6. But then things changed as the next
class came:
The islands in SL were too small – not
enough space for students to develop
their own work
So, we moved to new venues . . . which
changed us from limited use to virtual
development and design
7. What changes has open source allowed?
• A larger, more cohesive framework for complex designs
• A location where students could have ownership and control over an entire
process / learning by reading, watching, doing, testing, sharing
• A framework that allowed students to develop projects for others beyond
themselves and their direct work /school experience
• Greater sophistication in the work that emerged – from limited applications/all
move towards things they would like to see that were not feasible in their
current environment/students came with expertise and content areas
• A more comprehensive and applied understanding of a complete learning
environment
• Freed from the constraints of “reality” – but held to a standard of sense-
making, application, quality
• Something that could be saved and used later – entire island downloads
8. Why virtual? And, what can you REALLY do?
• Students could now develop an entire “concept” for an education
/ communication / interaction environment
• The bi-weekly meeting were about real events and designs – not
just simple widgets and whirly-gigs
• Students visited and share each others design ideas
• Students could envision an entire
process or project – and create a
starting point that they could
continue to develop
Design, immersion & conceptual
framing became a reality
10. What was the process of learning & community
building? – working together in comfortable settings
• Meeting and sharing
• Ideas / technologies eventually, articulating a large and visionary
instructional purpose within the space
• Framing theoretical papers were produced by each student
• Work in progress and “homework” via video (Screencast-o-matic)
11. Working within the individual students ideas and
conceptualization / visiting their works-in-progress
– not just the once-removed, abstraction of writing
• Moving toward pilots and learner
testing in the second course
12. Visiting each others “visualizations” and the
approaches & skills they were developing
13. Fascinating projects emerged – the experience,
talents, desires of the students emerged
And, all of these
could be saved onto
their computer at
the end of the
semester for later
implementation
14. Examples -- students sharing their work
• Advanced Tutors - https://www.youtube.com/watch?v=RhmnGi-8VxI&feature=youtu.be
• ESOL / ELL Learning Site – https://www.youtube.com/watch?v=0bk7kUlfOkI
• Mustang Island (Healthcare training) -
https://www.youtube.com/watch?v=lDRDMMUZ2sw
• Sculpture Island (Art teaching & design) -
https://www.youtube.com/watch?v=36RrsY9aiuM
• Video Production World -
https://www.youtube.com/watch?v=kfpWLVImKUc&feature=youtu.be
• TheatreTEK - theater set design - https://www.youtube.com/watch?v=0JBp4rMIoXo
• Bio Bunny - biology for middle school - https://www.youtube.com/watch?v=aEML-r94xwo
• Conference Planning - https://www.youtube.com/watch?v=1yBI0bIGBto
• A science lesson built within a complex island design framework -
https://www.youtube.com/watch?v=kiNzhaM7siI
You can visit the most of these through
Kitely – just search for the name in bold
(go into the World Map and type in the
bold face term in the search & you will
be brought to these islands
15. Learn video in studio
settings or in natural
setting– the “live”
instruction & meetings will
be centered hereMy
apps
VP 1st
time
Open
source
Fall
links
Fall
pix
Other
apps
16. A hospital training department is investigating the
use of virtual reality as a training site for the ongoing
and 24/7 instructional needs . . . without adding
more physical space
17. VP2 student tutors VP1 student –
and shares his work via a taped
sessions – a “digital native” at work