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Problems of Well-Being 
“Technology is harmful to our minds, bodies, and social lives” 
By: John Victa and Emily Jonkman
Agenda 
• Introduction 
• Well-Being 
• Technology Facts and Problems 
• Sociological Theory 
• Intellectual Well-Being 
• Physical Well-Being 
• Social Well-Being 
• Solutions
Introduction: Well-Being 
• A state characterized by happiness, health, welfare, and prosperity 
• “Well-being is not just the absence of disease or illness. It is a complex combination 
of a person’s physical, mental, emotional and social health factors. Well-being is 
linked to how you feel about yourself and your life” 
• (Better Health Channel, 2012) 
• Key point to remember  not just about wealth 
• According to an Australian consumer study, 58% 
of people want to spend more time improving their 
health and well-being 
• (Better Health Channel, 2012)
Factors Affecting Well-Being 
• There are many interconnecting factors that affect one’s well-being; 
1. Nutrition/exercise/sleep habit 
2. Money 
3. Friends/family 
4. Optimism 
5. Enjoyable career 
6. Self-esteem 
7. Sense of purpose and meaning in life 
- (Better Health Channel, 2012)
Technology Facts & Problems 
• Innovative technology is increasingly becoming associated with higher rates 
of unemployment and stability in the workplace 
• Those who are unemployed are unable to provide for their families which leads to 
multiple health issues such as depression, anxiety and/or stress 
• Competition continues between human labor, and computerized machines 
• Technology is now starting to relieve to mental stress and thinking needed in the 
workplace 
• Allows cyber-bullying to become very easy for bullies, and it is even easier to 
become a victim of bullying
Continued… 
• Social media is the most powerful form of technology that humans become 
infatuated over 
• Two out of every three Canadians use some form of social media (Faber, 2013) 
• Technology becomes addictive 
• Most people are, at all times, roughly 3 feet away from their cell phones 
• 40% of people will check their social media accounts before getting out of bed in the 
morning (Cactus, 2014) 
• Negatively affects attention, emotional, decision making, and communication skills
Sociological Theory 
• The sociological theory that relates to this topic is “Symbolic Interactionism” 
• Each individual is affected differently from social media and technology 
• Some negatively, some positively 
• An individual can take technology and use it to benefit different aspects in their 
lives, while other people get overpowered by technology and use it to destroy 
their minds, bodies, and social lives 
• The way an individual is shaped by technology will create different 
attitudes, behaviours, and beliefs
Continued… 
• Symbolic interactionism “focuses on the individual level and subjective 
aspect of social life.” 
• (Brett, 2014) 
• Social interaction is one of the main things that can affect 
a human being in a negative way by loosing their social 
skills from ‘hiding’ behind a screen for so long 
• Identity is shaped by social interaction
Video Clip:
Intellectual Well-Being 
• “Intellect” is the process of reasoning and understanding thought and theory 
- (Harper, 2010) 
• Intellectual well-being is the overall ability to creatively stimulate the mind and the 
brain with mental growth in order to live a happy and healthy life 
• Technology changes the way the brain works and develops 
• Social media can become a psychological addiction 
• Brain scans show white matter in the brain, from technology use, use, 
that negatively influences one’s attention, emotion and decision 
making (asapSCIENCE, 2014)
Continued… 
• Nervous system becomes rewired, causing the brain to react differently 
• “Phantom Vibration Syndrome”  psychological phenomenon where your body has an 
itch, but your brain thinks that it was your cell phone vibrating 
• Dopamine is released with social media use 
• Gaining pleasure from posting about yourself, and getting ‘Likes’, or having 600 ‘Followers’ 
• (asapSCIENCE, 2014) 
• Think back to the symbolic interactionism theory: each individual will have a 
different pleasure affect from gaining ‘likes’ and ‘followers’ 
• Some people might not care, while others will learn to love and crave the attention
Continued… 
• Children as young as 1 are being introduced to technology devices 
• “Critical milestones for child sensory, motor and attachment development are not being 
met” (Rowan, 2010) 
• Overuse of technology in children essentially causes tracks to parts of the 
brain such as the frontal cortex, to be cut or taken away 
• Affecting impulse control 
• Affecting executive functioning (memory, problem solving, and 
reasoning 
• (Rowan, 2010)
Physical Well-Being 
• Our lives have become increasingly 
immersed in technology, therefore our physical 
well-being is affected 
• Mainly our lifestyle 
• Those who rely on technology for entertainment 
and communication become sedentary 
• Even those who have to work in front a computer all day are also affected
Continued… 
• A sedentary lifestyle is caused by: 
• An addiction, which than leads to: 
• Lack of proper nutrition 
• Improper amounts of sleep 
• Very minimal or no amount of physical activity 
• Depression/anxiety 
• This then leads to… 
• An increase risk of chronic illnesses or diseases 
• Death
Social Well-Being 
• Technology can be used to gain an understanding of other cultures, meet 
people all over the world, communicate effectively with others, and maintain 
and strengthen family relationships 
• However, technology can take a toll as it can increase isolation due to 
constantly being distracted, and becoming addicted to technology 
• Example: Children becoming addicted to video games 
• Video games are the preferred leisure activity for many youth
Continued… 
• Studies found that 88% of the nation’s children ages 8 to 18 play video 
games. With approximately 45 million children of that age, studies suggested 
that more than 3 million kids are addicted (Donna, n.d.) 
