7. • Social media are tools or technologies that
allow people to connect and to share
information with others.
• Common examples:
– Facebook
– Twitter
– LinkedIn
– YouTube
– Blogs
– Forums
8. • Social Media can be:
– Public or Private
– Open to anyone or for specific group members
• Examples
– Twitter vs. Chatter
– Public blog vs. Intranet
9. Social Media in 2012
1. Social networking is now
the most popular online
activity
2. 62% of adults worldwide
now use social media
3. 80% of US social network
users prefer to connect
with brands through
Facebook
4. 40% of Twitter users
regularly search for
products in Twitter
Source: http://thesocialskinny.com/99-new-social-media-stats-for-2012/
10.
11. This is changing how people
communicate with each other
and with organizations
12. And yet…according to
Facebook, 95% of all
Facebook wall posts are
NOT answered by
brands
13. “Customers are paying extra attention
to the whole of their experience with
your business. And what they see –
how they connect the dots between
their experiences, perceptions, and the
attitude of your employees – figures
into their buying decisions. You need
to equip every employee to be an
ambassador, a representative, and an
advocate in the very moment they
need to be.”
14. Cus t omer Sel f Hel p: I n
Pr oduc t Soc i al
15. Cus t omer Sel f Hel p: Tr ans l at e &
Shar e
Nor t on Toget her
19. The point of UX is to meaningfully engage with
real people who will use the products so that
the products & experiences will better meet
their needs.
23. Who are your users?
• Students
• Alumni
• Fans
• Faculty
• Parents
• Donors
• Museum patrons
• Doctors, patients, scientists, citizens, etc.
24. Personas
• Personas, descriptions of typical users or customers, are a
useful tool. They help align a team, working toward producing
a product that will work for a real person.
• Personas are especially useful when your team is large and
doesn’t have much contact with the people who will use the
products they are creating. Learning something about the end
user or customer helps the team keep them in mind as they
work.
• Only, personas aren’t usually real people. They are
representations, often combinations of characteristics, used
to portray expected users. Personas can be created from
visiting with real users. Or, they can be created based on
customer or industry demographics.
25. Personas
If you choose to use traditional personas, you
can now enhance them with a richer set of
information. What does ‘Bob’ like, who is he
connected to, what groups does he belong to,
and what is he saying about your product?
Enhance your personas with connection maps,
social media streams, and a richer description of
the person.
26. Social Data Enhances Personas
Erling - Employed at Symantec
- 20 years experience in UX/Usability
Digital Strategist - MS Applied Psychology
- Advanced Radian6 user
“I want to create experiences that delight people”
Recent Tweets:
Mocking up a socially enhanced persona to Top Tasks:
share at #upa2012. This is kind of cool. #ux - Identify and refine search keywords
- Monitor social media mentions
RT @KnowledgeBishop Most will say it can’t - Create socially driven UX methods
be done: Prove them wrong. #BeTheOne
Top Connections:
Wondering why so many brands have a social
presence but don’t respond to their customers
questions. #cx #ux
Events:
CXPA Inaugural Conference October 19-20, 2011
UPA International 2012 Conference June 4-8, 2012
Groups:
27. Why not experiment with personas?
• Danielle Cooley experimented with creating
personas in the form of social media profiles
in Facebook and Twitter.
• Danielle’s persona template for Photoshop
can be found at
http://facebookpersona.notlong.com/
29. Wilma Marron Rock Star. Gamer.
@JustWilma @RedheadRockStar
Geography Politics Employment
Danielle Cooley’s Twitter Persona
Hobbies Gender
@JustWilma photo via creative commons license from flickr user Alaskan Dude.
@RedheadRockStar photo courtesy of twitter user @ElisaRockDoc.
30. “If your colleagues believe
users are critical and recognize
that they don’t know
everything about the users, the
next step is obvious: They need
to learn more about these
people. And the most efficient
and productive way to do that
is by interacting with them
directly.”
31. Personas vs. Personal Contact
• One alternative is to consider ongoing contact with real
people, people who will buy and use the products you make.
There is no substitute for a relationship with your users.
Rather than imagining what ‘Bob’ the persona might want,
you can actually talk to the real Sarah and ask her, show her
the proposed design, get her feedback on what would work in
her environment.
• Social media lowers the barriers for finding and meeting with
real users. Reach out, begin the conversation, and get to
know your users and customers.
• Trust your customers and your staff. Connect them in a
conversation that benefits everyone.
32. “Do you want your ideas and
creative concepts to see the
light of day? Then don’t start
with the customer “in mind,”
but actually with the customer.
Anything that comes straight
from their mouths is pretty …
hard to refute.”
34. Blogs & Community
• If you are a good writer
• Share your expertise
– Product
– Technology
– Process
• Write a weekly or monthly article: 300-500
words on organization’s site or Wordpress
• Read and respond to comments
• Build a community of followers
35. Blog & Community
• Blog before research:
– Announce upcoming studies
– Recruit participants
• Blog after research
– Thank participants publically
– Announce findings
– Generate interest in the next event
38. Awareness
Removing Acquisition
Troubleshooting User Engagement Installation
Using Configuration
Learning
39. Engaging with Twitter
@customer I am frustrated with ProductX is bad. It shouldn’t
be so hard to do TaskY.
@support Sorry you are having problems.
Have you seen the tips at http://t.co.abcdefg ?
@customer Thanks. That is helpful. But, I still think the feature
could be easier to use.
@support I’d love to hear your ideas.
Please DM me so we can chat more.
