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© Dan Abelow 2013. All rights reserved. Ver. July 2013.
The Future of
Devices
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Commodity Competition
Hardware
Apps
Telecom Plans
OS Features
App Stores
Internet
Few Advantages!
21 Problems
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Who Wins the Future?
3
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
1. Problems
2. Mission
3. Solution / Technology
4. Six Examples
5. Timeline
6. Next Steps
Key Points
4
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Mission: Capture markets by accelerating
the future into today.
Goal: Today’s Internet child grows into
the adult Digital World.
2 Mission 5
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Solution Example:
Mobile Phones
Developing countries skipped land lines.
Went direct to mobile phones.
In rapid leaps, how can we become
tomorrow’s Digital World?
3 Solution / Technology 6
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Market is Ready:
We Expect This Future
Now: You’re watching this on a screen.
You carry and use screens all the time.
You switch from screen to screen often.
Expandiverse:
Converge screens, devices, networks,
services, etc. into a continuous digital
Earth.
7
© Dan Abelow 2013. All rights reserved. Ver. July 2013.. #
Expandiverse Devices
“Fused”
Devices
Wall Size
TV Screen
Sizes
PC/Laptop Tablet Mobile Wearable
• Teleportals: New family of devices / architecture.
• Converge: Smart phones, Tablets, PC/Laptop,
TV’s, wearables, other screens.
• Like an automatic door: Put down a device and it
turns off. Pick up the next device and it makes “you”
and “your world” continuous.
8
© Dan Abelow 2013. All rights reserved. Ver. July 2013.. #
Expandiverse Technology Portfolio
“Fused”
Devices
Lifestyles/
Realities
Services
Utility/
Infrastructure
Wall Size
Shared Planetary Life
Spaces (people, tools,
services, places, resources)
Active Knowledge:
GPS for human success;
Knowledge finds you;
Embedded E-commerce
Optimization
Ecosystem
Screen
Size
PC/Laptop Tablet Mobile Wearable
Boundaries Control:
Public/Private/Secret,
Filters, Paywalls, Etc.
Constructed
Realities
Governances
GDE: Global Devices
Environment
Life Space Metrics
3rd Parties
Integration
Identities
Architecture
Optimized
Gateway
Auto-Config
& Manage
Network
Services
User Interface
BSS Ecosystem
9
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Create and drive disruptions,
inflection points, technology jumps.
Strategy
Numerous “next steps” advances.
Decades of business opportunities.
10
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Market Shift: From Individuals
with Devices to a Digital World
11
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
6 Examples of a Digital World
Healthy Food
Senior Citizens
Responsive City Living
Supply Chains
Advertising
Active Knowledge
4 Six Examples 12
Existing
Interested
Projects or
Technology}
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Healthy Natural Food
(Example: A Basic Human Need)
Problems:
Consumers: How to obtain healthy food.
Farmers: Soil/seed/water sustainability.
Society: Obesity, health costs, aging population.
Product:
Virtual interactive community of whole natural food chain
(grow, manufacture, distribute, buy, prepare and enjoy).
Result:
Profitable natural food chain driven by healthier farming
and consuming. Sustainable for 9 billion people.
13
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Senior Citizens
(Example: A Large Demographic Group)
Problem:
Large aging population with shrinking mobility. Needs
encouragement, assistance and involvement.
Product:
Virtual communities with family, childhood and lifetime
friends, resources, services and caregivers.
Continuously connected energizing communities.
Results:
Continuously connect to family, friends and caregivers to
live, play and grow in digital as well as physical lives.
Rewarding digital living as physical mobility shrinks. 14
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Advancing Cities,
Communities, Neighborhoods
Problems:
Citizen apathy, confusion or frustration. Innovation slows.
Lack of money and resources for solutions.
Smaller “pie” so groups compete to control the agenda.
Product:
Virtual interactive “Governances” by people.
Results:
Self-started / self-run initiatives. Crowd-based progress
everywhere wanted. Effective projects make contributions.
Attract more people and businesses. Prosper and live well.
15
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Supply Chains
(Example: How the Economy Works)
Problems:
Robotics and telematics change work, management.
Transforming inventory, facilities, shipments, jobs.
Product:
Virtual real-time groups of managers and workers at
connected companies in and across supply chains.
Instant and deep data for rapid continuous improvements.
Results:
Faster shift to efficient, responsive, accurate supply chains
that benefit markets, industries and economies.
16
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Advertising and Paywalls
(Example: Digital World’s Self-Controls)
Problem:
Individuals are sold as media’s product.
Product:
Expandiverse boundaries include personal paywalls.
“Permission blending” on screens: Ads, logos, products.
Results:
Individuals paid to let in and watch ads. New type of
global ad business.
Incentives to watch and respond to more ads, not
less. “Partnership Capitalism.”
17
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Active Knowledge
(Example: A World of Successful People)
Problems:
Static knowledge keeps people in place across societies.
Static societies: Low levels of personal advances, success.
