine(480, 320, true); 
             }
             public void onLoad() {
                 ...
                 Background background = new TileTextureBackground(atlas,
             tileloader.getLayers());
                 ...
                 Sprite sprite = new Sprite(80, 180, spriteTexture);
             }
             public void onLoadComplete() {
                 rokon.setBackground(background);
                 rokon.addSprite(sprite);
             }




Friday, May 7, 2010
Android: smack
                      Smack basics:

             ConnectionConfiguration connConfig = new
             ConnectionConfiguration(host, port, service);
             XMPPConnection connection = new XMPPConnection(connConfig);
             connection.login(username, password);

             Presence presence = new Presence(Presence.Type.available);
             connection.sendPacket(presence);
             xmppClient.setConnection(connection);

             Message msg = new Message(to, Message.Type.chat);
             msg.setBody(text);
             connection.sendPacket(msg);




Friday, May 7, 2010
Android: tips&tricks
                      • Rokon is under development: things must be
                       done from scratch!
                       (ex. TileTextureBackground...)

                      • Android plugin for Netbeans is not stable
                       (build.xml must be modified...)

                      • For rapid development use Eclipse that is
                       supported by Android community:
                       http://developer.android.com/sdk/eclipse-
                       adt.html#installing




Friday, May 7, 2010
Android: links
                      •   Android SDK:
                          http://developer.android.com/sdk/index.html

                      •   Rokon:
                          http://www.rokonandroid.com

                      •   Smack xmpp:
                          http://www.igniterealtime.org/projects/smack

                      •   Netbeans plugin:
                          http://kenai.com/projects/nbandroid/pages/Install




Friday, May 7, 2010
Types of game
                      •   Cards Game: Poker, Bridge
                      •   Classic games: checkers, chess
                      •   Tamagotchi like: Pets Society, FishVille




Friday, May 7, 2010
Success Stories:




                      Puzzle Pirate, Bang! Howdy




Friday, May 7, 2010
Success Stories:




                      Pet society, WORD challenge, Biggest Brain, Crazy planet




Friday, May 7, 2010
Success Stories:




                      Farmville, FishVille, Treasure Island, Café World




Friday, May 7, 2010
Types of game




                      Browser game like: Travian, OGame, hattrick




Friday, May 7, 2010
GAE Based: Neptune’s pride




                      It's a real time game




Friday, May 7, 2010
What about money?
                •     Playfish: Electronic Arts acquired Playfish for approximately
                      300$ milion dollars.

                •     Zynga: last year has earned over 250$ milion dollars.

                •     Three Rings: Puzzle Pirates takes in approximately $230,000
                      a month.



                      ...all of them are based on microtransaction




Friday, May 7, 2010
Microtransaction
                      Players can purchase items using "game currency".

                To buy "game currency" player use real world money.




Friday, May 7, 2010
Link and resources
                •     How Buddypoke scales on Facebook using GAE
                      http://highscalability.com/blog/2010/1/22/how-buddypoke-scales-on-facebook-using-google-app-engine.html
                •     Games on App Engine: An interview with Jay Kyburz, developer for
                      Neptune’s Pride
                      http://googleappengine.blogspot.com/2010/04/games-on-app-engine-interview-with-jay.html
                •     PlayFish
                      http://www.playfish.com
                •     Zynga
                      http://www.zynga.com
                •     ThreeRing
                      http://www.threerings.net
                •     Neptune’s pride
                      http://np.ironhelmet.com
                •     Hattrick
                      http://www.hattrick.org
                •     Travian
                      http://www.travian.com
                •     OGame
                      http://www.ogame.org




Friday, May 7, 2010
Special thanks
                Danc (www.lostgarden.com)

                      for his free tiles map

                      http://www.lostgarden.com/2006/07/more-free-game-graphics.html

                Android:

                      Fabio Marinelli for help in Rokon development
                      twitter: http://twitter.com/fmarinelli




Friday, May 7, 2010
Contacts
                Davide Cerbo

                      Twitter: http://twitter.com/davide_cerbo
                      Linkedin: http://www.linkedin.com/in/davidecerbo

                Stefano Linguerri

                      Twitter: http://twitter.com/eljeko
                      Linkedin: http://www.linkedin.com/in/linguerri

                Daniele Montagni

                      Twitter: http://twitter.com/dmontagni
                      LinkedIn: http://it.linkedin.com/in/danielemontagni




Friday, May 7, 2010
Q&A




Friday, May 7, 2010

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Playing between the clouds - Better Software 2010

