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1	
  
There	
  are	
  a	
  huge	
  number	
  of	
  devices	
  and	
  all	
  sorts	
  of	
  connected	
  ac6vity	
  in	
  today’s	
  
digital	
  home.	
  	
  
	
  
The	
  role	
  of	
  Essen6al	
  Research	
  is	
  to	
  understand	
  the	
  consumer	
  –	
  and	
  par6cularly	
  their	
  
needs,	
  both	
  ra6onal	
  and	
  emo6onal,	
  their	
  a?tudes,	
  their	
  idiosyncrasies,	
  and	
  how	
  
their	
  behaviour	
  is	
  affected	
  by	
  their	
  feelings	
  about	
  technology	
  and	
  the	
  circumstances	
  
in	
  which	
  they	
  consume	
  it.	
  	
  




                                                                                                                                 2	
  
First	
  we	
  start	
  by	
  measuring	
  and	
  observing	
  what’s	
  happening	
  and	
  who’s	
  doing	
  what.	
  	
  
	
  
This	
  is	
  the	
  rela6vely	
  easy	
  bit,	
  but	
  it’s	
  important	
  because	
  so	
  much	
  received	
  wisdom	
  is	
  
wrong,	
  so	
  many	
  strategies	
  are	
  based	
  on	
  an	
  inaccurate	
  assump6on	
  that	
  our	
  target	
  
audience	
  will	
  do	
  the	
  same	
  sort	
  of	
  stuff	
  that	
  we	
  do	
  –	
  or	
  soon	
  will.	
  	
  
	
  
It’s	
  certainly	
  true	
  that	
  more	
  and	
  more	
  mainstream	
  audiences	
  are	
  embracing	
  digital	
  
media	
  and	
  technology.	
  	
  
	
  
Our	
  own	
  tracking	
  data	
  give	
  us	
  a	
  snapshot	
  of	
  what	
  is	
  happening	
  in	
  an	
  average	
  week…	
  




                                                                                                                                      3	
  
4	
  
5	
  
6	
  
7	
  
8	
  
9	
  
But	
  what	
  on	
  Earth	
  does	
  it	
  all	
  mean?	
  	
  
For	
  consumers?	
  	
  
For	
  you?	
  	
  
For	
  content	
  creators,	
  technology	
  manufacturers,	
  designers,	
  adver6sers?	
  
	
  




                                                                                               10	
  
There	
  are	
  a	
  thousand	
  themes	
  we	
  could	
  explore.	
  But	
  for	
  the	
  sake	
  of	
  brevity	
  I’m	
  going	
  
to	
  focus	
  on	
  the	
  following	
  3	
  areas,	
  all	
  of	
  which	
  have	
  fascinated	
  me	
  and	
  many	
  of	
  my	
  
colleagues	
  for	
  over	
  a	
  decade.	
  	
  
	
  




                                                                                                                                        11	
  
Let’s	
  start	
  with	
  counter-­‐convergence.	
  What	
  do	
  we	
  mean	
  by	
  this?	
  	
  




                                                                                                      12	
  
First	
  we	
  have	
  to	
  rewind	
  15	
  years	
  to	
  1996.	
  (Chris	
  Evans	
  R1	
  show,	
  Gazza’s	
  goal	
  vs	
  
Scotland	
  in	
  Euro	
  96,	
  The	
  OJ	
  Simpson	
  trial,	
  and	
  the	
  divorce	
  of	
  Charles	
  &	
  Diana.)	
  	
  




                                                                                                                                    13	
  
Back	
  then,	
  you	
  may	
  have	
  had	
  these	
  devices	
  at	
  home	
  –	
  but	
  each	
  had	
  a	
  very	
  dis6nct	
  
role.	
  We	
  had	
  a	
  clear	
  idea	
  about	
  the	
  purpose	
  of	
  each	
  type	
  of	
  device.	
  	
  
	
  




                                                                                                                                      14	
  
The	
  popular	
  percep6on	
  is	
  that	
  convergence	
  then	
  happened,	
  and	
  all	
  our	
  devices	
  
morphed	
  into	
  one.	
  	
  
	
  
But	
  what	
  we’ve	
  seen	
  over	
  the	
  past	
  decade	
  and	
  more	
  is	
  that	
  while	
  technology	
  may	
  
have	
  converged,	
  the	
  circumstances	
  in	
  which	
  it	
  is	
  consumed,	
  and	
  the	
  values	
  that	
  
consumers	
  a_ach	
  (either	
  consciously	
  or	
  sub-­‐consciously)	
  to	
  different	
  screens	
  and	
  
spaces	
  in	
  the	
  home,	
  mean	
  that	
  only	
  a	
  fool	
  would	
  try	
  to	
  deliver	
  exactly	
  the	
  same	
  
experience	
  to	
  consumers	
  through	
  their	
  TV	
  screen,	
  their	
  PC	
  screen,	
  their	
  handheld	
  
screen,	
  or	
  a	
  tablet	
  screen.	
  	
