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THE MAKING OF
ROAD TO FREEROAM
Escape Tomb VR
Haunted VR
Virtual Code
Battle
It was a busy
year
WHAT IS THE FREEROAM FRAMEWORK?
Network Connectivity Headset Agnostic VR
Network-Based Physics
Interaction System Roomscale Tracking
AND NOW THE BIT WHERE WE ACTUALLY START MAKING
The Making of Freeroam VR
The Making of Freeroam VR
CAN AWE ACCOMMODATE US TAKING A
60X30 BOOTH SPACE AT THE SHOW?
THEY CAN!
CAN WE MAKE A BRAND NEW APP
AT THIS SCALE IN 3 WEEKS?
¯_(ツ)_/¯
SPRINT 1
3 weeks remain
Core Hardware Components
The Making of Freeroam VR
The Making of Freeroam VR
Key Learnings
- Happy with the overall art in the project
- Need to focus on engaging user experience
SPRINT 2
2 weeks remain
The Making of Freeroam VR
The Making of Freeroam VR
“OK, so big zombie dance
finale then, right?”
- Everyone
The Making of Freeroam VR
The Making of Freeroam VR
The Making of Freeroam VR
The Making of Freeroam VR
The Making of Freeroam VR
Key Learnings
- Tie scenes together, tell a story
- Networked physics objects are inherently fun, add
social interaction layer
SPRINT 3
1 week remains
Integrated, positional VOIP Functionality!
“Dudes, we have like a few days left and a
lot left to do. Maybe we tackle this in v2?”
- Me
Integrated, positional VOIP Functionality!
“Host” Client Type
This is a metaphor for us doing a lot of polish
SHOW TIME
The Making of Freeroam VR
The Making of Freeroam VR
HOW’D WE DO?
The Making of Freeroam VR
The Making of Freeroam VR
NEXT STEPS
3D Scanned Player Avatars
Non-Euclidian Geometry
Positional Player Audio
THANKS!
DAVE@GLOBACORE.COM
GLOBACORE.COM
@GLOBACORE

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The Making of Freeroam VR