  • 1. Playing between the clouds Daniele Montagni Davide Cerbo Stefano Linguerri Friday, May 7, 2010
  • 2. Who we are http://exmachina.ch http://pronetics.it Davide Cerbo Daniele Montagni Stefano Linguerri http://www.juglugano.ch http://www.jugroma.it Friday, May 7, 2010
  • 3. Gameplay Gameset: Tankattack is a turn-based strategy game. The setting is a fixed map and player can control 2 tanks each game: Goal of the game: win the match by destroying all against player's tanks Friday, May 7, 2010
  • 4. Gameplay Rules: •Map • it has fixed size of 480*320 pixels. It is virtually divided in 12*8 squares • it is not scrollable •Movements • each tank can move 2 squares every turn • tanks can move freely into these squares except regions that has mountains and where are the opposite tanks. •Damages • each tank has 2000 points of stamina • every shoot from the enemy cause 500 points of damage • when a tank reach 0 points of stamina is delete from the screen • a tank can shoot when is 2 squares far from the enemy. • Who destroy both of enemy's tanks win the game Friday, May 7, 2010
  • 7. Everybody can play • A successful game must have a huge players number • Players wants to interact to each other • Players prefers human enemy rather than CPU We must scale! • How? • Horizontally? No, thanks. We do not want limits • Vertically? uhm... Friday, May 7, 2010
  • 8. Dilemma: Cluster? Cloud? Grid? Cloud: Grid: • More requests number • Less requests number • Small tasks • Large tasks Many SERVERS work for YOU Friday, May 7, 2010
  • 9. Searching on Google and... ...found companies that offers Cloud or Grid Computing services Friday, May 7, 2010
  • 10. If I want to make it by my own? Friday, May 7, 2010
  • 11. ...but we can’t do it ! Friday, May 7, 2010
  • 12. Why Google App Engine? • System Administration for dummies • Cheap, pay as much as the application grow up • Good installed software like Memcache, Bigtable etc... • Powerful Administration console with logs, access statistics, application management and so on... • JAVA, PYTHON and JVM based languages (Scala, Groovy, etc...) compatibility • Multi-standard Java compatibility • No OS, one less problem. • Many limitations, but can be a great opportunity to write scalable and balanced applications Friday, May 7, 2010
  • 13. How it works Friday, May 7, 2010
  • 15. Limitations • HTTP request must be done within 30 seconds, otherwise GAE throws a DeadlineExceededException • No socket • No threads • Only 1000 file per application • First requests can be slowly Friday, May 7, 2010
  • 16. Why? • More than 30 seconds can cause user sleep (and servers will be blocked) • More security is not enough • Threads are cool, but tasks are much more manageable • Sometimes you have to be happy with what you have • Next slide... Friday, May 7, 2010
  • 17. Is first request slow? Dinamic Server allocation Every new request will be forwarded to a new server only if the existing ones can't process it. This is called “automatic load balancing” and cause slowdown But...you can have as much more server as network traffic you produce! Friday, May 7, 2010
  • 18. Signup & Web Console Friday, May 7, 2010
  • 19. Daily free resources • 1,300,000 http requests • In/Out Bandwidth 1 Gb • CPU Time 6.5 CPU-h • Data Storage 1 Gb • Emails 7,000 • Recipients emailed 2,000 • Admins emailed 5,000 • Url fetch 657,000 • XMPP CALLS 657,000 • Image Manipulation 864,000 • Calls to Memcache 8,600,000 • Tasks invocation 100,000 • and a lot more... Friday, May 7, 2010
  • 20. Price list • Outgoing Bandwidth...........$0.12/Gb • Incoming Bandwidth...........$0.10/Gb • CPU Time.....................$0.10/h • Stored Data..................$0.15/Gb • Recipients Emailed.........$0.0001/rec (Excluding taxes) Choose a billable quotas to prevent the cost of the application from exceeding your budget Friday, May 7, 2010
  • 21. Who use GAE? Friday, May 7, 2010
  • 22. Tools • Eclipse • Maven • Spring • Spring MVC Friday, May 7, 2010
