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www.chaosgroup.com

BUILD 2.40.01

Features and
Improvements
www.chaosgroup.com

Image courtesy of MOTYW

Build 2.40.01 official (2 February 2013)

New features:
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VRayHairFarmMod: Added support for rendering 	
HairFarm 2.0 with V-Ray;
VRayProxy: Support for Alembic .abc files;
V-Ray RT: Support for instancing;
V-Ray RT: Support for Forest Pro instancing;
V-Ray RT CPU: Faster update when adjusting VRayLights;
V-Ray RT GPU: CUDA speed optimizations and 	
optimizations for GK110 cards;
V-Ray RT GPU: Support for the ColorCorrection texture;
V-Ray RT GPU: Support for the Mix texture;

Modified features:
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2

V-Ray: Added include/exclude object lists for different 	
color channels to the MultiMatte render element;
V-Ray: Added option to the VRayExtraTex render 	
element to avoid auto-renaming the element when the 	
texture is changed;
V-Ray: Default memory limit for dynamic geometry 	
changed to 4000 MB for x64 versions;
V-Ray: Fixed issue that was slowing down multi-core 	
rendering for VRayProxy objects;
V-Ray: Optimized multi-core rendering for OpenEXR 	
textures;

	

	
	
	

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V-Ray: Optimized unnecessary velocity calculations when
no velocity channel is needed;
V-Ray: V-Ray components now register in the respective 	 	
menus across different language 3ds Max builds;
V-Ray RT CPU: Added support for VRayHairMtl;
V-Ray RT CPU: Added support for VRayFur;
V-Ray scene converter: Added mr_Sun/mr_Sky lights in 	 	
export to VRaySun/VRaySky respectively;
V-Ray scene exporter: Added subdivided geometry export;
VRayEdgesTex: Improved the round corners algorithm;
VRayAmbientLight: Made some of the parameters animated;
VRayFur: Added “Level Of Detail” option to reduce geometry 	
along the distance from the camera;
VRayHDRI: Added “Color space” section and moved the 	 	
“Gamma” option there;
VRayIESLight: Added an option to override the IES shape;
VRayIESLight: Made selecting both the light and it’s target 	
when clicking on the line between them;
VRayLight: Added a preview of the “directionality” parameter 	
of VRayLights in the viewports;
VRayLight: Added “targeted” option for rectangle VRayLights;
VRayLight/VRayIESLight: Added textured lighting in Nitrous 	
viewport, for Dome light enabled by an environment variable 	
VRAY_DOME_VIEWPORT=1;
VRayMeshGeom: The sample plugin was extended to create 	
V-Ray Standalone shaders on the fly;
www.chaosgroup.com

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VRayMtl: Made “Fog color” mappable;
VRayMtl: Made reflections to affect the alpha of matte 	 	
objects;
VRayMtlGLSL: Added ability to save and load compiled 	 	
shaders;
VRayMtlGLSL: Added cubemap texture support;
VRayMtlGLSL: Added viewport color parameter;
VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
VRayProxy: Support for flipping of Z/Y axis;
VRayProxy: Support for visibility lists for .vrmesh
and .abc files;
VRaySphereFade: Added support for box and
cylinder gizmos;
ply2vrmesh: Added option to specify the name of the 	
	
velocity attribute (-velocityAttrName);
ply2vrmesh: Added support for .hclassic and .bhclassic 	 	
files produced by Houdini 12;
ply2vrmesh: Added support for color sets from
.bgeo files;
ply2vrmesh: Added support for exporting the face and 	 	
vertex normals in .geo and .bgeo files;
ply2vrmesh: Added ability to store the V-Ray user
attributes when creating a proxy;

Bug fixes:
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Hair&Fur: Fixed crash when lit by VRayLightMtl with 	
	
Direct Illumination on;
Hair&Fur: Fixed incorrect result with VRayHairInfoTex 	 	
texture in “Position along strand” mode;
Hair&Fur: Fixed random swap of custom materials 	
between different Hair&Fur modifiers when reloading
a scene;
Hair&Fur: Fixed memory leak after rendering a frame 	 	
since V-Ray 2.3;
imapviewer: Fixed crash when incrementally loading
irradiance maps;
V-Ray: Enabled by default all channels in the MultiMatte 		
render element;
V-Ray: Fixed crash when pressing the “Remove” button
in the VRayLightSelect element with empty lights list;
V-Ray: Fixed export of objects with ‘:’ in the names, 	
	
failing to compose file name;
V-Ray: Fixed incorrect normals for ParticleFlow systems 	
with ShapeInstance where the instanced object has
explicit normals;
V-Ray: Fixed issue causing random crashes 	
when updating material swatches with VRayCarPaintMtl 		
material or bitmap textures;
V-Ray: Fixed issue causing white edges on matte 	
	
objects lit with 3ds Max lights with area shadows;
V-Ray: Fixed issue with V-Ray object properties not 	
	
applied when changing more than one at a time;