  
	
  




                                                                                                                                   15	
  
Rather,	
  successful	
  cross-­‐plaborm	
  thinking	
  means	
  understanding,	
  and	
  being	
  
sympathe6c	
  to,	
  the	
  unique	
  values	
  of	
  the	
  different	
  types	
  of	
  screen	
  (or	
  consump6on	
  
mode);	
  understanding	
  why	
  one	
  type	
  of	
  experience	
  works	
  well	
  on	
  one	
  screen,	
  while	
  a	
  
different	
  type	
  of	
  experience	
  works	
  on	
  another.	
  	
  
	
  
This	
  ma_ers	
  hugely	
  for	
  content	
  creators	
  (whether	
  broadcasters,	
  publishers	
  or	
  
adver6sers)	
  and	
  it	
  ma_ers	
  for	
  those	
  who	
  create	
  the	
  devices,	
  gateways	
  and	
  interfaces	
  
through	
  which	
  the	
  content	
  is	
  consumed.	
  Yet	
  all	
  too	
  ofen	
  we	
  see	
  hideously	
  
misconceived	
  concepts,	
  or	
  execu6ons	
  of	
  a	
  concept,	
  that	
  fail	
  to	
  take	
  account	
  of	
  these	
  
fundamentals.	
  	
  
	
  
	
  
	
  




                                                                                                                                  16	
  
17	
  
We	
  could	
  talk	
  all	
  day	
  about	
  the	
  prac6cal	
  implica6ons	
  of	
  this.	
  But	
  for	
  now	
  I’ll	
  focus	
  on	
  
two:	
  	
  
	
  
Behavioural	
  fragmenta6on	
  and	
  the	
  enduring	
  values	
  of	
  the	
  living	
  room	
  screen.	
  	
  




                                                                                                                                              18	
  
One	
  of	
  the	
  most	
  common	
  ques6ons	
  we	
  are	
  asked	
  is	
  ‘where	
  shall	
  we	
  invest?’.	
  Should	
  
we	
  start	
  building	
  mobile	
  apps	
  instead	
  of	
  websites?	
  Should	
  we	
  be	
  targe6ng	
  people	
  
when	
  they’re	
  out	
  and	
  about,	
  rather	
  than	
  si?ng	
  at	
  home	
  on	
  a	
  PC?	
  Or:	
  if	
  social	
  media	
  
is	
  shifing	
  to	
  mobile,	
  how	
  should	
  this	
  change	
  what	
  we	
  do	
  there?	
  	
  
	
  
To	
  answer	
  this,	
  you	
  have	
  to	
  go	
  back	
  again	
  to	
  the	
  core	
  values	
  of	
  the	
  different	
  screens.	
  	
  
	
  
	
  




                                                                                                                                                19	
  
It’s	
  clear	
  that	
  Facebook	
  already	
  gets	
  this.	
  The	
  PC	
  internet	
  version	
  of	
  Facebook	
  is	
  a	
  
more	
  long-­‐form	
  version.	
  It’s	
  a	
  hub	
  for	
  all	
  ac6vity,	
  and	
  it’s	
  certainly	
  the	
  place	
  where	
  
users	
  expect	
  to	
  compose	
  longer	
  messages	
  and	
  to	
  manage	
  their	
  account.	
  	
  
	
  
By	
  comparison,	
  the	
  mobile	
  app	
  is	
  designed	
  to	
  facilitate	
  quicker,	
  more	
  frequent	
  bursts	
  
of	
  ac6vity	
  and	
  has	
  evolved	
  to	
  make	
  the	
  most	
  of	
  loca6on-­‐based	
  status	
  updates.	
  It’s	
  
pared	
  down	
  and	
  designed	
  to	
  help	
  you	
  catch	
  up	
  with	
  most	
  recent	
  ac6vity.	
  	
  
	
  
And	
  now	
  there’s	
  an	
  iPad	
  version	
  which	
  embraces	
  the	
  dis6nct	
  values	
  of	
  the	
  iPad	
  –	
  it’s	
  
more	
  immersive,	
  it	
  provides	
  for	
  easier	
  sharing	
  of	
  mul6media	
  content,	
  it’s	
  visually	
  
striking.	
  	
  




                                                                                                                                         20	
  
Retail	
  behaviour	
  is	
  evolving	
  along	
  similar	
  lines.	
  	