  • 23. XMPP Extensible Messaging and Presence Protocol (XMPP) is an open, XML-based protocol originally aimed at near-real- time, extensible instant messaging (IM) and presence information, but now expanded into the broader realm of message-oriented middleware. App Engine applications can send and receive instant messages to and from users of XMPP-compatible instant message services, including Google Talk Friday, May 7, 2010
  • 24. Pull VS. push Pull Push Friday, May 7, 2010
  • 25. Game Protocol The game engine is based on a protocol comunication built on xmpp Friday, May 7, 2010
  • 26. XMPP Problem Every chat client (pigdin, empathy, etc...) can interact with our game, how can avoid it? Solution • Messages will be delivered in a non-conventional format, so common clients will refuse it. • Messages will be sent using a specified resource string • Messages that has no resource assigned from server will be rejected Friday, May 7, 2010
  • 27. XMPP and GAE • Add this code at appengine-web.xml file: <inbound-services> <service>xmpp_message</service> </inbound-services> • We create a Servlet listening on a URL: http://???.appspot.com/_ah/xmpp/message/chat/ • Now we can receive messages: XMPPService xmpp = XMPPServiceFactory.getXMPPService(); Message message = xmpp.parseMessage(req);JID fromJid = message.getFromJid();String body = message.getBody(); • And we can send messages: JID j = new JID("example@gmail.com");String msgBody = "a text"; Message m = new MessageBuilder().withRecipientJids(j).withBody(msgBody).build(); boolean messageSent = false; XMPPService xmpp = XMPPServiceFactory.getXMPPService(); if (xmpp.getPresence(j).isAvailable()) { SendResponse status = xmpp.sendMessage(m); messageSent = (status.getStatusMap().get(j) == SendResponse.Status.SUCCESS); } Friday, May 7, 2010
  • 28. Task Queue Easy to enqueue TaskOptions taskOptions = TaskOptions.Builder.url("/start-game"); taskOptions.param("roomId", roomId); Queue queue = QueueFactory.getQueue("start-game"); queue.add(taskOptions); • Easy to define a new task queue <queue-entries>   <queue>       <name>start-game</name>       <rate>20/s</rate> <bucket-size>1</bucket-size>   </queue> </queue-entries> The work to do when the task comes executed must be defined in a servlet Friday, May 7, 2010
  • 29. Cache Using JCache (JSR-107) public void usingJCache() throws CacheException{     CacheFactory cacheFactory = CacheManager.getInstance().getCacheFactory();     Cache cache = cacheFactory.createCache(new HashMap());     cache.put("key", "value");     cache.get("key"); } Using low level API public void usingGoogleService() throws CacheException{ MemcacheService memcache = MemcacheServiceFactory.getMemcacheService(); memcache.put("key", "value"); memcache.put("key2", "value2", Expiration.byDeltaSeconds(3000), SetPolicy.ADD_ONLY_IF_NOT_PRESENT); memcache.get("key"); } Friday, May 7, 2010
  • 32. Clients communication The clients only knows the Google Bot Friday, May 7, 2010
  • 33. Messages Game messages are transported as text enveloped in the body of the xmpp messages. <message type="chat" id="purple3c8b244a" to="tankattack.player2@gmail.com/23125316" from="tankattack.player1@gmail.com/23517326"> <x xmlns="jabber:x:event"> <composing/> </x> <body>1:1:2:2:2</body> <html xmlns="http://jabber.org/protocol/xhtml-im"> <body xmlns="http://www.w3.org/1999/xhtml">1:1:2:2:2</body> </html> <nos:x value="disabled" xmlns:nos="google:nosave"/> <arc:record otr="false" xmlns:arc="http://jabber.org/protocol/archive"/> </message> Friday, May 7, 2010
  • 34. Messages Type Type Format Sample START START:[ROOM_ID]:[PLAYER_NUMBER] START:234523:1 MOVE 1:[XX]:[YY]:[ROTATION] 1:3:7:4 SHOOT 2:[SENDER]:[TARGET]:[DAMAGE] 2:1:3:500 ACK TRUE TRUE:[TANK_ID] TRUE:2 END GAME END:[ROOM_ID]:[PLAYER_LOSER_NUMBER] END:234523:1 Friday, May 7, 2010
  • 36. Google accounts Anyone has a Google Account can use your application You must define who is Administrator using web console Obviously there are a simple API //return the serviceUserService userService = UserServiceFactory.getUserService();//you can create a url to loginuserService.createLoginURL("/...returnUrl...")//or an url to logoutuserService.createLogoutURL("/...returnUrl...")//use standard to retrieve logged userPrincipal user = request.getUserPrincipal(); Friday, May 7, 2010
