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Migrating from Second Life
to Open Source
. . . and the areas it has opened
Eileen O’Connor, Ph.D. (January 2015)
Virtual – artistic &
musical creation
We began many creative
projects in Second Life –
when we had more space
available
Virtual – dorm
management - meetings
& classroom
Virtual – learning by doing / trampoline
Virtual classroom created by student – used
as an ag-tech meeting space
But then things changed as the next
class came:
The islands in SL were too small – not
enough space for students to develop
their own work
So, we moved to new venues . . . which
changed us from limited use to virtual
development and design
What changes has open source allowed?
• A larger, more cohesive framework for complex designs
• A location where students could have ownership and control over an entire
process / learning by reading, watching, doing, testing, sharing
• A framework that allowed students to develop projects for others beyond
themselves and their direct work /school experience
• Greater sophistication in the work that emerged – from limited applications/all
move towards things they would like to see that were not feasible in their
current environment/students came with expertise and content areas
• A more comprehensive and applied understanding of a complete learning
environment
• Freed from the constraints of “reality” – but held to a standard of sense-
making, application, quality
• Something that could be saved and used later – entire island downloads
Why virtual? And, what can you REALLY do?
• Students could now develop an entire “concept” for an education
/ communication / interaction environment
• The bi-weekly meeting were about real events and designs – not
just simple widgets and whirly-gigs
• Students visited and share each others design ideas
• Students could envision an entire
process or project – and create a
starting point that they could
continue to develop
Design, immersion & conceptual
framing became a reality
ESC – MALET
had a booth
at the 2014
conference
What was the process of learning & community
building? – working together in comfortable settings
• Meeting and sharing
• Ideas / technologies eventually, articulating a large and visionary
instructional purpose within the space
• Framing theoretical papers were produced by each student
• Work in progress and “homework” via video (Screencast-o-matic)
Working within the individual students ideas and
conceptualization / visiting their works-in-progress
– not just the once-removed, abstraction of writing
• Moving toward pilots and learner
testing in the second course
Visiting each others “visualizations” and the
approaches & skills they were developing
Fascinating projects emerged – the experience,
talents, desires of the students emerged
And, all of these
could be saved onto
their computer at
the end of the
semester for later
implementation
Examples -- students sharing their work
• Advanced Tutors - https://www.youtube.com/watch?v=RhmnGi-8VxI&feature=youtu.be
• ESOL / ELL Learning Site – https://www.youtube.com/watch?v=0bk7kUlfOkI
• Mustang Island (Healthcare training) -
https://www.youtube.com/watch?v=lDRDMMUZ2sw
• Sculpture Island (Art teaching & design) -
https://www.youtube.com/watch?v=36RrsY9aiuM
• Video Production World -
https://www.youtube.com/watch?v=kfpWLVImKUc&feature=youtu.be
• TheatreTEK - theater set design - https://www.youtube.com/watch?v=0JBp4rMIoXo
• Bio Bunny - biology for middle school - https://www.youtube.com/watch?v=aEML-r94xwo
• Conference Planning - https://www.youtube.com/watch?v=1yBI0bIGBto
• A science lesson built within a complex island design framework -
https://www.youtube.com/watch?v=kiNzhaM7siI
You can visit the most of these through
Kitely – just search for the name in bold
(go into the World Map and type in the
bold face term in the search & you will
be brought to these islands
Learn video in studio
settings or in natural
setting– the “live”
instruction & meetings will
be centered hereMy
apps
VP 1st
time
Open
source
Fall
links
Fall
pix
Other
apps
A hospital training department is investigating the
use of virtual reality as a training site for the ongoing
and 24/7 instructional needs . . . without adding
more physical space
VP2 student tutors VP1 student –
and shares his work via a taped
sessions – a “digital native” at work
English language learners start with
safe and then expansive experiences
- https://www.youtube.com/watch?v=0JBp4rMIoXo
High school students can make and test theater sets
thus learning set design and collaboration skills in a
low cost yet highly flexible virtual environment
https://www.youtube.com/watch?v=36RrsY9aiuM
Artist and art students can come to learn,
experience and develop virtual creations that
they can bring to fabricators later; they can begin
to understand art exhibitions too
https://www.youtube.com/watch?v=1yBI0bIGBto
This spearheaded the creation of an exhibit booth at
a virtual conference on virtual reality – she brought
us to the conference, and got us great publicity too
https://www.youtube.com/watch?v=aEML-r94xwo
Middle school students (in an after school program)
can come to a fun & informative cell biology
simulations – with simulations, tutorials, and prizes
A VP2 student brings a class
to her Creative Center

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Virtual Practicum - migration to Open Sim