  
	
  
When	
  you	
  ask	
  audiences	
  directly,	
  they	
  typically	
  expect	
  to	
  do	
  more	
  of	
  the	
  same	
  stuff	
  
on	
  a	
  new	
  screen	
  (it’s	
  the	
  old	
  Henry	
  Ford	
  ‘faster	
  horses’	
  adage)	
  but	
  experience	
  with	
  
smartphones	
  has	
  shown	
  that	
  as	
  a	
  device	
  assumes	
  its	
  own	
  clear	
  iden6ty	
  and	
  values,	
  
exis6ng	
  behaviours	
  evolve	
  and	
  manifest	
  themselves	
  in	
  interes6ng	
  new	
  ways.	
  (From	
  
PC	
  ac6vity:	
  price	
  comparison,	
  detail,	
  research)	
  to	
  smartphone	
  behaviour	
  (coupons,	
  
POS,	
  loca6on-­‐based	
  communica6on	
  and	
  offers).	
  Now,	
  by	
  understanding	
  what	
  makes	
  
the	
  tablet	
  screen	
  unique,	
  savvy	
  retail	
  brands	
  are	
  developing	
  services	
  that	
  play	
  to	
  the	
  
tablet’s	
  strengths.	
  Growth	
  in	
  use	
  of	
  tablets	
  will	
  surely	
  mean	
  the	
  emergence	
  of	
  a	
  
whole	
  new	
  type	
  of	
  retail	
  behaviour.	
  	
  
	
  
But	
  what	
  of	
  educa6on,	
  or	
  health,	
  or	
  the	
  wri_en	
  word?	
  It	
  all	
  comes	
  back	
  to	
  
understanding	
  the	
  core	
  values	
  of	
  the	
  screens	
  and	
  what	
  makes	
  each	
  of	
  them	
  dis6nct.	
  	
  




                                                                                                                                    21	
  
The	
  screen	
  with	
  arguably	
  the	
  most	
  enduring	
  values	
  is	
  the	
  living	
  room	
  screen.	
  It	
  doesn’t	
  really	
  ma_er	
  if	
  
the	
  TV	
  screen	
  has	
  a	
  hard	
  drive,	
  a	
  return	
  path,	
  a	
  new	
  input	
  device.	
  What	
  ma_ers	
  is	
  that	
  it’s	
  a	
  screen	
  in	
  
the	
  living	
  room,	
  consumed	
  while	
  people	
  are	
  si?ng	
  on	
  their	
  sofas	
  in	
  a	
  par6cular	
  mode	
  of	
  consump6on.	
  	
  
	
  
With	
  the	
  advent	
  of	
  IPTV	
  and	
  connected	
  TV	
  services,	
  it’s	
  temp6ng	
  to	
  talk	
  very	
  excitedly	
  to	
  consumers	
  
using	
  terms	
  like	
  ‘internet	
  enabled’	
  or	
  ‘surfing’	
  or	
  to	
  tell	
  them	
  that	
  they	
  can	
  connect	
  to	
  their	
  Facebook	
  
friends	
  and	
  Twi_er	
  followers	
  through	
  their	
  TV	
  screen.	
  	
  
	
  
Unfortunately	
  this	
  scares	
  the	
  shit	
  out	
  of	
  them.	
  	
  
	
  
Why?	
  As	
  our	
  ethnographic	
  work	
  in	
  livings	
  rooms	
  has	
  constantly	
  shown,	
  the	
  living	
  room	
  is	
  a	
  place	
  for	
  
real	
  (rather	
  than	
  virtual)	
  social	
  networks,	
  it’s	
  a	
  safe	
  place	
  where	
  there	
  are	
  no	
  prying	
  fraudsters	
  or	
  
paedophiles,	
  and	
  where	
  technology	
  does	
  not	
  crash	
  or	
  require	
  a	
  plugin	
  or	
  an	
  an6virus	
  update.	
  	
  
	
  
Any	
  marketers	
  who	
  challenge	
  this	
  sense	
  of	
  living	
  room	
  security	
  by	
  using	
  words	
  like	
  “internet”	
  do	
  so	
  at	
  
their	
  peril.	
  	
  
	
  
But	
  one	
  thing	
  is	
  for	
  sure.	
  Mainstream	
  audiences	
  like	
  watching	
  their	
  telly	
  through	
  their	
  telly.	
  	
  
	
  
Of	
  course	
  PC	
  VOD	
  has	
  been	
  a	
  big	
  success.	
  And	
  consumers	
  feel	
  empowered	
  and	
  excited	
  by	
  the	
  simple	
  
idea	
  that	
  they	
  can	
  watch	
  what	
  they	
  want,	
  when	
  they	
  want	
  it.	
  	
  
	
  
But	
  the	
  big	
  user	
  figures	
  hide	
  the	
  fact	
  that	
  most	
  consumers	
  don’t	
  watch	
  PC	
  VOD	
  that	
  ofen,	
  or	
  explore	
  it	
  
beyond	
  seeking	
  out	
  the	
  programme	
  they	
  missed	
  last	
  night.	
  Our	
  research	
  has	
  always	
  suggested	
  that	
  the	
  
biggest	
  barrier	
  to	
  wider	
  and	
  more	
  frequent	
  use	
  of	
  VOD	
  is	
  the	
  screen.	
  Put	
  it	
  on	
  TV,	
  and	
  VOD	
  takes	
  off	
  –	
  
as	
  the	
  likes	
  of	
  Virgin	
  Media	
  have	
  demonstrated.	
  	
