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Ahmed Alzaghoul
a.alzaghoul@alumnos.upm.es
Facultad De Informatica
Universidad Politécnica de Madrid
Adapting gamification to higher education
GICAC
· Problem
· The Approach of Applying LEGO SERIOUS PLAY
Methodology to an OER course
· The experiment
· Future Work
Outlines
Traditional learning is boring
The purpose of this project is to
increase the level of teaching quality
through new techniques based on
gamification strategy by tracking the
changing in learner behaviour.
Problem
LEGO SERIOUS PLAY
METHODOLOGY
· A closer to a face-to-face interaction between
people.
· Create communications between people, and
develop a strategy. 
· LEGO is always to create ideas in low resolution
The
KirkPatrick
Model
Behaviour = Respond + Action = Change
· If the change in the learner behaviour in the way he/she
solves the questions is visually creative and leads to the
correct answer the result is “Positive”, that means we
succeed to perform this experiment.
· However, if the no change “Negative” we will have new
results regarding answering one of the main research
questions and prove if the hypothesis is null or alternative.
The experiment Hypothesis
“Does the changing of learner’s behaviour effect the quality of the
educational materials in higher education?”
The experiment
Experiment strategy
The current contrition has led us to the developing of a methodology for the design
experiments under the premises of the described innovation and analysis of collected
data. 
· Behavioural LEGO
· Experimental Education
· Puzzle Learning
Future work
Ahmed Alzaghoul
a.alzaghoul@alumnos.upm.es
Facultad De Informatica
Universidad Politécnica de Madrid
Questions

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SIMO EDUCACIÓN 2018 / SESIÓN EMADRID

  • 1. Ahmed Alzaghoul a.alzaghoul@alumnos.upm.es Facultad De Informatica Universidad Politécnica de Madrid Adapting gamification to higher education GICAC
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. · Problem · The Approach of Applying LEGO SERIOUS PLAY Methodology to an OER course · The experiment · Future Work Outlines
  • 7. Traditional learning is boring The purpose of this project is to increase the level of teaching quality through new techniques based on gamification strategy by tracking the changing in learner behaviour. Problem
  • 8.
  • 9. LEGO SERIOUS PLAY METHODOLOGY · A closer to a face-to-face interaction between people. · Create communications between people, and develop a strategy.  · LEGO is always to create ideas in low resolution
  • 11. Behaviour = Respond + Action = Change
  • 12. · If the change in the learner behaviour in the way he/she solves the questions is visually creative and leads to the correct answer the result is “Positive”, that means we succeed to perform this experiment. · However, if the no change “Negative” we will have new results regarding answering one of the main research questions and prove if the hypothesis is null or alternative. The experiment Hypothesis
  • 13. “Does the changing of learner’s behaviour effect the quality of the educational materials in higher education?” The experiment
  • 15.
  • 16.
  • 17. The current contrition has led us to the developing of a methodology for the design experiments under the premises of the described innovation and analysis of collected data.  · Behavioural LEGO · Experimental Education · Puzzle Learning Future work
  • 18. Ahmed Alzaghoul a.alzaghoul@alumnos.upm.es Facultad De Informatica Universidad Politécnica de Madrid Questions