  • 1. Migrating from Second Life to Open Source . . . and the areas it has opened Eileen O’Connor, Ph.D. (January 2015)
  • 2. Virtual – artistic & musical creation We began many creative projects in Second Life – when we had more space available
  • 3. Virtual – dorm management - meetings & classroom
  • 4. Virtual – learning by doing / trampoline
  • 5. Virtual classroom created by student – used as an ag-tech meeting space
  • 6. But then things changed as the next class came: The islands in SL were too small – not enough space for students to develop their own work So, we moved to new venues . . . which changed us from limited use to virtual development and design
  • 7. What changes has open source allowed? • A larger, more cohesive framework for complex designs • A location where students could have ownership and control over an entire process / learning by reading, watching, doing, testing, sharing • A framework that allowed students to develop projects for others beyond themselves and their direct work /school experience • Greater sophistication in the work that emerged – from limited applications/all move towards things they would like to see that were not feasible in their current environment/students came with expertise and content areas • A more comprehensive and applied understanding of a complete learning environment • Freed from the constraints of “reality” – but held to a standard of sense- making, application, quality • Something that could be saved and used later – entire island downloads
  • 8. Why virtual? And, what can you REALLY do? • Students could now develop an entire “concept” for an education / communication / interaction environment • The bi-weekly meeting were about real events and designs – not just simple widgets and whirly-gigs • Students visited and share each others design ideas • Students could envision an entire process or project – and create a starting point that they could continue to develop Design, immersion & conceptual framing became a reality
  • 9. ESC – MALET had a booth at the 2014 conference
  • 10. What was the process of learning & community building? – working together in comfortable settings • Meeting and sharing • Ideas / technologies eventually, articulating a large and visionary instructional purpose within the space • Framing theoretical papers were produced by each student • Work in progress and “homework” via video (Screencast-o-matic)
  • 11. Working within the individual students ideas and conceptualization / visiting their works-in-progress – not just the once-removed, abstraction of writing • Moving toward pilots and learner testing in the second course
  • 12. Visiting each others “visualizations” and the approaches & skills they were developing
  • 13. Fascinating projects emerged – the experience, talents, desires of the students emerged And, all of these could be saved onto their computer at the end of the semester for later implementation
  • 14. Examples -- students sharing their work • Advanced Tutors - https://www.youtube.com/watch?v=RhmnGi-8VxI&feature=youtu.be • ESOL / ELL Learning Site – https://www.youtube.com/watch?v=0bk7kUlfOkI • Mustang Island (Healthcare training) - https://www.youtube.com/watch?v=lDRDMMUZ2sw • Sculpture Island (Art teaching & design) - https://www.youtube.com/watch?v=36RrsY9aiuM • Video Production World - https://www.youtube.com/watch?v=kfpWLVImKUc&feature=youtu.be • TheatreTEK - theater set design - https://www.youtube.com/watch?v=0JBp4rMIoXo • Bio Bunny - biology for middle school - https://www.youtube.com/watch?v=aEML-r94xwo • Conference Planning - https://www.youtube.com/watch?v=1yBI0bIGBto • A science lesson built within a complex island design framework - https://www.youtube.com/watch?v=kiNzhaM7siI You can visit the most of these through Kitely – just search for the name in bold (go into the World Map and type in the bold face term in the search & you will be brought to these islands
  • 15. Learn video in studio settings or in natural setting– the “live” instruction & meetings will be centered hereMy apps VP 1st time Open source Fall links Fall pix Other apps
  • 16. A hospital training department is investigating the use of virtual reality as a training site for the ongoing and 24/7 instructional needs . . . without adding more physical space
  • 17. VP2 student tutors VP1 student – and shares his work via a taped sessions – a “digital native” at work
  • 18. English language learners start with safe and then expansive experiences
  • 19. - https://www.youtube.com/watch?v=0JBp4rMIoXo High school students can make and test theater sets thus learning set design and collaboration skills in a low cost yet highly flexible virtual environment
  • 20. https://www.youtube.com/watch?v=36RrsY9aiuM Artist and art students can come to learn, experience and develop virtual creations that they can bring to fabricators later; they can begin to understand art exhibitions too
  • 21. https://www.youtube.com/watch?v=1yBI0bIGBto This spearheaded the creation of an exhibit booth at a virtual conference on virtual reality – she brought us to the conference, and got us great publicity too
  • 22. https://www.youtube.com/watch?v=aEML-r94xwo Middle school students (in an after school program) can come to a fun & informative cell biology simulations – with simulations, tutorials, and prizes
  • 23. A VP2 student brings a class to her Creative Center