  
	
  


                                                                                                                                                                             22	
  
I’ll	
  leave	
  you	
  to	
  debate	
  who’s	
  going	
  to	
  ‘own’	
  this,	
  but	
  here’s	
  what	
  we	
  know	
  about	
  
mainstream	
  audiences.	
  (See	
  above)	
  	
  
	
  
-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  
	
  
TV	
  interfaces	
  rarely	
  reflected	
  this	
  un6l	
  now.	
  They	
  categorised	
  content	
  along	
  
distribu6on	
  lines:	
  broadcast,	
  hard	
  disk,	
  “video	
  on	
  demand”,	
  typically	
  all	
  in	
  different	
  
places.	
  	
  
	
  
So	
  it’s	
  very	
  interes6ng	
  to	
  see	
  Virgin	
  Media’s	
  new	
  TiVo	
  box	
  and	
  the	
  eventual	
  YouView	
  
product	
  offering	
  a	
  far	
  more	
  integrated	
  gateway	
  to	
  content.	
  	
  
	
  
Which	
  brings	
  us	
  to	
  our	
  next	
  sec6on….	
  
	
  




                                                                                                                                     23	
  
24	
  
Content	
  is	
  s6ll	
  king.	
  In	
  fact	
  consumers	
  have	
  access	
  to	
  a	
  greater	
  range	
  of	
  quality	
  video	
  and	
  audio	
  
content	
  than	
  at	
  any	
  6me	
  before.	
  	
  
	
  
But	
  increased	
  choice	
  also	
  brings	
  problems,	
  and	
  we	
  regularly	
  encounter	
  consumers	
  experiencing	
  the	
  
so-­‐called	
  paradox	
  of	
  choice	
  (i.e.	
  the	
  more	
  stuff	
  that’s	
  available	
  to	
  me,	
  the	
  less	
  I	
  can	
  find	
  something	
  I	
  
want	
  to	
  watch.)	
  	
  
	
  
So,	
  ‘findability’	
  is	
  now	
  one	
  of	
  the	
  services	
  to	
  which	
  consumers	
  a_ach	
  the	
  greatest	
  value.	
  	
  
	
  
It’s	
  easy	
  to	
  imagine	
  that	
  Google	
  already	
  does	
  this	
  job	
  perfectly	
  well,	
  but	
  mainstream	
  audiences	
  are	
  
generally	
  horrified	
  by	
  the	
  idea	
  that	
  the	
  future	
  EPG	
  could	
  resemble	
  a	
  big	
  search	
  box.	
  	
  
	
  
A	
  decade	
  afer	
  Amazon	
  launched	
  intelligent	
  recommenda6on,	
  this	
  service	
  is	
  s6ll	
  felt	
  by	
  by	
  consumers	
  
to	
  have	
  no	
  real	
  equal	
  in	
  audio	
  and	
  video	
  programmes.	
  (A	
  couple	
  of	
  years	
  ago,	
  Neblix	
  went	
  as	
  far	
  as	
  to	
  
award	
  a	
  million	
  dollar	
  prize	
  to	
  the	
  creator	
  of	
  a	
  recommenda6on	
  algorithm	
  that	
  could	
  increase	
  the	
  
accuracy	
  of	
  their	
  recommenda6ons.)	
  	
  
	
  
If	
  ever	
  there	
  was	
  an	
  area	
  of	
  technology	
  where	
  consumers	
  feel	
  they	
  are	
  ahead	
  of	
  providers,	
  this	
  is	
  it.	
  	
  
	
  
And	
  there	
  are	
  s6ll	
  a	
  remarkable	
  number	
  of	
  barriers	
  to	
  mainstream	
  consumers	
  finding	
  the	
  right	
  stuff	
  to	
  
watch	
  at	
  a	
  6me	
  that	
  suits	
  them.	
  	
  
	
  
RIGHTS:	
  Not	
  so	
  much	
  rights	
  per	
  se,	
  but	
  the	
  ostensibly	
  arbitrary	
  way	
  in	
  which	
  they	
  are	
  applied.	
  While	
  
content	
  owners	
  fight	
  to	
  protect	
  their	
  tradi6onal	
  revenue	
  streams,	
  they	
  may	
  be	
  pushing	
  otherwise	
  law-­‐
abiding	
  audiences	
  towards	
  illegal	
  providers.	
  	
  
	
  




                                                                                                                                                                        25	
  
We’ve	
  talked	
  a	
  lot	
  about	
  the	
  enduring	
  values	
  of	
  the	
  living	
  room	
  and	
  the	
  living	
  room	
  
screen.	
  But	
  no-­‐one	
  can	
  deny	
  that	
  there	
  has	
  been	
  a	
  major	
  shif	
  in	
  the	
  way	
  that	
  some	
  
consumers	
  watch	
  TV.	
  	
