A series of presentations from the Hum@n Digital Humanities Project for higher education from the module on digital storytelling.
The module is organised into five parts:
1. Stories, narratives and storytelling
2. Story-based learning
3. Digital storytelling
4. Tools for digital storytelling
5. Using StoryMaps
By the end of this module, participants should be able to use storytelling in teaching, learning and research and create StoryMaps.
2. 2
Story-based learning (SBL)
• Story-Based Learning is a learner-centred, transformative
approach to learning that intentionally designs
experiences and fosters collaboration
• SBL encourages and motivates learners to push their
boundaries.
• It is engaging and appeals to learners of all profiles.
• SBL creates space for storytelling and may involve
gamification within a storytelling environment.
• It can promote students’ active participation by engaging
them in story-based problem-solving activities.
LOGO Partner
3. 3
Story-based learning in higher education
Examples of SBL in higher education include:
• Entrepreneurial activities in design (Olawale et al., 2019),
• Safety in medical studies (Baqal et al., 2020),
• Language learning (Lin et al., 2018),
• Islamic Studies (Engkizar, 2018),
• Media Studies (Chan et al., 2017)
• Archaeology (Earley-Spadoni, 2017)
• Philosophy (Wall, 2017)
• History (Garcia, 2020) and
• Economics (Klopp and Stark, 2020).
4. 4
References of examples
Baqal, O.J., Soheib, M. and Saadallah, A.A., 2020. Peer-Led Surgical Safety Learning Among Medical Students Using a Novel
Story-Based Approach. Cureus, 12(9).
Chan, B.S., Churchill, D. and Chiu, T.K., 2017. Digital literacy learning in higher education through digital storytelling
approach. Journal of International Education Research (JIER), 13(1), pp.1-16.
Christie, B., 2018. Telling my story: Being female in outdoor education in higher education. In The Palgrave international
handbook of women and outdoor learning (pp. 259-272). Palgrave Macmillan, Cham.
Engkizar, E., Muliati, I., Rahman, R. and Alfurqan, A., 2018. The Importance of Integrating ICT into Islamic Study Teaching and
Learning Process. Khalifa: Journal of Islamic Education, 1(2), 148-168.
Earley-Spadoni, T., 2017. Spatial History, deep mapping and digital storytelling: archaeology's future imagined through an
engagement with the Digital Humanities. Journal of Archaeological Science, 84, 95-102.
Garcia, M.B., 2020. Augmented reality in history education: an immersive storytelling of American colonisation period in the
Philippines. International Journal of Learning Technology, 15(3), 234-254.
Klopp, E. and Stark, R., 2020, July. Learning to Argue From Others’ Erroneous Arguments–Fostering Argumentation Competence
Through Learning From Advocatory Errors. In Frontiers in Education (Vol. 5, p. 126). Frontiers.
Lin, C.J., Hwang, G.J., Fu, Q.K. and Chen, J.F., 2018. A flipped contextual game-based learning approach to enhancing EFL
students’ English business writing performance and reflective behaviours. Journal of Educational Technology & Society, 21(3),
117-131.
Olawale, D.O., Sanchez, J. and Spicklemire, S., 2018. UIndy Engineering DesignSpine: Engineering Leadership Development
through Interdisciplinary Teams and Early Exposure to Real Life Problems.
Wall, T., 2017. Exploring the impact of reflective and work applied approaches. Journal of Work-Applied Management.
5. 5
SBL in professional
training
MacKinnon and Young
(2014) describe a six-phase
SBL process used with
trainee nurses, incorporating
elements of narrative
pedagogy, case method
teaching and problem-based
learning.
Story-based learning – blending content and process to learn
nursing (MacKinnon and Young, 2014)
MacKinnon, K. and Young, L.E., 2014. Story based
learning: A student centred practice-oriented learning
strategy. Quality Advancement in Nursing Education-
Avancées en formation infirmière, 1(1), 3.
6. 6
• Consider the
opportunities
that exist for
Story-Based
Learning in
teaching and
scholarship in
the Humanities
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