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Ideation Workshop
at Purdue University
Frank Garofalo
November 13th 2015
Esri Interactive Team
Please write down on provided sticky-notes
your expectations for the workshop
Good Morning & Welcome
Agenda:
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Your expectations
for the workshop
Expectation
Sticky Notes
TIME:
10
minutes
Introductions
Your name, role, and 1 fun fact
Why are we here?
Rules of
Engagement
TIME:
5
minutes
groun d
ur l se
Ideo’s 7 Rules of Brainstorming
• Defer judgment
• Go for quantity
• One conversation at a time
• Be visual
• Build on other ideas
• Stay on topic
• Encourage wild ideas
Parking Lot?
Technique: Idea Generation with Sticky Notes
Please capture
1 idea / concept
per sticky note
Technique: Yellow Card Sticky-note
• Rather that trying to interrupt others
• Hold up a sticky-note as a “yellow-card”
• When you have something you’d like to
contribute… especially a concern or
alternative possibility
Technique: Instant Replay
• Share with those in your breakout
groups or with the whole group
• Seek feedback & critiques
Technique: 6-Thinking Hats
• When asking for feedback and critiques,
one approach is the “6-Thinking Hats”
• Ask all participants to “wear” the same
“hat” for a few moments to contribute
ideas / critiques from the perspective of
that “hat”
• More info:
https://en.wikipedia.org/wiki/Six_Thinking_Hats
“Blue”: Process / Facilitator
What mode of thinking do we need now?
“White”: Facts, Info, Data
What do we know or need to know?
“Green”: Alternate Possibilities, Creativity, Ideas
What else could we do? (Solutions to “black hat”
problems)
“Red”: Feelings, Intuition, Instincts
How do we feel about it?
How do we think the user will feel about it?
“Yellow”: Positives, Benefits
Why is it useful?
“Black”: Difficulties, Weaknesses
Why is it risky?
3
5
4
2
1
6 7
Implement Deliver
DesignConcept / Prototype
Research
Ideate
Validate
Define
Prepare
Discover
From Intersection by Milan Guenther, www.intersectionbook.com
Based on a model by Damien Newman
Split into Breakout groups
Activity 1 – Your Motto
Setting the Frame
Create a Frame
a.k.a. Your Motto
How will your effort be perceived?
TIME:
10
minutes
Group Activity:
Instant Replay: Setting the Frame
• Each breakout group shares their
Frame with the whole group
• 6-Thinking Hats
TIME:
5
minutes
“Blue”: Process / Facilitator
“White”: Facts, Info, Data
“Green”: Alternate Possibilities, Creativity, Ideas
“Red”: Feelings, Intuition, Instincts
“Yellow”: Positives, Benefits
“Black”: Difficulties, Weaknesses
Agenda:
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Activity 2 – Continuously improve & constant evolution
Journey Canvas
Goals
• Describe the high level “current state” circumstances
• Identify the complications & implications
• What are your key strengths and value propositions?
• Who are the key target audience members?
• How do you interact with your target audience members?
• What are the key objectives & metrics to gauge success?
• What drives your budget (costs & revenue)?
The Journey Canvas
• Situation
- Top 3 “Current State” circumstances
• Strengths
- Top 3 Business/Project Strengths
• Complications
- Top 3 Changes / Pressures / Demands,
which are creating Problems, Challenges,
or Opportunities
• Implications
- Top 3 consequences of failing to act... to
address the challenges, or seek the
opportunities.
• Solutions
- Top 3 Capabilities
The Journey Canvas
• Unique Value Proposition
- Clear, compelling message that states
why you are different and worth
investment
• Benefits
- Top 3 Results (what’s in it for the
business, stakeholders, target
audience/end-user, etc.); What would
they say about the solutions?
• Target Audience
- Key Personas/Users/Stakeholders
• Channels
- Paths to Target Audience
The Journey Canvas
• Key Objectives / Metrics
- Specific, Measureable, Attainable,
Realistic, Time-bound. What does
Success look like? Key Performance
Indicators (KPIs) to measure?
• Unfair Advantage
- Why can’t the Solutions (above) be easily
replicated, copied, or replaced by
competitors/threats?