  
	
  
With	
  the	
  gradual	
  creep	
  of	
  mobiles,	
  laptops	
  and	
  now	
  tablets	
  into	
  the	
  living	
  room,	
  
more	
  and	
  more	
  viewers	
  are	
  connected	
  to	
  others	
  while	
  watching	
  TV,	
  or	
  interac6ng	
  
with	
  the	
  originators	
  or	
  stars	
  of	
  the	
  programmes	
  they	
  watch.	
  	
  




                                                                                                                                          26	
  
A	
  lot	
  of	
  dual	
  screen	
  ac6vity	
  is	
  taking	
  place	
  in	
  the	
  living	
  room.	
  (See	
  examples	
  above)	
  
	
  




                                                                                                                                         27	
  
And	
  increasingly	
  viewers	
  are	
  engaging	
  with	
  the	
  shows	
  they	
  watch,	
  either	
  directly	
  or	
  
indirectly.	
  (Stats	
  above.)	
  	
  
	
  
	
  




                                                                                                                              28	
  
 
Tablets,	
  as	
  they	
  become	
  a	
  more	
  familiar	
  site	
  in	
  living	
  rooms,	
  are	
  likely	
  to	
  fuel	
  a	
  
further	
  increase	
  in	
  dual	
  screen	
  behaviour,	
  as	
  they	
  are	
  more	
  socially	
  acceptable	
  than	
  
laptops	
  in	
  a	
  shared	
  viewing	
  environment;	
  easier	
  to	
  spontaneously	
  pick	
  up;	
  more	
  
comfortable	
  to	
  sit	
  with;	
  easier	
  to	
  share.	
  	
  
	
  
And	
  connected	
  TV	
  experiences,	
  whether	
  delivered	
  through	
  Xbox	
  Live,	
  YouView,	
  or	
  
internet-­‐enabled	
  TVs,	
  will	
  enhance	
  broadcast	
  content,	
  and	
  enable	
  audience	
  
interac6ons	
  in	
  ways	
  that	
  the	
  red	
  bu_on	
  has	
  barely	
  explored.	
  	
  
	
  
But	
  interac6ng	
  with	
  the	
  TV	
  is	
  not	
  new.	
  From	
  the	
  first	
  phone-­‐ins	
  in	
  the	
  1960s,	
  to	
  email	
  
interac6on	
  in	
  the	
  90s,	
  to	
  red	
  bu_on	
  interac6vity	
  before	
  the	
  turn	
  of	
  the	
  millennium,	
  
the	
  same	
  rule	
  applies	
  now	
  as	
  it	
  has	
  for	
  many	
  years:	
  	
  
	
  
The	
  best	
  and	
  most	
  successful	
  services	
  will	
  be	
  those	
  that	
  fulfil	
  exis6ng	
  viewer	
  needs	
  
be_er	
  –	
  whether	
  it’s	
  shou6ng	
  at	
  contestants	
  on	
  the	
  Appren6ce,	
  guessing	
  the	
  answers	
  
in	
  game	
  shows,	
  or	
  scrabbling	
  to	
  find	
  a	
  pen	
  and	
  paper	
  to	
  write	
  down	
  a	
  recipe,	
  there’s	
  
nothing	
  new	
  about	
  interac6on	
  with	
  the	
  TV.	
  	
  
	
  
But	
  in	
  the	
  next	
  few	
  years	
  we’ll	
  see	
  it	
  evolve	
  in	
  fascina6ng	
  new	
  ways.	
  	
  




                                                                                                                                              29	
  
We’ve	
  talked	
  about	
  the	
  core	
  values	
  that	
  determine	
  the	
  success	
  of	
  failure	
  of	
  services	
  
on	
  different	
  screens.	
  We’ve	
  looked	
  at	
  the	
  opportuni6es	
  to	
  add	
  real	
  consumer	
  value	
  
by	
  helping	
  people	
  to	
  find	
  more	
  of	
  the	
  stuff	
  they	
  like.	
  And	
  we’ve	
  looked	
  at	
  the	
  
poten6al	
  for	
  interac6on	
  with	
  the	
  TV	
  screen.	
  	
  
	
  
But	
  all	
  of	
  this	
  is	
  underpinned	
  by	
  two	
  recurrent	
  golden	
  rules….	
  




                                                                                                                                  30	
  
Thousands	
  of	
  column	
  inches	
  have	
  been	
  wri_en	
  in	
  the	
  past	
  fortnight	
  about	
  the	
  things	
  
we	
  can	
  learn	
  from	
  Steve	
  Jobs,	
  and	
  I	
  certainly	
  won’t	
  be	
  the	
  only	
  person	
  to	
  reference	
  
him	
  today.	
  	
  
	
  
And	
  it’s	
  slightly	
  ironic	
  for	
  me	
  to	
  be	
  referencing	
  a	
  man	
  who	
  was	
  vehemently	
  opposed	
  
to	
  consumer	
  research.	
  	
