2. Who am I?
• iOS Developer
• SAPO
• @fbbernardo on Twitter
• iPhoneModem, It’s Playing, SAPO Desporto...
3. Who am I?
• iOS Developer
• SAPO
• @fbbernardo on Twitter
• iPhoneModem, It’s Playing, SAPO Desporto...
4. Who am I?
• iOS Developer
• SAPO
• @fbbernardo on Twitter
• iPhoneModem, It’s Playing, SAPO Desporto...
5. Who am I?
• iOS Developer
• SAPO
• @fbbernardo on Twitter
• iPhoneModem, It’s Playing, SAPO Desporto...
6. Why am I here?
Talk overview
• A little bit of history
• What you need to know about the App Store
• The first steps of iOS Development
• Cocoa Touch
• What are my expectations for The Future™
• Q&A
7. The first iPhone
June, 2007
• No App Store
• Do web apps!
▪ Adventurous developers start using something called the “toolchain”
• The jailbreak community is born
• Installous and Cydia
8. The iPhone OS SDK
July, 2008
• Developers everywhere rejoice
• Cocoa Touch and Objective-C
• Protected by NDA until October, 2008
• 70% – 30% revenue model
• Introduced the Review Process
• No video or audio recording, no notifications, no copy paste, no share, no core data, no maps...
• Later renamed to iOS SDK
18. iOS App Store
Downloads and number of apps
0
200
400
600
800
2008 2009 2010 2011 2012 2013
0
11,250
22,500
33,750
45,000
10 1,500
5,000
15,000
25,000
45,000
0.8
65
250
425
550
800
Apps Available (Thousands) Downloads (Millions)
19. iOS App Store
Interesting data
• The top category by revenue ($) is Games
• “iOS App Store generated 2.6x the app revenue of Google Play in Q1 2013”
• Education is the fourth largest category in revenue ($)
• Flipboard has 56M users and only two apps
• Instagram has 100M users and only two apps
• $10,000 prize for the App Store’s 50 billionth download
20. What you will need
To become an iOS Developer
• OS X
• Objective-C
• Cocoa Touch
• An iPad/iPhone/iPod Touch for testing (unless you’re doing a fart app)
• Register on Dev Center
• $99 per year
21. Popular alternatives
To OS X or Objective-C
• RubyMotion — $199.99 (OS X)
• Xamarin.iOS – formely MonoTouch — Free to $1899 (OS X & Windows)
• Titanium — Free (OS X)
• Adobe AIR — $249.00 (OS X & Windows)
• Unity — $400 Free (OS X & Windows)
35. Cocoa Touch
What it is
• An umbrella term for a lot of API’s
• Follows MVC
• Lot’s of delegates, datasources, observers, notifications...
• UIKit – buttons, sliders, navigation bars, toolbars, spinning wheels, bar buttons, storyboards...
• GameKit, PassKit, CoreAnimation, Accounts, etc...
38. iOS Development
Some notes
• An iPhone & iPad application is an universal binary
• 99% is reusable between iPhone and iPad
• Easily ported to OSX
• Game Center is your friend if you’re planning to make a game
39. Learn more
The best resources out there
• Stanford’s iPhone Application Development
• Big Nerd Ranch’s iOS Programming
• WWDC Sessions
40. Bingo!
There’s this thing called WWDC Bingo...
Retina
Display
Macbook Air
iOS 7.0
Redesigned
Passbooks
via
Bluetooth
LE
Interactive
Push
Notifications
Retina iPad
Mini
Remote
View
Controllers
One More
Thing™
“Deliver
Once”
Notifications
“magical” Siri API
iCloud done
right
Apple TV
SDK
Siri for OSX
Maps for
OSX
iCloud
Sharing
?