• Business Model (Costs & Revenue)
- How we make money, and the costs we
incur
Example
Individual Activity: Journey Canvas
• Create your journey canvas
• Use sticky notes to describe the
elements
• Please capture 1 idea / concept
per sticky note
TIME:
5
minutes
Individual Activity: Journey Canvas
• Create your journey canvas
• Use sticky notes to describe the
elements
• Please capture 1 idea / concept
per sticky note
TIME:
5
minutes
Group Activity: Journey Canvas
• Discuss with your breakout group
• Within each section/block, move
common ideas together
(card sort)
• Goal:
for your breakout group to
achieve an understanding of
a common journey
TIME:
15
minutes
Instant Replay: Journey Canvas
• Present to the whole group
• Each breakout group presents,
followed by Q&A
• 6-Thinking Hats
TIME:
15
minutes
“Blue”: Process / Facilitator
“White”: Facts, Info, Data
“Green”: Alternate Possibilities, Creativity, Ideas
“Red”: Feelings, Intuition, Instincts
“Yellow”: Positives, Benefits
“Black”: Difficulties, Weaknesses
Agenda:
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Activity 3 – Understanding our users
Target Audience
Goals
• Identify key target audience
• Draft their persona(s)
Target Audience / Persona – example
Goals
• Winning the Soap Box
Derby race
• Be a good friend to Spanky
• Woo back Darla
Alfalfa
Best friend of Spanky.
Chosen as the driver for the
club's prize-winning
undefeated go-kart.
Affectionate for Darla
Target Audience / Persona – example
Goals
• Find a good Deal
• Pick a car she would love
• Good Fuel economy
• Lots of features and controls
Karen
Karen just started her new
job and needs a car to
commute roughly 40 miles
each day. She’s excited to
purchase her first new car
and wants to make sure she
has a comfortable commute.
Group Activity: Identifying the Target Audience
• Based on your Journey Canvas
• Identify 1 role or target-audience you
would like to focus on
• Next, discuss and identify 1-3 key
workflows that are typical for that role
• Write these down, please
capture 1 idea / concept per sticky note
TIME:
10
minutes
Agenda:
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Activity 4 – Engage them in a clear, honest voice
Empathy “Mapping”
Goals
• Identify key persona(s)
• Create empathy maps (individual exercise)
• Map out experience steps
• Create the experience map
Empathy
Because our expectations
aren’t our users’ expectations
Individual Activity: Empathy Map
• Using the grid on the wall
• Populate the grid with as
many ideas as possible
• Please capture 1 idea /
concept per sticky note
• Based on:
http://blog.leanmonitor.com/empathy
-map-step-client-shoes/
TIME:
15
minutes
says
thinks
feels
does
What really matters to them (and what they do not say)?
What moves them?
How do they problem solve?
What do they say matters to them?
What are the differences between
what they say and what they think?
Do they influence anyone?
Do they feel delight, confusion,
and/or indifference?
What are their dreams and aspirations?
What are their concerns?
What are their daily activities?
What are their key outputs?
What skills do they exercise regularly?
Where does the person work daily? Are they on-the-go?
pains gains
What really concerns/frustrates them? What
obstacles do they encounter to reach their
goals? What risks do they have to assume?
What do they really want or need to
achieve? How do they measure success?
How do they try to achieve it?
Empathy Map – example
Up next:
Empathy Map – Part 2
10-min Break
Agenda:
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Group Activity: Empathy Map
• Cluster & Discuss
• Are there any distinct:
steps, frustrations, outputs?
• Are there any key workflows
that sum up the Empathy
Map?
TIME:
20
minutes
says
thinks
feels
does
What really matters to them (and what they do not say)?
What moves them?
How do they problem solve?
What do they say matters to them?
What are the differences between
what they say and what they think?
Do they influence anyone?
Do they feel delight, confusion,
and/or indifference?
What are their dreams and aspirations?
What are their concerns?
What are their daily activities?
What are their key outputs?
What skills do they exercise regularly?
Where does the person work daily? Are they on-the-go?
pains gains
What really concerns/frustrates them? What
obstacles do they encounter to reach their
goals? What risks do they have to assume?
What do they really want or need to
achieve? How do they measure success?
How do they try to achieve it?
Empathy Map – example
Instant Replay: Empathy Map
• Each breakout group presents to whole
group followed by Q&A
• Persona? Key Workflows?
• What themes/topics came up on the
Empathy Map?
