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Now, that’s engaging!

      ERIN DANIELS
     CREATIVE DIRECTOR,
DIGITAL EXPERIENCE ARCHITECT



      @ERINARTWORKS

     ERINARTWORKS.COM
Some of the brands I have helped…
2
                                              seconds

                      ALMOST 70% OF TABLET USERS
                     EXPECT A WEBSITE TO LOAD IN
                                   2 SECONDS OR LESS




Engaging the Tablet User: What They Expect From Web Sites
FAST IS BETTER THAN SLOW


            ―This link between increased usage and a
          faster user experience… reinforces something
           we at Google have known for a long time:

          FAST IS BETTER THAN SLOW.                                           ‖
                                                   —Robert Hamilton, Product Manager
                                                                 Google Mobile Team



Engaging the Tablet User: What They Expect From Web Sites
46%
                                               of users

                    NEARLY HALF OF TABLET USERS
               WILL RETRY A WEB SITE ONLY ONCE
                      OR TWICE IF IT DID NOT WORK
                                              INITIALLY




Engaging the Tablet User: What They Expect From Web Sites
$8
                                                  billion

                                EBAY EXPECTS $8 BILLION
                                 IN MOBILE SALES IN 2012


                                                            tablet-
                                                            optimized




Engaging the Tablet User: What They Expect From Web Sites
OPTIMAL USER EXPERIENCE


    FUNCTION                BEAUTY
                                          OPTIMAL

 PERFORMANCE                EMOTION
                                          USER
                                         EXPERIENCE

  EASE-OF-USE               MEANING

       tangible             intangible




Formula by Cindy Chastain
DONALD NORMAN’S 3 LEVELS OF PROCESSING




     VISCERAL        BEHAVIORAL         REFLECTIVE
 pre-consciousness   use of product     full impact of
   attractiveness       function      thought & emotion
  first impression    performance          message
                        usability           culture
                                      meaning of product
                                           or its use
ENGAGE YOUR USERS

 Keep users coming back for fresh content they seek
 Tell a story or create a narrative through user
  experience design
 ―Tap‖ into mobile/tablet-specific interaction or
  technology
 Use play or gamification techniques to encourage
  users to engage, learn, or perform a function
 News
Keep them               Expertise or opinion in subject
coming back
                         matter or industry
Keep users coming
back for fresh          One new thing a day
content they seek

Become part of their
daily routine
BAND OF THE DAY – iPAD APP
FACE THE FACTS USA – FACETHEFACTSUSA.ORG
STORYTELLING & EXPERIENCE DESIGN


  ―Brand message is no longer the thing that
     sells. Experience sells. If the intangible
  pleasure, emotion or meaning we seek can be
   made tangible through the use of story and
  narrative techniques, WE WILL BUILD
   MORE COMPELLING PRODUCT
         EXPERIENCES.                           ‖
  —Cindy Chastain, Creative Director, Experience Design at R/GA
 Tell a story to engage emotions &
Everyone loves            imagination of users or align with
a good story              a shared value
Tell a story or create
a narrative through
user experience
design
GETTY IMAGES – LOVETOBINGO.COM | VIDEO: http://vimeo.com/42014308
 Tell a story to engage emotions &
Everyone loves             imagination of users or align with
a good story               a shared value
Tell a story or create
a narrative through
                          Approach user experience design
user experience            as a narrative
design
SLAVERY FOOTPRINT – SLAVERYFOOTPRINT.ORG
SLAVERY FOOTPRINT – SLAVERYFOOTPRINT.ORG
 Tell a story to engage emotions &
Everyone loves             imagination of users or align with
a good story               a shared value
Tell a story or create
a narrative through
                          Approach user experience design
user experience            as a narrative
design
                          Evolve the story to involve users
                           and how they interact with the
                           product
POSE – iPAD APP
DON’T SHOEHORN AN IDEA INTO MOBILE


      ―We’re moving from this can
          be done with mobile to…
      THIS CAN’T BE DONE
      WITHOUTMOBILE.‖
       —Per Holmkvist, Founder, Board Director, Mobiento
                                      Cannes Lions 2012
 Use gestures
This can’t be
done without
mobile

