2. Alex Nichiporchik
- Combat Sector
Anastasios Katopodis
- Earn to Die
Philipp Döschl
- Bob’s Dementia
Eran Orlev
- Sheep Happens
George Zarkua
- Heroes of the Sword
7. Only 3 game modes?
• Deathmatch
• Team Deathmatch
• Domination (aka Point Capture)
This has be done before. Lots of times! Throw something
interesting my way.
8. No tactical gameplay, just grinding
• Combat Sector has aim-assist
• Your basic gameplay is hiding behind cover while
reloading, repeat
• Where are the grenades???
9. Spice it up and make it more accessible
• Add different style weapons, just shotguns and
flamethrowers aren’t enough
• Don’t try to monetize me until I’m addicted, guide me
through the menus. This _is_ a browser game!
• Reimagine your UI design
11. EARN TO DIE LYNCH
• Game icon is pretty boring for such an epic game
• Name is not very memorable
12. EARN TO DIE LYNCH
–
First purchase 20$ out of 25$ I had before even trying the track
–
In shop use X symbol instead of OK to close without choosing
–
Cancelling a purchase can be easily missed and first it felt like I
did not have the option
13. EARN TO DIE LYNCH
–
Once I got to play literally in less than 10sec I was out
of fuel which ruined the fun
–
Not a good idea to have fuel as a restriction cause it
limits the fun of playing
–
Cash warning when restarting for the first time not
necessary
–
In the beginning you spend more time in the garage
than you do playing
–
Level design is bad since with half tank I got as far as
with a full tank and a better engine
–
Why am I not allowed to do and IAP to speed up my
game?
14. EARN TO DIE LYNCH
–
I found little to no use of the physics buttons
15. EARN TO DIE LYNCH
• Personally I'd prefer this as an endless track game where
monetization is based a bit more on and a bit less on
purchasing equipment
• Try out Hill Climb Racing for a good example of how to
construct monetization in this type of a game
17. Game Presentation
- Hideous visuals (please get an artist to draw the art)
- Why "Bob's Dementia"? Where's the link between the name and the Game?
- No emotional bond to the character
- Game icon:
19. Gameplay
- What's the story of the game? No intro, no communication with the player, etc...
- What's the level objective?
- Run through level, kill the ever same enemies...
- Unclear on-screen infos
- One level after another -> senseless level crawling
23. Gameplay
he game is soooo repetitive. Only thing that changes are the backgrounds:
-> Enemies, drops, traps, obstacles, EVERYTHING ELSE stays the same!! WTF!? O_o
24. And a couple of other things to finish....
- Is this game finished or already released?
- Motivate the player: LEVEL UPs are not well communicated. what do i get for it?
- No secrets to discover, no branches, no alternatives (even when finding 2 keys)
- No increasing challenges, no learning curve, no rising difficulty
- Where's the tutorial or explanations?
- Perma death? Come ooooooon..... =/
- Randomly generated levels DON'T work!
- How about a shop to buy items?
- Maybe rename it to "Bob's Torture".... or "Philipp's Torture" ;)