TIME:
15
minutes
“Blue”: Process / Facilitator
“White”: Facts, Info, Data
“Green”: Alternate Possibilities, Creativity, Ideas
“Red”: Feelings, Intuition, Instincts
“Yellow”: Positives, Benefits
“Black”: Difficulties, Weaknesses
Activity 5 – Content matters & increase familiarity
Journey “Mapping”
Goals
• Tells the story of the target-audience’s /
customer’s experience
• Include all touch-points: from initial contact, through the
process of engagement and into long-term relationship
• Puts the target-audience front-and-center in the
organization’s thinking
• Process of “mapping” with the team, offers shared insights
Journey Map – example
FeelingThinkingDoing
Group Activity: Identify the Steps in Your Audience’s Experience
(Journey Map)
• In your audience’s experience /
journey, define the milestones /
categories of touch-points
• Including the steps before use,
during use, and after use
• What are the major steps involved
in the key activities?
TIME:
10
minutes
Group Activity: Fill in the Journey Map details
• Using the Empathy Map details:
What the audience is doing,
thinking, and feeling at each step
• “Feeling” can be plotted as
highs  and lows 
• Is anything missing?
• Does it flow, or
does it feel disparate?
• Please capture 1 idea / concept
per sticky note
TIME:
20
minutes
Instant Replay: Journey Map
• Necessary vs avoidable unnecessary steps
• Identify opportunities for improvement
- minimize “extra” steps
- points of inefficiency (doing)
- pain points (feeling)
- points of confusion (thinking)
TIME:
10
minutes
“Blue”: Process / Facilitator
“White”: Facts, Info, Data
“Green”: Alternate Possibilities, Creativity, Ideas
“Red”: Feelings, Intuition, Instincts
“Yellow”: Positives, Benefits
“Black”: Difficulties, Weaknesses
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Agenda:
Activity 6 – Problem solving focused on tangible, rapid solutions
B.I.G. - Big Ideas Generation
Goals
• Generate at least 6-8 ideas, including wild ideas
• Categorized and Sorted Ideas
Technique: Sketch-a-robics
• Blank sheet of paper and a writing utensil
• …time to sketch
TIME:
~2
minutes
Things to consider
• Refer back to your Journey Canvas
User Needs
Business
Objectives
Technical
Constraints
UX
Individual Activity: 6-8-5 Ideation Method
• Create at least 6-8 ideas each
• Quantity over quality – lots of ideas!
• What are new ways of doing things?
• Workflows, tools, integrations
• Addressing concerns & pain-points?
• Post ideas on a blank paper on the wall
• One idea must be a “wild” idea
• BONUS - Sketch pictures!
TIME:
5
minutes
Individual Activity: 6-8-5 Ideation Method
• Take an 8 ½ x 11 sheet of paper
• Fold in half 3 times
• 5 minutes for 6-8 sketches of ideas
• Sketch pictures!
TIME:
5
minutes
Instant Replay: Idea Generation
• Each group member quickly goes through
their 6-8 ideas
• Highlight the essential ideas &
the problem it addresses
TIME:
10
minutes
“Blue”: Process / Facilitator
“White”: Facts, Info, Data
“Green”: Alternate Possibilities, Creativity, Ideas
“Red”: Feelings, Intuition, Instincts
“Yellow”: Positives, Benefits
“Black”: Difficulties, Weaknesses
Group Activity: Clustering and grouping ideas
• Work as a group to cluster and group ideas
• Don’t throw anything away
• What can be grouped? Summarized?
Consolidated? Combined?
• Create 1 new sticky note to title each cluster
• Question - Should ideas / clusters, now further
evolve the Journey Canvas?
TIME:
10
minutes
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Agenda:
Activity 7 – Useful, usable, compelling & sustainable
Feasibility & Desirability
Goals
• Capture perceived feasibility
- how achievable is this with our given timeline
• Capture perceived desirability
- How much does the target audience want this,
would it bring them delight?
• Prioritized Ideas
Matrix Evaluation – Feasibility & Desirability
• Based on your Big Ideas
• Mapping desirability vs. feasibility
• Feasibility: Easy to implement, cost-
friendly, technical complexity
• Desirability: high impact, ease-of-use,
fun, users’ need,
Low Desirability
HighFeasibility
High Desirability
LowFeasibility
No
Brainers
Big Bets
Utility
Individual Activity:
• Each person gets 6 blue dots and 6 green dots
• Blue = Feasibility
• Green = Desirability
• Place your dots on the ideas you think are most feasible and desirable
• Use all your dots on one idea if you like
• Different people have different criteria for feasibility and desirability
TIME:
5
minutes
Feasibility and Desirability – examples
Low Desirability
HighFeasibility
High Desirability
LowFeasibility
Group Activity: Feasibility & Desirability Matrix
• In your breakout group, rank ideas by the
number of dots that ended up on each item
• Create duplicate sticky notes to be plotted
on the Matrix
• Discuss:
• Reasoning for individual rankings
• Too many no-brainers?