“Tap” into
mobile/tablet-
specific interaction
or technology
PANAMERICANA SCHOOL OF ART – iPAD AD | VIDEO: http://vimeo.com/42002396
AUTO INSURANCE – iPAD AD | VIDEO http://vimeo.com/41999684
AUTO INSURANCE – iPAD AD | VIDEO http://vimeo.com/41999684
 Use gestures
This can’t be           Customize the user experience
done without
                        using known data from your
mobile
                        customer base
“Tap” into
mobile/tablet-
specific interaction
or technology
THE WEATHER CHANNEL’S STARWOOD/WESTIN iPAD AD
THE WEATHER CHANNEL’S STARWOOD/WESTIN iPAD AD
THE WEATHER CHANNEL’S STARWOOD/WESTIN – iPAD AD
 Use gestures
This can’t be           Customize the user experience
done without
                         using known data from your
mobile
                         customer base
“Tap” into              Engage using augmented reality
mobile/tablet-
specific interaction
or technology
STAR WALK – iPAD APP
MET POLICE RECRUITMENT CAMPAIGN, AIA WORLDWIDE | iPAD - AUGMENTED REALITY
VIDEO:http://www.aiareview.co.uk/raDS2012/metPolice/met_ipad.mov
I’M A GREAT APP IF PEOPLE WOULD
            JUST GET TO KNOW ME



―Usability clears the way for a good experience by
         eliminating troublesome interface
  distractions, but a great experience stems from
  something more – an awareness of why people
    could or do care. THE DANGER IS IN
     CONFUSING ‘EASE OF USE’
    WITH ACTUALLY DESIRING
       TO USE SOMETHING.                        ‖
             — Stephen Anderson, Seductive Interaction Design
 Game mechanics (points, levels,
People love            scoreboards, achievements,
to play                badges, assignments)
Use gamification
techniques to
                      Psychology (appropriate
encourage users to     challenges, variable rewards,
engage, learn, or
perform a function
                       pattern recognition, curiosity,
                       reputation & identity, social
                       proof, surprise, status, feedback
                       loops)




                     Stephen Anderson – Seductive Interaction Design
PAIN SQUAD – iPHONE APP | VIDEO: http://campaignpage.ca/sickkidsext/
RECAP

 Keep users coming back for fresh content they seek
 Tell a story or create a narrative through user
  experience design
 ―Tap‖ into mobile/tablet-specific interaction or
  technology
 Use gamification techniques to encourage users to
  engage, learn, or perform a function
FURTHER STUDY

   Donald Norman – Designing For People (jnd.org)
   Cindy Chastain – Experience Themes: An Element of Story
    Applied to Design
   Stephen Anderson – Seductive Interaction Design
Thank you!
      ERIN DANIELS
     CREATIVE DIRECTOR,
DIGITAL EXPERIENCE ARCHITECT



      @ERINARTWORKS

     ERINARTWORKS.COM

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MoDev Tablet 2012 - Now thats engaging!