41. Socially driven design enables you to engage
with users on an ongoing basis
Relationships enable better
participation by users in the
design process
42. Socially Driven Design ™
“Feature Enhancement”
Company +
Author
“Feature Released”
Product
Enhanced
Prototype
Business Author
Unit
Prototype
42
45. Engaging The Community
• Find out where people are having conversations
• Listen & learn
• Find ways to be helpful; contribute to the community
– Tips
– KB articles
• Build relationships
– Online & offline
– Invite them to user groups, usability tests, customer
events
• Thank them
– For their time, feedback, and for sharing their knowledge
46. Join a Community
• Select one place of interest
– A Forum
– Twitter
• Start small
– Listen & observe 2-3 hours per week
– Watch for role models
• Respond to the topics you know
• Ask for help with what you don’t know
– Ask for someone else to respond
– Ask for the answer you can respond
47. Digital Generosity
“He practices digital generosity. As a
result, when he does ask for something,
his followers and fans respond. This
phenomenon is what I have come to call
the 20-to-1 rule. It represents a ratio. It
means that you have to make twenty
relational deposits for every marketing
withdrawal… If you want to build a social
media platform – one where people listen
to you – then you have to be a giver, not a
taker.”
48. Actionable Mentions
• Case: Request for help resolving real-time
issue
• Query: Question that doesn’t require support
resource
• Rant: Insult that merits consideration
• Rave: Praise from a user or customer
57. Partner with a few social leaders in your organization
Get Started
Reach out to socially active users
58. Thank You
• Let’s continue the Discussion:
– Twitter: @XDstrategy
– Email: erling_amundson@symantec.com
Notas del editor
My family had a dream to travel across the country, seeing National Parks and other great places.
We wanted to camp, but I needed a lot of information; how to select the right camper, select campgrounds, and learn about everything else needed to plan the trip.
I found more than answers. I found a community of people willing to share. Soon, I was able to contribute.
Before long, I began to blog, too.
I am not along. Over a billion people now use some form of social media.
Image attribution: created by Go-Globe.com per http://www.go-gulf.com/blog/60-seconds
Norton Together for Mac enables users of our NIS and NAV Mac products to translate the UI into their local language and provide it to other users via installable language packs It contains both Norton Together platform plus base product functionality It Drives English product sales 4 Languages * (13K+ words) of NIS and NAV completed in first week. Brazilian, Swedish, Turkish, Hungarian 4 more in progress: + Greek, Russian, Dutch, Polish We are Measuring downloads, installs and uninstalls to measure revenue impact
I had the chance to change to a role in Digital Strategy. I do social media monitoring, listening for opportunities to serve people and connecting users & customers with those who can help them. The goal is to improve their end-to-end experience with Symantec.
Many people in your company are trying to do the right thing – to learn more and deliver better experiences for users and customers. Partner with them – work together and share information. Why UX should lead social listening UX works to improve peoples ’ experience Using customer insights & building relationships to drive experience improvement Builds on traditional UX core skills But… (see next slide) You have research and data experience Different teams use social in different ways Guide conversations toward experience improvement
Socially driven design builds on core UX skills Listening, collaborating, building relationships Identifying users & personas Communicating design Identifying opportunities to improve the experience UX works to improve peoples ’ experience Using customer insights & building relationships to drive experience improvement Builds on traditional UX core skills But… (see next slide) You have research and data experience Different teams use social in different ways Guide conversations toward experience improvement
Note: image from stock.xchng at www.sxc.hu Social Media enables participatory design – especially useful if your team and users are geographically disbursed. Meet your users where they are Don ’t make them come to you Where are your users socially engaged?
Richer data set. Publically shared information. Here is an example of a persona that includes data from social networks. Use things like where are they, what organizations and networks do they belong to, with whom are they connected, what are they saying in social media.
Real ‘fake’ twitter accounts that can tweet throughout the project reminding the team about the user.
Replace customer picture with woman. Why UX should lead social listening UX works to improve peoples ’ experience Using customer insights & building relationships to drive experience improvement Builds on traditional UX core skills But… (see next slide) You have research and data experience Different teams use social in different ways Guide conversations toward experience improvement
Engaging your users in social media doesn ’t just lead to a better user experience Why UX should lead social listening UX works to improve peoples ’ experience Using customer insights & building relationships to drive experience improvement Builds on traditional UX core skills But… (see next slide) You have research and data experience Different teams use social in different ways Guide conversations toward experience improvement
Its not just a once or twice thing – its an ongoing relationship. You have research and data experience Different teams use social in different ways Guide conversations toward experience improvement
Hear and idea. Engage the author in the process. Prototype/develop the feature. Use the user community to get more feedback. Give credit to the idea author. The process builds credibility with the community.
When your team and customers are geographically disbursed UX works to improve peoples ’ experience Using customer insights & building relationships to drive experience improvement Builds on traditional UX core skills But… (see next slide) You have research and data experience Different teams use social in different ways Guide conversations toward experience improvement
Where are your users? Here are a sample of places you might find a UX professional.
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Change culture within the company but also the relationship between the company and your users & customers
How long does it take to tweet or do a quick demo vs. schedule a usability test? Engage the whole team in the conversation; development, support, documentation.
Ongoing engagement that works with short development cycles Engage the whole team in the conversation; development, support, documentation.
Take the lead Partner with key stakeholders across business functions Identify socially active customers and start a conversation Partner with a few key social leaders Offer unique value to the company Take the lead in using social to engage people (users, customers) Identify socially active customers and start a conversation (be aware of you company ’s social policy OR work to create one) Partner with key stakeholders like Marketing & PR – offer data they might not be getting Partner with anyone enthusiastic – a few key employees that are socially engaged can make a huge impact on its success (Elias, Thomas). Tell the story – show impact; loyalty, ROI, what matters to your company?