Product:
“You are the filter:” Deliver immediate success and
embedded e-commerce via continuous connections
between customers/vendors, across global markets.
Results:
Disrupt and replace search and online e-commerce.
Raise people’s and societies’ levels of achievement.
18
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Governances / GRS Revenues
(Example: A Big Idea – Money as human progress)
Problem:
How to run and fund virtual communities at scale?
Product:
“Governances” & GRS (Governance Revenue System).
Embed a GRS payment system within credit/debit
transactions, at purchases and payments.
Results:
E-money system embeds itself in scalable human activities.
New type of embedded transactions business.
Profitable self-chosen, self-funded collaborations.
19
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Example Timeline
20
1st Year
2–3
Years
4–6
Years
7 Years
or More
Features Services Products Markets
Examples
•Parallax depth
views for video
•Physical security
for devices
•Auto-recognition
for continuous
use across family
of devices
•Connect family
of continuous
devices
•Initial Life
Spaces:
presence,
boundaries,
digital events
•Governances,
GRS (revenues)
•Virtual
Teleportals
(attack everyone
else’s devices)
•First Teleportals
(attack entire
devices industry)
•Advanced Life
Spaces, GRS,
Governances
•Grow virtual
communities
•Replace devices
industry
•Embed GRS in
transactions
(enhance money)
•Grow digital
economies
(receive %)
5 Timeline
© Dan Abelow 2013. All rights reserved. Ver. July 2013.. #
Product
Teams
Internal
Speaking
Implementation*
21
Roadmaps
Internal
Workshops
Strategy
Mutual
NDA
Your
Process
Tech
Resources
Custom
Framework
*Experienced in
delivering both
specific projects
and major
advances for
leading
companies.
Custom
Dashboard
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Proprietary IP / Inventor
Advantages:
Big market lead with proprietary tech and IP
Experienced IP creator / patent counsel
Previous IP with over 500 licensees today
Hundreds of tech consulting engagements
Trademark: Patents From the Future™
Numerous new opportunities for adopting companies
between now and 2031 (IP expiration)
22
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Next: How to Shift Markets
Expandiverse Technology:
Expand growth and prosperity conditions for today’s
generation.
New Expandiverse Technology and IP to build
tomorrow’s digital world today.
Adopting companies: Competitive advantages.
Capture markets. Accelerate future into today.
Today’s Internet child grows into the adult Digital
World.
236 Next Steps
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
From “Me Too Products” to
Competing From the Future
Rising Innovations
Rising Volatility / Speed
Rising Financial Pressures
Rising Expectations
24
© Dan Abelow 2013. All rights reserved. Ver. July 2013. #
Next: Your World Today
25

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Teleportals: The Future of Tech Devices

  • 1. © Dan Abelow 2013. All rights reserved. Ver. July 2013. The Future of Devices
  • 2. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Commodity Competition Hardware Apps Telecom Plans OS Features App Stores Internet Few Advantages! 21 Problems
  • 3. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Who Wins the Future? 3
  • 4. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # 1. Problems 2. Mission 3. Solution / Technology 4. Six Examples 5. Timeline 6. Next Steps Key Points 4
  • 5. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Mission: Capture markets by accelerating the future into today. Goal: Today’s Internet child grows into the adult Digital World. 2 Mission 5
  • 6. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Solution Example: Mobile Phones Developing countries skipped land lines. Went direct to mobile phones. In rapid leaps, how can we become tomorrow’s Digital World? 3 Solution / Technology 6
  • 7. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Market is Ready: We Expect This Future Now: You’re watching this on a screen. You carry and use screens all the time. You switch from screen to screen often. Expandiverse: Converge screens, devices, networks, services, etc. into a continuous digital Earth. 7
  • 8. © Dan Abelow 2013. All rights reserved. Ver. July 2013.. # Expandiverse Devices “Fused” Devices Wall Size TV Screen Sizes PC/Laptop Tablet Mobile Wearable • Teleportals: New family of devices / architecture. • Converge: Smart phones, Tablets, PC/Laptop, TV’s, wearables, other screens. • Like an automatic door: Put down a device and it turns off. Pick up the next device and it makes “you” and “your world” continuous. 8
  • 9. © Dan Abelow 2013. All rights reserved. Ver. July 2013.. # Expandiverse Technology Portfolio “Fused” Devices Lifestyles/ Realities Services Utility/ Infrastructure Wall Size Shared Planetary Life Spaces (people, tools, services, places, resources) Active Knowledge: GPS for human success; Knowledge finds you; Embedded E-commerce Optimization Ecosystem Screen Size PC/Laptop Tablet Mobile Wearable Boundaries Control: Public/Private/Secret, Filters, Paywalls, Etc. Constructed Realities Governances GDE: Global Devices Environment Life Space Metrics 3rd Parties Integration Identities Architecture Optimized Gateway Auto-Config & Manage Network Services User Interface BSS Ecosystem 9
  • 10. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Create and drive disruptions, inflection points, technology jumps. Strategy Numerous “next steps” advances. Decades of business opportunities. 10
  • 11. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Market Shift: From Individuals with Devices to a Digital World 11
  • 12. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # 6 Examples of a Digital World Healthy Food Senior Citizens Responsive City Living Supply Chains Advertising Active Knowledge 4 Six Examples 12 Existing Interested Projects or Technology}
