1. HOW TO CREATE A GAME DESIGN?
Dr. Eva Handriyantini, S.Kom., M.MT
eva@stiki.ac.id
+6281232529999
2. OUTLINE
• WHAT IS A GAME?
• GLOBAL OUTLOOK
• INTRODUCTION OF GAME DESIGN
• STEPS to CREATE GAME DESIGN
3. What is a Game?
A game is a problem-solving activity, approached with a playful
attitude
A game is a situation where the participants’ payoffs depend not
only on their decisions, but also on their rivals’ decisions.
EVERY GAME IS UNIQUE
7. INTRODUCTION
What is game design?
Game design is the art of applying design and aesthetics
to create a game for entertainment or for educational,
exercise, or experimental purposes. (Wikipedia)
8. A game designer conceptualizes GAME PLOTS and
STORYLINES, LEVELS and ENVIRONMENTS, CHARACTER
INTERACTIONS, and other CREATIVE ASPECTS.
(www.idtech.com)
INTRODUCTION
What is a game designer?
12. Core Concept
Type/Genre
of game
Story
Player Type
Content
Engine
Platform
STEPS to CREATE GAME DESIGN
Core Concept
Type of Game : Action, Puzzle, Adventure, Strategy dll
Genre : Drama, Mystery, Fantasy dll
Player Type : Age, Gender, psychology, dll
Story : The sequence of events that unfolds in your game
Content : Education, fun, promotion, health, disaster dll
Platform : hardware, software (
Engine : tools development
13. STEPS to CREATE GAME DESIGN
Core Concept
Male
• Mastery
• Competition
• Destruction
• Spatial Puzzle
• Trial & Error
Female
• Emotion
• Real World
• Nurturing
• Dialog & Verbal Puzzle
• Learning by example
5 Things
Male VS Female Like to See in Games
15. Rules
Levels
Goal
Rewards
STEPS to CREATE GAME DESIGN
Rules
Rules are the formal structure of
a game, the fixed set of abstract
guidelines describing how a
game system function.
19. Pleasure
STEPS to CREATE GAME DESIGN
Play
Sensation Fantasy Narrative Challenge Fellowship Discovery Expression Submission
LeBlanc’s Taxonomi of Game Pleasure
21. Pleasure
STEPS to CREATE GAME DESIGN
Play
LeBlanc’s Taxonomi of Game Pleasure
• Sensation - anything involving the joy of experiencing with the senses.
• Fantasy - the pleasure of imaginary worlds, and imagining yourself as part of it.
• Narrative - the pleasure of experiencing the unfolding of events
• Challenge - the pleasure of solving problems in a game.
• Fellowship - Friendship, cooperation, community
• Discovery - Seeking and finding something new
• Expression - Expressing yourself and creating things (games that let you design characters, etc).
• Submission - allowing yourself to be swept up in the rules and experiences of the game.
22. Exprience
STEPS to CREATE GAME DESIGN
Play
• What experience do I want the player to have?
• What is essential to that experience?
• How can my game capture that essence?
23. Mechanics
STEPS to CREATE GAME DESIGN
Play
Space
Objects –
Attributes –
States
Action
Rules
Skill
Chance
24. Mechanics
STEPS to CREATE GAME DESIGN
Play
• Space : Dimensions, the boundaries, sub-spaces, model the space
• Objects : Characters, props, tokens, scoreboards, anything that can be seen or
manipulated in your game falls into this category
• Attributes : Categories of information about an object. For example, in a racing game,
a car might have maximum speed and current speed as attributes
• State : Each attribute has a current state. The state of the “maximum speed ” attribute
might be 150 mph, while the state of the “current speed ” attribute might be 75 mph
if that is how fast the car is going
• Action : Move a checker forward, Jump an opponent’s checker, Move a checker
backwards.
26. • Doleno’s Project Documentation, STIKI Malang, 2014
• The Art of Game Design, Jesse Schell, Elsevier Inc, 2008
• Rule of Play Game Design Fundamentals, Katie Salen and Eric
Zimmerman, The MIT Press, 2004
• Game Design Foundations, Roger E. Pedersen, World ware Publishing
Inc, 2003
REFERENCE