• People who are addicted to video games always encounter the situation 
where they have to choose whether to interact with the real world or 
continue living the virtual world. 
• This results in isolation, which than leads to the slow diminish of effective 
communication skills 
• Relating back to the symbolic interactionism theory, one’s identity is shaped by social 
interaction
Solutions 
• Promote playing outside and getting active to limit screen time 
• Encourage friends and family to join 
• Set time limits to the use of technology and social media use 
• Rearrange your room so that the television or computer is not the focal point 
• Chances are, one of your friends is also addicted to technology so work as a team in 
order to help each other out. 
• Working together with the machine instead of letting the machine do the work 
itself. 
• Remember, the solution starts with YOU
References 
• 5 Crazy Ways Social Media is Changing Your Brain Right Now; 
asapSCIENCE. (Video File). Retrieved from 
https://www.youtube.com/watch?v=HffWFd_6bJ0 
• Brett. E. (2014). Thinking About Social Problems. (PowerPoint Slides). Retrieved 
fromhttps://gc.blackboard.com/webapps/portal/frameset.jsp?tab_tab_gro 
up_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher% 
3Ftype%3DCourse%26id%3D_220335_1%26url%3D 
• Cactus. M. (2014). Social Media & Mental Health. (PowerPoint Slides). 
Retrieved from http://www.slideshare.net/CactusMike/cbhc-social-medi
References 
• Donna St., G. (n.d.). Study Finds Some Youths 'Addicted' to Video 
Games. Washington Post, The. 
• Faber. H. (2013). Canadian Social Media Statistics 2013. Web Fuel. Retrieved 
from https://www.webfuel.ca/canadian-social-media-statistics-2013/ 
• Harper, D. (2010). Dictionary.com. Retrieved from 
http://dictionary.reference.com/browse/intellect 
• N.A.(2012). Wellbeing. Better Health Channel. Retrieved from 
http://www.betterhealth.vic.gov.au/bhcv2/bhcarticles.nsf/pages/wellbeing 
?open#
References 
• Rowan. C. (2010). A research review regarding the impact of technology on 
child development, behaviour, and academic performance. Zone In. 
Retrieved from http://www.sd23.bc.ca/ProgramsServices/earlylearning 
/parentinformation/Documents/Impact%20of%20Technology%20on 
%20Young%20Children%27s%20Development.pdf (child development 
info)

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Problems of Well-Being

  • 1. Problems of Well-Being “Technology is harmful to our minds, bodies, and social lives” By: John Victa and Emily Jonkman
  • 2. Agenda • Introduction • Well-Being • Technology Facts and Problems • Sociological Theory • Intellectual Well-Being • Physical Well-Being • Social Well-Being • Solutions
  • 3. Introduction: Well-Being • A state characterized by happiness, health, welfare, and prosperity • “Well-being is not just the absence of disease or illness. It is a complex combination of a person’s physical, mental, emotional and social health factors. Well-being is linked to how you feel about yourself and your life” • (Better Health Channel, 2012) • Key point to remember  not just about wealth • According to an Australian consumer study, 58% of people want to spend more time improving their health and well-being • (Better Health Channel, 2012)
  • 4. Factors Affecting Well-Being • There are many interconnecting factors that affect one’s well-being; 1. Nutrition/exercise/sleep habit 2. Money 3. Friends/family 4. Optimism 5. Enjoyable career 6. Self-esteem 7. Sense of purpose and meaning in life - (Better Health Channel, 2012)
  • 5. Technology Facts & Problems • Innovative technology is increasingly becoming associated with higher rates of unemployment and stability in the workplace • Those who are unemployed are unable to provide for their families which leads to multiple health issues such as depression, anxiety and/or stress • Competition continues between human labor, and computerized machines • Technology is now starting to relieve to mental stress and thinking needed in the workplace • Allows cyber-bullying to become very easy for bullies, and it is even easier to become a victim of bullying
  • 6. Continued… • Social media is the most powerful form of technology that humans become infatuated over • Two out of every three Canadians use some form of social media (Faber, 2013) • Technology becomes addictive • Most people are, at all times, roughly 3 feet away from their cell phones • 40% of people will check their social media accounts before getting out of bed in the morning (Cactus, 2014) • Negatively affects attention, emotional, decision making, and communication skills
  • 7. Sociological Theory • The sociological theory that relates to this topic is “Symbolic Interactionism” • Each individual is affected differently from social media and technology • Some negatively, some positively • An individual can take technology and use it to benefit different aspects in their lives, while other people get overpowered by technology and use it to destroy their minds, bodies, and social lives • The way an individual is shaped by technology will create different attitudes, behaviours, and beliefs
  • 8. Continued… • Symbolic interactionism “focuses on the individual level and subjective aspect of social life.” • (Brett, 2014) • Social interaction is one of the main things that can affect a human being in a negative way by loosing their social skills from ‘hiding’ behind a screen for so long • Identity is shaped by social interaction