• Are there any big categories that are related?
• Will No-Brainers and Should-Dos really make a
difference?
• Based on this matrix, what are the Priority
Items the group wants to focus on?
TIME:
15
minutes
No
Brainers
Big Bets
Utility
Instant Replay: Feasibility & Desirability Mapping
• To the whole group
- What are the “Big Bet” ideas?
- How did you prioritize?
- What did you decide to leave out?
TIME:
20
minutes
Low Desirability
HighFeasibility
High Desirability
LowFeasibility
No
Brainers
Big Bets
Utility
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Agenda:
Activity 8 – Users first, storycentric
Storyboarding
Goals
• Create a series of panels of sketches outlining
the sequence of events a user will experience
• Individually created storyboards
• 2nd rounds of individual storyboarding
• Final storyboard selection/identification
Storyboards – examples
Individual Activity: Your Storyboards (Round 1)
• Create a 6 step storyboard
• 1st – 2nd: Problem Statement / Hypothesis
• 3rd, 4th, 5th: Solution
• 6th: Outcome / benefit
• Each step has a picture and description
• Make each storyboard ‘human centric’
TIME:
15
minutes
Individual Activity: Your Storyboards (Round 1)
TIME:
15
minutes
Individual Activity: Your Storyboards (Round 1)
TIME:
15
minutes
As a user, I am trying to ____{goal}_____
but ____{challenge}_____ .
Individual Activity: Your Storyboards (Round 1)
TIME:
15
minutes
What key steps need to occur
in order for the problem / challenge
to be resolved?
Individual Activity: Your Storyboards (Round 1)
TIME:
15
minutes
What would a user say is effective
about the solution?
How do the features of the “solution”
meet the users’ goals?
Individual Activity: Your Storyboards (Round 1)
• Create a 6 step storyboard
• 1st – 2nd: Problem Statement / Hypothesis
• 3rd, 4th, 5th: Solution
• 6th: Outcome / benefit
• Each step has a picture and description
• Make each storyboard ‘human centric’
TIME:
15
minutes
Instant Replay: Your Storyboards (Round 1)
• Present your storyboard
to your breakout group
• 2 minutes per person
TIME:
10
minutes
Individual Activity: Your Storyboards (Round 2)
• Create 6 step storyboard
• Left to right, top to bottom:
• 1st – 2nd: Problem Statement / Hypothesis
• 3rd, 4th, 5th: Solution
• 6th: Outcome / benefit
• Each step has a picture and description
• Make each storyboard ‘human centric’
TIME:
15
minutes
Instant Replay: Your Storyboards (Round 2)
• Present your Round 2 storyboard
to your breakout group
• 2 minutes per person
TIME:
10
minutes
Group Activity: Final Storyboard (Round 3)
• Create 6 step storyboard
• 1st – 2nd: Problem Statement / Hypothesis
• 3rd, 4th, 5th: Solution
• 6th: Outcome / benefit
• Each step has a picture and description
• Define:
 What: What is the problem we are trying to solve?
 Who: Who are we trying to solve it for?
 Wow: Why are they going to think our solution is fantastic?
TIME:
25
minutes
Who
Wow
What
Instant Replay: Storyboarding
• Playback to group
 Relate “Who, What, Wow” of each
summarized storyboard
 Discussion and Q&A
TIME:
20
minutes
Time Title
8:00 – 8:20 am Introductions & Expectations
8:20 – 8:30 am Rules of Engagement
8:30 – 8:45 am Activity 1: Setting the Frame Your motto
8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution
9:25 – 9:50 am Activity 3: Target Audience Understanding our users
9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice
10:05 – 10:15 am Break (10 mins)
10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice
10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity
11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions
11:50 – 11:55 am Wrap Up, Action Items, Expectations
Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable
Activity 8: Storyboarding Users first, storycentric
Agenda:
Wrap Up
Discussion & Next Steps
Categorize: Not Met, Partially Met, Met, Exceeded
Review Your
Expectation Sticky Notes
Paid Internships and Full-Time Positions
• Software Developers
• UI Designers & UX Architects
• GIS Product Engineers
• Geospatial Analysts
• Solution Engineers
• … and many more!
