SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
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1. 1.0 Overview
A lot has changed during our lifetime. It is the fast moving age of innovation. Technological
development now outpaces our ability to adapt to it, which has caused a flare in our anxiety
about technology and its impact. Technology offers users the opportunities to unravel the
advanced content and help express their creativity. However, parents and educators must guide
children to be kept away from the negative consequences of technology such as plagiarism,
cyberbullying, pornography, video game addiction, social media addiction and dangers of the
deep web.
2.0 Findings
2.1 Plagiarism
One of the dark side of using technology is plagiarism. Plagiarism is a fraud. Plagiarism steals
other people’s work and fabricate it afterward. Original ideas are considered intellectual property
and it is protected by the copyright laws. It is just like original inventions. Almost all forms of
expression fall under copyright protection as long as they are recorded in some way (such as a
book or a computer file).
According to David and Grosu (2018), in an ample study conducted on a sample of 349 Turkish
university students, Akbulut, Șendağ et.al. have found that “it is important to create an
educational atmosphere where students can establish empathy with the owners of the academic
works. Such an attitude might lead students to develop an internal control mechanism which is
supposed to be better and more effective than the external one”
Plagiarism could be abstain, however, by citing sources. By acknowledging that the material in
use is been borrowed and by providing your audience with the information necessary to find that
source is usually enough to prevent plagiarism.
2.2 Cyberbullying
Cyberbullying is cases of bullying that occurs in digital devices like cell phones, computers, and
tablets. It can occur through SMS, Text, online in social media, forums and many more.
Cyberbullying includes delivering, publishing, or sharing damaging, negative, fake, or foul
content about someone else. It can include publishing and sharing private matters about someone
2. else causing them discomfort and humiliation. Some cyberbullying crosses the borders into
unlawful or criminal behavior.
According to O’Moore and Minton (2011), with cyberbullying, it is not necessarily the case that
the victim is harassed repeatedly. A defamatory website, for example, will often stay online for a
longer period of time and can, moreover, be read by many individuals. A spoken insult, by
contrast, disappears from the moment it is uttered, and is only heard by those present at the time‘
(Vandebosch et al., 2006, p. 1)
Cyberbullying can be unidentified, which would make it even worse. It also has a wider
audience, and can go viral quickly.
2.3 Pornography
Pornography use today has become more mainstream and a common use, especially since the
surfacing of high-speed Internet little that people know, pornography causes some powerful
reactions to the viewers’ brains. It absorbs their attentiveness and concentration. Anything else
going on in their life is forgotten, and porn takes center stage. When consuming porn stimulates
impulsive and ‘restless’ behaviors, such as sexual conduct.
Basically, it makes it hard to concentrate and perform the things that any average student would
normally do. Activities like studying would seem really dull compared to the arousal caused by
pornography. Pornography can be highly addictive, taking up a lot of time and energy.
Today, the most of students are exposed to pornography before the age of 18 .
Smith (2017) confessed, ‘During a stressful summer assignment in an unfamiliar city, it became
more frequent. I was overworked. I spent a lot of time alone. I had no friends nearby.
Increasingly, my companion became my computer—a means of escape and an endless supply of
new and provocative images. My answer to stress is porn.’
2.4 Video Game Addiction
3. In this era of globalisation, computers have become more sophisticated over the decades, so too
have video games. While many people think of video games as a pastime enjoyed by children
and teenagers, adults also play video games on either their computer, television, game console,
or a portable device such as a cell phone or table. Video game addiction refers to immoderate
play which results in negative emotional, social, relations, educational, or career-related
consequences. Instead of allocating energy to "real-world" activities and strives, video game
addicts spend most of their time engaging in video games. Video game addicts concerns gaming
accomplishments over other activities such as spending quality time with close ones, educational
achievement, career performance, and interpersonal relationships.
CNN Turkey stated, video game addiction is named as a mental disease and the addiction to
computers/the internet is mostly manifested as video game addiction (Altin and Kivrak, 2018).
2.5 Social Media Addiction
In terms of mental health, there are worries about the negative impact of needless use of social
networking sites on the health and prosperity of social media users, notably towards youngsters,
who are passionate with technology.
There are small minority of individuals that was in a serious harmful effect on many aspects of
their life,where relationships and academic achievement among those still in education is
affected. We suggest that these signs are indication of addiction.
According to Shackelford (2018), Facebook usage may depend on the user and personality types.
The practicality of Facebook may increase the risk of health issues. The effect of stress shows
the Facebook intensity usage. The higher stress of an individual is exposed to, the more
excessive his/her practicality of Facebook is. (O’Sullivan and Hussain, 2017)
2.6 Deep Web
The deep Web is also known as the hidden Web, deep web contains information that you won't
be able to find with a simple Google search.This software hides the source of data and the user.
4. For this kind of anonymity shows the immense power of the dark Web, enabling transfers of
information, goods and services illegally all over the world.