  
	
  
But	
  Steve	
  Jobs	
  has	
  taught	
  everyone	
  that	
  the	
  connected	
  services	
  that	
  gain	
  real	
  
mainstream	
  support	
  are	
  those	
  that	
  deliver	
  a	
  really	
  simple	
  and	
  intui6ve	
  user	
  
experience.	
  	
  
	
  
And	
  then	
  you	
  need	
  to	
  tell	
  people	
  all	
  about	
  the	
  benefits	
  they	
  will	
  derive	
  from	
  using	
  it.	
  	
  
	
  
It’s	
  so	
  simple,	
  but	
  so	
  ofen	
  overlooked.	
  	
  




                                                                                                                                                 31	
  
32	
  

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Elevate Developer Efficiency & build GenAI Application with Amazon Q​
 

Stuart connected home presentation 18 oct 2011

  • 2. There  are  a  huge  number  of  devices  and  all  sorts  of  connected  ac6vity  in  today’s   digital  home.       The  role  of  Essen6al  Research  is  to  understand  the  consumer  –  and  par6cularly  their   needs,  both  ra6onal  and  emo6onal,  their  a?tudes,  their  idiosyncrasies,  and  how   their  behaviour  is  affected  by  their  feelings  about  technology  and  the  circumstances   in  which  they  consume  it.     2  
  • 3. First  we  start  by  measuring  and  observing  what’s  happening  and  who’s  doing  what.       This  is  the  rela6vely  easy  bit,  but  it’s  important  because  so  much  received  wisdom  is   wrong,  so  many  strategies  are  based  on  an  inaccurate  assump6on  that  our  target   audience  will  do  the  same  sort  of  stuff  that  we  do  –  or  soon  will.       It’s  certainly  true  that  more  and  more  mainstream  audiences  are  embracing  digital   media  and  technology.       Our  own  tracking  data  give  us  a  snapshot  of  what  is  happening  in  an  average  week…   3  
  • 10. But  what  on  Earth  does  it  all  mean?     For  consumers?     For  you?     For  content  creators,  technology  manufacturers,  designers,  adver6sers?     10  
  • 11. There  are  a  thousand  themes  we  could  explore.  But  for  the  sake  of  brevity  I’m  going   to  focus  on  the  following  3  areas,  all  of  which  have  fascinated  me  and  many  of  my   colleagues  for  over  a  decade.       11  
  • 12. Let’s  start  with  counter-­‐convergence.  What  do  we  mean  by  this?     12  
  • 13. First  we  have  to  rewind  15  years  to  1996.  (Chris  Evans  R1  show,  Gazza’s  goal  vs   Scotland  in  Euro  96,  The  OJ  Simpson  trial,  and  the  divorce  of  Charles  &  Diana.)     13  
  • 14. Back  then,  you  may  have  had  these  devices  at  home  –  but  each  had  a  very  dis6nct   role.  We  had  a  clear  idea  about  the  purpose  of  each  type  of  device.       14  
  • 15. The  popular  percep6on  is  that  convergence  then  happened,  and  all  our  devices   morphed  into  one.       But  what  we’ve  seen  over  the  past  decade  and  more  is  that  while  technology  may   have  converged,  the  circumstances  in  which  it  is  consumed,  and  the  values  that   consumers  a_ach  (either  consciously  or  sub-­‐consciously)  to  different  screens  and   spaces  in  the  home,  mean  that  only  a  fool  would  try  to  deliver  exactly  the  same   experience  to  consumers  through  their  TV  screen,  their  PC  screen,  their  handheld   screen,  or  a  tablet  screen.       15  
  • 16. Rather,  successful  cross-­‐plaborm  thinking  means  understanding,  and  being   sympathe6c  to,  the  unique  values  of  the  different  types  of  screen  (or  consump6on   mode);  understanding  why  one  type  of  experience  works  well  on  one  screen,  while  a   different  type  of  experience  works  on  another.       This  ma_ers  hugely  for  content  creators  (whether  broadcasters,  publishers  or   adver6sers)  and  it  ma_ers  for  those  who  create  the  devices,  gateways  and  interfaces   through  which  the  content  is  consumed.  Yet  all  too  ofen  we  see  hideously   misconceived  concepts,  or  execu6ons  of  a  concept,  that  fail  to  take  account  of  these   fundamentals.           16  
  • 17. 17  
  • 18. We  could  talk  all  day  about  the  prac6cal  implica6ons  of  this.  But  for  now  I’ll  focus  on   two:       Behavioural  fragmenta6on  and  the  enduring  values  of  the  living  room  screen.     18  
  • 19. One  of  the  most  common  ques6ons  we  are  asked  is  ‘where  shall  we  invest?’.  Should   we  start  building  mobile  apps  instead  of  websites?  Should  we  be  targe6ng  people   when  they’re  out  and  about,  rather  than  si?ng  at  home  on  a  PC?  Or:  if  social  media   is  shifing  to  mobile,  how  should  this  change  what  we  do  there?       To  answer  this,  you  have  to  go  back  again  to  the  core  values  of  the  different  screens.         19  