  • 37. Links • SpringFramework http://www.springsource.org/ • Maven http://maven.apache.org/ • Maven GAE plugin http://code.google.com/p/maven-gae-plugin/ • GAE Documentation http://code.google.com/appengine/docs/ Friday, May 7, 2010
  • 40. iPhone: all togheter The iPhone game client consists of 3 frameworks Friday, May 7, 2010
  • 41. iPhone: cocos 2D The iPhone game client consists of 3 frameworks Friday, May 7, 2010
  • 42. iPhone: cocos 2D easy project setup Friday, May 7, 2010
  • 43. iPhone: cocos 2D Some key features: • Sprites and Sprite Sheets • Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. • Actions (behaviors): • Trasformation Actions: Move, Rotate, Scale, Jump, etc. • Composable actions: Sequence, Spawn, Repeat, Reverse • Ease Actions: Exp, Sin, Cubic, etc. • Misc actions: CallFunc, OrbitCamera • Tile Map support • Touch/Accelerometer support • OpenGL ES 1.1 based Friday, May 7, 2010
  • 44. iPhone: tiles map The game uses a tiled background map The map was realized with Tiled Friday, May 7, 2010
  • 45. Map layers The map consist of three layer • Plain layer • Mountains layer • Collision layer The collision layer is invisible in the game. Friday, May 7, 2010
  • 46. iPhone: layers code CCTMXTiledMap *map; map = [CCTMXTiledMap tiledMapWithTMXFile:@"amap.tmx"]; [self addChild:map z:0 tag:1]; CCTMXLayer *layer = [map layerNamed:@"collision"]; Get a tile at a coordinate: int tileGID = [layer tileGIDAt:ccp(3, 4)]; Friday, May 7, 2010
  • 47. Get tile at coordinates CCSprite sprite; *sprite = [[CCSprite alloc] initWithFile:@"sprite.png"]; [self addChild: sprite]; Animate a Sprite: id actionRotate = [CCRotateTo actionWithDuration:1 angle:aNangle]; id actionMove= [CCMoveTo actionWithDuration:1 position:aPosition]; [sprite runAction:[CCSequence actions:actionRotate, actionMove, nil]]; Friday, May 7, 2010
  • 48. iPhone: xmppframework xmppframework it's an objective-c implementation fo xmpp protocol Create a client to listen messages XMPPClient *xmppClient = [[XMPPClient alloc] init]; [xmppClient setDomain:@"a.chatDomain.xyz"]; [xmppClient setPort:5222]; NSString *jid; jid = [NSString stringWithFormat:@"%@/%@", @"aUserName", @"aResource"]; [xmppClient setMyJID:[XMPPJID jidWithString:jid]]; [xmppClient setPassword:@"aPassword"]; [xmppClient setAutoLogin:YES]; [xmppClient setAllowsPlaintextAuth:NO]; [xmppClient setAutoPresence:YES]; [xmppClient setAutoRoster:YES]; [xmppClient addDelegate:aClientDelegate]; [xmppClient connect]; Friday, May 7, 2010
  • 49. iPhone: XMPPClient Delegate - (void)xmppClientConnecting:(XMPPClient *)sender - (void)xmppClientDidConnect:(XMPPClient *)sender - (void)xmppClientDidNotConnect:(XMPPClient *)sender - (void)xmppClientDidDisconnect:(XMPPClient *)sender - (void)xmppClientDidRegister:(XMPPClient *)sender - (void)xmppClient:(XMPPClient *)sender didNotRegister:(NSXMLElement *)error - (void)xmppClientDidAuthenticate:(XMPPClient *)sender - (void)xmppClient:(XMPPClient *)sender didNotAuthenticate:(NSXMLElement *)error - (void)xmppClientDidUpdateRoster:(XMPPClient *)sender - (void)xmppClient:(XMPPClient *)sender didReceiveBuddyRequest:(XMPPJID *)jid - (void)xmppClient:(XMPPClient *)sender didReceiveIQ:(XMPPIQ *)iq - (void)xmppClient:(XMPPClient *)sender didReceiveMessage:(XMPPClient *)message { Friday, May 7, 2010
  • 50. iPhone: links Links: • cocos 2D: http://www.cocos2d-iphone.org • xmppframework: http://code.google.com/p/xmppframework • Apple Dev Center: http://developer.apple.com/iphone/index.action Friday, May 7, 2010
  • 52. Android • Architecture, frameworks and tools • Code unfolded • Tips and tricks Friday, May 7, 2010
  • 53. Android: architecture, tools, frameworks Architecture and frameworks: • Android platform: 1.6 • Rokon game engine: 1.1.1 • Smack libraries: 3.1.0 Tools: • Android SDK for Mac: 2.1 (r5) • Netbeans: 6.8 • Android plugin for netbeans Friday, May 7, 2010
  • 54. Android: sdk tools Create your emulator through Android SDK and AVD manager daniele@Daniele-Montagnis-MacBook~/android-sdk-mac_86/tools$./android  Starting Android SDK and AVD Manager... Friday, May 7, 2010