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V-Ray: Fixed misspelled “caustics_autoSave” maxscript 	 	
property;
V-Ray: Fixed some warnings that appeared incorrectly due to 	
3ds Max 2013 Unicode support;
V-Ray: Fixed standard lights’ “Atmosphere shadows” option 	
of doesn’t work properly with area VRayShadows;
V-Ray: Fixed UI issue with MultiMatte render element RGB 	
channel names;
V-Ray: Fixed V-Ray materials’ to appear in the respective 		
categories in the material editor;
V-Ray RT: Fixed Maxscript access for .warn_unsupported 		
property;
V-Ray RT: Fixed VRayBlendMtl as coat of another
VRayBlendMtl to render properly;
V-Ray RT: Mirroring instance of VrayIES light using Offset 		
spinner while running RT sent the light to wrong coordinates;
V-Ray RT: GI multipliers by object which are greater than 1.0 	
were not working in RT;
Image courtesy of Chaos Group
V-Ray RT CPU: Fixed artifacts in layered materials;
V-Ray RT GPU: Fixed calculations precision on CUDA and 	 	
OpenCL rendering causing artifacts;
V-Ray RT GPU: Fixed crash with 8-bit texture mode and light 	
textures;
V-Ray RT GPU: Fixed OpenCL issue with wrong transparent 	
shadows with motion blur;
V-Ray RT GPU: Fixed OpenCL issue with motion blurred 	
dome lights;
V-Ray RT GPU: Scaled IES lights produced different result 		
from the production renderer;
V-Ray scene exporter: Fixed photometric lights conversion to 	
IES lights;
V-Ray scene exporter: Fixed Render Elements manager 	 	
retrieval when selected ActiveShade rendering;
VFB: Fixed issue with multithreaded ICC profiles loading, that 	
could cause either miscalculations or crash;
VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes 		
layer not respecting the global reflection depth limit;
VRayDisplacementMod: Fixed crash when “Edge length”
option is set to 0,0;
VRayDisplacementMod: Fixed incorrect displacement result 	
on mirrored geometry when using Noise modifier and 	
motion blur;
VRayDistanceTex: Fixed to work as bump map;
VRayFlakesMtl: Fixed wrong buckets when rendering 	
with DMC sampler;
VRayGLSLMtl: GLSL materials were receiving no GI 	
when evaluating shaders executed in light loop mode;
VRayHairMtl: Fixed random crash in case when applied to 	
normal geometry;
VRayHairMtl: Optimized material sampling;
VRayIESLight: Fixed an issue preventing the light to be
selected in the viewport with no IES profile assigned;
VRayIESLight: Fixed “Autogrid” option in creation mode;
www.chaosgroup.com

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VRayIESLight: Fixed crash when setting ies profile 	
	
through MaxScript;
VRayLensEffects: Fixed issue with remaining render
elements in the VFB when the effect is deleted;
VRayLight: 3ds Max crash with dome light;
VRayLight: Fixed incorrect tab order of UI controls;
VRayLight: Fixed issue causing the UI to disappear when 		
switching the light type in 3ds Max 2013;
VRayLight: Fixed issue causing the UI to malfunction 	
	
when toggling “enable HW lighting” during creation;
VRayLight/VRayIESLight: Fixed issue with
enabling/disabling Nitrous viewport lighting;
VRayLight/VRayPhysicalCamera: Fixed issue with
instanced targeted Vray cameras and lights causing
flickering of “target distance” parameter;
VRayLightMtl: Fixed issue when in X-Ref’d scene with 	 	
direct illumination mode on;
VRayMtl: Fixed “Affect shadows” option to work with 	
	
enabled caustics;
VRayEnvironmentFog: The “fog height” parameter could 	
not take negative values;

Image courtesy of Neoscape

4

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VRayOrnatrixMod: Fixed issue concerning hairs
collections with varying number of guide points per 	
	
strand;
VRayPhysicalCamera: Fixed the “Horizontal offset” and 	 	
“vertical offset” options showing different result in the 	 	
viewport and the render;
VRayPhysicalCamera: Fixed issue with animated zoom 	 	
and motion blur;
VRayPlane: Fixed rendering with VRayBPTracer;
VRayStereoscopic: Fixed shade map improperly
generated file names;
VRayBlendMtl: Displacement in the base material
was not rendered;
VRayFastSSS2: Fixed artifacts when rendering
point-cached motion-blurred geometry with
displacement;
ply2vrmesh: Fixed crash during RealFlow
.bin files conversion;
Image courtesy
ply2vrmesh: Fixed crash when convertingof Chaos Group
.obj file containing face definitions with negative indexes;

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V ray 3ds-max_build_2.40.01-1