  • 13. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Healthy Natural Food (Example: A Basic Human Need) Problems: Consumers: How to obtain healthy food. Farmers: Soil/seed/water sustainability. Society: Obesity, health costs, aging population. Product: Virtual interactive community of whole natural food chain (grow, manufacture, distribute, buy, prepare and enjoy). Result: Profitable natural food chain driven by healthier farming and consuming. Sustainable for 9 billion people. 13
  • 14. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Senior Citizens (Example: A Large Demographic Group) Problem: Large aging population with shrinking mobility. Needs encouragement, assistance and involvement. Product: Virtual communities with family, childhood and lifetime friends, resources, services and caregivers. Continuously connected energizing communities. Results: Continuously connect to family, friends and caregivers to live, play and grow in digital as well as physical lives. Rewarding digital living as physical mobility shrinks. 14
  • 15. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Advancing Cities, Communities, Neighborhoods Problems: Citizen apathy, confusion or frustration. Innovation slows. Lack of money and resources for solutions. Smaller “pie” so groups compete to control the agenda. Product: Virtual interactive “Governances” by people. Results: Self-started / self-run initiatives. Crowd-based progress everywhere wanted. Effective projects make contributions. Attract more people and businesses. Prosper and live well. 15
  • 16. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Supply Chains (Example: How the Economy Works) Problems: Robotics and telematics change work, management. Transforming inventory, facilities, shipments, jobs. Product: Virtual real-time groups of managers and workers at connected companies in and across supply chains. Instant and deep data for rapid continuous improvements. Results: Faster shift to efficient, responsive, accurate supply chains that benefit markets, industries and economies. 16
  • 17. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Advertising and Paywalls (Example: Digital World’s Self-Controls) Problem: Individuals are sold as media’s product. Product: Expandiverse boundaries include personal paywalls. “Permission blending” on screens: Ads, logos, products. Results: Individuals paid to let in and watch ads. New type of global ad business. Incentives to watch and respond to more ads, not less. “Partnership Capitalism.” 17
  • 18. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Active Knowledge (Example: A World of Successful People) Problems: Static knowledge keeps people in place across societies. Static societies: Low levels of personal advances, success. Product: “You are the filter:” Deliver immediate success and embedded e-commerce via continuous connections between customers/vendors, across global markets. Results: Disrupt and replace search and online e-commerce. Raise people’s and societies’ levels of achievement. 18
  • 19. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Governances / GRS Revenues (Example: A Big Idea – Money as human progress) Problem: How to run and fund virtual communities at scale? Product: “Governances” & GRS (Governance Revenue System). Embed a GRS payment system within credit/debit transactions, at purchases and payments. Results: E-money system embeds itself in scalable human activities. New type of embedded transactions business. Profitable self-chosen, self-funded collaborations. 19
  • 20. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Example Timeline 20 1st Year 2–3 Years 4–6 Years 7 Years or More Features Services Products Markets Examples •Parallax depth views for video •Physical security for devices •Auto-recognition for continuous use across family of devices •Connect family of continuous devices •Initial Life Spaces: presence, boundaries, digital events •Governances, GRS (revenues) •Virtual Teleportals (attack everyone else’s devices) •First Teleportals (attack entire devices industry) •Advanced Life Spaces, GRS, Governances •Grow virtual communities •Replace devices industry •Embed GRS in transactions (enhance money) •Grow digital economies (receive %) 5 Timeline
  • 21. © Dan Abelow 2013. All rights reserved. Ver. July 2013.. # Product Teams Internal Speaking Implementation* 21 Roadmaps Internal Workshops Strategy Mutual NDA Your Process Tech Resources Custom Framework *Experienced in delivering both specific projects and major advances for leading companies. Custom Dashboard
  • 22. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Proprietary IP / Inventor Advantages: Big market lead with proprietary tech and IP Experienced IP creator / patent counsel Previous IP with over 500 licensees today Hundreds of tech consulting engagements Trademark: Patents From the Future™ Numerous new opportunities for adopting companies between now and 2031 (IP expiration) 22
  • 23. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Next: How to Shift Markets Expandiverse Technology: Expand growth and prosperity conditions for today’s generation. New Expandiverse Technology and IP to build tomorrow’s digital world today. Adopting companies: Competitive advantages. Capture markets. Accelerate future into today. Today’s Internet child grows into the adult Digital World. 236 Next Steps
  • 24. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # From “Me Too Products” to Competing From the Future Rising Innovations Rising Volatility / Speed Rising Financial Pressures Rising Expectations 24
  • 25. © Dan Abelow 2013. All rights reserved. Ver. July 2013. # Next: Your World Today 25