  • 55. Android: create project Create "android" type project into Netbeans That has this structure ...than click "Run" project Friday, May 7, 2010
  • 56. Android: emulator & adb This will run the emulator and deploy logcat through Netbeans show status: Friday, May 7, 2010
  • 57. Android: Rokon Rokon basics public class TankAttack extends RokonActivity { public void onCreate() {      createEngine(480, 320, true);  } public void onLoad() {     ...     Background background = new TileTextureBackground(atlas, tileloader.getLayers());     ...     Sprite sprite = new Sprite(80, 180, spriteTexture); } public void onLoadComplete() {     rokon.setBackground(background);     rokon.addSprite(sprite); } Friday, May 7, 2010
  • 58. Android: smack Smack basics: ConnectionConfiguration connConfig = new ConnectionConfiguration(host, port, service); XMPPConnection connection = new XMPPConnection(connConfig); connection.login(username, password); Presence presence = new Presence(Presence.Type.available); connection.sendPacket(presence); xmppClient.setConnection(connection); Message msg = new Message(to, Message.Type.chat); msg.setBody(text); connection.sendPacket(msg); Friday, May 7, 2010
  • 59. Android: tips&tricks • Rokon is under development: things must be done from scratch! (ex. TileTextureBackground...) • Android plugin for Netbeans is not stable (build.xml must be modified...) • For rapid development use Eclipse that is supported by Android community: http://developer.android.com/sdk/eclipse- adt.html#installing Friday, May 7, 2010
  • 60. Android: links • Android SDK: http://developer.android.com/sdk/index.html • Rokon: http://www.rokonandroid.com • Smack xmpp: http://www.igniterealtime.org/projects/smack • Netbeans plugin: http://kenai.com/projects/nbandroid/pages/Install Friday, May 7, 2010
  • 61. Types of game • Cards Game: Poker, Bridge • Classic games: checkers, chess • Tamagotchi like: Pets Society, FishVille Friday, May 7, 2010
  • 62. Success Stories: Puzzle Pirate, Bang! Howdy Friday, May 7, 2010
  • 63. Success Stories: Pet society, WORD challenge, Biggest Brain, Crazy planet Friday, May 7, 2010
  • 64. Success Stories: Farmville, FishVille, Treasure Island, Café World Friday, May 7, 2010
  • 65. Types of game Browser game like: Travian, OGame, hattrick Friday, May 7, 2010
  • 66. GAE Based: Neptune’s pride It's a real time game Friday, May 7, 2010
  • 67. What about money? • Playfish: Electronic Arts acquired Playfish for approximately 300$ milion dollars. • Zynga: last year has earned over 250$ milion dollars. • Three Rings: Puzzle Pirates takes in approximately $230,000 a month. ...all of them are based on microtransaction Friday, May 7, 2010
  • 68. Microtransaction Players can purchase items using "game currency". To buy "game currency" player use real world money. Friday, May 7, 2010
  • 69. Link and resources • How Buddypoke scales on Facebook using GAE http://highscalability.com/blog/2010/1/22/how-buddypoke-scales-on-facebook-using-google-app-engine.html • Games on App Engine: An interview with Jay Kyburz, developer for Neptune’s Pride http://googleappengine.blogspot.com/2010/04/games-on-app-engine-interview-with-jay.html • PlayFish http://www.playfish.com • Zynga http://www.zynga.com • ThreeRing http://www.threerings.net • Neptune’s pride http://np.ironhelmet.com • Hattrick http://www.hattrick.org • Travian http://www.travian.com • OGame http://www.ogame.org Friday, May 7, 2010
  • 70. Special thanks Danc (www.lostgarden.com) for his free tiles map http://www.lostgarden.com/2006/07/more-free-game-graphics.html Android: Fabio Marinelli for help in Rokon development twitter: http://twitter.com/fmarinelli Friday, May 7, 2010
  • 71. Contacts Davide Cerbo Twitter: http://twitter.com/davide_cerbo Linkedin: http://www.linkedin.com/in/davidecerbo Stefano Linguerri Twitter: http://twitter.com/eljeko Linkedin: http://www.linkedin.com/in/linguerri Daniele Montagni Twitter: http://twitter.com/dmontagni LinkedIn: http://it.linkedin.com/in/danielemontagni Friday, May 7, 2010