The original Civilization IV rewards imperialism through scoring the glory of the empire. I reprogrammed the game to score the health and happiness of the citizens. By adapting John Broome's extended quality-adjusted life years (QALYs), and responding to Derek Parfit's repugnant conclusions, I designed an ethical calculus that rewards restraint, diplomacy and art in Civilization IV. See the presentation and play the mod.
36. Go to war, and sad city dies:
(100 + 0) Quality Years
/ (1 + 9) Lives
Keep peace, and sad city lives:
(100 + 810) Quality Years
/ (1 + 9) Lives
37. Sad city dies: 10 QY/L
(100 + 0) Quality Years
/ (1 + 9) Lives
Sad city lives: 91 QY/L
(100 + 810) Quality Years
/ (1 + 9) Lives
38. Large and sad city:
= 90 Quality Years
/ 9 Lives
Small and happy city:
= 100 Quality Years
/ 1 Lives
39. Large and sad: 10 QY/L
= 90 Quality Years
/ 9 Lives
Small and happy: 100 QY/L
= 100 Quality Years
/ 1 Lives
40.
41. Collaborate to deploy in classroom
Compute quality of life for animals
Playtest multiplayer
Collaborate to modify artificial intelligence
42. Ethics: Rob Bass
Design: Peter Brinson
Social computation: Anonymous reviewers
Presentation: Andreas Witzel,
participants of "Logic and the Simulation
of Interaction and Reasoning 2"