Information at: esri.com/careers
Thank you
Frank Garofalo
fgarofalo@esri.com
Twitter: @fgarofalo
Manager, Interactive
Esri
Purdue GIS Day 2015 - Ideation Workshop
Purdue GIS Day 2015 - Ideation Workshop

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Purdue GIS Day 2015 - Ideation Workshop

  • 1. Ideation Workshop at Purdue University Frank Garofalo November 13th 2015 Esri Interactive Team
  • 2. Please write down on provided sticky-notes your expectations for the workshop Good Morning & Welcome
  • 3. Agenda: Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric
  • 4. Your expectations for the workshop Expectation Sticky Notes
  • 6. Why are we here?
  • 8. Ideo’s 7 Rules of Brainstorming • Defer judgment • Go for quantity • One conversation at a time • Be visual • Build on other ideas • Stay on topic • Encourage wild ideas
  • 10. Technique: Idea Generation with Sticky Notes Please capture 1 idea / concept per sticky note
  • 11. Technique: Yellow Card Sticky-note • Rather that trying to interrupt others • Hold up a sticky-note as a “yellow-card” • When you have something you’d like to contribute… especially a concern or alternative possibility
  • 12. Technique: Instant Replay • Share with those in your breakout groups or with the whole group • Seek feedback & critiques
  • 13. Technique: 6-Thinking Hats • When asking for feedback and critiques, one approach is the “6-Thinking Hats” • Ask all participants to “wear” the same “hat” for a few moments to contribute ideas / critiques from the perspective of that “hat” • More info: https://en.wikipedia.org/wiki/Six_Thinking_Hats “Blue”: Process / Facilitator What mode of thinking do we need now? “White”: Facts, Info, Data What do we know or need to know? “Green”: Alternate Possibilities, Creativity, Ideas What else could we do? (Solutions to “black hat” problems) “Red”: Feelings, Intuition, Instincts How do we feel about it? How do we think the user will feel about it? “Yellow”: Positives, Benefits Why is it useful? “Black”: Difficulties, Weaknesses Why is it risky?
  • 14. 3 5 4 2 1 6 7 Implement Deliver DesignConcept / Prototype Research Ideate Validate Define Prepare Discover From Intersection by Milan Guenther, www.intersectionbook.com Based on a model by Damien Newman
  • 16.
  • 17. Activity 1 – Your Motto Setting the Frame
  • 18. Create a Frame a.k.a. Your Motto How will your effort be perceived? TIME: 10 minutes Group Activity:
  • 19. Instant Replay: Setting the Frame • Each breakout group shares their Frame with the whole group • 6-Thinking Hats TIME: 5 minutes “Blue”: Process / Facilitator “White”: Facts, Info, Data “Green”: Alternate Possibilities, Creativity, Ideas “Red”: Feelings, Intuition, Instincts “Yellow”: Positives, Benefits “Black”: Difficulties, Weaknesses
  • 20. Agenda: Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric
  • 21. Activity 2 – Continuously improve & constant evolution Journey Canvas
  • 22. Goals • Describe the high level “current state” circumstances • Identify the complications & implications • What are your key strengths and value propositions? • Who are the key target audience members? • How do you interact with your target audience members? • What are the key objectives & metrics to gauge success? • What drives your budget (costs & revenue)?
  • 23. The Journey Canvas • Situation - Top 3 “Current State” circumstances • Strengths - Top 3 Business/Project Strengths • Complications - Top 3 Changes / Pressures / Demands, which are creating Problems, Challenges, or Opportunities • Implications - Top 3 consequences of failing to act... to address the challenges, or seek the opportunities. • Solutions - Top 3 Capabilities
  • 24. The Journey Canvas • Unique Value Proposition - Clear, compelling message that states why you are different and worth investment • Benefits - Top 3 Results (what’s in it for the business, stakeholders, target audience/end-user, etc.); What would they say about the solutions? • Target Audience - Key Personas/Users/Stakeholders • Channels - Paths to Target Audience
  • 25. The Journey Canvas • Key Objectives / Metrics - Specific, Measureable, Attainable, Realistic, Time-bound. What does Success look like? Key Performance Indicators (KPIs) to measure? • Unfair Advantage - Why can’t the Solutions (above) be easily replicated, copied, or replaced by competitors/threats? • Business Model (Costs & Revenue) - How we make money, and the costs we incur
  • 27. Individual Activity: Journey Canvas • Create your journey canvas • Use sticky notes to describe the elements • Please capture 1 idea / concept per sticky note TIME: 5 minutes
  • 28. Individual Activity: Journey Canvas • Create your journey canvas • Use sticky notes to describe the elements • Please capture 1 idea / concept per sticky note TIME: 5 minutes
  • 29. Group Activity: Journey Canvas • Discuss with your breakout group • Within each section/block, move common ideas together (card sort) • Goal: for your breakout group to achieve an understanding of a common journey TIME: 15 minutes
  • 30. Instant Replay: Journey Canvas • Present to the whole group • Each breakout group presents, followed by Q&A • 6-Thinking Hats TIME: 15 minutes “Blue”: Process / Facilitator “White”: Facts, Info, Data “Green”: Alternate Possibilities, Creativity, Ideas “Red”: Feelings, Intuition, Instincts “Yellow”: Positives, Benefits “Black”: Difficulties, Weaknesses
  • 31. Agenda: Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric
  • 32. Activity 3 – Understanding our users Target Audience
  • 33. Goals • Identify key target audience • Draft their persona(s)
  • 34. Target Audience / Persona – example Goals • Winning the Soap Box Derby race • Be a good friend to Spanky • Woo back Darla Alfalfa Best friend of Spanky. Chosen as the driver for the club's prize-winning undefeated go-kart. Affectionate for Darla
  • 35. Target Audience / Persona – example Goals • Find a good Deal • Pick a car she would love • Good Fuel economy • Lots of features and controls Karen Karen just started her new job and needs a car to commute roughly 40 miles each day. She’s excited to purchase her first new car and wants to make sure she has a comfortable commute.