  • 2. www.chaosgroup.com Image courtesy of MOTYW Build 2.40.01 official (2 February 2013) New features: • • • • • • • • VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray; VRayProxy: Support for Alembic .abc files; V-Ray RT: Support for instancing; V-Ray RT: Support for Forest Pro instancing; V-Ray RT CPU: Faster update when adjusting VRayLights; V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards; V-Ray RT GPU: Support for the ColorCorrection texture; V-Ray RT GPU: Support for the Mix texture; Modified features: • • • • • 2 V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element; V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed; V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions; V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects; V-Ray: Optimized multi-core rendering for OpenEXR textures; • • • • • • • • • • • • • • • • V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed; V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds; V-Ray RT CPU: Added support for VRayHairMtl; V-Ray RT CPU: Added support for VRayFur; V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively; V-Ray scene exporter: Added subdivided geometry export; VRayEdgesTex: Improved the round corners algorithm; VRayAmbientLight: Made some of the parameters animated; VRayFur: Added “Level Of Detail” option to reduce geometry along the distance from the camera; VRayHDRI: Added “Color space” section and moved the “Gamma” option there; VRayIESLight: Added an option to override the IES shape; VRayIESLight: Made selecting both the light and it’s target when clicking on the line between them; VRayLight: Added a preview of the “directionality” parameter of VRayLights in the viewports; VRayLight: Added “targeted” option for rectangle VRayLights; VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1; VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
  • 3. www.chaosgroup.com • • • • • • • • • • • • • • VRayMtl: Made “Fog color” mappable; VRayMtl: Made reflections to affect the alpha of matte objects; VRayMtlGLSL: Added ability to save and load compiled shaders; VRayMtlGLSL: Added cubemap texture support; VRayMtlGLSL: Added viewport color parameter; VRayMtlGLSL: Added vr_brdf_light builtin BRDF support; VRayProxy: Support for flipping of Z/Y axis; VRayProxy: Support for visibility lists for .vrmesh and .abc files; VRaySphereFade: Added support for box and cylinder gizmos; ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName); ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12; ply2vrmesh: Added support for color sets from .bgeo files; ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files; ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy; Bug fixes: • • • • • • • • • • • • 3 Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on; Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in “Position along strand” mode; Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene; Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3; imapviewer: Fixed crash when incrementally loading irradiance maps; V-Ray: Enabled by default all channels in the MultiMatte render element; V-Ray: Fixed crash when pressing the “Remove” button in the VRayLightSelect element with empty lights list; V-Ray: Fixed export of objects with ‘:’ in the names, failing to compose file name; V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals; V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures; V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows; V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time; • • • • • • • • • • • • • • • • • • • • • • • • • • • • V-Ray: Fixed misspelled “caustics_autoSave” maxscript property; V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support; V-Ray: Fixed standard lights’ “Atmosphere shadows” option of doesn’t work properly with area VRayShadows; V-Ray: Fixed UI issue with MultiMatte render element RGB channel names; V-Ray: Fixed V-Ray materials’ to appear in the respective categories in the material editor; V-Ray RT: Fixed Maxscript access for .warn_unsupported property; V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly; V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates; V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT; Image courtesy of Chaos Group V-Ray RT CPU: Fixed artifacts in layered materials; V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts; V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures; V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur; V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights; V-Ray RT GPU: Scaled IES lights produced different result from the production renderer; V-Ray scene exporter: Fixed photometric lights conversion to IES lights; V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering; VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash; VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit; VRayDisplacementMod: Fixed crash when “Edge length” option is set to 0,0; VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur; VRayDistanceTex: Fixed to work as bump map; VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler; VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode; VRayHairMtl: Fixed random crash in case when applied to normal geometry; VRayHairMtl: Optimized material sampling; VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned; VRayIESLight: Fixed “Autogrid” option in creation mode;
  • 4. www.chaosgroup.com • • • • • • • • • • • VRayIESLight: Fixed crash when setting ies profile through MaxScript; VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted; VRayLight: 3ds Max crash with dome light; VRayLight: Fixed incorrect tab order of UI controls; VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013; VRayLight: Fixed issue causing the UI to malfunction when toggling “enable HW lighting” during creation; VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting; VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of “target distance” parameter; VRayLightMtl: Fixed issue when in X-Ref’d scene with direct illumination mode on; VRayMtl: Fixed “Affect shadows” option to work with enabled caustics; VRayEnvironmentFog: The “fog height” parameter could not take negative values; Image courtesy of Neoscape 4 • • • • • • • • • VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand; VRayPhysicalCamera: Fixed the “Horizontal offset” and “vertical offset” options showing different result in the viewport and the render; VRayPhysicalCamera: Fixed issue with animated zoom and motion blur; VRayPlane: Fixed rendering with VRayBPTracer; VRayStereoscopic: Fixed shade map improperly generated file names; VRayBlendMtl: Displacement in the base material was not rendered; VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement; ply2vrmesh: Fixed crash during RealFlow .bin files conversion; Image courtesy ply2vrmesh: Fixed crash when convertingof Chaos Group .obj file containing face definitions with negative indexes;