  • 10. Intellectual Well-Being • “Intellect” is the process of reasoning and understanding thought and theory - (Harper, 2010) • Intellectual well-being is the overall ability to creatively stimulate the mind and the brain with mental growth in order to live a happy and healthy life • Technology changes the way the brain works and develops • Social media can become a psychological addiction • Brain scans show white matter in the brain, from technology use, use, that negatively influences one’s attention, emotion and decision making (asapSCIENCE, 2014)
  • 11. Continued… • Nervous system becomes rewired, causing the brain to react differently • “Phantom Vibration Syndrome”  psychological phenomenon where your body has an itch, but your brain thinks that it was your cell phone vibrating • Dopamine is released with social media use • Gaining pleasure from posting about yourself, and getting ‘Likes’, or having 600 ‘Followers’ • (asapSCIENCE, 2014) • Think back to the symbolic interactionism theory: each individual will have a different pleasure affect from gaining ‘likes’ and ‘followers’ • Some people might not care, while others will learn to love and crave the attention
  • 12. Continued… • Children as young as 1 are being introduced to technology devices • “Critical milestones for child sensory, motor and attachment development are not being met” (Rowan, 2010) • Overuse of technology in children essentially causes tracks to parts of the brain such as the frontal cortex, to be cut or taken away • Affecting impulse control • Affecting executive functioning (memory, problem solving, and reasoning • (Rowan, 2010)
  • 13. Physical Well-Being • Our lives have become increasingly immersed in technology, therefore our physical well-being is affected • Mainly our lifestyle • Those who rely on technology for entertainment and communication become sedentary • Even those who have to work in front a computer all day are also affected
  • 14. Continued… • A sedentary lifestyle is caused by: • An addiction, which than leads to: • Lack of proper nutrition • Improper amounts of sleep • Very minimal or no amount of physical activity • Depression/anxiety • This then leads to… • An increase risk of chronic illnesses or diseases • Death
  • 15. Social Well-Being • Technology can be used to gain an understanding of other cultures, meet people all over the world, communicate effectively with others, and maintain and strengthen family relationships • However, technology can take a toll as it can increase isolation due to constantly being distracted, and becoming addicted to technology • Example: Children becoming addicted to video games • Video games are the preferred leisure activity for many youth
  • 16. Continued… • Studies found that 88% of the nation’s children ages 8 to 18 play video games. With approximately 45 million children of that age, studies suggested that more than 3 million kids are addicted (Donna, n.d.) • People who are addicted to video games always encounter the situation where they have to choose whether to interact with the real world or continue living the virtual world. • This results in isolation, which than leads to the slow diminish of effective communication skills • Relating back to the symbolic interactionism theory, one’s identity is shaped by social interaction
  • 17. Solutions • Promote playing outside and getting active to limit screen time • Encourage friends and family to join • Set time limits to the use of technology and social media use • Rearrange your room so that the television or computer is not the focal point • Chances are, one of your friends is also addicted to technology so work as a team in order to help each other out. • Working together with the machine instead of letting the machine do the work itself. • Remember, the solution starts with YOU
  • 18. References • 5 Crazy Ways Social Media is Changing Your Brain Right Now; asapSCIENCE. (Video File). Retrieved from https://www.youtube.com/watch?v=HffWFd_6bJ0 • Brett. E. (2014). Thinking About Social Problems. (PowerPoint Slides). Retrieved fromhttps://gc.blackboard.com/webapps/portal/frameset.jsp?tab_tab_gro up_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher% 3Ftype%3DCourse%26id%3D_220335_1%26url%3D • Cactus. M. (2014). Social Media & Mental Health. (PowerPoint Slides). Retrieved from http://www.slideshare.net/CactusMike/cbhc-social-medi
  • 19. References • Donna St., G. (n.d.). Study Finds Some Youths 'Addicted' to Video Games. Washington Post, The. • Faber. H. (2013). Canadian Social Media Statistics 2013. Web Fuel. Retrieved from https://www.webfuel.ca/canadian-social-media-statistics-2013/ • Harper, D. (2010). Dictionary.com. Retrieved from http://dictionary.reference.com/browse/intellect • N.A.(2012). Wellbeing. Better Health Channel. Retrieved from http://www.betterhealth.vic.gov.au/bhcv2/bhcarticles.nsf/pages/wellbeing ?open#
  • 20. References • Rowan. C. (2010). A research review regarding the impact of technology on child development, behaviour, and academic performance. Zone In. Retrieved from http://www.sd23.bc.ca/ProgramsServices/earlylearning /parentinformation/Documents/Impact%20of%20Technology%20on %20Young%20Children%27s%20Development.pdf (child development info)