  • 36. Group Activity: Identifying the Target Audience • Based on your Journey Canvas • Identify 1 role or target-audience you would like to focus on • Next, discuss and identify 1-3 key workflows that are typical for that role • Write these down, please capture 1 idea / concept per sticky note TIME: 10 minutes
  • 37. Agenda: Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric
  • 38. Activity 4 – Engage them in a clear, honest voice Empathy “Mapping”
  • 39. Goals • Identify key persona(s) • Create empathy maps (individual exercise) • Map out experience steps • Create the experience map
  • 40. Empathy Because our expectations aren’t our users’ expectations
  • 41. Individual Activity: Empathy Map • Using the grid on the wall • Populate the grid with as many ideas as possible • Please capture 1 idea / concept per sticky note • Based on: http://blog.leanmonitor.com/empathy -map-step-client-shoes/ TIME: 15 minutes says thinks feels does What really matters to them (and what they do not say)? What moves them? How do they problem solve? What do they say matters to them? What are the differences between what they say and what they think? Do they influence anyone? Do they feel delight, confusion, and/or indifference? What are their dreams and aspirations? What are their concerns? What are their daily activities? What are their key outputs? What skills do they exercise regularly? Where does the person work daily? Are they on-the-go? pains gains What really concerns/frustrates them? What obstacles do they encounter to reach their goals? What risks do they have to assume? What do they really want or need to achieve? How do they measure success? How do they try to achieve it?
  • 42. Empathy Map – example
  • 43. Up next: Empathy Map – Part 2 10-min Break
  • 44. Agenda: Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric
  • 45. Group Activity: Empathy Map • Cluster & Discuss • Are there any distinct: steps, frustrations, outputs? • Are there any key workflows that sum up the Empathy Map? TIME: 20 minutes says thinks feels does What really matters to them (and what they do not say)? What moves them? How do they problem solve? What do they say matters to them? What are the differences between what they say and what they think? Do they influence anyone? Do they feel delight, confusion, and/or indifference? What are their dreams and aspirations? What are their concerns? What are their daily activities? What are their key outputs? What skills do they exercise regularly? Where does the person work daily? Are they on-the-go? pains gains What really concerns/frustrates them? What obstacles do they encounter to reach their goals? What risks do they have to assume? What do they really want or need to achieve? How do they measure success? How do they try to achieve it?