Deep Web is a website that sell drugs, weapons and even hire assassins. These networks are
avoiding their presence on the Surface Web, and its URLs are followed by .onion. These .onion
domains are not meant for regular search engines, so you can only access Dark Web with ‘The
Onion Browser.
Nowadays, the web is spreading fast, playing a significant role in the marketing or sale or
distribution of legal drugs, hence facilitating continuous changes in drug scenarios. The easily
renewable and online drug‐ market is gradually changing indeed the drug market itself, from a
“street” to a “virtual” one, with customers being able to shop with a relative anonymity in a 24‐
hr marketplace. The hidden “deep web” is making this easier. The paper aims at provide an
overview to mental health and addiction professionals on current knowledge about drug activities
on the deep web (Orsolini et el, 2017).
3.0 Summary
With technology relentless permeation increasing across expanding aspects of daily life, so too
come negative behavioral influences such as emotional problems, financial problems and health
problems.
Emotional Problems. People struggling with technology addiction may be at a greater risk for
psychological problems for spending so much time on using technologies. The solution to this
problem is by making extra effort to connect with people. Coffee meetups over fresh juice, any
sports, hobbies and dinners are ways to connect and nurture strong relationships. In our daily
lives, it feels more difficult to put the effort in to meet in person, but that's only because we
compare it to texting and online chatting.
Financial Problems. This is not typically an issue for children, but adults and adolescents may
find themselves spending large sums of money on new technology equipments, subscription
fees, and latest technological hypes. Financial difficulties can worsens when the person loses
the motivation to work, has his or her hours reduced due to poor job performance, or is fired.
The best solution for financial problem is to know how to organize your financial. If a person
5. does not organize their spending or spend their money on technology that is unnecessary then
this can cause a big financial problem. Instead of spending on technology it is better to save
money and made use in situation where it is needed which can avoid financial stress.
Health Problems. People addicted to technology often develops bad sleeping habits due to
spending so much time on technologies. They may even neglect their personal hygiene, may get
very little physical activity, and may make poor choices with regard to eating. Excessive video
game play has been linked to childhood obesity. The lack of sleep time because of technology is
causing teens to have health problem and the solution to this problem is making sure enough
hours of sleep daily.Teens need about 9 hours sleep each day, but often text late into the
night,that means they can’t focus at school and cope well with social pressures.
4.0 References
❏ DAVID, I. irina. david. 2009@gmail. co. and GROSU-RĂDULESCU, L.-M.
grosulucia@gmail. co. (2018) ‘The Internet - Friend or Foe of Academic Plagiarism’,
eLearning & Software for Education, 2, pp. 442–446. doi: 10.12753/2066-026X-18-132.
Available at:
http://eds.b.ebscohost.com.ezproxy.taylors.edu.my/eds/pdfviewer/pdfviewer?vid=1&sid=
02bbc4e1-5b38-47ed-b036-3cd09780b682%40pdc-v-sessmgr05 (Accessed: 13
November 2018).
❏ O’Moore, M. and Minton, S. J. (2011) Cyber-bullying : The Irish Experience. New York:
Nova Science Publishers, Inc. Available at:
http://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=tr
ue&db=nlebk&AN=1502189&site=eds-live&scope=site (Accessed: 13 November 2018).
❏ Smith, J. (2017) ‘Confessing My Porn Addiction’, America, 216(7), pp. 32–36. Available
at:
http://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=tr
6. ue&db=eue&AN=122230599&site=eds-live&scope=site (Accessed: 13 November
2018).
❏ Altin, M. and Kivrak, A. O. (2018) ‘The Social Media Addiction among Turkish
University Students’, Journal of Education and Training Studies, 6(12), pp. 13–20.
Available at:
http://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=tr
ue&db=eric&AN=EJ1193157&site=eds-live&scope=site (Accessed: 13 November
2018).
❏ SHACKELFORD, V. (2018) ‘The Neurocognitive Consequences of Facebook
Addiction’, American Journal of Medical Research, 5(1), pp. 97–102. doi:
10.22381/AJMR51201810. Available at:
http://eds.a.ebscohost.com.ezproxy.taylors.edu.my/eds/pdfviewer/pdfviewer?vid=0&sid=
3a429574-13f1-4c23-af81-03400c76644f%40sessionmgr4010 (Accessed: 13 November
2018).
❏ Orsolini, L. et al. (2017) ‘An insight into the deep web; why it matters for addiction
psychiatry?’, Human Psychopharmacology: Clinical & Experimental, 32(3), p. n/a-
N.PAG. doi: 10.1002/hup.2573. Available at:
http://eds.a.ebscohost.com.ezproxy.taylors.edu.my/eds/pdfviewer/pdfviewer?vid=0&sid=
c434d0ef-7def-42da-8956-d61327cf0583%40sessionmgr4007 (Accessed: 13 November
2018).