  • 1. Now, that’s engaging! ERIN DANIELS CREATIVE DIRECTOR, DIGITAL EXPERIENCE ARCHITECT @ERINARTWORKS ERINARTWORKS.COM
  • 2. Some of the brands I have helped…
  • 3. 2 seconds ALMOST 70% OF TABLET USERS EXPECT A WEBSITE TO LOAD IN 2 SECONDS OR LESS Engaging the Tablet User: What They Expect From Web Sites
  • 4. FAST IS BETTER THAN SLOW ―This link between increased usage and a faster user experience… reinforces something we at Google have known for a long time: FAST IS BETTER THAN SLOW. ‖ —Robert Hamilton, Product Manager Google Mobile Team Engaging the Tablet User: What They Expect From Web Sites
  • 5. 46% of users NEARLY HALF OF TABLET USERS WILL RETRY A WEB SITE ONLY ONCE OR TWICE IF IT DID NOT WORK INITIALLY Engaging the Tablet User: What They Expect From Web Sites
  • 6. $8 billion EBAY EXPECTS $8 BILLION IN MOBILE SALES IN 2012 tablet- optimized Engaging the Tablet User: What They Expect From Web Sites
  • 7. OPTIMAL USER EXPERIENCE FUNCTION BEAUTY OPTIMAL PERFORMANCE EMOTION USER EXPERIENCE EASE-OF-USE MEANING tangible intangible Formula by Cindy Chastain
  • 8. DONALD NORMAN’S 3 LEVELS OF PROCESSING VISCERAL BEHAVIORAL REFLECTIVE pre-consciousness use of product full impact of attractiveness function thought & emotion first impression performance message usability culture meaning of product or its use
  • 9. ENGAGE YOUR USERS  Keep users coming back for fresh content they seek  Tell a story or create a narrative through user experience design  ―Tap‖ into mobile/tablet-specific interaction or technology  Use play or gamification techniques to encourage users to engage, learn, or perform a function
  • 10.  News Keep them  Expertise or opinion in subject coming back matter or industry Keep users coming back for fresh  One new thing a day content they seek Become part of their daily routine
  • 11. BAND OF THE DAY – iPAD APP
  • 12. FACE THE FACTS USA – FACETHEFACTSUSA.ORG
  • 13. STORYTELLING & EXPERIENCE DESIGN ―Brand message is no longer the thing that sells. Experience sells. If the intangible pleasure, emotion or meaning we seek can be made tangible through the use of story and narrative techniques, WE WILL BUILD MORE COMPELLING PRODUCT EXPERIENCES. ‖ —Cindy Chastain, Creative Director, Experience Design at R/GA
  • 14.  Tell a story to engage emotions & Everyone loves imagination of users or align with a good story a shared value Tell a story or create a narrative through user experience design
  • 15. GETTY IMAGES – LOVETOBINGO.COM | VIDEO: http://vimeo.com/42014308
  • 16.  Tell a story to engage emotions & Everyone loves imagination of users or align with a good story a shared value Tell a story or create a narrative through  Approach user experience design user experience as a narrative design
  • 17. SLAVERY FOOTPRINT – SLAVERYFOOTPRINT.ORG
  • 18. SLAVERY FOOTPRINT – SLAVERYFOOTPRINT.ORG
  • 19.  Tell a story to engage emotions & Everyone loves imagination of users or align with a good story a shared value Tell a story or create a narrative through  Approach user experience design user experience as a narrative design  Evolve the story to involve users and how they interact with the product
  • 21. DON’T SHOEHORN AN IDEA INTO MOBILE ―We’re moving from this can be done with mobile to… THIS CAN’T BE DONE WITHOUTMOBILE.‖ —Per Holmkvist, Founder, Board Director, Mobiento Cannes Lions 2012
  • 22.  Use gestures This can’t be done without mobile “Tap” into mobile/tablet- specific interaction or technology
  • 23. PANAMERICANA SCHOOL OF ART – iPAD AD | VIDEO: http://vimeo.com/42002396
  • 24. AUTO INSURANCE – iPAD AD | VIDEO http://vimeo.com/41999684
  • 25. AUTO INSURANCE – iPAD AD | VIDEO http://vimeo.com/41999684
  • 26.  Use gestures This can’t be  Customize the user experience done without using known data from your mobile customer base “Tap” into mobile/tablet- specific interaction or technology
  • 27. THE WEATHER CHANNEL’S STARWOOD/WESTIN iPAD AD
  • 28. THE WEATHER CHANNEL’S STARWOOD/WESTIN iPAD AD
  • 29. THE WEATHER CHANNEL’S STARWOOD/WESTIN – iPAD AD
  • 30.  Use gestures This can’t be  Customize the user experience done without using known data from your mobile customer base “Tap” into  Engage using augmented reality mobile/tablet- specific interaction or technology
  • 31. STAR WALK – iPAD APP
  • 32. MET POLICE RECRUITMENT CAMPAIGN, AIA WORLDWIDE | iPAD - AUGMENTED REALITY VIDEO:http://www.aiareview.co.uk/raDS2012/metPolice/met_ipad.mov
  • 33. I’M A GREAT APP IF PEOPLE WOULD JUST GET TO KNOW ME ―Usability clears the way for a good experience by eliminating troublesome interface distractions, but a great experience stems from something more – an awareness of why people could or do care. THE DANGER IS IN CONFUSING ‘EASE OF USE’ WITH ACTUALLY DESIRING TO USE SOMETHING. ‖ — Stephen Anderson, Seductive Interaction Design
  • 34.  Game mechanics (points, levels, People love scoreboards, achievements, to play badges, assignments) Use gamification techniques to  Psychology (appropriate encourage users to challenges, variable rewards, engage, learn, or perform a function pattern recognition, curiosity, reputation & identity, social proof, surprise, status, feedback loops) Stephen Anderson – Seductive Interaction Design
  • 35. PAIN SQUAD – iPHONE APP | VIDEO: http://campaignpage.ca/sickkidsext/
  • 36. RECAP  Keep users coming back for fresh content they seek  Tell a story or create a narrative through user experience design  ―Tap‖ into mobile/tablet-specific interaction or technology  Use gamification techniques to encourage users to engage, learn, or perform a function
  • 37. FURTHER STUDY  Donald Norman – Designing For People (jnd.org)  Cindy Chastain – Experience Themes: An Element of Story Applied to Design  Stephen Anderson – Seductive Interaction Design
  • 38. Thank you! ERIN DANIELS CREATIVE DIRECTOR, DIGITAL EXPERIENCE ARCHITECT @ERINARTWORKS ERINARTWORKS.COM