  • 20. It’s  clear  that  Facebook  already  gets  this.  The  PC  internet  version  of  Facebook  is  a   more  long-­‐form  version.  It’s  a  hub  for  all  ac6vity,  and  it’s  certainly  the  place  where   users  expect  to  compose  longer  messages  and  to  manage  their  account.       By  comparison,  the  mobile  app  is  designed  to  facilitate  quicker,  more  frequent  bursts   of  ac6vity  and  has  evolved  to  make  the  most  of  loca6on-­‐based  status  updates.  It’s   pared  down  and  designed  to  help  you  catch  up  with  most  recent  ac6vity.       And  now  there’s  an  iPad  version  which  embraces  the  dis6nct  values  of  the  iPad  –  it’s   more  immersive,  it  provides  for  easier  sharing  of  mul6media  content,  it’s  visually   striking.     20  
  • 21. Retail  behaviour  is  evolving  along  similar  lines.       When  you  ask  audiences  directly,  they  typically  expect  to  do  more  of  the  same  stuff   on  a  new  screen  (it’s  the  old  Henry  Ford  ‘faster  horses’  adage)  but  experience  with   smartphones  has  shown  that  as  a  device  assumes  its  own  clear  iden6ty  and  values,   exis6ng  behaviours  evolve  and  manifest  themselves  in  interes6ng  new  ways.  (From   PC  ac6vity:  price  comparison,  detail,  research)  to  smartphone  behaviour  (coupons,   POS,  loca6on-­‐based  communica6on  and  offers).  Now,  by  understanding  what  makes   the  tablet  screen  unique,  savvy  retail  brands  are  developing  services  that  play  to  the   tablet’s  strengths.  Growth  in  use  of  tablets  will  surely  mean  the  emergence  of  a   whole  new  type  of  retail  behaviour.       But  what  of  educa6on,  or  health,  or  the  wri_en  word?  It  all  comes  back  to   understanding  the  core  values  of  the  screens  and  what  makes  each  of  them  dis6nct.     21  
  • 22. The  screen  with  arguably  the  most  enduring  values  is  the  living  room  screen.  It  doesn’t  really  ma_er  if   the  TV  screen  has  a  hard  drive,  a  return  path,  a  new  input  device.  What  ma_ers  is  that  it’s  a  screen  in   the  living  room,  consumed  while  people  are  si?ng  on  their  sofas  in  a  par6cular  mode  of  consump6on.       With  the  advent  of  IPTV  and  connected  TV  services,  it’s  temp6ng  to  talk  very  excitedly  to  consumers   using  terms  like  ‘internet  enabled’  or  ‘surfing’  or  to  tell  them  that  they  can  connect  to  their  Facebook   friends  and  Twi_er  followers  through  their  TV  screen.       Unfortunately  this  scares  the  shit  out  of  them.       Why?  As  our  ethnographic  work  in  livings  rooms  has  constantly  shown,  the  living  room  is  a  place  for   real  (rather  than  virtual)  social  networks,  it’s  a  safe  place  where  there  are  no  prying  fraudsters  or   paedophiles,  and  where  technology  does  not  crash  or  require  a  plugin  or  an  an6virus  update.       Any  marketers  who  challenge  this  sense  of  living  room  security  by  using  words  like  “internet”  do  so  at   their  peril.       But  one  thing  is  for  sure.  Mainstream  audiences  like  watching  their  telly  through  their  telly.       Of  course  PC  VOD  has  been  a  big  success.  And  consumers  feel  empowered  and  excited  by  the  simple   idea  that  they  can  watch  what  they  want,  when  they  want  it.       But  the  big  user  figures  hide  the  fact  that  most  consumers  don’t  watch  PC  VOD  that  ofen,  or  explore  it   beyond  seeking  out  the  programme  they  missed  last  night.  Our  research  has  always  suggested  that  the   biggest  barrier  to  wider  and  more  frequent  use  of  VOD  is  the  screen.  Put  it  on  TV,  and  VOD  takes  off  –   as  the  likes  of  Virgin  Media  have  demonstrated.       22  
  • 23. I’ll  leave  you  to  debate  who’s  going  to  ‘own’  this,  but  here’s  what  we  know  about   mainstream  audiences.  (See  above)       -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐     TV  interfaces  rarely  reflected  this  un6l  now.  They  categorised  content  along   distribu6on  lines:  broadcast,  hard  disk,  “video  on  demand”,  typically  all  in  different   places.       So  it’s  very  interes6ng  to  see  Virgin  Media’s  new  TiVo  box  and  the  eventual  YouView   product  offering  a  far  more  integrated  gateway  to  content.       Which  brings  us  to  our  next  sec6on….     23  
  • 24. 24  