  • 46. Empathy Map – example
  • 47. Instant Replay: Empathy Map • Each breakout group presents to whole group followed by Q&A • Persona? Key Workflows? • What themes/topics came up on the Empathy Map? TIME: 15 minutes “Blue”: Process / Facilitator “White”: Facts, Info, Data “Green”: Alternate Possibilities, Creativity, Ideas “Red”: Feelings, Intuition, Instincts “Yellow”: Positives, Benefits “Black”: Difficulties, Weaknesses
  • 48. Activity 5 – Content matters & increase familiarity Journey “Mapping”
  • 49. Goals • Tells the story of the target-audience’s / customer’s experience • Include all touch-points: from initial contact, through the process of engagement and into long-term relationship • Puts the target-audience front-and-center in the organization’s thinking • Process of “mapping” with the team, offers shared insights
  • 50. Journey Map – example FeelingThinkingDoing
  • 51. Group Activity: Identify the Steps in Your Audience’s Experience (Journey Map) • In your audience’s experience / journey, define the milestones / categories of touch-points • Including the steps before use, during use, and after use • What are the major steps involved in the key activities? TIME: 10 minutes
  • 52. Group Activity: Fill in the Journey Map details • Using the Empathy Map details: What the audience is doing, thinking, and feeling at each step • “Feeling” can be plotted as highs  and lows  • Is anything missing? • Does it flow, or does it feel disparate? • Please capture 1 idea / concept per sticky note TIME: 20 minutes
  • 53. Instant Replay: Journey Map • Necessary vs avoidable unnecessary steps • Identify opportunities for improvement - minimize “extra” steps - points of inefficiency (doing) - pain points (feeling) - points of confusion (thinking) TIME: 10 minutes “Blue”: Process / Facilitator “White”: Facts, Info, Data “Green”: Alternate Possibilities, Creativity, Ideas “Red”: Feelings, Intuition, Instincts “Yellow”: Positives, Benefits “Black”: Difficulties, Weaknesses
  • 54. Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric Agenda:
  • 55. Activity 6 – Problem solving focused on tangible, rapid solutions B.I.G. - Big Ideas Generation
  • 56. Goals • Generate at least 6-8 ideas, including wild ideas • Categorized and Sorted Ideas
  • 57. Technique: Sketch-a-robics • Blank sheet of paper and a writing utensil • …time to sketch TIME: ~2 minutes
  • 58. Things to consider • Refer back to your Journey Canvas User Needs Business Objectives Technical Constraints UX
  • 59. Individual Activity: 6-8-5 Ideation Method • Create at least 6-8 ideas each • Quantity over quality – lots of ideas! • What are new ways of doing things? • Workflows, tools, integrations • Addressing concerns & pain-points? • Post ideas on a blank paper on the wall • One idea must be a “wild” idea • BONUS - Sketch pictures! TIME: 5 minutes
  • 60. Individual Activity: 6-8-5 Ideation Method • Take an 8 ½ x 11 sheet of paper • Fold in half 3 times • 5 minutes for 6-8 sketches of ideas • Sketch pictures! TIME: 5 minutes
  • 61. Instant Replay: Idea Generation • Each group member quickly goes through their 6-8 ideas • Highlight the essential ideas & the problem it addresses TIME: 10 minutes “Blue”: Process / Facilitator “White”: Facts, Info, Data “Green”: Alternate Possibilities, Creativity, Ideas “Red”: Feelings, Intuition, Instincts “Yellow”: Positives, Benefits “Black”: Difficulties, Weaknesses
  • 62. Group Activity: Clustering and grouping ideas • Work as a group to cluster and group ideas • Don’t throw anything away • What can be grouped? Summarized? Consolidated? Combined? • Create 1 new sticky note to title each cluster • Question - Should ideas / clusters, now further evolve the Journey Canvas? TIME: 10 minutes
  • 63. Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric Agenda:
  • 64. Activity 7 – Useful, usable, compelling & sustainable Feasibility & Desirability
  • 65. Goals • Capture perceived feasibility - how achievable is this with our given timeline • Capture perceived desirability - How much does the target audience want this, would it bring them delight? • Prioritized Ideas
  • 66. Matrix Evaluation – Feasibility & Desirability • Based on your Big Ideas • Mapping desirability vs. feasibility • Feasibility: Easy to implement, cost- friendly, technical complexity • Desirability: high impact, ease-of-use, fun, users’ need, Low Desirability HighFeasibility High Desirability LowFeasibility No Brainers Big Bets Utility
  • 67. Individual Activity: • Each person gets 6 blue dots and 6 green dots • Blue = Feasibility • Green = Desirability • Place your dots on the ideas you think are most feasible and desirable • Use all your dots on one idea if you like • Different people have different criteria for feasibility and desirability TIME: 5 minutes
  • 69. Low Desirability HighFeasibility High Desirability LowFeasibility Group Activity: Feasibility & Desirability Matrix • In your breakout group, rank ideas by the number of dots that ended up on each item • Create duplicate sticky notes to be plotted on the Matrix • Discuss: • Reasoning for individual rankings • Too many no-brainers? • Are there any big categories that are related? • Will No-Brainers and Should-Dos really make a difference? • Based on this matrix, what are the Priority Items the group wants to focus on? TIME: 15 minutes No Brainers Big Bets Utility
  • 70. Instant Replay: Feasibility & Desirability Mapping • To the whole group - What are the “Big Bet” ideas? - How did you prioritize? - What did you decide to leave out? TIME: 20 minutes Low Desirability HighFeasibility High Desirability LowFeasibility No Brainers Big Bets Utility
  • 71. Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric Agenda:
  • 72. Activity 8 – Users first, storycentric Storyboarding
  • 73. Goals • Create a series of panels of sketches outlining the sequence of events a user will experience • Individually created storyboards • 2nd rounds of individual storyboarding • Final storyboard selection/identification
  • 75. Individual Activity: Your Storyboards (Round 1) • Create a 6 step storyboard • 1st – 2nd: Problem Statement / Hypothesis • 3rd, 4th, 5th: Solution • 6th: Outcome / benefit • Each step has a picture and description • Make each storyboard ‘human centric’ TIME: 15 minutes
  • 76. Individual Activity: Your Storyboards (Round 1) TIME: 15 minutes
  • 77. Individual Activity: Your Storyboards (Round 1) TIME: 15 minutes As a user, I am trying to ____{goal}_____ but ____{challenge}_____ .