  • 25. Content  is  s6ll  king.  In  fact  consumers  have  access  to  a  greater  range  of  quality  video  and  audio   content  than  at  any  6me  before.       But  increased  choice  also  brings  problems,  and  we  regularly  encounter  consumers  experiencing  the   so-­‐called  paradox  of  choice  (i.e.  the  more  stuff  that’s  available  to  me,  the  less  I  can  find  something  I   want  to  watch.)       So,  ‘findability’  is  now  one  of  the  services  to  which  consumers  a_ach  the  greatest  value.       It’s  easy  to  imagine  that  Google  already  does  this  job  perfectly  well,  but  mainstream  audiences  are   generally  horrified  by  the  idea  that  the  future  EPG  could  resemble  a  big  search  box.       A  decade  afer  Amazon  launched  intelligent  recommenda6on,  this  service  is  s6ll  felt  by  by  consumers   to  have  no  real  equal  in  audio  and  video  programmes.  (A  couple  of  years  ago,  Neblix  went  as  far  as  to   award  a  million  dollar  prize  to  the  creator  of  a  recommenda6on  algorithm  that  could  increase  the   accuracy  of  their  recommenda6ons.)       If  ever  there  was  an  area  of  technology  where  consumers  feel  they  are  ahead  of  providers,  this  is  it.       And  there  are  s6ll  a  remarkable  number  of  barriers  to  mainstream  consumers  finding  the  right  stuff  to   watch  at  a  6me  that  suits  them.       RIGHTS:  Not  so  much  rights  per  se,  but  the  ostensibly  arbitrary  way  in  which  they  are  applied.  While   content  owners  fight  to  protect  their  tradi6onal  revenue  streams,  they  may  be  pushing  otherwise  law-­‐ abiding  audiences  towards  illegal  providers.       25  
  • 26. We’ve  talked  a  lot  about  the  enduring  values  of  the  living  room  and  the  living  room   screen.  But  no-­‐one  can  deny  that  there  has  been  a  major  shif  in  the  way  that  some   consumers  watch  TV.       With  the  gradual  creep  of  mobiles,  laptops  and  now  tablets  into  the  living  room,   more  and  more  viewers  are  connected  to  others  while  watching  TV,  or  interac6ng   with  the  originators  or  stars  of  the  programmes  they  watch.     26  
  • 27. A  lot  of  dual  screen  ac6vity  is  taking  place  in  the  living  room.  (See  examples  above)     27  
  • 28. And  increasingly  viewers  are  engaging  with  the  shows  they  watch,  either  directly  or   indirectly.  (Stats  above.)         28  
  • 29.   Tablets,  as  they  become  a  more  familiar  site  in  living  rooms,  are  likely  to  fuel  a   further  increase  in  dual  screen  behaviour,  as  they  are  more  socially  acceptable  than   laptops  in  a  shared  viewing  environment;  easier  to  spontaneously  pick  up;  more   comfortable  to  sit  with;  easier  to  share.       And  connected  TV  experiences,  whether  delivered  through  Xbox  Live,  YouView,  or   internet-­‐enabled  TVs,  will  enhance  broadcast  content,  and  enable  audience   interac6ons  in  ways  that  the  red  bu_on  has  barely  explored.       But  interac6ng  with  the  TV  is  not  new.  From  the  first  phone-­‐ins  in  the  1960s,  to  email   interac6on  in  the  90s,  to  red  bu_on  interac6vity  before  the  turn  of  the  millennium,   the  same  rule  applies  now  as  it  has  for  many  years:       The  best  and  most  successful  services  will  be  those  that  fulfil  exis6ng  viewer  needs   be_er  –  whether  it’s  shou6ng  at  contestants  on  the  Appren6ce,  guessing  the  answers   in  game  shows,  or  scrabbling  to  find  a  pen  and  paper  to  write  down  a  recipe,  there’s   nothing  new  about  interac6on  with  the  TV.       But  in  the  next  few  years  we’ll  see  it  evolve  in  fascina6ng  new  ways.     29  
  • 30. We’ve  talked  about  the  core  values  that  determine  the  success  of  failure  of  services   on  different  screens.  We’ve  looked  at  the  opportuni6es  to  add  real  consumer  value   by  helping  people  to  find  more  of  the  stuff  they  like.  And  we’ve  looked  at  the   poten6al  for  interac6on  with  the  TV  screen.       But  all  of  this  is  underpinned  by  two  recurrent  golden  rules….   30  
  • 31. Thousands  of  column  inches  have  been  wri_en  in  the  past  fortnight  about  the  things   we  can  learn  from  Steve  Jobs,  and  I  certainly  won’t  be  the  only  person  to  reference   him  today.       And  it’s  slightly  ironic  for  me  to  be  referencing  a  man  who  was  vehemently  opposed   to  consumer  research.       But  Steve  Jobs  has  taught  everyone  that  the  connected  services  that  gain  real   mainstream  support  are  those  that  deliver  a  really  simple  and  intui6ve  user   experience.       And  then  you  need  to  tell  people  all  about  the  benefits  they  will  derive  from  using  it.       It’s  so  simple,  but  so  ofen  overlooked.     31  
  • 32. 32