  • 78. Individual Activity: Your Storyboards (Round 1) TIME: 15 minutes What key steps need to occur in order for the problem / challenge to be resolved?
  • 79. Individual Activity: Your Storyboards (Round 1) TIME: 15 minutes What would a user say is effective about the solution? How do the features of the “solution” meet the users’ goals?
  • 80. Individual Activity: Your Storyboards (Round 1) • Create a 6 step storyboard • 1st – 2nd: Problem Statement / Hypothesis • 3rd, 4th, 5th: Solution • 6th: Outcome / benefit • Each step has a picture and description • Make each storyboard ‘human centric’ TIME: 15 minutes
  • 81. Instant Replay: Your Storyboards (Round 1) • Present your storyboard to your breakout group • 2 minutes per person TIME: 10 minutes
  • 82. Individual Activity: Your Storyboards (Round 2) • Create 6 step storyboard • Left to right, top to bottom: • 1st – 2nd: Problem Statement / Hypothesis • 3rd, 4th, 5th: Solution • 6th: Outcome / benefit • Each step has a picture and description • Make each storyboard ‘human centric’ TIME: 15 minutes
  • 83. Instant Replay: Your Storyboards (Round 2) • Present your Round 2 storyboard to your breakout group • 2 minutes per person TIME: 10 minutes
  • 84. Group Activity: Final Storyboard (Round 3) • Create 6 step storyboard • 1st – 2nd: Problem Statement / Hypothesis • 3rd, 4th, 5th: Solution • 6th: Outcome / benefit • Each step has a picture and description • Define:  What: What is the problem we are trying to solve?  Who: Who are we trying to solve it for?  Wow: Why are they going to think our solution is fantastic? TIME: 25 minutes Who Wow What
  • 85. Instant Replay: Storyboarding • Playback to group  Relate “Who, What, Wow” of each summarized storyboard  Discussion and Q&A TIME: 20 minutes
  • 86. Time Title 8:00 – 8:20 am Introductions & Expectations 8:20 – 8:30 am Rules of Engagement 8:30 – 8:45 am Activity 1: Setting the Frame Your motto 8:45 – 9:25 am Activity 2: Journey Canvas Continuously improve & constant evolution 9:25 – 9:50 am Activity 3: Target Audience Understanding our users 9:50 – 10:05 am Activity 4: Empathy “Mapping” (Part 1) Engage them in a clear, honest voice 10:05 – 10:15 am Break (10 mins) 10:15 – 10:50 am Activity 4: Empathy “Mapping” (Part 2) Engage them in a clear, honest voice 10:50 – 11:30 am Activity 5: Journey “Mapping” Content matters & increase familiarity 11:30 – 11:50 am Activity 6: BIG – Big Idea Generation Problem solving focused on tangible, rapid solutions 11:50 – 11:55 am Wrap Up, Action Items, Expectations Activity 7: Feasibility & Desirability Useful, usable, compelling & sustainable Activity 8: Storyboarding Users first, storycentric Agenda:
  • 87. Wrap Up Discussion & Next Steps
  • 88. Categorize: Not Met, Partially Met, Met, Exceeded Review Your Expectation Sticky Notes
  • 89. Paid Internships and Full-Time Positions • Software Developers • UI Designers & UX Architects • GIS Product Engineers • Geospatial Analysts • Solution Engineers • … and many more! Information at: esri.com/careers
  • 90. Thank you Frank Garofalo fgarofalo@esri.com Twitter: @fgarofalo Manager, Interactive Esri